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I-Shayz-I
I----------I
5
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Posted - 2015.07.01 07:54:00 -
[1] - Quote
Shields have 3 base values: -Shield HP -Shield recharge -Shield recharge delay
Obviously in a perfect world you would want to have them all up as high as possible, but you have to make sacrifices here and there.
So what is more important? Do you maximize your shield HP so that you don't run into the longer shield depleted delay? Are regulators more effective than energizers? When is having faster shield recharge better than a larger amount of HP?
Does movement speed take into account whether you fit differently? __________________________________________________________________
Here's the problem:
I'm trying to fit a minmatar logi for shields, but don't know if it's more effective to run 400 with 20 recharge, or 300 with 30 recharge. On top of that, which fitting would benefit from a regulator more? Which one would be more optimal as a speed fit rather than dual tanking?
What about a Caldari Sentinel?
Is a high shield recharge worth it with the large base HP, or do you just maximize HP to keep yourself alive long enough to actually let your shields recharge?
7162 wp with a Repair Tool!
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Callidus Vanus
Negative-Feedback. Negative-Feedback
329
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Posted - 2015.07.01 08:06:00 -
[2] - Quote
Fit up a shield tank that gives you a good balance of tank and regen.................then just add an armor tank on it because your shields are not going to last more then half a second anyway.
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Chrome HD
Random Gunz Rise Of Legion.
53
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Posted - 2015.07.01 08:11:00 -
[3] - Quote
Maximize shield and shield recharge delay with at least one complex shield regulator, at least thats how I run my caldari. |
Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
6
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Posted - 2015.07.01 08:19:00 -
[4] - Quote
Well it's a bit iffy over all. To much of a shield fit depends on the base stats of the suit imo to have half the customization armor allows right now.
Shield Regulators are dependent on your base shield delay. The higher the delay, the more you get out of using a regulator. A suit with a 10 second delay can shave almost four full seconds from one regulator. On the other hand some one with a smaller delay will hardly see a difference since it's a % based change. Imo regulators work well obviously if you don't plan on taking too much dmg at one time. Fast suits that take a lot of glancing blows benefit well from having very little delay.
Alternatively a lot of my armor based suits might also get a regulator. They might only have 100-200 shields but they have an insanely high natural delay and complex regulators are pretty cheap, something like 3k isk. Plus CPU/PG wise it's more efficient than a lot of the higher end armor plates/reps. Not to mention the fact having at least some shields is always good since most of the weapons that totally own armor do less to shields.
Rechargers and the like again are a 50% based stat. The higher the base recharge the more you get out of them. Even a 50% increase isn't worth much if your base shield recharge is 15 or less. It would still be a valid mod, if it didn't take a high slot. Better recharge at the cost of an extender seems like a silly thing to do in most cases. If you have A lot of shields you might consider this just because the large total of shields you have to recover, but imo a regulator works better by increasing the amount of recharging done over time in a low slot.
But like the other poster said don't expect shields to last long in a straight up fight. Anti shield weapons like lasers and flux grenades tear threw shields in a heart beat. On the bright side you'll regain those shields, if you live, in no time while that poor armor user better find a logi or wait for his rather weak armor rep mod to do it's job. |
Mejt0
Dead Man's Game
1
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Posted - 2015.07.01 09:09:00 -
[5] - Quote
MI logi? Didn't you see what most of them do? Stack as much HP as possible and go whoring behind a sentinel.
Loyal to The State
Member of State Protectorate //
Belongs to Patriots power bloc
Civire Bloodline
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Krixus Flux
Kang Lo Directorate Gallente Federation
796
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Posted - 2015.07.01 09:09:00 -
[6] - Quote
Tank, regen and of whole lot of prayer.
Saying what's on people's minds
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Research CLONE54344
CLASS WAR NOT RACE WAR
18
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Posted - 2015.07.01 09:34:00 -
[7] - Quote
I've been getting into shields lately. Obviously, Caldari fits are best with shields, but I've also discovered the Amarr Assault suit can become a shield tanker as well. The total shield ammount will be low for the Amarr, but will recharge quickly and still have some hefty armor with a few regulators. The Caldari would be very low armor and really high shields. I usually put two regulators and one energizer on my Caldari Assault. I end up with less than 100 armor, but you'd be amazed how well those shields keep you alive.
