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161. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
HMG's damage multiplier to vehicles needs to be increased more. I think it was increased in hotfix bravo. I don't think it was enough. My experience after hotfix bravo tells me that HMG's can fire a whole clip at tanks and LAVs and be no threat ...
- by WeapondigitX V7 - at 2014.07.02 11:59:00
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162. Swarm launcher reserve ammo too low - in Feedback/Requests [original thread]
The reserve ammo of swarm launchers does need an increase.
- by WeapondigitX V7 - at 2014.07.02 11:56:00
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163. DAT AR!!! - in Feedback/Requests [original thread]
A range buff would make AR OP I think. Maybe a effective range buff by like 7 meters. I don't know but I don't think it needs any more buffs. A scrambler rifle, combat rifle, AR, rail rifle user.
- by WeapondigitX V7 - at 2014.06.19 07:19:00
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164. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
Edited previous post
- by WeapondigitX V7 - at 2014.06.19 07:08:00
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165. what should we do for hotfix charlie? (that hasnt been done already) - in Feedback/Requests [original thread]
Buff the flaylock pistols clip size, slightly reduce ROF, homogenize the blast radius on all flaylock pistols to 1.65 meters. Buff the charge shot damage of the iron pistol.
- by WeapondigitX V7 - at 2014.06.19 07:05:00
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166. Please create a new high slot module in one of the hotfixes or LEGIO... - in Feedback/Requests [original thread]
How about a new high slot module that is created by the dev team, which increases the damage efficacy to all vehicles. Give them a fancy name like 'AV projectile velocity amplifiers'. Have sidearm, light and heavy versions of them which affect o...
- by WeapondigitX V7 - at 2014.06.19 07:01:00
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167. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
How about a new high slot module that is created by the dev team, which increases the damage efficacy to all vehicles. Give them a fancy name like 'AV projectile velocity amplifiers'. Have sidearm, light and heavy versions of them which affect o...
- by WeapondigitX V7 - at 2014.06.19 06:49:00
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168. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
The CPU costs of shield rechargers and energizers are too high compared to the benefit they give. Please reduce the CPU costs by roughly 25% across all tiers and increase benefits by 12% across tiers. Or only reduce CPU costs of all rechargers a...
- by WeapondigitX V7 - at 2014.06.09 13:44:00
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169. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
The dispersion is too much. The value of the change in dispersion (in relation to patch 1.8 and hotfix alpha) should to be approximately halved. 40% of my shots are missing infantry at 15m even when my aim is perfect for many seconds.
- by WeapondigitX V7 - at 2014.06.05 11:26:00
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170. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: CCP Rattati wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha ...
- by WeapondigitX V7 - at 2014.05.25 01:06:00
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171. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
CCP Rattati wrote: XxGhazbaranxX wrote: CCP Rattati wrote: Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change ...
- by WeapondigitX V7 - at 2014.05.24 14:19:00
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172. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Joel II X wrote: WeapondigitX V7 wrote: I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts. It would mean that armor bricked tanked scouts...
- by WeapondigitX V7 - at 2014.05.24 13:49:00
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173. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts. It would mean that armor bricked tanked scouts would be sacrificing more to have more health...
- by WeapondigitX V7 - at 2014.05.24 13:36:00
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174. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I don't like the nerf to contact locus grenades. They were not very valuable in battle in patch 1.8. They will be even less valuable now. I think they will be severely UP. I have used M1 and M8 and Core locus grenades in patch 1.8 because I see t...
- by WeapondigitX V7 - at 2014.05.23 11:36:00
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175. Breach plamsa cannon - in Feedback/Requests [original thread]
I would also like to point out that this breach plasma cannon in combination with packed AV grenades would allow you to ambush and destroy tanks very quickly, because the damage that you could produce with those AV grenades in a short period of ti...
- by WeapondigitX V7 - at 2014.02.19 07:43:00
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176. Breach plamsa cannon - in Feedback/Requests [original thread]
I figured that if I used this breach plasma cannon to attack a tank's weak spot (located on the back of it) it would do much more damage. Especially against shield tanks. 1.1 x 2500 =2750 2750 x 1.6 = (2750 + (6 x 200) + (6 x 70) + (6 x 5)) = 2...
- by WeapondigitX V7 - at 2014.02.19 06:30:00
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177. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
The Black Jackal wrote: Liquid Big Boss wrote: Harpyja wrote: This has been discussed already multiple times. A decent tanker will always destroy turret installations because they are liabilities. It can't suck any more than retreating af...
- by WeapondigitX V7 - at 2014.02.19 06:17:00
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178. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Liquid Big Boss wrote: I don't know why yellow (not capture) installation should give WP. Tank spawn and the only thing they do at first is to destroy turret for having their free 100WP. So i think yellow installation should not give WP, you ...
- by WeapondigitX V7 - at 2014.02.19 06:13:00
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179. Breach plamsa cannon - in Feedback/Requests [original thread]
A Light weapon basic level: damage: 2500 Clip size: 1 Reload time: 5 seconds max ammo capacity: 12 splash damage: 100 splash range: 2.9m projectile velocity: 90% compared to the normal plasma cannon charge time: 2.9 seconds Cost: roughly 100 CP...
- by WeapondigitX V7 - at 2014.02.19 06:09:00
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180. New passive infantry module (biotic catalyser type 2) - in Feedback/Requests [original thread]
How does everyone feel about these modified stats? A low slot module basic level: Infantry movement speed is reduced by 10% Infantry sprint speed is increased by 5% Infantry stamina increased by 25% melee damage increased by 10% cost: 21 CP...
- by WeapondigitX V7 - at 2014.02.19 05:33:00
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