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Maken Tosch
DUST University Ivy League
3514
|
Posted - 2013.08.07 19:56:00 -
[1] - Quote
Source: http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
Quote: The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
I want to know when the hell this equipment is coming. I want to abuse it like a rented mule in a black market. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
355
|
Posted - 2013.08.07 20:16:00 -
[2] - Quote
Not coming until at least 1.6. Be quiet and wait. |
Maken Tosch
DUST University Ivy League
3514
|
Posted - 2013.08.07 20:31:00 -
[3] - Quote
Aizen Intiki wrote:Not coming until at least 1.6. Be quiet and wait.
but but but but but |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
189
|
Posted - 2013.08.07 20:32:00 -
[4] - Quote
Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. |
Mobius Wyvern
Guardian Solutions
2932
|
Posted - 2013.08.07 20:53:00 -
[5] - Quote
Maken Tosch wrote:Source: http://dust514.com/news/blog/2013/03/equipment-is-your-friend/Quote: The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
I want to know when the hell this equipment is coming. I want to abuse it like a rented mule in a black market. Caldari Scouts + Magsec SMG + Cloaks = a very happy Mobius. |
Forlorn Destrier
Bullet Cluster
1313
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Posted - 2013.08.07 20:53:00 -
[6] - Quote
Aikuchi Tomaru wrote:Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max.
You will not be able to use offensive mods until after you decloak, and there will probably be a delay before you can use the any weapons after you decloack as well. This is how they are balaced in Eve and I think it would be a good balancing mechanism in Dust as well. |
Maken Tosch
DUST University Ivy League
3515
|
Posted - 2013.08.07 21:26:00 -
[7] - Quote
Forlorn Destrier wrote:Aikuchi Tomaru wrote:Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. You will not be able to use offensive mods until after you decloak, and there will probably be a delay before you can use the any weapons after you decloack as well. This is how they are balaced in Eve and I think it would be a good balancing mechanism in Dust as well.
This.
One more thing to point is that if CCP borrows a page from the Eve Online cloaking mechanics, it's probable that only dedicated covert-ops suits would benefit the most from the cloaking module.
Balancing resolved. |
Wolfica
Planetary Response Organization Test Friends Please Ignore
166
|
Posted - 2013.08.07 21:38:00 -
[8] - Quote
im skilling into heavy suits and cloaking if this ever happens. youll never see that fatty sitting in the corner waiting to unload.
but in reality what about the shot gun scouts, I think it would make them way to op against heavies. scouts are already hard enough to hit when running in a heavy suit, now give them the ability to sneak up on heavies line up that perfect head shot and bam 1 shot and there dead. |
Sinboto Simmons
SVER True Blood
924
|
Posted - 2013.08.07 21:47:00 -
[9] - Quote
Wolfica wrote:im skilling into heavy suits and cloaking if this ever happens. youll never see that fatty sitting in the corner waiting to unload.
but in reality what about the shot gun scouts, I think it would make them way to op against heavies. scouts are already hard enough to hit when running in a heavy suit, now give them the ability to sneak up on heavies line up that perfect head shot and bam 1 shot and there dead. Cloaking is equipment heavy no use :P
Also not able to use weapons while it's on so no shooting while invisible.
Also scouts are easier to hit the faster they move ( which is bs) |
CLONE117
Planetary Response Organization Test Friends Please Ignore
63
|
Posted - 2013.08.07 22:15:00 -
[10] - Quote
we dont need cloaking with that invisibillity glitch still going on!... |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
136
|
Posted - 2013.08.07 22:23:00 -
[11] - Quote
Forlorn Destrier wrote:Aikuchi Tomaru wrote:Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. You will not be able to use offensive mods until after you decloak, and there will probably be a delay before you can use the any weapons after you decloack as well. This is how they are balaced in Eve and I think it would be a good balancing mechanism in Dust as well. People would will still cry op. |
Forlorn Destrier
Bullet Cluster
1324
|
Posted - 2013.08.07 22:29:00 -
[12] - Quote
FLAYLOCK Steve wrote:Forlorn Destrier wrote:Aikuchi Tomaru wrote:Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. You will not be able to use offensive mods until after you decloak, and there will probably be a delay before you can use the any weapons after you decloack as well. This is how they are balaced in Eve and I think it would be a good balancing mechanism in Dust as well. People would will still cry op.
Probably.
Honestly, I think there needs to be a special suit, just like in Eve how you have to fly Cov Ops to get the best cloak. Here's what I say:
1. Special scout suit 2. No light weapons 3. One Sidearm only 4. Small Grenade slot 5. Cloak takes equipment slot 6. One high and one low module slot 7. No hacking, shooting, or throwing grenades while cloaked 8. 15 second delay before hacking 9. 30 sedond delay before using sidearm or grenades
I think that is fairly balanced. What say you? |
Ferindar
The Malevolent Monkey Militia
4
|
Posted - 2013.08.07 22:37:00 -
[13] - Quote
We already have this. Google the invisibility bug.
