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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1
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Posted - 2015.06.25 03:37:00 -
[91] - Quote
Llast 326 wrote:jerrmy12 kahoalii wrote:Zan Azikuchi wrote:jerrmy12 kahoalii wrote:shaman oga wrote:It's quite a nerf to AR, but ok, let's see. I didn't see any ar nerfs or assault buffs guys... inb4 invisa buff's and nerf's Inb4 nothing works. Inb4 illuminatee You can never be inb4 illumateeGǪ they are always there first Illuminatee confirmed.
Closed beta vet.
Master troll.
No lifer. Master lurker.
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Nestil
Nos Nothi
296
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Posted - 2015.06.25 04:08:00 -
[92] - Quote
Why the strafing nerf to light frames O.o?
Edit: plus the minmatar sentinel is now trash with that new low stamina recovery!
'LR4-Trading' Protester
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jpmannu
105
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Posted - 2015.06.25 04:56:00 -
[93] - Quote
Small tweaks such as the Roden rifle buff? Also, can you fix the Warbarge subsystems so they be aligned with the EVE time (I have negative values). The Krin's module needs a look into so stats are correctly displayed. Can you make it this time? |
DJIPS
Affectionate Moon Warmth Gentle Earth
17
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Posted - 2015.06.25 09:03:00 -
[94] - Quote
CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts 2) buff ehp on light scouts to make them a bit easier to get into 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil.
With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
When these modifications are done ? Today ? |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.06.25 11:13:00 -
[95] - Quote
CCP Rattati wrote:... We used the opportunity to fix authoring hierarchy so tweaks will be much easier in the future.
...
Now that we have a much better framework (i.e. calculations that are simple and intuitive, we can tweak based on feedback.
Suit modifications are all reasonable and welcome, but this ^ is what really turns my crank ;)
PSN: RationalSpark
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Nirwanda Vaughns
1
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Posted - 2015.06.25 11:18:00 -
[96] - Quote
also Eon and Venom militia BPOs and possibly Primordial don't have their colours fixed from the patch a few months ago. fossil looks great but Eon/Venom ae identical and i thought Primordial was a rusty brown colour wheres this one is a turquoise/blue/silver colour
You'll never have enough ISK to buy my C-II BPO
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olssam 62
Prima Gallicus
218
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Posted - 2015.06.25 11:24:00 -
[97] - Quote
CCP Rattati wrote:plan is to deploy tomorrow
I just connect and no hotfix
Chaîne Youtube - Dust 514 FR - olssam62
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.25 11:34:00 -
[98] - Quote
olssam 62 wrote:CCP Rattati wrote:plan is to deploy tomorrow I just connect and no hotfix
Can confirm :( |
Ironmans Fist
Dead Man's Game
0
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Posted - 2015.06.25 11:59:00 -
[99] - Quote
nooooooo hotfix :( my logi is still slow as f***
Steht ein Pils im Wald, kommt der Iron und trinkts aus.
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Megaman Trigger
Ready to Play
369
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Posted - 2015.06.25 12:18:00 -
[100] - Quote
Was really hoping for an end to DDR514 today.
Purifier. First Class.
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Yoda Boss
Dem Durrty Boyz
117
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Posted - 2015.06.25 12:31:00 -
[101] - Quote
Megaman Trigger wrote:Was really hoping for an end to DDR514 today.
Lol! Those min assaults can dance like there's no tomorrow
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.25 12:43:00 -
[102] - Quote
Hotfix appearently failed to deploy. All suits which should have beeing affected by it still have their old movement speed.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.06.25 12:43:00 -
[103] - Quote
CCP Rattati wrote:Dear players, Shield RechargeCurrently if you are running for cover and small arms fire keeps "plinking" away your health, you can't regenerate shields. We will be adding a shield interruption threshold, much like vehicles have, to all Dropsuits. Damage less than that number will not interrupt shield recharge. This should be a big buff for shield users, and something that has been commonly requested in the past so I am happy to see it in-game. The number is low to begin with, because this is a very dangerous variable, too high and shields become invincible, so we went with 6. We will monitor this change very carefully over the next weeks. MobilityAfter lengthy discussions about mobility (speed, strafe, sprint and stamina), here are updated numbers that will be deployed tomorrow. Hotfix Warlords 1.1.3We used the opportunity to fix authoring hierarchy so tweaks will be much easier in the future. Speed ChangesMeant to align and rebalance based on a speed vs health curve, while reigning in assault speeds, MI in particular. We have made the changes much smaller than originally proposed. Big buff: Commandos and Logistics, Small buff: Basic-H Small nerf: Assault and Basic-L. Plan is to add more HP to Basic-L later. Strafe ChangesOverall reduction of strafe speeds, as calculated with a modifier to speed. Walk strafe reduced by 0.1, Sprint strafe by 0.1 and Run strafe by 0.2. Crouch Strafe aligned to 1 for all roles. Stamina ChangesAligned to make Amarr and Minmatar have the same "mobility", i.e travel the same distance in a similar timeframe. Average speed remains highest for MI and lowest for AM. Stamina Recovery reduced for all MI roles as they were, due to a calculation error, double counting a bonus, making them outrun Amarr more than intended. Buff: Commandos Alignment benefits AM the most but not for all roles, CA/GA overall unchanged, MI overall reduced Now that we have a much better framework (i.e. calculations that are simple and intuitive, we can tweak based on feedback.
