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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 16:15:00 -
[61] - Quote
Heimdallr69 wrote:[I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad I'm imagining Union and Confederate soldiers violently strafing back and forth with longrifles. Even the drummer and standard bearers are doing it to avoid enemy fire.
It's amazing
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.25 16:18:00 -
[62] - Quote
Ripley Riley wrote:Heimdallr69 wrote:[I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad I'm imagining Union and Confederate soldiers violently strafing back and forth with longrifles. Even the drummer and standard bearers are doing it to avoid enemy fire. It's amazing That's what I wanted people to picture as well, first thing that came to my mind..didn't you know that's where dance dance came from?
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.06.25 16:26:00 -
[63] - Quote
Dancing Soldier == https://m.youtube.com/watch?v=Z6KNjZmRLrY
Strafing != Dancing Soldier
While we're going tactical, can we get the Dust cloak to be an infantry version of the Eve cloak?
Eve Cloak>>>>>>>>>>>>>>>>>>>>>>>>>Dust Cloak
I won't dodge another silver bullet
Just to save a little face
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Asad Thahab-Jabal
Incorruptibles
4
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Posted - 2015.06.25 16:35:00 -
[64] - Quote
Heimdallr69 wrote:Asad Thahab-Jabal wrote:Heimdallr69 wrote:Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. Wait do the marines still have you stay still? I remember when we did that back in my day but we only had blue and grey Uniforms If you were a.marine, and I am not questioning this. Did they teach you tactics or to run out on the battlefield and simply dance back and forth while firing on the enemy? AIT must have really changed. I was never in the military I apologize my joke wasn't very good...the blue and grey uniforms was the part that was supposed to make people realize..civil war..I apologize that was bad
No probs. |
Heimdallr69
Negative-Feedback.
5
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Posted - 2015.06.25 16:36:00 -
[65] - Quote
Alaika Arbosa wrote:Dancing Soldier == https://m.youtube.com/watch?v=Z6KNjZmRLrYStrafing != Dancing Soldier While we're going tactical, can we get the Dust cloak to be an infantry version of the Eve cloak? Eve Cloak>>>>>>>>>>>>>>>>>>>>>>>>>Dust Cloak http://youtu.be/t-RA17hVQLk this is where I came from, gaming wise..only a few of us had R3 but was far better than AVP
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Asad Thahab-Jabal
Incorruptibles
4
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Posted - 2015.06.25 16:38:00 -
[66] - Quote
Alaika Arbosa wrote:Dancing Soldier == https://m.youtube.com/watch?v=Z6KNjZmRLrYStrafing != Dancing Soldier While we're going tactical, can we get the Dust cloak to be an infantry version of the Eve cloak? Eve Cloak>>>>>>>>>>>>>>>>>>>>>>>>>Dust Cloak
((Sgt)) we're under fire. Alright me we have trained for this! Don't he Carlton like you mean it!
((Private)) But sarge they are doing the hustle...
((Sgt)) Go back to your training.... |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 16:44:00 -
[67] - Quote
Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic.
Being a nerd pays much better than the marines.
If you want realism in your combat movement and aiming, you're playing the wrong game on the wrong platform with the wrong interface (i.e. DS3).
Go back to AV, and let those of us who actually know how to play FPS discuss this, mkay?
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 16:50:00 -
[68] - Quote
Ripley Riley wrote:Leadfoot10 wrote:Sorry, but I don't believe the 8 to 10 KDR in Gal Assault for one second. I said 6 to 10, but okay. I don't have the means to capture it on video, but would some EoM screen captures be enough for you?
No. I have screenshots of me going 30-1 with scrambler pistols. So what? I've seen you play, and gone up against you more than a few times. I also play the Gal Assault myself. There is no way you average even half that range. Of course you'll have outlying rounds. I'd be surprised if you didn't. There's a reason you have a 1.3 lifetime KDR and I don't believe for a second you become a 6 KDR killer once you invoke the wiggle. |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.06.25 17:02:00 -
[69] - Quote
Ripley Riley wrote:Strafing left and right faster than hit detection and your opponent's aim can keep up was pretty much the pinnacle of gaming guys.