Now think, do we REALLY want entire teams with it? |
Beeeees
KILL-EM-QUICK RISE of LEGION
92
|
Posted - 2013.08.07 22:42:00 -
[14] - Quote
CLOAK IS OP PLEASE NERF
Prophylactically. |
Fire of Prometheus
DUST University Ivy League
59
|
Posted - 2013.08.07 22:46:00 -
[15] - Quote
Can't wait for this.
Lone merc sitting on top of tower cloaked, looking through sniper scope for targets.
De cloaks
Takes the headshot kill
Re cloaks....no one can find him for the rest of the match |
Forlorn Destrier
Bullet Cluster
1326
|
Posted - 2013.08.07 22:50:00 -
[16] - Quote
Ferindar wrote:We already have this. Google the invisibility bug.
Now think, do we REALLY want entire teams with it?
The invisibility bug is a bug. This needs to be fixed yes, but the module won't work nearly the same way. Had you read this thread, or any of the others which detail what is known and how CCP and the players want it to be implemented, perhaps you wouldn't sound so... well is moronic too harsh of a term? |
Forlorn Destrier
Bullet Cluster
1326
|
Posted - 2013.08.07 22:52:00 -
[17] - Quote
Fire of Prometheus wrote:Can't wait for this.
Lone merc sitting on top of tower cloaked, looking through sniper scope for targets.
De cloaks
Takes the headshot kill
Re cloaks....no one can find him for the rest of the match
Great idea, but the deloaking delay will give time for the target to move; I seriously doubt a sniper like this will register a lot of kills. Also, if they were to do what I suggest and allow only sidearms this won't happen at all. |
Fire of Prometheus
DUST University Ivy League
59
|
Posted - 2013.08.07 22:55:00 -
[18] - Quote
^^^ touch+¬, is it confirmed that it will be a piece of equipment or a specialty scout suit? |
Forlorn Destrier
Bullet Cluster
1326
|
Posted - 2013.08.07 22:58:00 -
[19] - Quote
Fire of Prometheus wrote:^^^ touch+¬, is it confirmed that it will be a piece of equipment or a specialty scout suit?
CCP confirmed that it is equipment I think. I'll try to find the link.
The idea of a light dropsuit is speculation at this point, and has been suggested by the players as a way to balance it. |
Forlorn Destrier
Bullet Cluster
1328
|
Posted - 2013.08.07 23:02:00 -
[20] - Quote
Forlorn Destrier wrote:Fire of Prometheus wrote:^^^ touch+¬, is it confirmed that it will be a piece of equipment or a specialty scout suit? CCP confirmed that it is equipment I think. I'll try to find the link. The idea of a light dropsuit is speculation at this point, and has been suggested by the players as a way to balance it.
Confirmation that it is equipment and that scout suits will benefit the most:
"The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear." |
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Fire of Prometheus
DUST University Ivy League
59
|
Posted - 2013.08.07 23:04:00 -
[21] - Quote
Kudos for the link :) I think you just made my day and made me want to play dust for ever :P |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
190
|
Posted - 2013.08.07 23:04:00 -
[22] - Quote
Forlorn Destrier wrote:Aikuchi Tomaru wrote:Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. You will not be able to use offensive mods until after you decloak, and there will probably be a delay before you can use the any weapons after you decloack as well. This is how they are balaced in Eve and I think it would be a good balancing mechanism in Dust as well.
I guess this would work. And after all scouts need something. |
Ferindar
The Malevolent Monkey Militia
5
|
Posted - 2013.08.07 23:08:00 -
[23] - Quote
Forlorn Destrier wrote:Ferindar wrote:We already have this. Google the invisibility bug.
Now think, do we REALLY want entire teams with it? The invisibility bug is a bug. This needs to be fixed yes, but the module won't work nearly the same way. Had you read this thread, or any of the others which detail what is known and how CCP and the players want it to be implemented, perhaps you wouldn't sound so... well is moronic too harsh of a term?
Well, someone just said it better than I could. And moronic people cannot punctuate or capitalize sentences. You'd still have invisible people dashing up, shooting you, then vanishing, the only difference is you'll be able to see them for a brief moment as you bleed out.
Fire of Prometheus wrote: Can't wait for this
Lone merc sitting on top of tower cloaked, looking through sniper scope for targets.
De cloaks
Takes the headshot kill
Re cloaks....no one can find him for the rest of the match
|
Beeeees
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.08.07 23:14:00 -
[24] - Quote
A trolltastic Idea just crossed my mind.
