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161. Squad shared vision and health bars - in General Discussions [original thread]
Beren Hurin wrote: Vin Mora wrote: Would people be ok with squadmates always being able to see each others health? I'm a Logi and I know that this will drastically increase my squadmate battle longevity. Also, thoughts on squads sharing vi...
- by Vin Mora - at 2013.09.10 19:12:00
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162. [Proposal] New Amarr Weapons - in Feedback/Requests [original thread]
Severus Smith wrote: I've had two ideas for Amarr weapons I've been mulling over and would love to see in DUST. I wanted to put them here to see how other people felt. Tachyon Laser - - - - - - - - - - - - - - - - - - - - - - - - - - - - -...
- by Vin Mora - at 2013.09.10 19:09:00
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163. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
I had this idea like two weeks ago, just was too lazy to post it. Nice that someone else had the same idea. As an armor tanker I approve. Also with reduces the 'penalty' of stacking either armor or reps. With this, one repper will be useful someo...
- by Vin Mora - at 2013.09.10 19:08:00
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164. Squad shared vision and health bars - in General Discussions [original thread]
Would people be ok with squadmates always being able to see each others health? I'm a Logi and I know that this will drastically increase my squadmate battle longevity. Also, thoughts on squads sharing vision with each other, definitely not as g...
- by Vin Mora - at 2013.09.10 18:06:00
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165. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Poonmunch wrote: CCP Logibro wrote: I hear you. I'll be bringing it up when I meet with the dev teams later this week. If you guys reinstate this feature, please make it an option. Or tie it to the rep tool, itself. It causes a lot of...
- by Vin Mora - at 2013.09.10 17:56:00
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166. When can we expect some new weapons for infantry? - in General Discussions [original thread]
George Moros wrote: Vespasian Andendare wrote: It's going to be the Combat rifle, Rail rifle and Magsec SMG, as datamined from the 1.1/1.4 data dump and talked about in this post here . The Combat rifle is going to have the sharpshooting sk...
- by Vin Mora - at 2013.09.09 17:42:00
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167. Officer Weapons - in General Discussions [original thread]
Killar-12 wrote: Why are there no Officer Laser Rifles, Mass Drivers, Nova Knives, Plasma cannons, Flaylocks, or Scrambler Rifles? Because those weapons didn't exist when the first round of officer weapons were created.
- by Vin Mora - at 2013.09.09 16:52:00
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168. Did we get their event SP yet? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: DUST Fiend wrote: I played 4 matches this week Could just AFK farm by placing controller upside down and the sticks positioned in a way to make you walk around in circles. Or play the game like intended.
- by Vin Mora - at 2013.09.09 16:51:00
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169. When can we expect some new weapons for infantry? - in General Discussions [original thread]
Patiently Hating wrote: CRISIS BATTLESUIT wrote: would that be all weapons and all racial suits for 1.5? Let's not count our grenades before they explode, now. Witty.
- by Vin Mora - at 2013.09.09 15:00:00
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170. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Banning Hammer wrote: Vin Mora wrote: Banning Hammer wrote: CCP Logibro wrote: We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. ...
- by Vin Mora - at 2013.09.09 12:23:00
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171. Squad Interplay Based Modules - in General Discussions [original thread]
Rogatien Merc wrote: Coleman Gray wrote: Active scanners are not squad based only by the way Are they broken? Cuz ... Wolfman says dey r :-) Active Scanners (Infantry) reslults have always been team shared.
- by Vin Mora - at 2013.09.09 12:02:00
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172. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Banning Hammer wrote: CCP Logibro wrote: We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to...
- by Vin Mora - at 2013.09.09 11:04:00
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173. The so called aimbot-vid inside - in General Discussions [original thread]
Ninjanomyx wrote: Iron Wolf Saber wrote: Still we need a video purely focusing on the conditioning of tracking what ranges, and things that cannot be attested to lag or desyncing issues as well. For example at the 2 minute mark the guy nev...
- by Vin Mora - at 2013.09.07 00:09:00
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174. Fix scanning to really use dB - in Feedback/Requests [original thread]
You know this is pretty cool, I just learned something today.
- by Vin Mora - at 2013.09.06 18:57:00
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175. A Discussion of Suit Bonuses - in General Discussions [original thread]
ZDub 303 wrote: How to balance logis? Change passive reps to 10% CPU/PG on equipment per level. Give us the same PG/CPU as assault suits. ... Profit! Specific equipment bonuses are cool, as long as they don't pidgeonhole each suit into a sp...
- by Vin Mora - at 2013.09.06 18:04:00
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176. Dropships can now be AWACS - in General Discussions [original thread]
Mobius Wyvern wrote: Nightbird Aeon wrote: Still visibility restricted to squad.... With a ship dedicated to aerial support and target location, I would like to see this view propagate across the whole team. Infantry with hand scanners ca...
- by Vin Mora - at 2013.09.06 17:39:00
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177. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
Funkmaster Whale wrote: One of the biggest things I think that continuously exacerbates the performance issues people have in this game is the sheer enormous amounts of equipment that are on the field at any given time. Particularly in PC, some...
- by Vin Mora - at 2013.09.06 17:02:00
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178. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Horrowind wrote: What exactly is the stacking penalty for light damage modifiers now? Does this stacking penalty only apply if I try to use two or more complex light damage modifiers on the same suit; or would it apply if I try to use one compl...
- by Vin Mora - at 2013.09.06 15:42:00
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179. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Cosgar wrote: Heavy w/AR > Logi suit in 1.4 You serious? I have downed several Heavys, many with Scrams, Lasers and ARs, as a Proto Gallante Logi without damage mods. Their hitboxs are huge, plus with their slow movement speed, they are m...
- by Vin Mora - at 2013.09.06 11:10:00
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180. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
M McManus wrote: And basically all assualt suits and under, because in order to get anything done in 1.4 it feels like you need a logi or heavy suit... Especially as an aggressive player/play style... No point in using Shield Regulators or Ene...
- by Vin Mora - at 2013.09.06 11:08:00
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