I will wait for that fix, but right now im little scared what is comming for my beloved race. Hopefully that "mobility fix" will be not punishment actually (we know what CCP did through fixes in the past). Interesting over all. Hoepfully Minmatar is really tweaked out, because mobility is their MAJOR ATRIBUTE in EvE and DUST.
"Caller of the Monolith"
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WeapondigitX V7
The Exemplars
430
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Posted - 2015.06.25 13:56:00 -
[104] - Quote
i havent seen a hotfix deploy yet
Oh well, I still shred everything with anything. Even those minmatar assaults cant win all the time.
I dont think changing the stamina capacity and regen stats of minmatar sentinels and commandos was necessary. they are not problematic and thus dont need a change.
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.06.25 14:09:00 -
[105] - Quote
WeapondigitX V7 wrote:i havent seen a hotfix deploy yet Oh well, I still shred everything with anything. Even those minmatar assaults cant win all the time. I dont think changing the stamina capacity and regen stats of minmatar sentinels and commandos was necessary. they are not problematic and thus dont need a change. Except it made the Amarr scout bonus obsolete and generally gave the Minmatar unneeded superior mobility that made it worse with their already fast speed.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Celus Ivara
DUST University Ivy League
375
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Posted - 2015.06.25 14:18:00 -
[106] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Joseph Ridgeson wrote:Jack Boost wrote:Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina
Walk was mentioned before. Didn't see that. My next guess! Walk is barely pushing the stick. Run is normal speed, stick pushed all the way forward. Sprint is what uses Stamina. ^ I believe this is correct. It is correct To add a little more to this, I wanna say a dev clarified a while back that "Walk" is the speed in the MQ & Warbarge, while "Run" is the in-match non-Sprint speed. |
Celus Ivara
DUST University Ivy League
375
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Posted - 2015.06.25 14:29:00 -
[107] - Quote
CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd.
I will say though that the Am Scout super needs some love. The idea that was tossed around a while back of trying to make it the ideal Scout Hunter suit still seems viable to me. No suit easily fills this role right now. How about giving it a massive bonus to Scan Precision and Range, but limit it's ability to share it's TACNET with the Squad. So it can see and hunt very well, but it's not the hyper broken "sit in a corner and AFK scan for the team" we had before. |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.25 14:49:00 -
[108] - Quote
Celus Ivara wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
1. I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd. 2. I will say though that the Am Scout super needs some love. 3. The idea that was tossed around a while back of trying to make it the ideal Scout Hunter suit still seems viable to me. 4. No suit easily fills this role right now. 5. How about giving it a massive bonus to Scan Precision and Range, but limit it's ability to share it's TACNET with the Squad. 6. So it can see and hunt very well, but it's not the hyper broken "sit in a corner and AFK scan for the team" we had before. 1. Agreed. 2. Agreed.
3. The idea wasn't just tossed around; it was implemented with HF Charlie. CalScouts specialized in long-range, low-intensity scans. AM Scouts specialized in short-range, high-intensity scans. This was before the falloff mechanics were introduced last December; today, passive scans at range are weaker, and these specializations are less competitive. All suits now have similarly intense inner rings. Outer rings (even when enhanced by EWAR modules) are easily outperformed by active scanners. The only area where an AM Scout might theoretically compete scan-wise would be in middle ring scans; even then, AM Scout passives wouldn't stand out when compared against similarly fit Logi or CalScout. In my estimation, falloff mechanics would have to be overhauled for any recon scout to again function in a meaningful, competitive manner.
4. If you go by kill/spawn efficiency, all suits appear to be scout hunters :-). If you need to scan heavily dampened Scouts, at 15dB a GalLogi + multiple Focused Scanners is your best bet.
5. The passive scans of every unit are shared squad-wide. Last we heard from Rattati, disabling shared squad sight isn't presently tenable. As for a massive buff to precision and range to return a competitive passive recon unit, the buff would indeed have to be massive. We'd effectively be throwing very large percentage bonuses at mechanical limitations (one might argue that'd it'd make more sense to address the mechanical limitations). We should also keep in mind role parity and the potential for overlap; the CalScout's "role" is still theoretically set to long-range, low-intensity scans.
