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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vrain Matari
ZionTCD
862
|
Posted - 2013.09.09 11:58:00 -
[31] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Glad to hear that. This is one of those times where a little of the 'long thinking' is called for. |
Surt gods end
Demon Ronin
1003
|
Posted - 2013.09.09 12:18:00 -
[32] - Quote
If every FPS developer and I mean Arma, socom, vegas, BF, ext was to listen too much to it's fan base, there would not be any of those franchises.
Those games are still massively played. But it's the devs who build the arena, get into the arena, and make changes accordingly. They take in there fans feedback, BUT TO A EXTENT.
MISTAKE NUMBER ONE WAS TRYING TO KEEP ITS BETA PLAYERS. That's MMO mentality. Not one FPS game cares a rat's ass about keeping it's beta players. That was there for testing. testing is done, well so long. Sad, but yeah.
*But your a beta player*
I'm a FPS player. and keep a knowledge that FPS games are gladiator games. I want to understand the rules, but otherwise I'm here to fight.
As a fighter, I don't beg to change the rules. But do offer suggestions. as such should always be treated as that.
It's easy to view the fact that most devs don't listen to its player base as a "con". But you sure that it's not actually a "pro?"
They wouldn't be where they are now if it was actually a "con".
A REAL CON IS HAVING A NICHE GAME WITH ONLY 2000 PLAYERS. And that's just sad. |
Vin Mora
Sanguis Defense Syndicate
134
|
Posted - 2013.09.09 12:23:00 -
[33] - Quote
Banning Hammer wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. That is exactly my point. What is the point on having aim-assist, when the majority of good weapons don't need aiming? Sniper rifle doesn't counts... it have actually become a Skilled weapon. Not as easy to use as some people thinks it is. Because splash weapons don't need Aim assist, you have noticed that Mass Drovers are less common right? They didn't even nerf the stats, they made other weapons better, which indirectly nerfed the Mass Driver.
If splash weapon got Aim Assist, they would be insanely OP. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1332
|
Posted - 2013.09.09 13:05:00 -
[34] - Quote
Vin Mora wrote:Banning Hammer wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. That is exactly my point. What is the point on having aim-assist, when the majority of good weapons don't need aiming? Sniper rifle doesn't counts... it have actually become a Skilled weapon. Not as easy to use as some people thinks it is. Because splash weapons don't need Aim assist, you have noticed that Mass Drovers are less common right? They didn't even nerf the stats, they made other weapons better, which indirectly nerfed the Mass Driver. If splash weapon got Aim Assist, they would be insanely OP.
Nah.. is just because all the scrubs are just using the aim-assist now, so practically no one is using the MD. Wait to the mouse users realize what they can do with it, you don't going to be saying the same thing soon. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
72
|
Posted - 2013.09.09 13:32:00 -
[35] - Quote
KGB Sleep wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA. Splash weapons need AA? GTFO. One more thing, WHAT THE F ARE YOU TALKING ABOUT? Drag with sniper rifles? Easiest to aim with?... Sounds like the both of you have never used a sniper rifle before...
Oh I get it.. Your arguments around the aim assist went south so you had to start ratting on other weapons again. Its a tactic used quite often in politics when they have run out of new facts to lever with. *sigh* |
Soraya Xel
New Eden's Most Wanted Top Men.
555
|
Posted - 2013.09.09 13:50:00 -
[36] - Quote
I am a keyboard/mouse user, and the game's new shooting mechanics makes it nearly impossible for me to play. I've sat through many patches, and kept playing, but this one has finally killed my functional ability to shoot people. If I get the drop on someone with my Duvolle AR, their autoaimed militia AR is still going to kill me first.
THAT BEING SAID... CCP should stop screwing with the game mechanics and focus on adding features and integration with EVE. I can adapt. In my case, I'm switching to focus on roles which don't rely on gunfire. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5842
|
Posted - 2013.09.09 14:11:00 -
[37] - Quote
Sensible thread is sensible. |
Shotty GoBang
Intara Direct Action Caldari State
988
|
Posted - 2013.09.09 14:22:00 -
[38] - Quote
IAmDuncanIdaho II wrote:
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going.
Whoa!
You want Mintchip dropping "Cheer Ups!" in response to our every suggestion and concern!?
