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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Spkr4theDead
International-Fleet
716
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Posted - 2013.09.15 17:51:00 -
[511] - Quote
Temba Fusrodah wrote:Spkr4theDead wrote:You still think comparing WWII videos to the science in the EVE/Dust universe is valid?
There aren't any hatches to throw a Molotov in on the tanks in Dust. There are however, hatches on today's tanks because, well, we're human and don't have teleportation yet.
So no, a hypothetical Molotov can't destroy a Dust tank. Nor should an AR do anything at all to a Dust tank.
Was that tank American, or was it some rusted 50 year old POS?
Also, can't throw grenades down the barrel of Dust tanks.
Why are you still trying? Goodness I guess there must be something wrong with my computer, I don't see the DEV banner on your character, not even the CCP part of your name. You are part of the design team right? If not everything you just typed was complete horse pucky! So let me borrow your tin foil DEV hat and inform you that Dust 514 "Molotov" cocktails are plasma and antimatter separately isolated until their containment vessel is shattered, that when mixed together create a fire of about 5778 kelvin, like the surface of the sun. Is that futuristic enough for you sir? What part of anything I said was wrong? |
BlackFalchon Mk-II
The Phoenix Federation
0
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Posted - 2013.09.16 09:55:00 -
[512] - Quote
This sounds promising like something interesting; Caldari HAV=guerrilla warfare, Gallente HAV= Pain drain. I still see one problem, ing gallente get more HP then they still have a bonus over caldari, especially if both are using railguns. You guys kinda left a sheet over us shield tankers and I'm one of them who suffered, as one of the main tankersfor my Corp i was obviously a killing machine but what happens when devs start tweaking tanks in critical times; some of us tankers are left out in the cold to die and get scrapped by cowards with false hope. My point of all of this is don't make certain things good then take them away. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
69
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Posted - 2013.09.16 13:48:00 -
[513] - Quote
BlackFalchon Mk-II wrote:This sounds promising like something interesting; Caldari HAV=guerrilla warfare, Gallente HAV= Pain drain. I still see one problem, ing gallente get more HP then they still have a bonus over caldari, especially if both are using railguns. You guys kinda left a sheet over us shield tankers and I'm one of them who suffered, as one of the main tankersfor my Corp i was obviously a killing machine but what happens when devs start tweaking tanks in critical times; some of us tankers are left out in the cold to die and get scrapped by cowards with false hope. My point of all of this is don't make certain things good then take them away.
I don't think in that term. It's just people are used to using them the same way many who were driving murder taxi's. It wasn't really suppose to be used as a vehicle to solely run over people, but move in to support ground troops, and shuttle them across the battlefield. |
Beren Hurin
Onslaught Inc RISE of LEGION
1599
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Posted - 2013.09.16 18:19:00 -
[514] - Quote
Any devblog on this today/this week? |
Wombat in combat
TeamPlayers EoN.
81
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Posted - 2013.09.16 20:18:00 -
[515] - Quote
In my opinion too drastic changes that are not needed. Tanking is broken sure but it is fixable. I like the idea of finite ammo though. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
64
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Posted - 2013.09.16 23:52:00 -
[516] - Quote
By the way, cool name, the book was good.
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Bachini thegreat
WarRavens League of Infamy
0
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Posted - 2013.09.17 05:52:00 -
[517] - Quote
maybe increase the speed of the gunloggi and decrease the speed of madrugar |
Spkr4theDead
International-Fleet
738
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Posted - 2013.09.17 11:10:00 -
[518] - Quote
Bachini thegreat wrote:maybe increase the speed of the gunloggi and decrease the speed of madrugar Why nerf armor tanks?
Why does everybody include a nerf to armor tanks in their balancing pass? Everything for shield tanks should be brought up to an equivalent level so its on par with armor tanks.
