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161. CCP please consider doing 2-3 month builds instead 6-12 month builds - in Feedback/Requests [original thread]
CCP said at Fanfest that they use Scrum, meaning if all goes well; release (or more formally a tangible artifact/progress) every 3-4 months. My theory is that the time between Chromosome and Uprising was extra long because they delayed releasing U...
- by Wombat in combat - at 2013.05.14 00:48:00
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162. [Request] Active Scanner WP - in Feedback/Requests [original thread]
Driftward wrote: My idea is to get a bonus of 5-10 WP per kill of a enemy that you highlighted either within the window of target visibility or within 5 seconds after visibility ends. As with triage/guardian points there should be a cooldown ...
- by Wombat in combat - at 2013.05.13 22:16:00
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163. Logistics: Light Blue | Scouts: Dark Green | Assaults: Black | Sentinels: Dark Red - in Feedback/Requests [original thread]
Disagree on light blue on logistics.
- by Wombat in combat - at 2013.05.13 21:36:00
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164. (request) drone assist. - in Feedback/Requests [original thread]
I agree, drones could add tons of depth to the game but my opinion is solid core mechanics and balance first.
- by Wombat in combat - at 2013.05.13 00:09:00
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165. Add more Militia Items - in Feedback/Requests [original thread]
Militia Logistic suit with 3 equipment slots.
- by Wombat in combat - at 2013.05.13 00:06:00
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166. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
I played around a little bit and rearranged the top 250 members by corp picture such that corps in the same alliance are next to each other. Here is the image .
- by Wombat in combat - at 2013.05.12 22:42:00
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167. Corporation/Alliance Report [5/5]-[5/12] - in General Discussions [original thread]
Nice work as always but please for the love of Jovians, could you use a more readable font?
- by Wombat in combat - at 2013.05.12 21:53:00
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168. How good is that blueprint Swarm gonna be? - in General Discussions [original thread]
The "Dren swarm launcher" BPO from the Elite pack that will be available on launch is the same as the standard Swarm Launcher, just in different colour. Unless CCP would like to confirm otherwise.
- by Wombat in combat - at 2013.05.12 21:49:00
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169. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
I don't think the prizes for skill books is that high. Sure for a beginner it might be an obstacle but I remember I felt very rewarded once I had earned them.
- by Wombat in combat - at 2013.05.12 21:38:00
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170. [Request] Give laser rifle a sight like the scrambler rifle - in Feedback/Requests [original thread]
Don't you mean a scope like this ? This is the zoom on the Scrambler Riffle. If that's the case then yes I support your idea.
- by Wombat in combat - at 2013.05.12 21:33:00
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171. [Feedback & Request] No low level Logi viable suit - in Feedback/Requests [original thread]
+1, completely agree. I was always going to write a feedback like this so I thank you for doing it and doing it even better. I want to go even further, I demand that there exists a militia logistic suit with 3 equipment slots. The milita items are...
- by Wombat in combat - at 2013.05.12 21:13:00
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172. Nerf or Remove Hacked Ex-Av Grenades - in Feedback/Requests [original thread]
It's a mistake on CCP behalf. They are supposed to cost AUR and require Grenadier level 1 or 2. It needs to be fixed.
- by Wombat in combat - at 2013.05.12 20:49:00
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173. Nanohives - in Feedback/Requests [original thread]
While I agree the nanohives could use a few more nanite clusters I think your proposed percentages are too high. I feel that the balance between the std/adv/pro is fair, it encourages progression that was somewhat missing in Chromosome. However t...
- by Wombat in combat - at 2013.05.12 20:43:00
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174. Skill Point Progression and New Players - in General Discussions [original thread]
I appreciate that you make the effort to put forth suggestions but I must point out one flaw in this scheme. This is practically AFK nirvana for my handsome fellow Telcontar.
- by Wombat in combat - at 2013.05.12 20:27:00
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175. Suggestion: Entry and Exit animations for vehicles. - in Feedback/Requests [original thread]
This topic got discussed at a Fanfest roundtable, the consensus was that everybody wants it but the priority should be on fixing other core mechanics first.
- by Wombat in combat - at 2013.05.12 20:15:00
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176. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
I've got nothing to add to what you guys have already said but just weighing in that I share your same concerns. This needs to be worked out. The game should improve little by little, not go backwards.
- by Wombat in combat - at 2013.05.12 20:08:00
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177. Please Port DUST 514 to PC - in Feedback/Requests [original thread]
CCP devs got asked this in an interview and while they didn't comment their body language couldn't hide the answer. It's planned but I'm afraid it's some years into the future. With the PS4 being a x86 architecture (PC architecture) it will be eas...
- by Wombat in combat - at 2013.05.12 20:00:00
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178. Seige Mode - in Feedback/Requests [original thread]
This is very similar to what Skirmish 1.0 was like back in closed beta. At the Fanfest roundtables there was an overwhelming support to bring it back so the CCP devs said: "okay, let's bring it back" (indirect quote).
- by Wombat in combat - at 2013.05.11 22:17:00
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179. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
Personally I don't mind the colour but you have a valid point, it's kinda restrictive. For example the Minmatar Logistic suit has hacking speed bonus and increased mobility. One potential fitting for that would be a ninja hacker in skirmish but wi...
- by Wombat in combat - at 2013.05.11 22:13:00
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180. [Request] Bring back installation repair tools (the A/7) - in Feedback/Requests [original thread]
Topic says it all. Supply depos serve a great strategic importance and being able to keep them alive when under fire was a very important and game changing thing.
- by Wombat in combat - at 2013.05.11 21:58:00
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