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141. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cat Merc wrote: As a sidenote, didn't you say that Assault Profile will be reduced to 45dB? It says 50dB base, and which is the current number, but the Logi range isn't the current range? With dampening skills at 5 your assault scan profile...
- by WeapondigitX V7 - at 2014.11.17 11:30:00
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142. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
As far as I am aware, I can already evade adv scans with my amarr heavy with 3 proto damps, aprox 28 scan profile I think. I also use 3 proto damps on std assault amarr suits, approx 23 scan profile. Both these ewar fits have something scouts d...
- by WeapondigitX V7 - at 2014.11.17 11:29:00
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143. Sentinels are a problem! - in Feedback/Requests [original thread]
The sentinels are used a lot because barely anyone has found a reliable method of taking them out in entrenched positions. In PC HMGs are used in cities and CQC environments so this may help relieve the problems for some of you, I think you would...
- by WeapondigitX V7 - at 2014.11.15 05:45:00
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144. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Heavies are less of a threat at objectives in 50m ranges or less because there DPS is nerfed a lot because they have no HMG, they were allowed to carry light weapons originally because they were also supposed to be heavy assaults that move even sl...
- by WeapondigitX V7 - at 2014.11.15 05:31:00
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145. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Just an idea to help assaults, perhaps make a equipment variant that is put on the wrist of a players hand like a cloak but does not reduce visual visibility, instead it only reduces scan profile (temporary buff) and scan radius(penalty) by a larg...
- by WeapondigitX V7 - at 2014.11.06 12:42:00
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146. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
The breach AR is MOSTLY not the problem, the other assault rifles are the problem. The breach is competitive but not hugely OP compared to other weapons like rail rifle or combat rifle variants. The regular base variant assault rifle does not have...
- by WeapondigitX V7 - at 2014.11.06 12:35:00
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147. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cross Atu wrote: [quote=Adipem Nothi]Thanks for the clarification, Cross. Last but not least, the +25% non-Logi EQ tax is steep. From a Scout's POV, this change will make it very difficult to fit decent EQ alongside cloa...
- by WeapondigitX V7 - at 2014.09.30 23:53:00
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148. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
RendonaSix wrote: Please be careful with the scr as i have tried it at std and without damage mods and its not that great vs armour but with damage mods and proto, its a beast. Please be careful as proto scr and damage mods are blurring lines ...
- by WeapondigitX V7 - at 2014.09.01 13:32:00
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149. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Please homogenize the blast radius of the flaylock pistol to roughly 1.7 meters across all tiers and increase clip size and increase projectile speed a lot. I want a flaylock with its current projectile speed multiplied by 1.8. Also change the ski...
- by WeapondigitX V7 - at 2014.09.01 11:23:00
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150. Sniper crosshair is not completely transparent in middle when red - in Feedback/Requests [original thread]
It blocks the head of enemies. Please make the circle thinner.
- by WeapondigitX V7 - at 2014.08.15 11:22:00
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151. Delta [commandos] - in Feedback/Requests [original thread]
Commandos are still very great. Especially because they can be versatile and good dmg do-ers . Swarms and AR. Swarms and CR. Swarms and laser. AR and shotgun. SCR and shotgun. etc I use amarr commandos. I did really well with std amarr commando...
- by WeapondigitX V7 - at 2014.08.15 10:57:00
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152. militia amarr heavy frames are inferior and other militia heavy suit... - in Feedback/Requests [original thread]
These militia suits are inferior to other militia suits of the same class This disadvantages new players who like the amarr faction Please improve the NPE much more Compared to the militia amarr heavy, the militia gallente heavy frame has: Bet...
- by WeapondigitX V7 - at 2014.07.15 05:27:00
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153. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Here is an idea to buff assault suits. All assault suits get a bonus of +12% Aim Down Sights zoom (ADS zoom) per level for all light and sidearm weapons. (should not be able to stack skills such as stacking amarr assault zoom bonus with caldari...
- by WeapondigitX V7 - at 2014.07.13 06:47:00
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154. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
The forge gun is extremely difficult to use for direct hits against moving infantry. It is more luck than skill at range because of the situation. Except for stationary targets. Which should not be part of the discussion because anyone can hit a...
- by WeapondigitX V7 - at 2014.07.02 13:49:00
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155. Why shaking forgegun shoots so accurately? - in Feedback/Requests [original thread]
I find that forges vs all vehicles is in a good place. Tower forges can be solved by getting a MLT drop ship with a shield or armor hardener and fly over the tower. Pilot exits dropship from max height (the max height a dropship can go) and lands...
- by WeapondigitX V7 - at 2014.07.02 13:41:00
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156. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Alena Ventrallis wrote: range is too good a bonus, but reload is too weak of one. Perhaps reduced kick. I like that too.
- by WeapondigitX V7 - at 2014.07.02 13:24:00
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157. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Yoma Carrim wrote: DeathwindRising wrote: its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by dam...
- by WeapondigitX V7 - at 2014.07.02 13:23:00
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158. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
Never mind, no changes were mentioned in google spreadsheet in hotfix bravo. It seems the changes to HMG were not implemented.
- by WeapondigitX V7 - at 2014.07.02 13:14:00
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159. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
It is not meant to be 'good' at AV. But I remember the devs saying that hotfix bravo was meant to change how much damage the HMG did to vehicles to make it a small threat if a vehicle sat still at a distance of 15 meters for 20 seconds. It takes...
- by WeapondigitX V7 - at 2014.07.02 13:08:00
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160. The camera rotation sensitivity with laser rifle is too high when ze... - in Feedback/Requests [original thread]
The laser rifle is hard to aim with when I 'Aim Down Sights'. The camera sensitivity is too high even when the settings are set to zero and zero for both horizontal and vertical rotation of the camera. Reduce the sensitivity by a small amount.
- by WeapondigitX V7 - at 2014.07.02 13:02:00
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