I mean c'mon, Caldari suits have better shield recharge than their vehicles. There's something wrong with that. I put one of those free enhanced shield energizers on a basic suit, and the recharge went from 25 per second 36 per second! A tank has vastly superior resources to draw on. Why should a dropsuit have outright better shield recharge? It's not even comparatively better, it's outright better. |
Spkr4theDead
International-Fleet
738
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Posted - 2013.09.17 11:11:00 -
[519] - Quote
Temba Fusrodah wrote:By the way, cool name, the book was good.
It's gonna be good |
CharCharOdell
Shining Flame Amarr Empire
852
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Posted - 2013.09.17 17:54:00 -
[520] - Quote
Dev blog! |
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Garrett Blacknova
Codex Troopers
4061
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Posted - 2013.09.18 11:18:00 -
[521] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1311643#post1311643
So apparently this thread is due a rename to "Vehicles in 1.6 and beyond!" now. |
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CCP Logibro
C C P C C P Alliance
1972
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Posted - 2013.09.18 12:23:00 -
[522] - Quote
Moving this to Feedback/Requests to make more room in GD stickies. PLease do keep giving feedback, we're still watching. We're also planing to have some more threads out next week on vehicle changes at which point we'll unsticky and lock this thread and ask you to respond in those threads.
Thanks for your feedback everyone! CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Mortedeamor
Hellstorm Inc League of Infamy
272
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Posted - 2013.09.18 18:14:00 -
[523] - Quote
will lavs be able to be fitted to shuttle ammo to tanks?
so since your planning on making shield tanks light fast tanks..are you planning on making shield vehicles faster than armor vehicles again ?
because currently the more shields you have the slower your vehicle is and thats stupid as shields are meant to be the exact opposite armor is meant to be that way |
Mortedeamor
Hellstorm Inc League of Infamy
272
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Posted - 2013.09.18 18:17:00 -
[524] - Quote
and also while lower shield tier hp sounds nice ona crack type tank forge guns deal the most dmg of any av weapon in dust and are highly effective vs shield....currently shield tanks suffer from the speed nerfs that should be applied to armor tanks so they cannot out maneuver. is the plan to improve the speed and maneuverability of the caldari tanks as currently they are much worse than gallente in the maneuverability area and speed area |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
65
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Posted - 2013.09.18 18:21:00 -
[525] - Quote
Mortedeamor wrote:will lavs be able to be fitted to shuttle ammo to tanks?
so since your planning on making shield tanks light fast tanks..are you planning on making shield vehicles faster than armor vehicles again ?
because currently the more shields you have the slower your vehicle is and thats stupid as shields are meant to be the exact opposite armor is meant to be that way Although on the surface your logical conclusion that armor should more significantly slow a vehicle then an electronic shield would, one might have to also factor in that the power required to operate, sustain, and regenerate the shield would sap energy resources from the power plant that propels the vehicle.
Just a thought.
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jelloshooter
Da Short Buss
0
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Posted - 2013.09.19 21:21:00 -
[526] - Quote
Will the stacking penalty be fixed so your first resistance amplifier will not count against your skill buff? |
Goric Rumis
Dead Six Initiative Lokun Listamenn
215
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Posted - 2013.09.19 21:46:00 -
[527] - Quote
CCP Wolfman wrote:
- Active vs. passive modules. There will be a far greater emphasis on active module use than ever before. The intent here is to create GÇ£waves of opportunityGÇ¥ that allow vehicles to be devastatingGǪ temporarily. Active modules will greatly enhance a vehicleGÇÖs attributes, but when they enter cooldown, the vehicle is left exposed and vulnerable to attack (more on this below). This back-and-forth allows infantry to engage vehicles, but do so knowing that the vehicleGÇÖs pilot has a short window in which he can drastically alter the outcome of any engagement.
I like this philosophy. Combined with finite ammunition, it seems like it will give tankers the feeling that they're unstoppable machines of death without allowing them to be unstoppable machines of death all the time, like they were in Replication.
