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21. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
swap a shield hp mod for militia PG mod, and just don get hit as much by flanking more.
- by WeapondigitX V7 - at 2015.05.16 01:02:00
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22. EWar Idea Over view/hud hacking on fallen scouts - in Feedback/Requests [original thread]
Sounds like a good idea for project legion. I doubt the dev team can create the necessary code do create this feature in a timely manner for DUST 514. It a skeleton crew.
- by WeapondigitX V7 - at 2015.05.14 02:34:00
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23. scrambler riffle over heat - in Feedback/Requests [original thread]
TheEnd762 wrote: They definitely don't; not as much as the Scr Rifle, which is hghly effective from close to medium/long range, and is extremely exploitable using a turbo function, which clearly many players are doing, when you look at the dama...
- by WeapondigitX V7 - at 2015.05.12 09:50:00
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24. Known issues of the Hotfix that "Fixed" Hotfix Echo. - in Feedback/Requests [original thread]
Pokey Dravon wrote: 6 Compact Nanohives huh? Geeze, that's a lot of nanites for the fitting/ISK cost. Should be 3 if they're sticking with that x3 thing they're going for. The std nanohive has 6 and approx double the nanites compared to comp...
- by WeapondigitX V7 - at 2015.05.11 09:24:00
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25. Equipment: Webifier - in Feedback/Requests [original thread]
This is a good idea.
- by WeapondigitX V7 - at 2015.05.09 07:07:00
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26. On that increased activation delay - in Feedback/Requests [original thread]
CCP Rattati wrote: Tebu Gan wrote: For armor hardeners for vehicles. I'll say that it certainly changes my game. Very important to activate it well before you hear or take damage. Been jumped a few times and just barely made it out alive. I...
- by WeapondigitX V7 - at 2015.05.08 06:20:00
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27. [Request] Scan profiles - TACNET dynamic changes - in Feedback/Requests [original thread]
I would prefer that all weapons equally effect the users scan profile. But I like the overall Idea. Crouching could reduce your profile
- by WeapondigitX V7 - at 2015.05.05 09:09:00
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28. Scan grenade - in Feedback/Requests [original thread]
Bright Cloud wrote: Why should i use that over a regular active scanner which i can use from up to 200m away? Usually when im in grenade throwing range and the enemy team realises that ive thrown that "thing" they will come stright at me cause ...
- by WeapondigitX V7 - at 2015.05.05 03:48:00
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29. Scan grenade - in Feedback/Requests [original thread]
Cool
- by WeapondigitX V7 - at 2015.05.05 03:46:00
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30. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Vesta Opalus wrote: Luther Mandrix wrote: How do you keep people from leaving battle early remove leave battle from UI I've suggested hiding peoples names until the end of the game, most of the reason people leave even games is because th...
- by WeapondigitX V7 - at 2015.05.05 03:44:00
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31. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
el OPERATOR wrote: Luther Mandrix wrote: el OPERATOR wrote: Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, l...
- by WeapondigitX V7 - at 2015.05.05 03:42:00
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32. Assault variants of rifles hurt the game - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I don't know why it took so long to notice this, but having "assault" combat rifles, scrambler rifles, and rail rifles, along with (kindof sortof maybe) breach assault rifles makes the game more bland than it could be....
- by WeapondigitX V7 - at 2015.05.05 01:59:00
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33. MTACS? - in Feedback/Requests [original thread]
The game was stated to not be capable of handling more vehicle or infantry suit models. we can paint things differently, but new models and physics with those models are too much. ps3 don't have enough temporary memory, (ps3 loads all models and k...
- by WeapondigitX V7 - at 2015.05.04 09:16:00
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34. [Idea] Bounty System - in Feedback/Requests [original thread]
I like this idea. I might create a bounty thread in general discussions and hope others post there bounties.
- by WeapondigitX V7 - at 2015.05.01 06:44:00
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35. Just camped enemy spawn in Acquisition - in Feedback/Requests [original thread]
Joel II X wrote: It was horrible. This game mode needs to be both more dynamic (more frequent hacking terminal changes) AND have more ground spawns or a redline. Don't let me camp it again. I felt horrible. Having 3 ground spawns and (1...
- by WeapondigitX V7 - at 2015.05.01 06:39:00
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36. Sticky:[Feedback] Competitive ISK Loadouts for New players - in Feedback/Requests [original thread]
My recommended PC fits: Name: Imperial Protector std amarr assault: std Scrambler rifle PRO dampener PRO Core grenades adv repair nanohive std breach SMG (I personally use a magsec with prof 4 and optimization 4, reload 3, ammo 2) std armor plate...
- by WeapondigitX V7 - at 2015.04.29 05:08:00
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37. Bring back the old MCC clone bay doors - in Feedback/Requests [original thread]
Was this in closed beta? I never saw any clone bay doors, only static things that looked like doors in the MCC that gave you a temporary jumping glitch if you moved too close.
- by WeapondigitX V7 - at 2015.04.29 04:45:00
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38. shotgun - in Feedback/Requests [original thread]
The shotgun is okay at them moment for me. Use ewar to try to evade scouts that use 1 or 2 hp mods. Use focussed scanners to scan them on std frames (usually 45 000 ISK per std assault suit). Use a shotgun on assault suits with a small amount ...
- by WeapondigitX V7 - at 2015.04.28 01:54:00
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39. Mid rang HMG - in Feedback/Requests [original thread]
If your on flat ground with enemy having no cover, use a magsec smg, for cover fights, use a bolt pistol
- by WeapondigitX V7 - at 2015.04.20 22:09:00
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40. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
John Psi wrote: CCP Rattati wrote: What if Skirmish, as the most tactical game mode becomes FW only. Great idea, please do not forget: 1. Disable AIM ASSIST from hip. 2. Enable strafing penalty. 3. Fix RE's, as promised 2014.12...
- by WeapondigitX V7 - at 2015.04.15 05:15:00
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