I think both these fits work best with long range weapons. They are best when counting on shields. Rail Rifle for the Caldari and the Amarr Assault gets a nice bonus to the Scramble Rifle. Stay back, when shields get low back off even more, recharge quick and back to putting fire down.
I run Min Logistics too. One shield regulator does help with the other slots high armor, but honestly I found the change hardly noticable. |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.01 09:44:00 -
[8] - Quote
I-Shayz-I wrote:Shields have 3 base values: -Shield HP -Shield recharge -Shield recharge delay
Obviously in a perfect world you would want to have them all up as high as possible, but you have to make sacrifices here and there.
So what is more important? Do you maximize your shield HP so that you don't run into the longer shield depleted delay? Are regulators more effective than energizers? When is having faster shield recharge better than a larger amount of HP?
Does movement speed take into account whether you fit differently? __________________________________________________________________
Here's the problem:
I'm trying to fit a minmatar logi for shields, but don't know if it's more effective to run 400 with 20 recharge, or 300 with 30 recharge. On top of that, which fitting would benefit from a regulator more? Which one would be more optimal as a speed fit rather than dual tanking?
What about a Caldari Sentinel?
Is a high shield recharge worth it with the large base HP, or do you just maximize HP to keep yourself alive long enough to actually let your shields recharge?
This type of question is exactly what makes Dust great.
What it really comes down to is your play style. You are the only one that can create the right balance for how you play.
If you are mostly in CQC battling at times then I would say HP is better for you.
If you are mostly repping and trying to avoid damage while your squad mates do the killing then reps is probably better so that you have high survivability across multiple engagements where you take some damage which leaves you weal for some amount of time.
Ultimately all you can do to answer this question is see where you die the most. If you are barely surviving fights or getting killed when your enemy is very low then you need more hp. If you are going into fights without full health and getting killed because of that then you need to lean towards recharge. The simple fact of Dust is that you have to find a way to make your play style match your fit and once you do that you can be as successful as your wallet and your squad will carry you.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.07.01 09:51:00 -
[9] - Quote
I-Shayz-I wrote:Shields have 3 base values: -Shield HP -Shield recharge -Shield recharge delay
Obviously in a perfect world you would want to have them all up as high as possible, but you have to make sacrifices here and there.
So what is more important? Do you maximize your shield HP so that you don't run into the longer shield depleted delay? Are regulators more effective than energizers? When is having faster shield recharge better than a larger amount of HP?
Does movement speed take into account whether you fit differently? __________________________________________________________________
Here's the problem:
I'm trying to fit a minmatar logi for shields, but don't know if it's more effective to run 400 with 20 recharge, or 300 with 30 recharge. On top of that, which fitting would benefit from a regulator more? Which one would be more optimal as a speed fit rather than dual tanking?
What about a Caldari Sentinel?
Is a high shield recharge worth it with the large base HP, or do you just maximize HP to keep yourself alive long enough to actually let your shields recharge? Step 1: respec out of shields Step 2: spec into armor Step 3: ? step 4: profit!
Closed beta vet.
Master troll.
No lifer. Master lurker.
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iKILLu osborne
T.H.I.R.D R.O.C.K
813
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Posted - 2015.07.01 10:07:00 -
[10] - Quote
Ferroscales or kincats ...... The other will not help you survive
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
749
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Posted - 2015.07.01 11:21:00 -
[11] - Quote
If your gonna shield tank (and I mean dog on shield tank) puts as many regulators as possible. You can get like a 1.5ish delay in a pro min assault. No need for rechargers or energizes. Just stack shields. If you do need to tho, use a recharger, not energizer.
CEO of 48th Special Operations Force
Twitter-@48SOF
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VikingKong iBUN
0uter.Heaven
435
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Posted - 2015.07.01 11:28:00 -
[12] - Quote
Shields are almost pointless. Just stick on a couple of extenders so that RR/CR don't munch straight through them. Even 600 shields just get 1-shotted away by a SCR.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.01 11:56:00 -
[13] - Quote
Honestly, there really isn't a 'correct' shield tank... Because shields always always play second fiddle to armor.
