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121. feedback: reduce the ADS recoil on the MagsecSMG slightly etc - in Feedback/Requests [original thread]
This weapon is useable but is not competitive in a PC environment Please reduce the Aim Down Sights Magsec SMG kick by roughly 8%, or increase the ADS recoil recovery slightly while firing. I ask this because it is very hard to near impossible to...
- by WeapondigitX V7 - at 2015.01.17 05:12:00
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122. please create a locus grenade variant with a very long fuse - in Feedback/Requests [original thread]
I understand there is a sleek grenade however it does not do enough damage to motivate people to evacuate entrenched positions. It does have a very low PG and CPU cost though. I was thinking this proposed grenade could cost something like 40 CPU ...
- by WeapondigitX V7 - at 2015.01.15 10:12:00
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123. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
If suggestions are wanted on ideas for experimental weapons: They could be new sidearm weapons which are similar to light weapons (at advanced tier) but cost more PG and CPU than normal light advanced weapons and have slightly less ''effective ra...
- by WeapondigitX V7 - at 2015.01.15 09:59:00
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124. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Whatever happens I hope CCP makes the scrambler rifle still have a decent ratio of damage applied everytime the scrambler overheats. If the base damage is reduced, the heat cost better be reduced a lot, so I can still do a respectable amount of d...
- by WeapondigitX V7 - at 2015.01.15 06:55:00
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125. Buff contact grenades - in Feedback/Requests [original thread]
thx for the support guys. Ironically CCP wanted to make the impression earlier in 2014 or 2013, that specializing into grenades should appear to have a larger impact on a players gameplay. They have certainly done that. But they have also implici...
- by WeapondigitX V7 - at 2015.01.15 06:44:00
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126. Buff contact grenades - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Even the most conservative buff will do. Likewise with the Cal logi. I tried to be conservative. I hope CCP likes it.
- by WeapondigitX V7 - at 2015.01.14 04:24:00
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127. please create a locus grenade variant with a very long fuse - in Feedback/Requests [original thread]
Thee grenade I have proposed is not a result of me having my own grenades explode in my face. It is the result of my grenades having poor results at motivating an enemy to move out of an entrenched area when I throw a grenade near them. This is ...
- by WeapondigitX V7 - at 2015.01.14 04:23:00
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128. please create a locus grenade variant with a very long fuse - in Feedback/Requests [original thread]
Call it something like Long Fuse Locus Grenade Refering to the ability to 'cook' this grenade to reduce its fuse time after throwing it, REMOVE that ability from this grenade only. Make it have very high splash damage, roughly 650 damage blast...
- by WeapondigitX V7 - at 2015.01.07 02:52:00
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129. Buff contact grenades - in Feedback/Requests [original thread]
The thukker contact locus grenade and fused locus grenades are not useful and are almost impossible to use, they are not currently a practical choice in any situation. It is severely under used as well. Perhaps no one uses it in PC anymore. Pleas...
- by WeapondigitX V7 - at 2015.01.07 02:37:00
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130. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
I would suggest making the breach flaylock has a damage efficacy of 300% against tanks and dropships and LAVs. While making the breach mass driver have 90% efficacy against tanks and dropships and LAVs. And make the normal variant mass drivers ...
- by WeapondigitX V7 - at 2014.12.20 01:03:00
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131. The adv Tac AR and adv SCR seem very equal in performance - in Feedback/Requests [original thread]
The SCR still has a charge function, combined with amarr assault suits with max skills for weapon operation and dropsuits, the SCR can fully charge and fire multiple times without overheating, this increases its ammo preservation a lot more than t...
- by WeapondigitX V7 - at 2014.12.20 00:56:00
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132. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
I suggest making armor plates roughly std 68 / adv 96/ proto 124 Only nerf things in small amounts. This is a much smaller nerf to armor plates. (I hope I didn't suggest a increase in there hp accidentally, it is meant to be a decrease to curre...
- by WeapondigitX V7 - at 2014.12.10 06:00:00
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133. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
The TAC AR has less range than the scrambler rifle and the TAC AR has less damage per clip. But the TAC AR has much less PG and CPU cost as well when both weapons are of the same tier. The weapons seem very close to being equal. The TAC AR also ...
- by WeapondigitX V7 - at 2014.12.10 05:23:00
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134. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Edited a post on page six with some updated calculations about my proposed EQ scanner changes and updated assault calculations by changing assault precision from 50 to 45dB with max lvl 5 skills. These proposed changes make gal logis with focused...
- by WeapondigitX V7 - at 2014.11.18 04:58:00
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135. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Zatara Rought wrote: Vitantur Nothus wrote: Zatara Rought wrote: They will have less EHP, but have first shot advantage in a default scenario. I'd expect the opposite, as MedFrames have a good 'bit more ba...
- by WeapondigitX V7 - at 2014.11.18 04:47:00
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136. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
After reading approx. 5 pages I think this proposal would have a more positive effect than Rattatis proposals of the outer and inner circles ranges and precision. Active scanner equipment should have the idea of better precision to detect enemie...
- by WeapondigitX V7 - at 2014.11.18 01:35:00
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137. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zaria Min Deir wrote: WeapondigitX V7 wrote: Please make scouts be unscannable if they are beyond 45m ranges with 2 complex damps. (for enemies with ewar dedicated fittings) With 3 complex damps please make scouts unscannable within 15 mete...
- by WeapondigitX V7 - at 2014.11.17 23:32:00
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138. Scrambler Rifle Scope - in Feedback/Requests [original thread]
I wish the non officer scramblers had more of a scope, it would make it worse at CQC and better at range since it wont compensate as much for bad hipfire accuracy.
- by WeapondigitX V7 - at 2014.11.17 12:52:00
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139. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Having assaults and heavies have a scan range of 17m as a base and scouts having a base of 23m seems like a good idea. It would make all frame be able to make use of range amps. Perhaps increase the stacking penalty of range amplifiers to 82% inst...
- by WeapondigitX V7 - at 2014.11.17 12:34:00
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140. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Please make scouts be unscannable if they are beyond 45m ranges with 2 complex damps. (for enemies with ewar dedicated fittings) With 3 complex damps please make scouts unscannable within 15 meters of the enemy (if enemy has Ewar dedicated fits) ...
- by WeapondigitX V7 - at 2014.11.17 11:38:00
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