It also has the potential to make it possible for dropships to do drops and pickups under fire, which would be awesome. They would just have to be coordinated and get out of there quickly. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
69
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Posted - 2013.09.19 23:24:00 -
[528] - Quote
I am not sure if this was also added previously but their is a huge advantage in general with Caldari vehicles over Gallente. It seems thus far Shield vehicles can tank more damage than armored ones, without having any stat penalties. Currently the Gallente Dropships have a penalty in speed, and I am not sure why Gallente HAV's are far less beefier to their current counterparts. |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
2
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Posted - 2013.09.20 03:43:00 -
[529] - Quote
Gabriella Grey wrote:I am not sure if this was also added previously but their is a huge advantage in general with Caldari vehicles over Gallente. It seems thus far Shield vehicles can tank more damage than armored ones, without having any stat penalties. Currently the Gallente Dropships have a penalty in speed, and I am not sure why Gallente HAV's are far less beefier to their current counterparts. shield has less resistance, and regenerate at 17 hp/s |
Gabriella Grey
XERCORE E X T E R M I N A T U S
69
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Posted - 2013.09.20 10:00:00 -
[530] - Quote
jerrmy12 kahoalii wrote:Gabriella Grey wrote:I am not sure if this was also added previously but their is a huge advantage in general with Caldari vehicles over Gallente. It seems thus far Shield vehicles can tank more damage than armored ones, without having any stat penalties. Currently the Gallente Dropships have a penalty in speed, and I am not sure why Gallente HAV's are far less beefier to their current counterparts. shield has less resistance, and regenerate at 17 hp/s
If you are talking about just shields in general, It still has more regeneration rate than gallente. Even without doing the math, there is a clear advantage on how much damage Caldari vehicles can take compared to Gallente at the moment. In skills Caldari has an extra skill for shield regeneration rate on top of its standard regeneration rate. Having an account that is dedicated to vehicles, with nearly every module skill maxed, I even have a slight lower hand than caldari counterparts. The fact that Caldari vehicles at the moment can beef up their health points, (Shield Extenders) on their high slots, and Gallente are not being able to do similar, are my causes for concern. Just saying, something that should be able to take more damage and is not suffering a speed penalty is a bit backwards and one sided.
Armor Plates/Shield Extenders Azeotropic Shield Extender 3Passive748 5276 Vehicle Shield Extension Level III33560 60mm Reinforced Polycrystalline Plates3Passive7821014138 Vehicle Armor Plating Level III 33560
Armor Hardeners/Shield Hardeners 'Surge' Shield Reinforcement1Active103030455Shield Adaptation Level I29360 Carapace Armor Hardener3Active602515255Armor Adaptation Level V52480 |
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jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
8
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Posted - 2013.09.23 04:43:00 -
[531] - Quote
CCP Wolfman wrote:Update: While we originally aimed to have some of these changes to you in 1.5, we weren't happy with their state. As such we're pushing them back a bit. However, we are looking to post some more feedback threads with details of what changes we have so far. Keep your eyes on the forums next week.
Hi guys,
As promised the basically shield tanks will become even worse? i mean c'mon shield tanks are **** already, why make them worse? shield damage reduction modules better not get nerfed and shield extenders too. shield boosters need a buff too. more speed than armor, currently they're slower. tanks are too expensive. "speed in the case of armor" big deal? but shield extender penalty better be REAL small. shield tanks need big cpu/pg buff. and 1-2 slots added? "Small turrets are no longer mandatory when fitting a vehicle" good, need pg. "The low HP, constant regen rate of vehicle shields previously used offered no real pros/cons" oh it had plenty of cons, 2 above^ |
Kincate
Mannar Focused Warfare Gallente Federation
27
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Posted - 2013.09.23 09:23:00 -
[532] - Quote
Can LAV gunners get some protection? When your gunning in an LAV you lose the mobility which can help you negate damage, the damage you take usually prevents you from taking advantage of the vehicles turret, and hitting stuff while careening around is hard to impossible. Otherwise I look forward to seeing how this works out. |
VALKO CALDARI
Academy Inferno CRONOS.