Speak for yourself.
As a KB/M player there were many obstacles in the way of enjoyable gameplay. This change just decreased possible enjoyment (in my humble opinion) further....
Hit detection has issues YES totally but some people on these forums make it out to be so much more of a problem than it actually is.
My forge gun and plasma cannon have mostly sucsess in terms of hit detection..... apart from those times you are close to an enemy and the PLC round just passes right through an enemy`s chest..... humm. Regardless reducing strafing speeds will NOT CHANGE A THING! lol
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 17:02:00 -
[70] - Quote
Here's another downside to this change that just occurred to me.
Becoming more tactical means squads of high-skill players will only broaden the gap between them and the people who play a more solo playstyle.
You think the stomps and players backing out of battles are bad now, just wait.... |
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DUST Fiend
17
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Posted - 2015.06.25 17:26:00 -
[71] - Quote
THE SKY IS FALLING
THE ******* SKY IS FALLING!!!! |
Leadfoot10
Molon Labe. RUST415
3
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Posted - 2015.06.25 17:31:00 -
[72] - Quote
Cluck, cluck. :) |
Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 20:06:00 -
[73] - Quote
Leadfoot10 wrote:There's a reason you have a 1.3 lifetime KDR and I don't believe for a second you become a 6-10 KDR killer once you invoke the wiggle. Ask some of my corpmates if you don't believe me. I played three matches this Tuesday with them; my lowest KDR was 5, highest was 16. I'm salsa dancing my way to victory.
Leadfoot10 wrote:But there's no reason to make stuff up to support your position. EoM screens are all I have. Why don't they count again? They show what dropsuit and weapon you used, KDR, WPs, all that. By the time I am would be able to squad with you the hotfix will probably have rolled out. What motive do I have to make this **** up? Making a point in an internet argument is not worth my personal integrity
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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DUST Fiend
17
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Posted - 2015.06.25 20:25:00 -
[74] - Quote
Ripley Riley wrote:personal integrity You're doing it wrong.
When you enter the DUST forums, you leave that **** at the door.
Noob. |
Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 21:09:00 -
[75] - Quote
DUST Fiend wrote:You're doing it wrong.
When you enter the DUST forums, you leave that **** at the door. I'm running for CPM2 and I believe that position to requires integrity. I will not knowingly lie to a player, especially over something as trivial as my accomplishments in-game.
Well yeah As previously stated, I'm not good at Dust.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.25 21:26:00 -
[76] - Quote
I know EoM screens aren't acceptable but... http://imgur.com/ApFqHwM http://imgur.com/cGcgo7n for what they are worth.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Clips A'hoy
Incorruptibles
261
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Posted - 2015.06.25 21:46:00 -
[77] - Quote
There Rattati sat, willing and able - A statement he uttetered. A post spedily made. His face calm, no panic or dread - 'Good heavens,' He whispered: 'what is it?' they said.
'The community,' he answered, headstrong with pride: 'I found a mistake - a flaw in the game. Strafing requires fixing; a salvageable oversight. A broken mechanic, a huge affright!
'It's certain,' he said with a big happy smile: 'Dont worry, the game will be balanced in a while. I'll do what I can, till it's fixed with little blather.' The community looked, frightened. He comforted: 'YES!'
I sometimes fill my bathtub with Jell-o, then I proceed to curl up and pretend I'm a fetus.
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Georgia Xavier
Y.A.M.A.H No Context
739
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Posted - 2015.06.25 21:53:00 -
[78] - Quote
Leadfoot10 wrote:So you'd rather the pinnacle of gaming become who steps out of cover first and/or who sees who first?
Covering up poor hit detection by slowing strafe speeds is not the right solution, IMO.
Just because your fingers and FPS skills are sub-par doesn't mean the rest of us should be penalized for it. I prefer that than having to rely on poor hit detection for survival then calling it skill
Click me
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.25 22:24:00 -
[79] - Quote
Actually, those screenshots are not possible. The Gallente Assault isn't even viable yet, and it hasn't been for -soooo- long.