6. Which -- hiding in a corner, uncloaked and undampened at 300HP, while sharing scans with his squad and trying not to die-- is far more problematic balance-wise than a combat-ready 600+HP GalLogi spamming 200m, 90 degree, 21dB scans shared teamwide.
Shoot scout with yes. - Ripley Riley (for CPM2)
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TheD1CK
Dead Man's Game
2
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Posted - 2015.06.25 15:17:00 -
[109] - Quote
NextDark Knight wrote:For the love of god do not change my caldari reload bonus.
This ^^
Adding a recoil bonus when that was increased to balance the weapons (RR) in the first place?? No.
Reload along with Shield regulators makes an ideal Shield tanking dropsuit - Recoil wiil sit nice with tank, maybe damage mods, and not a shield based fit.
The bonus is fine, Shield tanking/anti-Shield weapons is where the fix is needed. |
One Eyed King
Nos Nothi
10
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Posted - 2015.06.25 15:34:00 -
[110] - Quote
CCP Rattati wrote: With limited tiericide (no slot progression, only PG/CPU), there will be so many new options and chaos, that I think that needs to happen first though.
From a Minja's perspective, the limited teircide will go a long way, particularly at Std and Adv levels for making the suit less weak.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Celus Ivara
DUST University Ivy League
376
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Posted - 2015.06.25 15:40:00 -
[111] - Quote
Adipem Nothi wrote:Celus Ivara wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
1. I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd. 2. I will say though that the Am Scout super needs some love. 3. The idea that was tossed around a while back of trying to make it the ideal Scout Hunter suit still seems viable to me. 4. No suit easily fills this role right now. 5. How about giving it a massive bonus to Scan Precision and Range, but limit it's ability to share it's TACNET with the Squad. 6. So it can see and hunt very well, but it's not the hyper broken "sit in a corner and AFK scan for the team" we had before. 1. Agreed. 2. Agreed. 3. The idea wasn't just tossed around; it was implemented with HF Charlie. CalScouts specialized in long-range, low-intensity scans. AM Scouts specialized in short-range, high-intensity scans. This was before the falloff mechanics were introduced last December; today, passive scans at range are weaker, and these specializations are less competitive. All suits now have similarly intense inner rings. Outer rings (even when enhanced by EWAR modules) are easily outperformed by active scanners. The only area where an AM Scout might theoretically compete scan-wise would be in middle ring scans; even then, AM Scout passives wouldn't stand out when compared against similarly fit Logi or CalScout. In my estimation, falloff mechanics would have to be overhauled for any recon scout to again function in a meaningful, competitive manner. 4. If you go by kill/spawn efficiency, all suits appear to be scout hunters :-). If you need to scan heavily dampened Scouts, at 15dB a GalLogi + multiple Focused Scanners is your best bet. 5. The passive scans of every unit are shared squad-wide. Last we heard from Rattati, disabling shared squad sight isn't presently tenable. As for a massive buff to precision and range to return a competitive passive recon unit, the buff would indeed have to be massive. We'd effectively be throwing very large percentage bonuses at mechanical limitations (one might argue that'd it'd make more sense to address the mechanical limitations). We should also keep in mind role parity and the potential for overlap; the CalScout's "role" is still theoretically set to long-range, low-intensity scans. 6. An uncloaked and undampened 300HP unit which shares 18dB / 80m scans with squad while trying not to die -- that unit is "hyper broken". But a combat-worthy, 600+HP GalLogi which rapid-fires literally always-on 200m, 90 degree, 21dB scans shared teamwide is not broken -- that unit actually needs a buff. PS on 6: Only pointing out here what I perceive to be a ridiculous double standard. I'm actually in favor of the proposed GalLogi movement buff as well as adding WP for team-shared scans to bring its earning capacity into line with the other units in his class. That said, if Recon Scout passive scans were truly overpowered prior to Falloff, then today's low-risk GalLogi scans are in need of serious reevaluation. Very good clarifications of the issues, thank you. :)
Of particular note: Yeah, the GalLogi is in a very weird place and throws a very tricky wrench into the discussion. :\ -It's main tool needs to reward better WP. -But the GalLogi providing remote always-on omniscience for the entire team also seems to be pretty broken. -But the GalLogi is also kinda meh at Scout Hunting. 4x Focused Scanners is actually a very difficult thing to use vs Scouts in practice, and you're too slow and too scannable yourself to hunt them down. In the best case GalLogi can be Scout Area Denial, but you lose everything else cool the suit can do (heal, supply team, scan properly for non-scout enemies). |
IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.25 15:54:00 -
[112] - Quote
Celus Ivara wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd.
