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641. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
I-Shayz-I wrote: I would like some sort of high slot module that increased the armor capibilites of my suit just as the shield regulator is a low slot module that increases the shield capibilites of the suit. Some ideas: -Module that helps ne...
- by WeapondigitX V7 - at 2013.08.11 04:53:00
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642. Explosion camera shake. Reduce it or get rid of it. - in Feedback/Requests [original thread]
Marlin Kirby wrote: I don't normally come here because this forum format makes me QQ, but this this must be addressed! The camera shake in this game is outrageous and too exaggerated. With so many explosive weapons in this game it makes the M...
- by WeapondigitX V7 - at 2013.08.08 09:43:00
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643. [Suggestion] Caldari Sentinal - in Feedback/Requests [original thread]
I like your idea but the racial bonus that decreases flux grenade damage should be toned down to 7.5% per level. The armor repair should not be there unless all other heavies get much higher racial bonus armor repair rates (something like 1hp/sec...
- by WeapondigitX V7 - at 2013.08.08 09:36:00
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644. [Request] Buff Sentinel, Scout, and Commando Slots - in Feedback/Requests [original thread]
RA Drahcir wrote: Sentinel +1 High, Gallente Scout +1 High, Min Scout +1 Low, Commando +1 Low All are referring to the Proto level. Commando does need some sort of love. Although I would prefer a grenade slot myself. If the commando doesn'...
- by WeapondigitX V7 - at 2013.08.08 09:11:00
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645. [Request] Add battlefinder page on end of match screen - in Feedback/Requests [original thread]
+10 for this idea.
- by WeapondigitX V7 - at 2013.08.08 09:01:00
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646. [Request] Fix module instant-deactivation - in Feedback/Requests [original thread]
If that is happening to you then yes it should be looked at and fixed.
- by WeapondigitX V7 - at 2013.08.08 09:00:00
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647. request -ability to remove small turrets from HAV - in Feedback/Requests [original thread]
Wallaby1 wrote: any tank or vehicle based player knows the pain of having some dumbass jump in a vehicle and start firing cannons wildly and blindly giving away your position and just being a pain in the ass! also we cannot recall vehicles when...
- by WeapondigitX V7 - at 2013.08.08 08:57:00
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648. [Request] Merc Quarters in Planetary Bases and Stargate Travel - in Feedback/Requests [original thread]
Love the idea of warping to other places from your merc quarters. However if I am able to warp to other places, please CCP make sure that the merc quarters would look different if I warp to a different place and if I warp back to where I originall...
- by WeapondigitX V7 - at 2013.08.08 05:25:00
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649. Scout feedback - in Feedback/Requests [original thread]
Talos Alomar wrote: I still think scouts should get an extra equipment slot to let them act as sort of a medic, or any other use a stealthy unit can find for an extra equipment slot. I'd also like to see a new light frame spec too. Maybe a ski...
- by WeapondigitX V7 - at 2013.08.08 05:04:00
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650. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
The domes would probably be almost impervious to small arms fire. Vehicle fire might makes small holes if fired at the wall at one spot for 10 minutes. That's how strong the domes would logically be built. Having matches inside underwater struct...
- by WeapondigitX V7 - at 2013.08.08 04:56:00
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651. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Terry Webber wrote: Oso Peresoso wrote: Just a bunch of Euro's messing with my district while my corp is at work/school. Do not want. Couple changes could make the idea workable. -Prescheduled -No alarm system, or at least participation by ...
- by WeapondigitX V7 - at 2013.08.08 03:45:00
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652. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
lithkul devant wrote: Terry Webber wrote: Ren Ratner wrote: Your reward is intel and the possibility of hindering your targets clone production/installation bonus. What are you risking? There has to be risk/reward associated with this typ...
- by WeapondigitX V7 - at 2013.08.08 03:44:00
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653. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
+1 for a game mode like this.
- by WeapondigitX V7 - at 2013.08.08 03:24:00
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654. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Aikuchi Tomaru wrote: Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. You will not be able ...
- by WeapondigitX V7 - at 2013.08.08 03:08:00
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655. scopes and weapon upgrades - in General Discussions [original thread]
Love this idea. +1 Also love the idea of having removable scopes within matches. Maybe the devs could have the game mechanic work like this: To remove and re-attach scopes: While aiming down sights or through scopes on a weapon the player press...
- by WeapondigitX V7 - at 2013.08.08 03:05:00
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656. Suggested Commando changes to make the suit relevant - in Feedback/Requests [original thread]
+1 for this idea. Although I would prefer the commando get other bonuses like more HP for armor and shields and more modules or a grenade slot. Currently the amarr commando can be surpassed by other medium suits in nearly every way at the same t...
- by WeapondigitX V7 - at 2013.07.25 10:57:00
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657. [REQ] Sound Notification when Orbital Stike becomes Available. - in Feedback/Requests [original thread]
Love this idea.
- by WeapondigitX V7 - at 2013.07.25 10:39:00
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658. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
The commando suit does need its stats buffed. The suit itself needs a much larger sprint speed. Something like a 1.2 increase in sprint speed. The standard, advanced and proto versions all need 1 extra high and low slot. (allowing players to in...
- by WeapondigitX V7 - at 2013.07.25 10:36:00
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659. [Request] Allow activating inertial dampeners whenever you are going to take fal... - in Feedback/Requests [original thread]
+1 for this idea.
- by WeapondigitX V7 - at 2013.07.25 10:01:00
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660. Sticky Fluxes - in Feedback/Requests [original thread]
+1 for this idea. It would really help in killing vehicles.
- by WeapondigitX V7 - at 2013.07.25 09:59:00
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