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41. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Cross Atu wrote: The changes which allow Myofibril Stimulants to increase jump height have been in the game for a bit now so it is time for some community feedback and review. The following information would be of great use to the CPM in prov...
- by WeapondigitX V7 - at 2015.04.14 14:09:00
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42. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I would prefer you change public contract skirmish to use 3 points map designs and FW uses 4-5 point map designs. Additionally allow players and squads to search for FW and public contract battles at the same time, (but prioritize FW matches for...
- by WeapondigitX V7 - at 2015.04.14 07:24:00
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43. [Request] Ability to select Public + FW contracts together - in Feedback/Requests [original thread]
that is a awesome idea, allow players to select a option where they can que for a battle, but a faction warfare battle for a faction or many factions is given priority over public battles if there are enough players using this option. It would k...
- by WeapondigitX V7 - at 2015.04.05 12:15:00
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44. What do you think about the Magsec? - in Feedback/Requests [original thread]
The magsec is deadly if you are able to handle the aim down sights recoil. it is just below AR range. it complements regular rail rifles and sniper rifles and laser rifles and HMGs and forge guns and swarms. but it is too accurate/dispersion is t...
- by WeapondigitX V7 - at 2015.04.04 05:13:00
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45. Sticky:[Feedback] One teammate left behind when squad queuing and Cance... - in Feedback/Requests [original thread]
STYLIE77 wrote: While building a squad or adding players from various chat channels (Alliance, corp, pub, pc, ect..) many squad members are in other screens. Fittings, market, leaderboards, mail, ect. Squad members spam O too many times clos...
- by WeapondigitX V7 - at 2015.04.03 11:11:00
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46. Another Repair Tool suggestion - in Feedback/Requests [original thread]
It is a great idea to make the subject of the repair tool understand they are being repped. Allowing them to see the value of the reps/sec is even better.
- by WeapondigitX V7 - at 2015.04.03 01:12:00
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47. How to reduce swarm spam - in Feedback/Requests [original thread]
This will make AV players be exposed to fire much longer when firing, Av players would have no chance then when using swarms. dispersion mods on tanks are very good if your aim is good. If there are many swarmers, there are less anti infantry pla...
- by WeapondigitX V7 - at 2015.04.02 08:44:00
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48. scrambler rifle nerf needs to be implemented ASAP - in Feedback/Requests [original thread]
0/10 troll if you are serious: it takes roughly 2 seconds to fully charge a SCR, roughly 0.1 seconds to see you have fully charged it and fired. that is 3 charged shots, it is not 4. that is roughly 750 damage in 6 seconds. (assuming 250 dama...
- by WeapondigitX V7 - at 2015.03.30 01:18:00
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49. Weapon Slots - in Feedback/Requests [original thread]
The game does not have to be exactly like EVE. The many of the differences in gameplay would be so small from your suggested changes, that the changes you suggest are not worth the time. The game was originally designed with the intent that ligh...
- by WeapondigitX V7 - at 2015.03.30 01:09:00
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50. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
You may not get extremes in damage to tank types, but that will negate any important reasons that currently exist for using armor or shield tanks against certain weapons since the damage will be so similar. You trade 1 problem for another.
- by WeapondigitX V7 - at 2015.03.30 01:03:00
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51. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
If you change the scrambler, consider what the problem/cause of a problem is before you change the weapon. Otherwise you don't solve a problem because you haven't defined it well. changing the damage per bullet probably is not a good idea unless ...
- by WeapondigitX V7 - at 2015.03.29 01:08:00
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52. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
It is ok. I still wish its visual recoil while aiming down sights was turned off (recoil that does not represent where to bullets are firing, fake recoil). It throws my aim off enemies way too easily.
- by WeapondigitX V7 - at 2015.03.28 11:31:00
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53. Tanks - Double rep solution - in Feedback/Requests [original thread]
this sounds interesting, having a passive rep cycle of 10 second intervals, I suppose its a good idea.
- by WeapondigitX V7 - at 2015.03.28 11:28:00
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54. Making new starter fits available to all players - in Feedback/Requests [original thread]
I wish I had those starter fits despite being a veteran. But those slightly new players with only 2 million SP that came to dust514 just before hotfix echo would really need those starter fits.
- by WeapondigitX V7 - at 2015.03.26 08:37:00
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55. Discussion on tank speed. - in Feedback/Requests [original thread]
You could introduce tank turn speed acceleration and very high deceleration rotation (not turret turn speed/rotation) and thus make sure the shield tanks cant track too easily at close ranges. This would prevent players using large rail turrets up...
- by WeapondigitX V7 - at 2015.03.26 08:35:00
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56. Armor Tanks are OP. - in Feedback/Requests [original thread]
I have suggested a increase in the activation delay for hardeners modules, it is currently 0.7 to 1 seconds. I suggest increasing it to 3- 5 seconds. That would allow tanks to ambush each other when hardeners are down. If they only let there ha...
- by WeapondigitX V7 - at 2015.03.25 04:16:00
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57. ACR/CR - in Feedback/Requests [original thread]
The ACR does have larger recoil in comparision to other weapons, that is however useful in 5-12m engagements on full auto firing against straffing minmatar assaults, the recoil also changes so quickly that practiced bursts can allow you to burst f...
- by WeapondigitX V7 - at 2015.03.22 03:56:00
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58. [Request] Starter Fits and militia medium frames - in Feedback/Requests [original thread]
I would love to have my starter fits updated. I want those recon and shield AV starter fits. The new players that came just before hotfix echo also probably did not get them when they should have. Please give everyone the correct starter fits.
- by WeapondigitX V7 - at 2015.03.22 00:58:00
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59. Remote Explosives - in Feedback/Requests [original thread]
Luther Mandrix wrote: 1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 75...
- by WeapondigitX V7 - at 2015.03.22 00:53:00
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60. Some experimental weapons have incorrect stats - in Feedback/Requests [original thread]
The experimental assault combat rifle has incorrect stats. The stats of the experimental assault combat rifle are exactly the same as the proto sixkin assault combat rifle The damage is the same. the clip size is the same. etc please fix. there...
- by WeapondigitX V7 - at 2015.03.22 00:47:00
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