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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.27 19:27:00 -
[31] - Quote
I suggest you spam CCP with this: http://i.imgur.com/8VCiB5B.gifv
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.06.27 20:31:00 -
[32] - Quote
Unlike all of the bittervets here, especially Kevall, i choose to look on the bright side: if nothing else, Aeon's admirable but borderline creepy(don't ever change, bro) research tells us that CCP knows what UR4 is and has a copy.
Things could be worse
PSN: RationalSpark
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.06.27 20:38:00 -
[33] - Quote
Tangent tinfoil hat theory to your tinfoil hat Aeon.
CCP is divesting its R n D dept into a stand alone subsidiary, Directive Games, to in essence cook the books and make the balance sheet not look like asssssss.
Keep up the intense attention to detail. :)
Sometimes I THINK you're r-tarded, most times I KNOW you're r-tarded. I less than three you DUST forums.
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.27 22:30:00 -
[34] - Quote
Vrain Matari wrote:Unlike all of the bittervets here, especially Kevall, i choose to look on the bright side: if nothing else, Aeon's admirable but borderline creepy(don't ever change, bro) research tells us that CCP knows what UR4 is and has a copy. Things could be worse
When the hell did I become a bittervet??
CPM 2 Candidate
CEO of DUST University
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 01:40:00 -
[35] - Quote
Kevall Longstride wrote:CCP talk to the community all the time. The discussion archive is full of closed down threads about elements of PC, weapon balance, progression and many more subjects have been raised and discussed with you all.
We have a roadmap, trello boards and a senior producer that stalks these forums near 24/7.
To say CCP are uncommunitive is a fallacy.
However on this one issue they keep their cards close to their chest, the reason being that the one time they did talk about the future of Dust it was an unmitigated disaster. One of their own making of course and one they very much want to avoid doing again.
That disaster is the reason why this years Fanfest was so low key this year with nothing shown or announced that CCP weren't confident would be out by the next Fanfest. Hilmar himself said that Legion should never have been announced in such an early state of development. Too much expectation placed upon a project not nearly ready enough to shoulder the weight of that expectation.
Nemesis is different because it was a tech demo that they wanted feedback on with no plans to release it unless the feedback from those trying it was positive. The feedback was more constructive than overwhelming positive, which they were grateful for. What's its current status? Not a clue. It's not dust related so the CPM aren't kept in the loop on that. Personally I think it deserves more resources because I think it could be a successful product but that's not my call.
So on this one issue, a massively important one to the community to be sure but still, the only one, CCP will not say anything until it's a locked on certainty. They disappointed the community once before and have no wish or desire to needlessly do so again.
And that is really all there is to it. It's frustrating I know, believe me I know. But to say based on this one, like I said important instance that CCP are uncommunitive is just wrong.
Saying that CCP communicates all the time with literally CCP Rattati and Frame as your only evidence seems a little cherry picked, don't you think? There's a funny saying that chimes up anytime someone brings up past mistakes with CCP and the dev usually responds, "I'd rather not look at the mistakes of the past and look toward a brighter future". Which is cool but that logic has to work both ways - yes, Fanfest 2013 was an unmitigated disaster because they promised more than they could deliver. Yes, Fanfest 2014 was an unmitigated disaster because they revealed something that wasn't set in stone to a jaded playerbase that saw it as the inevitable heat death of the universe.
You can't tell the player-base that you'd rather look toward a brighter future and ignore the mistakes of the past in one hand and in the other hand give turnabout; that you're not going to reveal anything because of those very same mistakes in the past. CCP operates on this perpetual pendulum of "Offer more than we can deliver" and "Offer nothing at all". The only thing the community has ever asked for was a middle ground, to be upfront with us on what they hope and want to deliver and to admit when something just isn't feasible or still up in the air. CCP Reykjavik has mastered this middle ground and have delivered on it, to say that it is impossible for Shanghai because of past mistakes, I don't feel is accurate.
Vote #TeamGreen
Because if you don't, the Cow Dairy will be the next ones who are bias!