If you ask for a product director, you're gonna get PR . And the Devs that make sh*t happen ... we'll never see or hear from them again. I kinda like how each of the Devs (like Logic Loop) responds to suggestions and feedback relevant to his role.
Not to say your idea is a poor one, Duncan. Simply playing devil's advocate.
- Shotty |
Toyboi
Seraphim Initiative..
125
|
Posted - 2013.09.09 14:22:00 -
[39] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1.
omg no it dident! defend a crap aim assist with bad intel... gj in wolf3d and doom1 & 2 the only "aim assist" was when the monsters was above you. you couldent look up or down. So PLZ stop being a smart ass
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Travi Zyg
G I A N T EoN.
102
|
Posted - 2013.09.09 14:26:00 -
[40] - Quote
Im glad i could give two ****s about aim assist, my knives and proto nades work just fine with or without it |
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TcuBe3
Molon Labe. RISE of LEGION
45
|
Posted - 2013.09.09 14:42:00 -
[41] - Quote
Surt gods end wrote:If every FPS developer and I mean Arma, socom, vegas, BF, ext was to listen too much to it's fan base, there would not be any of those franchises.
Those games are still massively played. But it's the devs who build the arena, get into the arena, and make changes accordingly. They take in there fans feedback, BUT TO A EXTENT.
MISTAKE NUMBER ONE WAS TRYING TO KEEP ITS BETA PLAYERS. That's MMO mentality. Not one FPS game cares a rat's ass about keeping it's beta players. That was there for testing. testing is done, well so long. Sad, but yeah.
*But your a beta player*
I'm a FPS player. and keep a knowledge that FPS games are gladiator games. I want to understand the rules, but otherwise I'm here to fight.
As a fighter, I don't beg to change the rules. But do offer suggestions. as such should always be treated as that.
It's easy to view the fact that most devs don't listen to its player base as a "con". But you sure that it's not actually a "pro?"
They wouldn't be where they are now if it was actually a "con".
A REAL CON IS HAVING A NICHE GAME WITH ONLY 2000 PLAYERS. And that's just sad.
I agree with you to a point...
Arma however, has a mod community that changes the base of the game allowing the users to implement thier own changes while bf3 does not.
I wonder though, now with AA are the great players still doing great? You bet your a s s they are. Because they adapt to the new changes and change tactics.
People think AA is the problem for them dying way too much, you forget that it's a 2 way street you have AA just as your opponent does. If a person is a "scrub" because they use every tool available to win then I guess I'm a scrub.
I'd rather be ignorant and alive, than proud and getting stomped because I'm stuck in my old ways from previous dust builds. |
low genius
The Sound Of Freedom Renegade Alliance
411
|
Posted - 2013.09.09 14:49:00 -
[42] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
take it away from low-sec. leave it in pick up matches. |
Jathniel
G I A N T EoN.
869
|
Posted - 2013.09.09 14:53:00 -
[43] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback.
I'm happy it's their. It's made fights challenging no matter who I've faced.
People fight from behind cover. Instead of strafing around in front of each other.
For the first time in a whie, the aim assist and hit detection fixes made this game feel like a quality shooter. I had another friend of mine decide he may start playing again today, because I told him awesome the matches are now...
If we end up going back to how things were, our blueberries will end up being useless again, and pub-stomping will go back to full strength.
I really don't want to go back to aiming before 1.4. Don't dial back anything close to what aiming was during 1.3 or before.
Many of these people b itching now, are the same ones that were qqing about how bad the aiming and hit detection was before.
Apparently, they only wanted aiming and hit detection fixes to work for them, and not the noobs they were pub-stomping.
If possible look at the metrics for how close battles are since 1.4 Or look at the metrics for KDR for the last few days if you can.