Shields have smaller health pools and weapons that do increase damage to shields end up sitting at insane values that range from ~700dps to ~1100 dps based on how many damage mods are stacked, so proportionately shields take much higher damage. If armor were to take as much damage from 'anti-armor weapons' as shields do from 'anti-shield' weapons, anti armor weapons would have to crank out 1200-1600dps to be equivalent.
Furthermore armor gets to use shields as a nice upfront regenerating health pool equivalent to about 20-40% of their total ehp (depending on suit) often entirely for free before they take *any damage* to their primary tank (which often comes back in ~20s along side their shields). Shields don't get to use armor as an upfront regenerating resource so yay even smaller proportional health pools... And when shields do take armor damage it can often take minutes to repair unmodified. Clearly the best way to balance this would either be give all armor suits amarr scout levels of shield hitpoints, or give shield users a hell of a lot more EHP on their shields so we don't have to rely on or even use armor at all.
"Well armor doesn't get to use their full ehp of armor either" But they get to have and use more of it (complex armor plate = 2x as good as a complex shield extender) while still maintaining great turnarounds on both ends.
Armor/shield imbalances are idiotic and need to be addressed.
Yes I want 800-900 shield cal assaults. I want 1200 shield cal sents too. These still wouldn't be balanced vs scr / ar retardo-dps though.
And yes I'm fully aware that this is biased as ****.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Kiiran-B
Seraphim Initiative.
228
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Posted - 2015.07.01 12:05:00 -
[14] - Quote
I-Shayz-I wrote:Shields have 3 base values: -Shield HP -Shield recharge -Shield recharge delay
Obviously in a perfect world you would want to have them all up as high as possible, but you have to make sacrifices here and there.
So what is more important? Do you maximize your shield HP so that you don't run into the longer shield depleted delay? Are regulators more effective than energizers? When is having faster shield recharge better than a larger amount of HP?
Does movement speed take into account whether you fit differently? __________________________________________________________________
Here's the problem:
I'm trying to fit a minmatar logi for shields, but don't know if it's more effective to run 400 with 20 recharge, or 300 with 30 recharge. On top of that, which fitting would benefit from a regulator more? Which one would be more optimal as a speed fit rather than dual tanking?
What about a Caldari Sentinel?
Is a high shield recharge worth it with the large base HP, or do you just maximize HP to keep yourself alive long enough to actually let your shields recharge?
Minmatar is a speed tanker, so id use the 300HP with 30 Recharge and use the speed of the suit to your advantage. Stick a speed mod and a enhanced regulator see how that works out? |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.01 12:21:00 -
[15] - Quote
^minnies aren't speed tankers - though they do have slightly higher footspeeds.
Min are all about versatility in their fits, and being able to adapt them to specific needs (though they strongly favor shields when given the choice, and they have a preference for agility). If they need to they'll armor tank.
For a min though the usual fit is something like plate & rep (or a mix of ferro / reactive / rep to achieve best numbers), regs (1-2 if not fitting a utility mod like kincat), ~3/4 to 3/5 of highs as extenders with either a utility recharger or other mod.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Luna McDuffing
COALICION LATINA Smart Deploy
215
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Posted - 2015.07.01 13:55:00 -
[16] - Quote
This only applies ti advance minmatar and caldari assault. Firts off put at a minimum 1 regulator. Just do it dont even question it. This will reduce your recharge delay close to half. For example ob my min assault when the shields are completely depleted it takes about 9 secobds before the shields start to recharge. With the regulator it takes abiut 5. Huge different.
The question thrn becomes what to put on the high slots? I woukd say put as many shiekd extenders as you can exept for 1 slot. For a minmatar that has 3 high slots I put 2 extenders. For caldari I put 3. This is your buffer. The last question then is what do we put on that last slot?