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Joseph Ridgeson
WarRavens D.E.F.I.A.N.C.E
4
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Posted - 2015.06.28 04:41:00 -
[36] - Quote
Kevall Longstride wrote: CCP knows there is no support from the community or the CPM for the silent treatment. They are in no doubt of that believe me. But right now I think they'd rather soak up community frustrations with no announcement till there's something to announce than deal with disappointing the community with an announcement that they later can't keep. Haven't they done both though? At this point, I don't see how talking about something that was already announced can cause damage even if it later turns out "oops, sorry."
1. Remaining Silent to not cause disappointment causes frustration. I am sure they are aware of this. 2. Breaking Silence can cause disappointment if they later announce "oops, sorry." They are afraid of this.
'Legion' was already announced and now there being 'nothing to show from it' (it isn't out yet, we don't see behind the scenes) this causes massive disappointment. One for the people who want to play DUST/Legion but can't (EVE bros, people whose PS3 died, etc) and the other for people who are waiting for the axe to fall on a game they really like (basically all of us).
The frustration from not speaking comes out naturally, so I don't need to go into it.
Basically, the damage of disappointment is already done. If you start talking about Legion, even "it is really far off, we are looking into it. Honestly, we don't even know how or if we want to continue" or something like that isn't going to cause anymore disappointment because the people who are going to be disappointed are already super disappointed. If they at least speak, and speak carefully, they can potentially cause less frustration while having no potential disappointment.
I mean this quite honestly; "At this point, with the people playing DUST being almost entirely 'bitter vets' that are disappointed and/or frustrated, what is the harm about trying to alleviate that frustration at the risk of disappointing the already super disappointed?"
^ that is a source of frustration itself: "alright, so it was too early to say anything. Well, how about now? *several months later* Now? *one year later* Now?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 04:51:00 -
[37] - Quote
Joseph Ridgeson wrote:Kevall Longstride wrote: CCP knows there is no support from the community or the CPM for the silent treatment. They are in no doubt of that believe me. But right now I think they'd rather soak up community frustrations with no announcement till there's something to announce than deal with disappointing the community with an announcement that they later can't keep. Haven't they done both though? At this point, I don't see how talking about something that was already announced can cause damage even if it later turns out "oops, sorry." 1. Remaining Silent to not cause disappointment causes frustration. I am sure they are aware of this. 2. Breaking Silence can cause disappointment if they later announce "oops, sorry." They are afraid of this. 'Legion' was already announced and now there being 'nothing to show from it' (it isn't out yet, we don't see behind the scenes) this causes massive disappointment. One for the people who want to play DUST/Legion but can't (EVE bros, people whose PS3 died, etc) and the other for people who are waiting for the axe to fall on a game they really like (basically all of us). The frustration from not speaking comes out naturally, so I don't need to go into it. Basically, the damage of disappointment is already done. If you start talking about Legion, even "it is really far off, we are looking into it. Honestly, we don't even know how or if we want to continue" or something like that isn't going to cause anymore disappointment because the people who are going to be disappointed are already super disappointed. If they at least speak, and speak carefully, they can potentially cause less frustration while having no potential disappointment. I mean this quite honestly; "At this point, with the people playing DUST being almost entirely 'bitter vets' that are disappointed and/or frustrated, what is the harm about trying to alleviate that frustration at the risk of disappointing the already super disappointed?" ^ that is a source of frustration itself: "alright, so it was too early to say anything. Well, how about now? *several months later* Now? *one year later* Now?"
The amusing bit is that, if they are working on Legion, they're doing so independently of the community's feedback. Which is basically going to amount to the exact same problems with Dust 514 and Uprising as a whole: Isolated development based on what they think we want and what they think is a good idea inevitably leading to a giant calamity because there weren't any players to call out problems early on.
And I think we all know how well their QA is doing >_>;
The Day The Barbershop Went Full Retard
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.28 11:40:00 -
[38] - Quote
The amusing thing about this thread when you retread it is that it's clear that the only answer on this matter that you're going to find acceptable is CCP releasing a press statement saying that Dust is coming to PS4 and PC, it will be released on x date.
The irony is of course that CCP are not going to make that statement until they are able to do so. If they haven't given that statement, then what does say to you?