This is really something that you should just look at your metrics for. Please, don't fall for the whining of players that don't understand that in a FPS, aiming is an equal-opportunity right. It shouldn't take more than a couple hours for a new player to hop into a shooter and get familiar with its aiming mechanics. That's exactly what you guys have finally enabled. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
480
|
Posted - 2013.09.09 14:58:00 -
[44] - Quote
Jathniel wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. I'm happy it's their. It's made fights challenging no matter who I've faced. People fight from behind cover. Instead of strafing around in front of each other. For the first time in a whie, the aim assist and hit detection fixes made this game feel like a quality shooter. I had another friend of mine decide he may start playing again today, because I told him awesome the matches are now... If we end up going back to how things were, our blueberries will end up being useless again, and pub-stomping will go back to full strength. I really don't want to go back to aiming before 1.4. Don't dial back anything close to what aiming was during 1.3 or before. Many of these people b itching now, are the same ones that were qqing about how bad the aiming and hit detection was before. Apparently, they only wanted aiming and hit detection fixes to work for them, and not the noobs they were pub-stomping. If possible look at the metrics for how close battles are since 1.4 Or look at the metrics for KDR for the last few days if you can. This is really something that you should just look at your metrics for. Please, don't fall for the whining of players that don't understand that in a FPS, aiming is an equal-opportunity right. It shouldn't take more than a couple hours for a new player to hop into a shooter and get familiar with its aiming mechanics. That's exactly what you guys have finally enabled.
Someone not following the QQ train?
That's not how you Dust |
Jake Diesel
BIG BAD W0LVES
15
|
Posted - 2013.09.09 14:59:00 -
[45] - Quote
Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more.
So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team. |
castba
Penguin's March
113
|
Posted - 2013.09.09 15:20:00 -
[46] - Quote
Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. Hmm, I don't recall having aim assist. Might have to boot it up and see. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
321
|
Posted - 2013.09.09 15:31:00 -
[47] - Quote
honestly im not noticing any major changes because of aim assist id say its the improved hit detection...
it balanced some of the gameplay out seeing as to how the proto stompers can still stomp but cant stomp as much now...
because they rnt that invincible any more..
all aim assist does is make your shots a little more accurate.
u can still spray and pray.. and ppl r still horrible shots on here...
1.4 buffed every1 except for tanks...
they feel weaker now...
theres still the extremely hard to kill hav in some matches but im pointing out my soma feels weaker now...
a maxed swarm launcher might actually have a faster lock on time than before now.. .
still nothing to complain about.
if anything those proto bears should be happy they can play in the road with out being run over now.. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
43
|
Posted - 2013.09.09 16:03:00 -
[48] - Quote
Shotty GoBang wrote:IAmDuncanIdaho II wrote:
TL;DR
DUST 514 needs a product director to be continuously communicating about the game's vision, past, present and future, and which mechanics / weapons are working as intended. That should give us confidence about where it's going. Whoa! You want Mintchip dropping "Cheer Ups!" in response to our every suggestion and concern!? If you ask for a product director, you're gonna get PR . And the Devs that make sh*t happen ... we'll never see or hear from them again. I kinda like how each of the Devs (like Logic Loop) responds to suggestions and feedback relevant to his role. Not to say your idea is a poor one, Duncan. Simply playing devil's advocate. - Shotty
I mentioned in the long version that devs should still talk to us, that's great, I like that too. But what I think is missing is any sense of what CCP want this game to be, at least that's what I sense from the constant bickering amongst us all on these forums. And trust me, as a dev myself (not on games granted), most of them are working so closely with coding mechanics in their own separate departments, that they can't or don't step back and understand the bigger picture, let alone communicate what that is to users.
I also didn't think Mintchip was a product director of the sort, nor do I advocate what would be relatively pointless posts from devs or otherwise telling us to cheer up, it'll be ok ;-)
I just think a lot of the venting and frustration we see most of the time are because the big picture is missing. I think that would help a great deal. Should my scout have innate avoidance of scanners for example? (it's an example, don't debate it here anyone!) Well that really depends on what CCP think it should be, and what they're goals are. It dictates whether something is broken or not.
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howard sanchez
Sanchez Cartage llc
723
|
Posted - 2013.09.09 16:12:00 -
[49] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. And your data, I pray, CCP. Being one small sheep amongst the mewling flock, I really appreciate you listening and considering our feedback.
But, personally, I hope customer feedback ( which is always flawed because of the lack of full information and awareness) should be of a lower priority to hard data.
I believe you know and are acting in this manner already. Mostly posting this thought as fodder for my fellow sheep
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Luke Vetri
A.N.O.N.Y.M.O.U.S.
