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61. Issues with infantry shield tanking - in Feedback/Requests [original thread]
DRT 99 wrote: I agree with everything stated in the OP, but have one addition. Flux grenades need to be changed, they are simply unfair to shield users. flux grenades are not OP for caldari sentinels because of there splash resistance, whi...
- by WeapondigitX V7 - at 2015.03.21 04:23:00
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62. Issues with infantry shield tanking - in Feedback/Requests [original thread]
Boot Booter wrote: After making a post in GD and listening to people's opinion on the state of infantry shield tanking, I've come up with a list of reasons why armor > shield, with possible solutions. This is of course if you believe that ar...
- by WeapondigitX V7 - at 2015.03.21 04:09:00
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63. Sniper Starter Fit - in Feedback/Requests [original thread]
I have the same issue with CPU and PG requirements. I also did not get the recon starter fit and don't have the other starter frontline fits from all 4 races, only the caldari frontline starter fit. These issues need fixing.
- by WeapondigitX V7 - at 2015.03.19 08:16:00
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64. Fitting "Folders": Presets (Pictures!) - in Feedback/Requests [original thread]
If this idea is easier to implement AND it increases the amount of dropsuit fittings players can save/create before hitting the limit, then I would support this idea. I wish I could create 100 fittings, not 30, I have always felt far too limited ...
- by WeapondigitX V7 - at 2015.03.19 03:58:00
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65. Melee Boosters/Grasshoppers - in Feedback/Requests [original thread]
tffvbhb wrote: With a min you can get high jumps and a lot of armor But you don't have good ewar and you are still subject to the restrictions that weapons give you, via the relationships between ranges and DPS among other stats. Active sc...
- by WeapondigitX V7 - at 2015.03.19 03:52:00
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66. Dropships: the future - in Feedback/Requests [original thread]
I got a alt that has assault dropships. I noticed that every time I tried to aim down with the Assault Drop ship, the camera cursor/aim reticle would automatically push itself up again. This made it very hard to aim and defend myself with my fron...
- by WeapondigitX V7 - at 2015.03.19 01:47:00
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67. Why is there a flashbang on protofits? - in Feedback/Requests [original thread]
I read somewhere that it was a closed beta grenade but was 'discontinued' for some reason. I hope they come back but as contact grenades.
- by WeapondigitX V7 - at 2015.03.18 04:24:00
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68. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
I have got a good tank alt, I find it much easier to wait until I encounter AV or vehicles before I use hardeners. This increases my time at the frontline, but it also breaks the idea of 'waves of opportunity' that was part of the active modules ...
- by WeapondigitX V7 - at 2015.03.17 09:43:00
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69. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Please increase the duration of the activation delay of vehicle active modules from 1 second to 4 seconds. tanks are currently activating 2 hardeners at the same time after they take a few AV hits. The tanks become very strong then with most of th...
- by WeapondigitX V7 - at 2015.03.17 02:20:00
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70. Scouts need EWAR buff especially scan range. - in Feedback/Requests [original thread]
scan range is actually very dynamic now. we all have 3 scan ranges. 1 is at roughly 30% of our base scan range with 10% better precision (10% lower scan db number) 2 is at 100% of base scan range with 100 scan precision (unaltered) 3 is at roug...
- by WeapondigitX V7 - at 2015.03.17 00:39:00
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71. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
A all in one slayer needs at least 1 dampener and precision mod and reactive plate/rep nanohive, if reactive plates were used, you might want a PRO active proximity scanner. You need at least 1 jump mod to still be able to have certain retreat opt...
- by WeapondigitX V7 - at 2015.03.17 00:28:00
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72. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
The overheat function and lower damage per overheat compared to other weapons combined with higher fitting cost and larger dispersion while moving compared to the combat rifle, assault rifle and breach assault rifle, makes the SCR need other advan...
- by WeapondigitX V7 - at 2015.03.16 21:50:00
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73. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Fizzer XCIV wrote: WeapondigitX V7 wrote: Avallo Kantor wrote: CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice H...
- by WeapondigitX V7 - at 2015.03.16 21:34:00
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74. CCP Rattati, Resistance Modules for Infantry - in Feedback/Requests [original thread]
Avallo Kantor wrote: CCP Rattati wrote: Well, actually, if there is some OP meta, like let's say Scrambler Rifles, being able to say "I want to be properly defended against that and sacrffice HP" is pretty cool. Why not throw some ideas out...
- by WeapondigitX V7 - at 2015.03.16 05:47:00
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75. AV nades - in Feedback/Requests [original thread]
True Adamance wrote: Kierkegaard Soren wrote: I've ben coming up against some of these new maddies and Christ they are functionally unkillable. Three seems about right. It really depends on how you go about hunting down Armour HAV. Higher...
- by WeapondigitX V7 - at 2015.03.16 05:20:00
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76. AV - in Feedback/Requests [original thread]
reducing missile speed makes a after burner almost redundant without other changes unfortunately. increasing the lock on time for swarm launchers reduces the DPS of swarms against other vehicles which means that many other changes would have to b...
- by WeapondigitX V7 - at 2015.03.15 08:08:00
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77. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
The SHAVs with turrets is a glitch Only bad players get killed by 1 AV players (assuming its a 2-3 player tank) needing at least 1 hp mod on tanks is working as intended, but allows players to use dmg mods or other mods if they want better glass...
- by WeapondigitX V7 - at 2015.03.15 02:03:00
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78. OP Sidearms - in Feedback/Requests [original thread]
The bolt pistol is fine. Snipers and all sidearm pistols can kill in one headshot, for most scout and some assault suits. Some people just want to be different and choose to use the bolt pistol more because they like the style.
- by WeapondigitX V7 - at 2015.03.14 11:21:00
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79. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, I am loving it and so are most of you, it seems. We will try to iron out the kinks. 1) AHMG accuracy and range, plus heat decrease maybe 2) STD AHMG ammo 3)Regulators should be low, disp stabs in high, I honestly don...
- by WeapondigitX V7 - at 2015.03.14 01:39:00
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80. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, I am loving it and so are most of you, it seems. We will try to iron out the kinks. 1) AHMG accuracy and range, plus heat decrease maybe 2) STD AHMG ammo 3)Regulators should be low, disp stabs in high, I honestly don...
- by WeapondigitX V7 - at 2015.03.13 08:12:00
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