Aeon Amadi wrote: Glad the Gallente/Caldari Assault situation is finally being addressed. Been waiting -soooo- long for both of those suits to be viable ^_^
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.26 00:32:00 -
[80] - Quote
Leadfoot10 wrote:Breakin Stuff wrote:Leadfoot10 wrote:CS:GO could be perhaps the worst FPS I've ever played and bears no resemblance to Dust in any way, shape or form.
If I liked games like this I would have joined the Marines. Hi nerd. I like realism in my combat movement and aiming. Even Destiny makes the wiggle dance impossible, so no, it's not a major part of every FPS. And yes I did enlist in the marines. It's one of the many readons I find wiggle wiggle 514 idiotic. Being a nerd pays much better than the marines. If you want realism in your combat movement and aiming, you're playing the wrong game (i.e. Dust) on the wrong platform (i.e PS3) with the wrong interface (i.e. DS3). Go back to AV, and let those of us who actually know how to play FPS rather than lost space pilots discuss this, mkay?
How bout you take your " those of us who actually know how to play FPS" BS and stow it?
DUST wiggle has been systematically abandoned by every other shooter in existence, the only possible justification for keeping it would be nostalgia from the Quake Deathmatch era.
and bluntly I feel it's time to let that era die.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.26 00:56:00 -
[81] - Quote
Oh did I just see true self entitlement stemming from an overstated perception of ones own ability to play a very specific genre of video game used as an argument for why someone's opinion should be discounted. Let alone considering this fellow posts in a very well reasoned manner when he is not trolling.
How half-baked can you get with an asinine argument like that?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.26 01:02:00 -
[82] - Quote
Yup. you saw it.
It's like watching a ten-year-old trying to explain why the other kids winning is unfair somehow.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.26 01:22:00 -
[83] - Quote
Is it too late to make a joke about entire regiments of Confederate soldiers zig zagging their way through Union artillery, or has that moment passed?
I kind of came late to the game so to speak.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.26 01:23:00 -
[84] - Quote
One Eyed King wrote:Is it too late to make a joke about entire regiments of Confederate soldiers zig zagging their way through Union artillery, or has that moment passed?
I kind of came late to the game so to speak.
It's never too late to describe the epic dance-off that general pickett lost at Gettysburg.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.26 01:26:00 -
[85] - Quote
Breakin Stuff wrote:One Eyed King wrote:Is it too late to make a joke about entire regiments of Confederate soldiers zig zagging their way through Union artillery, or has that moment passed?
I kind of came late to the game so to speak. It's never too late to describe the epic dance-off that general pickett lost at Gettysburg. I bet Stonewall Jackson got his nickname because every time the Union soldiers ran into him at even the slightest angle, they had to stop moving. Gets you everytime...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.26 01:28:00 -
[86] - Quote
Then he got killed by Greyberry FF...
The more things change, the more things stay the same...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.26 01:30:00 -
[87] - Quote
Breakin Stuff wrote:It's never too late to describe the epic dance-off that general pickett lost at Gettysburg. Look, Pickett lost but he could break it down. Man could wiggle so hard. His KDR was at least 10.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.06.26 01:37:00 -
[88] - Quote
One way to look at strafing in shooters is as an amplifier of tactics.
People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay. The truth is a strafing game has all the tactics of a non-strafe game, and more.
People here are talking as if the existence of strafing allows one to ignore positioning, timing, cover et cetera, when the reality is that a high-strafe game expands the envelope of what is possible in the game and grows the 'library' of what choices a players has available in a given situation.
In a strafing game an experienced player who has made the effort to improve their technique may make the call that the best course of action is to break cover and engage in a strafe competition with one or more opponents. It's a judgement call: what are the fps skills of the opponents?
If the opponents are noobs or haven't made the effort to improve their gungame then the correct call would be to force their positions and put them off-balance. Strafing is one of the tools used to accomplish this in that situation.