122
|
Posted - 2013.09.09 16:43:00 -
[50] - Quote
I'm going to go ahead and assume that there were a number of server side and engine changes in the last patch or 2. I think we can all agree that any sort of balancing was pointless before 1.3. Since 1.3 and especially after 1.4 ignoring the balance of things, the core mechanics seem more solid.
I'm talking about repeatability of actions, when you do x, a happens, not when you do x, a, b, or c may happen, now we are getting to a point where meaningful data can be obtained, and balancing decisions made. I'd point at the upcoming vehicle overhaul, but lets just wait and see.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
13
|
Posted - 2013.09.09 19:37:00 -
[51] - Quote
KGB Sleep wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Thank you. I refer you to the Kotaku articles regarding community feedback. WoundedBum said, "I'd be interested to know how much interaction he feels a developer should have with the community during game development - obviously there needs to be communication between the two, but is it possible to have too much? Should the developers have a clear vision of what should and shouldn't be done in their game and tweak it accordingly, or should they be completely open to the communities wants and needs? It's interesting because with movies, the community has next to no input on what will be done, but with gaming it's a long development period and things can be more easily changed and affected."
Yes, it is absolutely possible to have too much community input in game development. Probably the scariest thing that can happen is that a developer will cater to the ultra-hardcore, super vocal community members. The problem is that these players usually do not represent the average player, and request things that don't appeal to most people.
For instance, we received a lot of useful feedback from the Hybrid beta. However, some things were just completely out of scope or were not what the game is about. There was someone petitioning for vehicles in the game, but that doesn't fit with Hybrid's design.
Also, during development, people don't necessarily know what they want until they see it. Henry Ford said it best: "If I had asked people what they wanted, they would have said faster horses." Ultimately community input is very important, but like anything, moderation is best. We do this for a living, so trust us to make the best game possible!Source
Thank you much, KGB Sleep.
I actually posted a similar message to a CCP dev in another forum, and the fear rings true. Too Much Kindness can Kill the Care-giver.
"Input" and "Feedback" are concepts that we invite with the CONCEPTION they will be a collection of individual thoughts (objective ones and subjective ones), that will always have some details or insights or observations that we can sort through and CONSIDER. Perhaps that conception is misguided.
Historically, "feedback opportunities" are heavily abused by ... the obsessed fan who rants if he feels you are not directly responding to his letters (or posts), ...the obsessed complainer who wants to use your feedback program as another example of why no one has any intelligence except him, ...and a kind of 'mob-intimidation" energy that shows itself in the form of petition-lists and threats of diviorce if their demands are not met by the next public announcement.
Promising THIS much feedback access can only lead to CCP's anxiety, double-guessing what decisions they've made, and being more likely to make WRONG decisions (much the was dropship camera changes are being argued as wrong, but I suspect were the result of trying TO HARD to decypher the constantly adolescent presentation of some players' "ideas").
The WAVE of posts in the collective forums should be enough to rid ANY doubt from CCP's mind that Dust 514 is an unmitigated game of interest and popularity. It is not a game that HAS to invite or rely on THIS MUCH "feedback" and "input". And the CONTENT of those posts make it clear that we console players mostly don't have (the scope or faculties?) to give consistently valuable input in our games.
I'm hoping they HOLD THE LINE with "aim assist" and any similar components introduced in 1.4. Don't be a congressman who reverses his stand because too many voters tried to picket his front door.
I am embarrassed to feel this way about my own fellow gamers (because only the few are making things difficult for the rest of us), but I think CCP should close some of the doors and windows and scale back this "feedback" approach. Way, way back.
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gabriel login
Dead Six Initiative Lokun Listamenn
77
|
Posted - 2013.09.09 19:43:00 -
[52] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. if you do any changes to aim assist all i would ask is you make it snap to the target. because as it is now i dont see much of a change with aimed fire but in hip fire i do see a slight change. |
Himiko Kuronaga
SyNergy Gaming EoN.
1451
|
Posted - 2013.09.09 19:58:00 -
[53] - Quote
I don't care if you have aim assist or not, just give me raw input for my mouse already. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2742
|
Posted - 2013.09.10 01:00:00 -
[54] - Quote
This is the thing I don't understand.
Why say that it give skilled players an unfair advantage or it makes them more OP...? That doesn't make any sense - in fact, it has nothing to do with Aim Assist, if they were skilled before they're still going to be skilled.