The second most acceptable answer they could give give you'd find acceptable, 'guys we're working on a PC version', is so obviously fraught with dangers I feel I shouldn't have to list them but I think I'm going to have to.
Community 'so when is it out?' CCP 'when it's ready' Community 'when will that be?' CCP 'as we've already said, when it's ready' Community 'when can you tell us more about it?' CCP 'again, when we're ready'
See the pattern? More frustration.
The other thing that happens all the time in games development is that games often don't make it past internal reviews. Sad but true.
Again, the developer isn't going to say anything till they know all options have been exhausted. At that point the announment is made.
CCP has made neither announcement.
But what have CCP announced? CPM2 of course. Ask yourself why would they do that when it's likely that production of the PS3 will stop during their term. Why on earth would CCP still need a CPM for a game on a date format?
Of course, even this isn't going to satisfy you. And as I've explained several times in this thread, CCP are not in the position to give you the answer that will satisfy you. If/when they are, they'll be the first tell you.
And even if you get the answer you want, you'll still argue about AV balance.
CPM 2 Candidate
CEO of DUST University
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benandjerrys
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
168
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Posted - 2015.06.28 11:59:00 -
[39] - Quote
Kevall Longstride wrote:Point out please where I've exactly said I support the silent treatment? Putting words into my mouth or making an inference about what I 'mean to say' is precisely the reason they choose not to talk about the very thing we all want them to talk about.
I want them to talk. I want it a lot. So please don't presume to know what I think. I can understand their position without subscribing to it.
But ultimately, it's their decision. The CPM can and do continue to advise that some sort of mission statement is advisable but that is the limit of our role in this matter.
Smooth. I'm somewhat at ease now over all this.
We deserve...
ONE UNIVERSE//ONE WAR
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 12:07:00 -
[40] - Quote
Kevall Longstride wrote:The amusing thing about this thread when you retread it is that it's clear that the only answer on this matter that you're going to find acceptable is CCP releasing a press statement saying that Dust is coming to PS4 and PC, it will be released on x date. The irony is of course that CCP are not going to make that statement until they are able to do so. If they haven't given that statement, then what does say to you? The second most acceptable answer they could give give you'd find acceptable, 'guys we're working on a PC version', is so obviously fraught with dangers I feel I shouldn't have to list them but I think I'm going to have to. Community 'so when is it out?' CCP 'when it's ready' Community 'when will that be?' CCP 'as we've already said, when it's ready' Community 'when can you tell us more about it?' CCP 'again, when we're ready' See the pattern? More frustration. The other thing that happens all the time in games development is that games often don't make it past internal reviews. Sad but true. Again, the developer isn't going to say anything till they know all options have been exhausted. At that point the announment is made. CCP has made neither announcement. But what have CCP announced? CPM2 of course. Ask yourself why would they do that when it's likely that production of the PS3 will stop during their term. Why on earth would CCP still need a CPM for a game on a date format? Of course, even this isn't going to satisfy you. And as I've explained several times in this thread, CCP are not in the position to give you the answer that will satisfy you. If/when they are, they'll be the first tell you. And even if you get the answer you want, you'll still argue about AV balance.
I'll tell you what is particularly frustrating (bordering aggravating) is when you assume that I'm fishing for a particular response, but I'll ignore it because I'm satisfied with what I've heard here and will elaborate as to why to hopefully alleviate your concerns and assumptions...
I could care less if CCP said that Dust 514 or Legion is coming out for the Kindle Fire HD. I'd still be right there with the rest of the community who migrate over. Sure, I reserve the right to complain about the format (let's be real the Kindle Fire HD isn't exactly an optimal experience for an FPS) but I'd be happy none-the-less.
I could care less if CCP were to make said announcement that they were working on it -for- that specific format.
What I care about is CCP saying, directly, that they -are- working on -something- that is related to what we want. Not that they are working on 'Nemesis' or some VR experience, but that they are working on -something- that we, the Dust 514 playerbase, are concerned with and care about intimately.