Do you use it? on paper those may be the best bonuses for those things, but that doesn't make it a good suit. whilst i may not have as much fun, i am more effective in gal, cal scout or gal, min assault.
the knives are hyper situational...but it's also why i love it. |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.25 16:01:00 -
[113] - Quote
IAmDuncanIdaho II wrote:Celus Ivara wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd. Do you use it? on paper those may be the best bonuses for those things, but that doesn't make it a good suit. whilst i may not have as much fun, i am more effective in gal, cal scout or gal, min assault. the knives are hyper situational...but it's also why i love it. That could very well change if/when wiggling becomes less effective. Can't tell you how many hundreds of times my knives have missed due to a target gyrating in and out of frame. I personally suspect that NK efficiency will increase on account of this change and the changes to assault speeds. Fingers crossed.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Phosis Norg
Mad Clone Posse
28
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Posted - 2015.06.25 16:21:00 -
[114] - Quote
Please don't crucify me for asking this. I thought "strafe" meant moving while firing? However, you mention a "crouch" strafe adjustment to 1. Therefore, since crouching is not moving, I misunderstand what "strafe" is.
Please inform me what "strafe" speed is? |
Henrietta Unknown
Corrosive Synergy No Context
1
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Posted - 2015.06.25 16:29:00 -
[115] - Quote
TheD1CK wrote:
Adding a recoil bonus when that was increased to balance the weapons (RR) in the first place?? No.
No, the RR was "balanced" (nerfed) because every suit apart from the Calass was wielding it with extreme effectiveness.There was little reason to fit a Calass with the RR if you could just throw it on a more effective (and scrubby) Galass or Amass.
It's time that the Gal/Cal Assaults are the ones that make the most of their racial rifles, like the Am/Min do.
Selling Items
Store - Player Trading
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.25 16:33:00 -
[116] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Celus Ivara wrote:CCP Rattati wrote:Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective.
1) we can increase fitting on min scout and buff amplifiers for am scouts ...
I haven't been staring at metrics like you have, but the Min Scout seems like a very good suit as is to me. Given that it's both the best ninja-hacking suit and nova-knifing suit, a buff seems odd. Do you use it? on paper those may be the best bonuses for those things, but that doesn't make it a good suit. whilst i may not have as much fun, i am more effective in gal, cal scout or gal, min assault. the knives are hyper situational...but it's also why i love it. That could very well change if/when wiggling becomes less effective. Can't tell you how many hundreds of times my knives have missed due to a target gyrating in and out of frame. I personally suspect that NK efficiency will increase on account of this change and the changes to assault speeds. Fingers crossed.
Well I guess that's true, but not what I was getting at by "situational". I mean actually getting to within 2.5m of your target in the first place. Minja suffers from terrible EWAR for a suit that relies on stealth and assassination. |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.25 16:35:00 -
[117] - Quote
Phosis Norg wrote:Please don't crucify me for asking this. I thought "strafe" meant moving while firing? However, you mention a "crouch" strafe adjustment to 1. Therefore, since crouching is not moving, I misunderstand what "strafe" is. Please inform me what "strafe" speed is? Strafe refers to lateral movement; strafe speed is a function of movement speed. There are different types of movement speeds:
Walk, Crouch, Run, Sprint, "Freewalk" (merc quarter / warbarge?)
At a strafe-crouch multiplier of 1 (100%), your strafe speed while crouched will be exactly the same as your forward movement speed. At a strafe-run multiplier of 0.9 (current), your strafe speed when running (not walking or sprinting) will be 90% of your forward movement speed. At a strafe-run multiplier of 0.7 (future), your strafe speed when running will be 70% of your forward movement speed.
Shoot scout with yes. - Ripley Riley (for CPM2)
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.06.25 16:36:00 -
[118] - Quote
Phosis Norg wrote:Please don't crucify me for asking this. I thought "strafe" meant moving while firing? However, you mention a "crouch" strafe adjustment to 1. Therefore, since crouching is not moving, I misunderstand what "strafe" is. Please inform me what "strafe" speed is?
Strafing is lateral movement. Side-to-side. When you move your thumbstick left or right. Or press A or D on your keyboard. |
Mr.Pepe Le Pew
Art.of.Death
181
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Posted - 2015.06.25 16:42:00 -
[119] - Quote
CCP Rattati wrote:plan is to deploy tomorrow except it didn't deploy today :(
CEO / Art.of.Death
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NextDark Knight
Hellstorm LLC
803
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Posted - 2015.06.25 16:53:00 -
[120] - Quote
Sometimes when they copy to tranc they miss or add a few 0s.. (Remember the cars and tanks that could jump the map?)
The recharge threshold might be 600 HP (instead of 6hp) of damage for shields causing some crazy reps.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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