Try turning it on for yourself and give it a shot, it's not like the option isn't there for you. According to that logic, the only thing it's going to do is make you a better player. |
Jathniel
G I A N T EoN.
873
|
Posted - 2013.09.10 01:00:00 -
[55] - Quote
The ONLY people complaining about the Aim Assist are "wanna-be" proto-stompers.
The true pub-stompers are still stomping, don't need proto to do it, and have nothing to complain about. The newer players are happy that they can hit targets in a panic.
You have this segment of players that somehow feel that their mastery of broken aiming mechanics is a mark of skill... ...as if they're entitled to play recklessly and not get shot. It blows my mind, how crooked their reasoning is. |
Shotty GoBang
Intara Direct Action Caldari State
993
|
Posted - 2013.09.10 01:56:00 -
[56] - Quote
Jathniel wrote:The ONLY people complaining about the Aim Assist are "wanna-be" proto-stompers.
The true pub-stompers are still stomping, don't need proto to do it, and have nothing to complain about. The newer players are happy that they can hit targets in a panic.
You have this segment of players that somehow feel that their mastery of broken aiming mechanics is a mark of skill... ...as if they're entitled to play recklessly and not get shot. It blows my mind, how crooked their reasoning is.
Aeon Amadi wrote:This is the thing I don't understand.
Why say that it give skilled players an unfair advantage or it makes them more OP...? That doesn't make any sense - in fact, it has nothing to do with Aim Assist, if they were skilled before they're still going to be skilled.
Try turning it on for yourself and give it a shot, it's not like the option isn't there for you. According to that logic, the only thing it's going to do is make you a better player.
To Aeon and Jathniel,
Huge respect for both of you guys, on and off the battlefield. Kindly note that I'm among the rabble concerned with the state of Uprising ARs, aim-assisted or otherwise. I'll be concerned until differentiated weaponry is observed in competitive play.
Why is it that 9/10 competitive players run ARs?
- Shotty GoBang (Shotgun Scout) |
Yemi Shakor
ROYAL SQUAD
0
|
Posted - 2013.09.10 02:07:00 -
[57] - Quote
Jake Diesel wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team.
Just adding a better counter
Just adding a link that I think is relevant to this thread and hopefolly to CCP also:
http://www.youtube.com/watch?v=EitZRLt2G3w&list=LLRPnCh1W4oujblWxjFnWPmg
I recommend for people to watch the whole video as it is really interesting.. But at 2:30 that is the part that I feel that is the most interesting. |
element0mega
Elements Of Death Elite
54
|
Posted - 2013.09.10 02:09:00 -
[58] - Quote
Why don't you just get rid of Aim-Assist all together, makes it balanced and removes 1 more thing CCP needs to mess with. |
element0mega
Elements Of Death Elite
54
|
Posted - 2013.09.10 02:14:00 -
[59] - Quote
Yemi Shakor wrote:Jake Diesel wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team. Just adding a better counter Just adding a link that I think is relevant to this thread and hopefolly to CCP also: http://www.youtube.com/watch?v=EitZRLt2G3w&list=LLRPnCh1W4oujblWxjFnWPmgI recommend for people to watch the whole video as it is really interesting.. But at 2:30 that is the part that I feel that is the most interesting.
Dumb video. If you made every game an equal playing feild the noobs would be REQUIRED to get better because they would have no choice. Things that make "skill" easier, are things that RUIN the ability for noobs to get better anyway.
When I played SOCOM, I didn't complain when I got raped, I simply tried 10x as hard to be come better, watched the best players play while I was dead and over time, became a Tier0 player myself. Noobing crap (aim- assist, noob-tubes, etc.), like welfare, only helps to further enslave the noobs to a life of perpetual mediocrity. MAN UP and grow your skills. |
Iron Wolf Saber
Den of Swords
8214
|
Posted - 2013.09.10 02:14:00 -
[60] - Quote
castba wrote:Iron Wolf Saber wrote:castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. Pretty sure aim assistance existed in the earliest days of shooters like wolfenstein 3d and doom 1. Hmm, I don't recall having aim assist. Might have to boot it up and see.
Doom 1 was very apparent because you had no way of aiming up and down. |
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