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81. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
MINA Longstrike wrote: WeapondigitX V7 wrote: The assault HMG would certainly need a heat decrease so that its dmg per overheat is high enough to ensure that it can kill a LAV. It certainly does 0 DPS against hardened tanks. Maybe increase i...
- by WeapondigitX V7 - at 2015.03.13 08:06:00
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82. Jumping beans! - in Feedback/Requests [original thread]
Making the jump mods better and then making heavies not take advantage of it because of a suit frame penalty just makes scouts jump much higher, they don't need that, there is no purpose to it. The map design does not have much that needs a 60m ju...
- by WeapondigitX V7 - at 2015.03.13 08:03:00
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83. thx for improving starter fits and giving me a BPO dmg mod - in Feedback/Requests [original thread]
it allows me to usually kill at least 1 enemy before I die if I try to win. they are starting to become my BPOs that I use frequently when I want to save isk.
- by WeapondigitX V7 - at 2015.03.13 05:52:00
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84. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
The assault HMG would certainly need a heat decrease so that its dmg per overheat is high enough to ensure that it can kill a LAV. It certainly does 0 DPS against hardened tanks. Maybe increase its damage efficiency instead so you don't increase i...
- by WeapondigitX V7 - at 2015.03.13 05:29:00
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85. Small blasters dont have inversed dispersion - in Feedback/Requests [original thread]
If that true then that is really bad. Very bad.
- by WeapondigitX V7 - at 2015.03.12 21:50:00
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86. Large rail turret - in Feedback/Requests [original thread]
Use the small blaster turrets you will likely have on your tank. switch seats and defend yourself. Or use a rifle or HMG when you jump out of your tank. That should help you a lot. Or you can retreat instead of staying there trying to hit them wi...
- by WeapondigitX V7 - at 2015.03.12 21:48:00
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87. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Keeping tally of Isk destruction doesn't have to be a game mode. It should simply be an in-your-face stat that belongs to every game mode. Again, it would be a pointless game mode. You wouldn't be allowed to use anything...
- by WeapondigitX V7 - at 2015.03.12 04:39:00
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88. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
DeathwindRising wrote: Gyn Wallace wrote: Gyn Wallace wrote: I'm trying to imagine edge cases, ... Let me flesh that out better, because Kaeru's idea is awesome. So imagine you've got a protosquad, team deployed to the attrition matc...
- by WeapondigitX V7 - at 2015.03.11 03:58:00
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89. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
Despite the lack of consistency between dropsuit and vehicle skill trees (difference in total branches in each tree) , the vehicle skill tree will probably still provide a considerable grind (10 million SP or more to completely skill in into core ...
- by WeapondigitX V7 - at 2015.03.11 00:55:00
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90. Increase ISK Payout So Proto Suits Are More Viable - in Feedback/Requests [original thread]
The game was designed to be extremely hard to near impossible depending on the enemy teams skill. You are not supposed to usually make a profit in public matches while using proto gear. Use cheap adv gear or std gear. If you have a KD higher than...
- by WeapondigitX V7 - at 2015.03.10 22:05:00
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91. nerf flux nades - in Feedback/Requests [original thread]
Genral69 death wrote: Stormblade Green wrote: Last time I checked you can't kill a guy with a flux.... But its happened before That was a glitch that used to occur in earlier patches. Its fixed now. Use dampeners and dmg mods for CQC w...
- by WeapondigitX V7 - at 2015.03.10 22:00:00
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92. CCP Rattati, meta level locked game modes(Helpful info) - in Feedback/Requests [original thread]
If you decide to put meta level locked game modes into the game please display next to each game mode option, in the battle finder, a dynamic number of players currently playing those game mods (the numbers could update themselves once every minut...
- by WeapondigitX V7 - at 2015.03.09 02:48:00
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93. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Khulmach wrote: Its pretty good,like the idea of having a sword,though the range should be 3.8m Would this be a light or sidearm Blood? Light weapon type because its stonger. Would be great if this comes after the Warbag...
- by WeapondigitX V7 - at 2015.03.08 11:35:00
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94. New weapon idea - in Feedback/Requests [original thread]
the speed of fists is already faster than a nova knife swing, a % based increase in speed would be useless because the benefit would be too small. I like the other ideas though. I would like them to be high PG cost/low CPU cost sidearms (melee mo...
- by WeapondigitX V7 - at 2015.03.08 11:28:00
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95. To Rattati: AScR, a look at echo - in Feedback/Requests [original thread]
The ASCR currently has a dmg per clip of : 2620.8 The weapon needs to cool down for a few seconds after 1.5 clips. The AR can just keep firing without overheat. That's more DPS in the bigger picture and higher total dmg. With proposed echo s...
- by WeapondigitX V7 - at 2015.03.07 12:55:00
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96. New weapons - in Feedback/Requests [original thread]
if the combat rifle art asset was used as a placeholder for the minmatar sniper rifle then that could work, Although I would hope the scope had little zoom and, no sway while standing up or crouching while using aim down sights, but bad hipfire ac...
- by WeapondigitX V7 - at 2015.03.07 12:34:00
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97. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
higher Jumping will just create longer time spans where your velocity is not rapidly changing. If you practice (while no one is using your internet in your house to reduce lag and hit detection issues) you will see that you can hit them easier at ...
- by WeapondigitX V7 - at 2015.03.07 09:42:00
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98. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati Please make sure that the Burst HMG and regular HMG do more total damage per overheat compared to the rifles, otherwise the HMGs would be seen as obsolete again. Im not sure if you decreased the heat cost on HMGs, but please do so, I ...
- by WeapondigitX V7 - at 2015.03.07 06:14:00
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99. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
The hit detection of melee on all suits moving sideways is very bad still, its hard to assassinate targets from behind cause they move at 100% movement speed. I would suggest making melee act like a horizontal damage arch instead of pinpoint dama...
- by WeapondigitX V7 - at 2015.03.06 13:06:00
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100. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
I like the idea of infantry AV having more simple damage profiles (100% against armor and shields). It makes things more simple and easier for players to combat vehicles with armor killing weapons while not needing to rely on other players for shi...
- by WeapondigitX V7 - at 2015.03.05 08:12:00
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