If, however, one is facing seasoned players with a strong fps skillset then that strafing tactic is the wrong call. One does not simply hop out of cover and 'dance, dance' against Reg or Protoman. Other tactical choices are called for - one will only survive such an encounter by making a string of sound tactical decisions, and one will absolutely not survive the encounter without having put some serious effort/practice into developing one's gungame.
We need to lower the strafe speed of the fastest suits because of the technical limitations of CCP's code.
But the calls for removing strafe as a game design decision? Personally i feel it is a lessening of the game, restricting and simplifying the gameplay.
PSN: RationalSpark
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Georgia Xavier
Y.A.M.A.H No Context
744
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Posted - 2015.06.26 01:42:00 -
[89] - Quote
Vrain Matari wrote:One way to look at strafing in shooters is as an amplifier of tactics.
People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay. The truth is a strafing game has all the tactics of a non-strafe game, and more.
People here are talking as if the existence of strafing allows one to ignore positioning, timing, cover et cetera, when the reality is that a high-strafe game expands the envelope of what is possible in the game and grows the 'library' of what choices a players has available in a given situation.
In a strafing game an experienced player who has made the effort to improve their technique may make the call that the best course of action is to break cover and engage in a strafe competition with one or more opponents. It's a judgement call: what are the fps skills of the opponents?
If the opponents are noobs or haven't made the effort to improve their gungame then the correct call would be to force their positions and put them off-balance. Strafing is one of the tools used to accomplish this in that situation.
If, however, one is facing seasoned players with a strong fps skillset then that strafing tactic is the wrong call. One does not simply hop out of cover and 'dance, dance' against Reg or Protoman. Other tactical choices are called for - one will only survive such an encounter by making a string of sound tactical decisions, and one will absolutely not survive the encounter without having put some serious effort/practice into developing one's gungame.
We need to lower the strafe speed of the fastest suits because of the technical limitations of CCP's code.
But the calls for removing strafe as a game design decision? Personally i feel it is a lessening of the game, restricting and simplifying the gameplay. There is a clear difference between strafing and what this game has, wiggle wiggle
Click me
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.06.26 02:15:00 -
[90] - Quote
Georgia Xavier wrote:Vrain Matari wrote:One way to look at strafing in shooters is as an amplifier of tactics.
People say 'tactical shooter' as if the movement capabilities/limitations of suits some how negates/allows 'tactical' gameplay. The truth is a strafing game has all the tactics of a non-strafe game, and more.
People here are talking as if the existence of strafing allows one to ignore positioning, timing, cover et cetera, when the reality is that a high-strafe game expands the envelope of what is possible in the game and grows the 'library' of what choices a players has available in a given situation.
In a strafing game an experienced player who has made the effort to improve their technique may make the call that the best course of action is to break cover and engage in a strafe competition with one or more opponents. It's a judgement call: what are the fps skills of the opponents?
If the opponents are noobs or haven't made the effort to improve their gungame then the correct call would be to force their positions and put them off-balance. Strafing is one of the tools used to accomplish this in that situation.
If, however, one is facing seasoned players with a strong fps skillset then that strafing tactic is the wrong call. One does not simply hop out of cover and 'dance, dance' against Reg or Protoman. Other tactical choices are called for - one will only survive such an encounter by making a string of sound tactical decisions, and one will absolutely not survive the encounter without having put some serious effort/practice into developing one's gungame.
We need to lower the strafe speed of the fastest suits because of the technical limitations of CCP's code.
But the calls for removing strafe as a game design decision? Personally i feel it is a lessening of the game, restricting and simplifying the gameplay. There is a clear difference between strafing and what this game has, wiggle wiggle Agreed, of course. But when you look at the scale and volume of anti-strafe sentiment on these forums, it's worth some careful discussion.
Also, if hit detection was reliable, i'd be completely happy with the strafe we have in this game. I find it challenging to face the better strafers, and for my money it's all about the challenge.
PSN: RationalSpark
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