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421. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
I could support CCP and suggest reasons as to why letters should be able to be spawned on, but the fact is, as someone kindly pointed out above, more immersion and strategy could potentially be birthed from a removal of this ability to spawn on ob...
- by Vyzion Eyri - at 2013.03.03 10:35:00
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422. Dropship WP - Survival - in Feedback/Requests [original thread]
The reason for this type of WP gain, I was hoping, was to reduce the possibility of abuse. Since you would only acquire WP when your ship is destroyed, it'd be less likely that people would farm WP because to do so would be at the expense of their...
- by Vyzion Eyri - at 2013.03.03 09:20:00
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423. how do you do orbital strikes? - in Feedback/Requests [original thread]
Currently, only corp battles require EVE capsuleers to be present in orbit; even then, the precision strikes from war barges can still be acquired with enough points.
- by Vyzion Eyri - at 2013.03.02 22:38:00
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424. Dropship WP - Survival - in Feedback/Requests [original thread]
My idea, however, does not involve WP gain per trigger. These factors, when triggered, simply add up as an integer in the background, which translates to WP gain when, and only when, the dropship is destroyed. I have not really considered in depth...
- by Vyzion Eyri - at 2013.03.02 22:32:00
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425. Dropship WP - Survival - in Feedback/Requests [original thread]
It's difficult to keep a dropship in the air. Even more so keeping it in the air while being assaulted. We should be rewarded for keeping our dropships alive against the unrelenting AV pounding we receive. So, my proposal is that we gain WP, as p...
- by Vyzion Eyri - at 2013.03.02 11:17:00
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426. Prometheus Pro . . . - in Feedback/Requests [original thread]
Jake Colt wrote: It's so unpleasing to fly that thing I turn off my pc when I die. I don't even fall asleep after. It's hard to say that it's anything close to appealing. The game's boring. I ask you now, how have you guys felt while dying ...
- by Vyzion Eyri - at 2013.02.27 12:48:00
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427. [FEEDBACK] Something very wrong with reward/cost with logistics & medics - in Feedback/Requests [original thread]
I will spend whatever costs necessary to ensure blueberries know they are never alone in the fight to overcome to pubstompers. There is no battlefield I will not walk, no mountain I will not scale, no LAV I will not stand in front of, if it mean...
- by Vyzion Eyri - at 2013.02.27 12:24:00
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428. Request - Dropship bombs - in Feedback/Requests [original thread]
Dropping a squad behind enemy ranks is quite a bombshell in itself, to be honest. I'll admit, there's not much 'ferrying' going on due to the compacted map sizes, but its more 'positioning'. Get a squad of four snipers on top of the enemy to thin ...
- by Vyzion Eyri - at 2013.02.27 10:27:00
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429. making dropships, dropships. - in Feedback/Requests [original thread]
I find the dropships are quite nice currently in terms of survivability, actually. Militia ones are taken out by militia swarms, but when you begin to put some skill points into them they really survive. I think more emphasis for methods on gett...
- by Vyzion Eyri - at 2013.02.26 21:35:00
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430. Stasis Technology: how to implement it. - in Feedback/Requests [original thread]
Buster Friently wrote: How about a slight modification that makes the weapon function like the repair gun, meaning it would be continuous fire and require a short lock time to engage the webifier. This would make it more balanced - requiring ...
- by Vyzion Eyri - at 2013.02.26 21:28:00
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431. [Request] Can we get the Logistics Suit Sidearm Slot back please? - in Feedback/Requests [original thread]
Increased firepower is sacrificed for more versatility. Sidearms are used when: 1)no more ammo But logistics can field nanohives 2)magazine runs out before you kill someone Either you've strayed too far from the people you're meant to support...
- by Vyzion Eyri - at 2013.02.26 20:06:00
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432. Feedback and request: restocking - in Feedback/Requests [original thread]
Currently, if I have more than one suit that uses the same piece of equipment or module, restocking becomes a slight annoyance when restocking because I end up with a surplus of that item unless I go through and ensure I remove the item from one s...
- by Vyzion Eyri - at 2013.02.26 07:51:00
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433. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Cloaking would be fun and awesome to play with, even against, and I'd just like to add my thoughts to your outline. I would think it'd be better to remove cloak deactivation due to being inside a certain radius (you've specified 5m) and deactivat...
- by Vyzion Eyri - at 2013.02.25 07:59:00
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434. So when can we filter by region? Tired of dealing with cross-country lag/problems. - in Feedback/Requests [original thread]
DJINN leukoplast wrote: Until the entire world gets fiber optic to their homes and ISP's. You may have just pulled the pin on an explosive first-world-privileges-being-taken-for-granted debate... But luckily you don't actually have grenades.
- by Vyzion Eyri - at 2013.02.24 11:06:00
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435. [request] attack bike - in Feedback/Requests [original thread]
To build on these ideas, perhaps we could have modified LAVs which hold one or a pair of these bikes? I'm just imagining some swarms blowing up an LAV and they think they just got free points but then they see two bikes zooming out of the smoke a...
- by Vyzion Eyri - at 2013.02.22 23:58:00
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436. The forum trolls - in Feedback/Requests [original thread]
Read between the lines, so to speak. "Your tears are delicious" Equates to "I like salty food." "Rarely lose tanks" -> "I like pub stomping" "HTFU" -> "I'm sorry, none of us know the solution." "Imperfects" -> "I hope this becomes a ...
- by Vyzion Eyri - at 2013.02.20 11:39:00
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437. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
Perhaps the dispersion of force from inertia dampeners could be channeled outwards to cause a small shock wave that actually caused damage? Would hinder spawn campers even more and if we had even greater control over our freefall, we could guide o...
- by Vyzion Eyri - at 2013.02.19 12:33:00
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438. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
CCP Eterne wrote: This would also have the benefit of giving those less discerning mercs a way to cook dinner. Despite having quite a discerning eye, I could not make out anything that looked remotely like a kitchen in my quarters. Unless wh...
- by Vyzion Eyri - at 2013.02.18 12:07:00
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439. Response to request for help - in Feedback/Requests [original thread]
There should be a way to notify someone that help in the form of a nanite jabber is coming. When someone requests a revive in the middle of a gunfight, the average logibro is not a suicidal WP farmer and will attempt to clear the area before head...
- by Vyzion Eyri - at 2013.02.18 06:51:00
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440. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
It's like chess. A pawn can take a queen if its positioned right. For the queen to be in that position though, the player must have made that decision. To bring greater power to the table, you take greater risks. In the end, the better players ...
- by Vyzion Eyri - at 2013.02.14 04:48:00
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