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141. Saw something awesome yesterday. - in General Discussions [original thread]
I do this as well with my LAVs.... Although granted, that's with about 6 REs strapped to the front, fuel injector primed, while blasting Cajun music over the loudspeakers and yelling "WHEEEEEE!" I do want to make a MCRU assaulty LAV though, need...
- by Vyuru - at 2014.11.08 19:46:00
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142. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
Honestly, have some kind of animation like exiting and entering vehicles in Halo. Simple, relatively fast, easy. Gives a small time window for people to shoot the person exiting/entering a vehicle and prevents vehicles from being "instant power ar...
- by Vyuru - at 2014.11.07 15:37:00
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143. Rail rifles and recoil: why it makes zero sense - in General Discussions [original thread]
Quote: Recoil (in fully automatic rifles) is caused from the bolt retracting picking up another round and firing again rapidly, yes the gas exiting the gun would cause a bit of kick but not much. A railgun that uses magnetic could has no bolt ...
- by Vyuru - at 2014.11.07 15:34:00
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144. I don't care what anyone says. - in General Discussions [original thread]
Same here. I will say though that I'm seeing fewer proto suits being fielded by randoms, but I'm still seeing endless proto squad stomps. And I agree with what others have said. I can put up a decent fight, but when it seems like I am the only o...
- by Vyuru - at 2014.11.07 04:26:00
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145. Scout Registry / Killboard - in General Discussions [original thread]
Sorry to be a Debbie Downer here, but man... I just seem to be pitted against proto stomp after proto stomp after stomp, with either "You have been scanned" or "Scan avoided" burned into my screen, and darn near no hope of winning for my side. An...
- by Vyuru - at 2014.11.06 06:19:00
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146. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
So yeah, now I went and messed around with the RR some. RR Prof lvl 3 Standard RR tested Isn't the charge before firing supposed to be higher? It seems shorter to me. Beyond that I don't really see what the fuss is about. I can get to 14 round...
- by Vyuru - at 2014.10.31 01:15:00
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147. Scout Registry / Killboard - in General Discussions [original thread]
I'm not terribly worried about the upcoming changes, though granted, I haven't run the math yet to see what an 85% reduction in scan range brings the cloaked scan range to. For CRUs, I'd say still hack it cloaked, reasons as followed. Enemy does ...
- by Vyuru - at 2014.10.28 21:19:00
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148. what's with all the jihading? - in General Discussions [original thread]
Because JLAVs are too much dang fun? And they do take some skill to use against a smart tanker. Standard AV warfare is frankly, too dang boring for my tastes. I much prefer strapping tons of REs onto my LAV, racing into the enemy redline, dodging...
- by Vyuru - at 2014.10.28 04:28:00
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149. CPM cloak discussion - in General Discussions [original thread]
Quote: Cloaks have to be fun for the people who are not cloaking, currently its not; not by a long shot. I am going to preface this with, this is what I have seen so far, playing vs other players and cloaks. So far, a number of people have...
- by Vyuru - at 2014.04.05 17:19:00
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150. Cal or Gal scout? - in General Discussions [original thread]
Sounds like your friend is new to scouts, but with flanking and stuff not so new to how to play 'em. I would recommend getting his feet wet with the Gallente scout. It's a good medium scout suit, that, assuming lvl 5 skills in it, has very nice ...
- by Vyuru - at 2014.04.04 12:48:00
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151. Question for pre 1.8 scouts - in General Discussions [original thread]
So here is a question for you then. Since cloaking is largely a scout only thing, what are you going to give us to make us "unique"? Heavy's get heavy weaponry and damage resists Commando's get damage boosts and 2x light weapons Logi's get multi...
- by Vyuru - at 2014.03.28 17:53:00
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152. CPM cloak discussion - in General Discussions [original thread]
I see 0, I repeat, ZERO, issues with the current cloaking mechanisms, outside of glitches that I am not aware of. I see people mentioning them, but don't know what they are. If it's a glitch, I'm all for fixing it. That being said.... I cannot f...
- by Vyuru - at 2014.03.28 06:42:00
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153. Cloaks; New Problems - in General Discussions [original thread]
Just simply.... No. Frankly, I think cloaks are working perfectly. Hey, if you know a cloaked scout is in the area, you might want to bring along a squad mate and actually work together. Although if I'm the cloaked scout, I'm going to shoot your...
- by Vyuru - at 2014.03.26 13:08:00
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154. Skill Level Goals for Newbs: Few at 5 or Many at 3 - in Rookie Training Grounds [original thread]
Meisterjager Jagermeister wrote: Well, my unspent SP total has grown to 730k. I think I'm going with CPU/PG upgrade next as I realize I'm running into limitations on my loadouts. Then if I'm still leaning towards scout, I'll get into those next...
- by Vyuru - at 2014.03.06 05:44:00
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155. Stuck in a rut, not improving - in Rookie Training Grounds [original thread]
I concur with Zaaeed. By all means if there is a weapon you like, get it up to Adv and a few levels in supplementary skills so that killing people is easier. But suits and core skills take priority IMO over proto weapons.
- by Vyuru - at 2014.03.05 06:10:00
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156. Stuck in a rut, not improving - in Rookie Training Grounds [original thread]
I'm going to toss this out there. Don't feel bad if other people are beating you in militia suits. It could be vets running them, could be you are having an off day, could be any number of things. Also consider what role you are playing, how you...
- by Vyuru - at 2014.03.04 23:02:00
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157. Rookies! I need your help! - in Rookie Training Grounds [original thread]
Not a rookie, but there are some important tips for the newbies. I know this works with the AR and SMG, but you've only got a few seconds/rounds of firing before the dispersion gets big (can't remember how much) My general rule of thumb is to sho...
- by Vyuru - at 2014.03.04 20:14:00
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158. Skill Level Goals for Newbs: Few at 5 or Many at 3 - in Rookie Training Grounds [original thread]
If it is skills that affect CPU and PG, then I'd say play with your fits, see what you want to equip and that will guide you as to what level of Electronics or Engineering that you desire. For all or most other skills, lvl 3 seems to be the point...
- by Vyuru - at 2014.03.03 03:16:00
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159. Scouts, I summon thee - in Rookie Training Grounds [original thread]
Something to consider, that I frankly don't know the answer/all the info about. Profile dampening doesn't just help with radar, I do believe that it helps a bit with the LoS, just a bit. The lower profile you have, the closer the enemy has to get...
- by Vyuru - at 2014.03.01 14:32:00
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160. Rail tanks, what strategies for fighting them at CQ. - in Rookie Training Grounds [original thread]
Granted, it's easy enough to say, but ambush that sucker. Is it a stationary rail tank? If so, one thing to consider is sneaking behind him in a dropsuit and calling in your tank. I've seen a number of rail tanks who thought they had a "safe zone...
- by Vyuru - at 2014.02.23 15:42:00
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