What I care about is CCP saying that, yes, we do care about the Dust 514 community and are making every effort to ensure longevity of the FPS experience in New Eden, and have some kind of a plan with which to exact on that. Even if that means that it isn't a 100% sure-fire thing and they can make no guarantees.
But yes, this: "But what have CCP announced? CPM2 of course. Ask yourself why would they do that when it's likely that production of the PS3 will stop during their term. Why on earth would CCP still need a CPM for a game on a date format?" does satisfy my concerns, greatly.
Some people ask us, "Where do you call home?"
And we say, "Home is where the bullets fly. Where the shells land."
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 12:08:00 -
[41] - Quote
benandjerrys wrote:Kevall Longstride wrote:Point out please where I've exactly said I support the silent treatment? Putting words into my mouth or making an inference about what I 'mean to say' is precisely the reason they choose not to talk about the very thing we all want them to talk about.
I want them to talk. I want it a lot. So please don't presume to know what I think. I can understand their position without subscribing to it.
But ultimately, it's their decision. The CPM can and do continue to advise that some sort of mission statement is advisable but that is the limit of our role in this matter.
Smooth. I'm somewhat at ease now over all this.
Exactly. I think the current CPM and CCP overestimate just what we're looking for here and it is creating a rift between them and the community.
Some people ask us, "Where do you call home?"
And we say, "Home is where the bullets fly. Where the shells land."
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Spectral Clone
Abandoned Privilege Top Men.
3
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Posted - 2015.06.28 12:10:00 -
[42] - Quote
Kevall Longstride wrote:
But what have CCP announced? CPM2 of course. Ask yourself why would they do that when it's likely that production of the PS3 will stop during their term. Why on earth would CCP still need a CPM for a game on a date format?
I read the announcement of CPM2 and thought of 2 possible scenarios: 1. CCP has gone bat sh*t crazy. 2. Dust 514 will live on after the PS3s Death. Its just going to take time.
I'm betting my money on 2. Mainly because Rattati and his team is working on polishing the ingame systems for now, and for the future (development of these features is not without a cost, and a cost should logically have a long term ROI).
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.06.28 17:06:00 -
[43] - Quote
Spectral Clone wrote:Kevall Longstride wrote:
But what have CCP announced? CPM2 of course. Ask yourself why would they do that when it's likely that production of the PS3 will stop during their term. Why on earth would CCP still need a CPM for a game on a date format?
I read the announcement of CPM2 and thought of 2 possible scenarios: 1. CCP has gone bat sh*t crazy. 2. Dust 514 will live on after the PS3s Death. Its just going to take time. I'm betting my money on 2. Mainly because Rattati and his team is working on polishing the ingame systems for now, and for the future (development of these features is not without a cost, and a cost should logically have a long term ROI). This seems pretty rational to me.
Now granted in the world of business and international economics the fate of projects and companies can sometimes change radically with a moments notice (or just as often with no notice). Aside from my usual "I believe something is real when it's finished and deployed" however I have to reiterate that your reasoning seems sound to me.
@Thread; as to the broad question of has the CPM (repeatedly) requested that information regarding the possibility of a port be shared with the community if/when there is such information to be shared? Of course. In fact I think each of us has brought this up individually on several occasions, I know for a certainty that I have, so the desire of the community to have word on the subject has been clearly expressed, no two ways about it.
Until such a time as CCP posts an announcement/Dev blog addressing the current state of matters on this subject I doubt the community will have any real decrease in desire for word - a fact which has also been expressed - at this point the members of CPM 1 are in the same situation as the entire community with regards to an official announcement. That being, CCP knows we desire one and will make one when they do based on their internal evaluation processes. So, until then we'll all wait together.
CPM 1 mail me your feedback and remember to have fun!
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DUST Fiend
17
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Posted - 2015.06.28 17:17:00 -
[44] - Quote
The last place I would want to shine my Crystal Ball is over CCP HQ.
Only madness awaits. |
Aoena Rays
Bragian Order Amarr Empire
670
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Posted - 2015.06.29 01:23:00 -
[45] - Quote
Project Nemesis is built on UE4 and it is mobile game for Gear VR. That is why Shanghai is using UE4 for. Don't get your hopes up.
Story of your life
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