Here is where it gets tricky. For assault I only see 3 choices. Note that I said for assaults. For a scout I would out in a profile enhancer but, I see this as a waste for an assault. To me you either put an extender, a recharger or a damage mod. What you haveto ask yourself is what will help you survive more. If you are surviving a first encounter with no problem but , are getting killed on the secobd one then that is a good indication that you need a recharger because with it you will recover faster and be ready forthe next one. If on the other hand yoy are fibding yourself saying quite often dang it, one more shot and I would had killed that guy then you definitely need a damage mod. If yet on another hand you find yourself getting killed too quickly the you need mire ehp thus an additional extender.
The above is just a guideline. Some people prefer pure fire power so tgey choose damage mods over ehp. For example I have one caldari sentinel suit with 2 damage mods, a regulator and a recharger. Yes, it is my lowest ehp heavy BBBUUTTT!!!! It us a heavy hitter. I use it when I need to persuade muktiple enemies that loitering around my objective is not a good idea. I can kill an amnar geavy with a logi vehind it with this suit. The catch us that it is nit good for multiple enciunters. On the other hand I gave a sebtinel with extenders and rechargers. This is my solo heavy. It can protect an ibjective on its own vexause it can recover quikly.
For my min assault I used to have ine with 2 ferriscales. I tgen decided to repkace one if the pkates for a regulator. This configuration even thought it gas less ehp survies mire because I mire relient onmy shuelds and their fast recovery. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.01 14:33:00 -
[17] - Quote
A shield tank isn't a tank because ScR/Lazors - there's not enough time to get under cover so shields' natural advantage can kick in.
It's not about the fight you see coming and can reposition for to advantage, it's about when you get jumped unawares.
A shield tank needs an armor tank supporting it, imo. Not much, maybe 270 armor hp and moderate/low repair rate because it's a secondary tank meant only to increase survivability against Ammarian weapons/flux grenades. Ferroscale/reactive or Enhanced/cplxRep for the armor mods.
With 2 slots devoted to armor tank the shield tank has to become a jack of all trades: tank(300 hp +), regen(40 hp/s+) and recharge delay(5s/3s-). Means a minimum of extender, recharger/energizer and regulator.
Also, on hp-gimped Min suits, ewar is part of your tank: either you need to be able to see them or not be seen by them, asking for both is prolly more than we can do without gimping our tanks. On my fast-moving roaming assault i run both damper and precision enhancer. Also, on the assault, damage mods are part of your tank when you're facing assaults with 1000+ hp.
Haven't fit a MinLogi in a long while so don't know if that works without gimping other systems, but that's what i'd be aiming for.
Disclimer: The above is a lonewolf tank, i'd do it differently if running with a mob.
PSN: RationalSpark
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Tyjus Vacca
Valor Coalition
338
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Posted - 2015.07.01 14:42:00 -
[18] - Quote
I-Shayz-I wrote:Shields have 3 base values: -Shield HP -Shield recharge -Shield recharge delay
Obviously in a perfect world you would want to have them all up as high as possible, but you have to make sacrifices here and there.
So what is more important? Do you maximize your shield HP so that you don't run into the longer shield depleted delay? Are regulators more effective than energizers? When is having faster shield recharge better than a larger amount of HP?
Does movement speed take into account whether you fit differently? __________________________________________________________________
Here's the problem:
I'm trying to fit a minmatar logi for shields, but don't know if it's more effective to run 400 with 20 recharge, or 300 with 30 recharge. On top of that, which fitting would benefit from a regulator more? Which one would be more optimal as a speed fit rather than dual tanking?
What about a Caldari Sentinel?
Is a high shield recharge worth it with the large base HP, or do you just maximize HP to keep yourself alive long enough to actually let your shields recharge?
shield recharge and regulation should make sure that depleated shield HP can be repaired in at least 20 seconds, if more than 450 shields this value should be 15 seconds and if hp is more than 550 it should be as close to 10 seconds as you can make it. why you ask ?? because the higher the shield HP value players see the more inclined they feel to use flux nades or ScRs, but to be honest their are only 3 suits in the game that a pure shield tank really fits and it shouldnt be hard to figure out what race they are.
sniper changes !!? O_o
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.01 14:55:00 -
[19] - Quote
Currently? Just avoid shield suits cause they are garbage. Except you like to die alot.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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