0
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Posted - 2013.09.23 14:58:00 -
[533] - Quote
How about giving better angle for turret on Caldari tanks? like the one with Gallente. |
Taurus Stardust
Dem Durrty Boyz Public Disorder.
8
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Posted - 2013.09.23 23:40:00 -
[534] - Quote
Lol sooo respec |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
5
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Posted - 2013.09.25 21:02:00 -
[535] - Quote
Lurchasaurus wrote:CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amount of modules and hulls to choose from? Do we just accept that we do not have proto stuff until you bring it in? Do you intend to temporarily remove/replace current proto AV during this period? ur sick. why should av suffer while ur vehichles bein fixed. not my problem. quit whining like a lil girl about vehicles, u dont whine when u guys go 33/0 in ur blaster tanks, do a lil tweekin to somethin and u guys cry "op, op" . maybe u should quit all ur uplink glitchin .....but u dont wanna talk about that huh. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
68
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Posted - 2013.09.25 21:33:00 -
[536] - Quote
Drake Ashigaru Alliance wrote:Here is a public service announcement paid for by Drake Ashigaru Alliance
Temba Fusrodah wrote:CCP wants us to blow each other to bits! Stop trying to have a super uber invincible tank! That is just a sweeter target to make go boom. Clone up! Learn some strategy, and don't whine about stuff getting blown up. We need CCP working on newer faster shinier things for us to blow up. If you want to collect things, .... might I suggest Pokemon cards might work better for you, ... Cuz in Dust 514 it's "Gotta Blast Em All"! |
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
34
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Posted - 2013.09.26 00:40:00 -
[537] - Quote
BLUE WAFFLE TASTY wrote:Lurchasaurus wrote:CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amount of modules and hulls to choose from? Do we just accept that we do not have proto stuff until you bring it in? Do you intend to temporarily remove/replace current proto AV during this period? ur sick. why should av suffer while ur vehichles bein fixed. not my problem. quit whining like a lil girl about vehicles, u dont whine when u guys go 33/0 in ur blaster tanks, do a lil tweekin to somethin and u guys cry "op, op" . maybe u should quit all ur uplink glitchin .....but u dont wanna talk about that huh. aww, how cute, your worried that your proto forge gun camping will get nerfed to be fair, tanks are tough, not made of paper. your tears are delicious. |
CharCharOdell
Shining Flame Amarr Empire
1012
|
Posted - 2013.09.26 15:04:00 -
[538] - Quote
Gimme respec |
Our Deepest Regret
Algintal Core Gallente Federation
267
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Posted - 2013.09.27 21:59:00 -
[539] - Quote
Man, this is annoying. One guy the Monday before last said that starting this week, there'd be information released on vehicle balancing for feedback or whatever. We're creeping up on two weeks later. Yeesh. |
Daigon VII
The Enclave Syndicate Dark Taboo
4
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Posted - 2013.09.29 03:27:00 -
[540] - Quote
Sounds like an all out vehicle nerf to me so I'll hold up on leveling up my main as a pilot.
CCP, before you guys rebalance vehicles think about a few things.
- Dropships are still unstable to fly.
- Dropships are extremely weak and usually end up dead within seconds of calling one in.
- Swarm launchers should do different damage to different vehicle types/vehicle armor types.
- Logistic Vehicles should have some sort of deterrence systems and their ranges should be amplified to make them actually useful.
- Some levels have long stretches of empty space, vehicles should be able to dominate in these areas in particular.
- Assault Dropships are useless, why not make a more compact and more battle hardened alternative vehicle, perhaps an air assault vehicle that doesn't look like a giant flying burrito. Perhaps this smaller air unit could be easier to fly?
Anyways, I love the game, I think vehicles need to be part of the battle system, right now the dropship is the only thing I would complain about. It is really unstable and on top of that weak. |
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