Cloak devices should deplete shields as energy source.
This way you-¦d have 2 kinds of cloakers: The full time invisible-for-the-naked-eyes-but-with-scan-profile-of-a-madrugar, and the flashy in-an-out kind, only short bursts of invisibility but nearly nonexistant scan profiles.
There, fixed everything cloak forever.
Awaiting royalties check from CCP as of now. |
Forlorn Destrier
Bullet Cluster
1330
|
Posted - 2013.08.07 23:35:00 -
[25] - Quote
Ferindar wrote:Forlorn Destrier wrote:Ferindar wrote:We already have this. Google the invisibility bug.
Now think, do we REALLY want entire teams with it? The invisibility bug is a bug. This needs to be fixed yes, but the module won't work nearly the same way. Had you read this thread, or any of the others which detail what is known and how CCP and the players want it to be implemented, perhaps you wouldn't sound so... well is moronic too harsh of a term? Well, someone just said it better than I could. And moronic people cannot punctuate or capitalize sentences. You'd still have invisible people dashing up, shooting you, then vanishing, the only difference is you'll be able to see them for a brief moment as you bleed out. Fire of Prometheus wrote: Can't wait for this
Lone merc sitting on top of tower cloaked, looking through sniper scope for targets.
De cloaks
Takes the headshot kill
Re cloaks....no one can find him for the rest of the match
If there is a delay between decloaking and shooting a gun (like in Eve), no you wouldn't see them only as you bled out. Again, please read the posts.
I recommend a 30 second delay. |
Fire of Prometheus
DUST University Ivy League
59
|
Posted - 2013.08.07 23:40:00 -
[26] - Quote
Ferindar wrote:Forlorn Destrier wrote:Ferindar wrote:We already have this. Google the invisibility bug.
Now think, do we REALLY want entire teams with it? The invisibility bug is a bug. This needs to be fixed yes, but the module won't work nearly the same way. Had you read this thread, or any of the others which detail what is known and how CCP and the players want it to be implemented, perhaps you wouldn't sound so... well is moronic too harsh of a term? Well, someone just said it better than I could. And moronic people cannot punctuate or capitalize sentences. You'd still have invisible people dashing up, shooting you, then vanishing, the only difference is you'll be able to see them for a brief moment as you bleed out. Fire of Prometheus wrote: Can't wait for this
Lone merc sitting on top of tower cloaked, looking through sniper scope for targets.
De cloaks
Takes the headshot kill
Re cloaks....no one can find him for the rest of the match
Sorry mrs teacher :P I only got a 92 in English
|
Vargralor
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.08.08 02:50:00 -
[27] - Quote
I posted this in another thread yesterday but thought I'd add it here too.
I think the most balanced way to introduce cloaking into the game is to take the EVE approach. In EVE a cloak uses one of your offensive slots.
Make the cloaking device a light weapon item that has to actually be activated and held on, like a laser rifle. A very slow heat build up could be added to tune the amount of time it could be used for. It would also have the same limitations as weapons and anything that interrupts weapons fire would interrupt it, e.g. sprinting. Potentially the cloak would have a delay in weapon switching to prevent instant kills with your weapon if your opponent is on the ball.
A skilled user could use it to traverse the battlefield and position themselves well. Using it to pop up behind someone and knife them successfully would still require the use of Profile Dampening modules to prevent your suit from showing up on their passive scan.
Making it a light weapon means only Commando could run a cloaky shotgun. Everyone else would be restricted to sidearms with it. If the cloaked player can still be seen on passive scan then this helps balance it as a Heavy suit will stand out like a flare once passive scanning is fixed and a Scout suit would be required to really get the benefit. An Assault suit could be used with a stack of Profile Dampners I guess but with only a sidearm for damage the Scout suit probably going to be a better choice for getting in and out quickly and for having room left in the low slots for other useful modules. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
63
|
Posted - 2013.08.08 03:08:00 -
[28] - Quote
Forlorn Destrier wrote:Aikuchi Tomaru wrote:Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. You will not be able to use offensive mods until after you decloak, and there will probably be a delay before you can use the any weapons after you decloack as well. This is how they are balaced in Eve and I think it would be a good balancing mechanism in Dust as well.
+1 for this idea for cloaking mods. |
Mobius Wyvern
Guardian Solutions
2941
|
Posted - 2013.08.08 05:44:00 -
[29] - Quote
- Unlimited duration
- Equipment, so you have to switch to it to activate it
- Switching away from the Cloak disables it
- Cloaking and de-cloaking make a noise (It can be a quiet one, but it needs to be there)
- 6-10 second delay before you can reactivate it after disabling it
- Can still be picked up by Active Scanners if your Scan Profile is too high
- Fitting bonuses for Scouts and other covert-focused suits
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