Pages: 1 2 3 4 5 6 7 8 9 10 |
221. increase the loadout cap in dropsuit fittings screen - in Feedback/Requests [original thread]
Bumping this thread.
- by WeapondigitX V7 - at 2013.09.09 12:10:00
|
222. Shields - in Feedback/Requests [original thread]
If you are being screwed by militia gear then your opponent is probably just skilled and does not need proto gear. militia gear was meant to be able to kill proto gear, gaining SP was meant to (make you more diverse), not (better by a large notice...
- by WeapondigitX V7 - at 2013.09.09 12:08:00
|
223. increase the loadout cap in dropsuit fittings screen - in Feedback/Requests [original thread]
our diversity as we gain more SP is far too limited by the number of loadouts we can create and save in the dropsuit fittings screen. it is 30 at the moment. please increase it to at least 60 (and eventually 100 and even further as you add more ...
- by WeapondigitX V7 - at 2013.09.08 13:33:00
|
224. Shields - in Feedback/Requests [original thread]
If you have over 1 k hp and face a group of enemies of course you are toast. DUST is all about team work. not lone wolfing a group of 3 militia people. (although lone wolfing is still very viable, you were never meant to take on 3 or 2 people with...
- by WeapondigitX V7 - at 2013.09.07 07:50:00
|
225. [Testing results] Shotguns suffer from small missile launcher glitch - in Feedback/Requests [original thread]
haven't tested this but I really hope this is investigated more by others.
- by WeapondigitX V7 - at 2013.09.05 01:37:00
|
226. Active Scanners - in Feedback/Requests [original thread]
I read somewhere that 1.5 will give scanner users some WP rewards in battle somehow. anyway, +1 for the idea for more skills with the active scanners, like increasing the scan radius or range, length of time that targets remain scanned, etc.
- by WeapondigitX V7 - at 2013.09.05 01:30:00
|
227. new collision system - in Feedback/Requests [original thread]
ladwar wrote: KING CHECKMATE wrote: ladwar wrote: "New vehicle/infantry collision system & damage tuning to lower the effect of the 'murder taxi' deals to low of damage." full speed run over only deal around 300-400 damage. a base M...
- by WeapondigitX V7 - at 2013.09.05 01:23:00
|
228. super tank!... - in Feedback/Requests [original thread]
+ 1 for this idea, although I think the super HAV should have reduced max speed compared to militia HAVs and slower acceleration to max speed, but higher HP than you suggested. lower the cost to 140 000 ISK. make the amount of time needed to recal...
- by WeapondigitX V7 - at 2013.09.05 01:15:00
|
229. End to the Snipers - in Feedback/Requests [original thread]
I think I read somewhere from a dev thread that the shotgun will be fixed during downtime soon. not sure though. on topic: im glad snipers are finding it harder to get cheap kills from those hacking null cannons.
- by WeapondigitX V7 - at 2013.09.05 01:05:00
|
230. Swarms are stupid now, thanks CCP. - in Feedback/Requests [original thread]
swarms are fine, they have a reduced mag size now so shield and armor tanking without reppers is more appealing now anyway. nitro is still useful, although the bug that enemies need to render at a longer distance should be fixed I suppose.
- by WeapondigitX V7 - at 2013.09.05 00:40:00
|
231. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: WeapondigitX V7 wrote: *ranting saying that everybody needs 100% perfect aim with the AR* nothing to see here, just a COD noob. OMG I did not say that, I did not post that, seems like someone hacked my account if...
- by WeapondigitX V7 - at 2013.09.05 00:20:00
|
232. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I'm going to be painfully honest. You are most likely had a negative K/D and couldn't aim worth sh*t in 1.3 if you think the aim assist is a good thing. It benefits the worst players and hurts the good ones. And I am no...
- by WeapondigitX V7 - at 2013.09.05 00:16:00
|
233. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is tra...
- by WeapondigitX V7 - at 2013.09.05 00:05:00
|
234. Shields - in Feedback/Requests [original thread]
shields haven't been touched, its hit detection and (accuracy results) of players going up. shields are never meant to win against armor tanking in a straight up fight. Shields are meant to use cover to regen shields repeatedly to win. your extra ...
- by WeapondigitX V7 - at 2013.09.04 13:41:00
|
235. laser rifle - in Feedback/Requests [original thread]
I think the laser rifle is fine now that it has extremlely good aim assist and scope compared to other weapons. its stats are UP and make it less versatile but aim assist makes its strengths really shine. it really is bad in CQC and at mediums ran...
- by WeapondigitX V7 - at 2013.09.04 13:33:00
|
236. put armor and ar back to the way it was - in Feedback/Requests [original thread]
Armor is fine. Shields always win over armor if they successfully retreat and regen shields and attack and repeat. Armor always wins in a straight up fight with no cover. (unless a headshot turns the tide)
- by WeapondigitX V7 - at 2013.09.04 13:29:00
|
237. Remove the movement penalty on enhanced reactive plates - in Feedback/Requests [original thread]
+1 for this idea.
- by WeapondigitX V7 - at 2013.09.04 13:24:00
|
238. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
I find that aim assist is fine because it makes surprise attacks way more effective. Aim assist is minimal for nearly all weapons except the laser rifle (which is UP in stats anyway so changing its aim assist without buffing stats would not be goo...
- by WeapondigitX V7 - at 2013.09.04 13:20:00
|
239. Aim Assist = No more Strafe Dancing (Neo Matrix Dodging) = using more cover - in Feedback/Requests [original thread]
speed tanking is really only for getting to where you are needed most quicker and retreating quicker to fight another 1 minute (instead of fight another day) when 1.4 dropped. speed tanking is useless with strafing. It can help you get to your opp...
- by WeapondigitX V7 - at 2013.09.04 12:51:00
|
240. Infantry Engineering Is Lacking - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: This is an excellent thought. I'm not sure if I remember correctly, but aren't shield skills categorized under engineering in Eve? I think this should absolutely carry over into dust. Granted the lack of a capacitor m...
- by WeapondigitX V7 - at 2013.08.27 05:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |