Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
261. Game feels sluggish. - in General Discussions [original thread]
So much bullshit from the anti-strafers itt. Let's put it this way: if hit detection could handle any strafe speed perfectly, would you want a higher strafe? I sure as hell would because i love the challenge of trying to handle the strafe/gungam...
- by Vrain Matari - at 2015.07.02 01:51:00
|
262. a new apreciation for dust - in General Discussions [original thread]
Ghosts Chance wrote: Nocturnal Soul wrote: I remember you, so are you just visiting or actually staying? deciding weather to do the event or not then humming and hawing until i see the the effect of the PC changes Come back now, come b...
- by Vrain Matari - at 2015.07.01 14:50:00
|
263. Hope for Dust! CCP hints at port! - in General Discussions [original thread]
XxBlazikenxX wrote: https://www.ccpgames.com/en/jobs/job-details.aspx?jobid=575 As you can see CCP is looking for an Engine programmer in Shanghai (Dust 514 HQ) with knowledge about UE3 and one advantageous skill in working with UE4. This m...
- by Vrain Matari - at 2015.07.01 14:43:00
|
264. What is the proper way to fit for shields? - in General Discussions [original thread]
A shield tank isn't a tank because ScR/Lazors - there's not enough time to get under cover so shields' natural advantage can kick in. It's not about the fight you see coming and can reposition for to advantage, it's about when you get jumped unaw...
- by Vrain Matari - at 2015.07.01 14:33:00
|
265. Anyone Else Having A Horrible Experience With This Game Right Now? - in General Discussions [original thread]
Summa Militum wrote: LUGMOS wrote: Summa Militum wrote: As for the strafing don't confuse me for the Minmatar. I run Gallente Assault pretty much all the time so I didn't have ridiculous strafing abilities to begin with. I want my movemen...
- by Vrain Matari - at 2015.07.01 14:02:00
|
266. my best match to date (88/4) - in General Discussions [original thread]
Heimdallr69 wrote: If you were solo I'd be impressed ^
- by Vrain Matari - at 2015.06.29 22:13:00
|
267. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I'm agnostic on Team deploy for FW. The desire is certainly there but the potential for imbalance is high, so dunno, tbh. Regarding fairness in Pubs, 4 man squads are welcome but shared scans bear a huge chunk of the responsibility for poor playe...
- by Vrain Matari - at 2015.06.29 09:57:00
|
268. Where is Warlords 1.1.3 - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Vrain Matari wrote: IAmDuncanIdaho II wrote: Spaceman-Rob wrote: Anyone found Warlords yet? Noop. I'm a little worried actually. No comms from devs at all. Hope everything's ok. I'm worried too. Company ...
- by Vrain Matari - at 2015.06.28 15:57:00
|
269. How do i find out a districts layout? - in General Discussions [original thread]
Don't know but curious why you want to know. Does district layout affect anything in-game?
- by Vrain Matari - at 2015.06.27 21:01:00
|
270. Unannounced UE4 Project? Hope? - in General Discussions [original thread]
Unlike all of the bittervets here, especially Kevall, i choose to look on the bright side: if nothing else, Aeon's admirable but borderline creepy(don't ever change, bro) research tells us that CCP knows what UR4 is and has a copy. Things could...
- by Vrain Matari - at 2015.06.27 20:31:00
|
271. If you could use a respec right now ... - in General Discussions [original thread]
I'd respec my alt out of proto heavy, because i like to support my team with more than kills. Feel irresponsible not putting out a fallback uplink at the very least.
- by Vrain Matari - at 2015.06.27 20:20:00
|
272. Where is Warlords 1.1.3 - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Spaceman-Rob wrote: Anyone found Warlords yet? Noop. I'm a little worried actually. No comms from devs at all. Hope everything's ok. I'm worried too. Company scuba diving outing around Fengdu and maybe trespas...
- by Vrain Matari - at 2015.06.27 20:09:00
|
273. THIS IS ALWAYS ON MY MIND - in General Discussions [original thread]
That would mean the PS4 clients and the PC clients signing in to the same battleservers. In terms of connection to Tranquility, CREST has solved that problem in advance. Nothing stops this in principle, but would it be something that could be wor...
- by Vrain Matari - at 2015.06.26 22:22:00
|
274. So,what hapened to 1.1.3 hotfix? - in General Discussions [original thread]
It was always about communication. Still is. Big surprise, huh?
- by Vrain Matari - at 2015.06.26 21:40:00
|
275. Nerf to movement part 2 different take. - in General Discussions [original thread]
Thokk Nightshade wrote: I will take tactics and positioning over the wiggle wiggle strafe bullshit any day. You are sure trying every argument you can think of to keep this gsrbage around. Worried about how much you will drop off after this bs...
- by Vrain Matari - at 2015.06.26 21:32:00
|
276. To fellow family members who play Dust from the US... - in General Discussions [original thread]
Daddrobit wrote: Lightning35 Delta514 wrote: Panthrax Oblivion wrote: A sad dark day for my country A very sad day. A country that was once formed on principles of the bible (even tho they didn't really follow it) is increasing the dist...
- by Vrain Matari - at 2015.06.26 21:11:00
|
277. Nerf to movement. - in General Discussions [original thread]
Georgia Xavier wrote: Vrain Matari wrote: One way to look at strafing in shooters is as an amplifier of tactics. People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay....
- by Vrain Matari - at 2015.06.26 02:15:00
|
278. Nerf to movement. - in General Discussions [original thread]
One way to look at strafing in shooters is as an amplifier of tactics. People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay. The truth is a strafing game has all the tactic...
- by Vrain Matari - at 2015.06.26 01:37:00
|
279. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: ... We used the opportunity to fix authoring hierarchy so tweaks will be much easier in the future. ... Now that we have a much better framework (i.e. calculations that are simple and intuitive, we can tweak based on feedba...
- by Vrain Matari - at 2015.06.25 11:13:00
|
280. Nerf to movement. - in General Discussions [original thread]
Leadfoot10 wrote: maybe deadcatz wrote: Grease Spillett wrote: Am I the only one who sees this going bad? It's going to make everything so bland. IMO mass driver spam from jump fits on the poor folk that cant strafe out of it means a n...
- by Vrain Matari - at 2015.06.25 04:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |