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401. Drop Uplinks - in Feedback/Requests [original thread]
dazlb72 wrote: I was looking through the various drop uplinks available, and I'm hoping someone can help me. When i looked at the attributes of each one i noticed at the bottom there is a HP rating, can anyone explain what this is for? Thanks i...
- by Vin Mora - at 2013.03.25 16:03:00
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402. Nerf AR's - in Feedback/Requests [original thread]
Aeon Amadi wrote: Vin Mora wrote: I agree that the AR isn't 'OP' but it is definitely the Master of all Trades. I have stopped using other weapons that I *WANT* to use (Mass Driver and Laser Rifle) because I die at least twice, if not three...
- by Vin Mora - at 2013.03.20 19:05:00
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403. Nerf AR's - in Feedback/Requests [original thread]
I agree that the AR isn't 'OP' but it is definitely the Master of all Trades. I have stopped using other weapons that I *WANT* to use (Mass Driver and Laser Rifle) because I die at least twice, if not three, times more often. My suggestion would...
- by Vin Mora - at 2013.03.20 18:54:00
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404. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Ten-Sidhe wrote: A) +1 high, +1 low, and side arm becomes light I think that heavies shouldn't have sidearms to begin with a heavy and light weapon.
- by Vin Mora - at 2013.03.07 20:02:00
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405. [BUG] Spawning into enemy base camp - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: The behavior you requested is the current Normal behavior. You seem to have found a problem. Maybe a bug, maybe a problem with that CRU on a particular map. Add the information of the map name, grid location and such fro...
- by Vin Mora - at 2013.03.07 13:42:00
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406. [BUG] X weapon upgrade skills not working as intended?! - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Total ammunition, not rounds in the clip are what the Capacity Skill upgrades. If you are running an AR with a 60 round clip and 300 rounds of total ammo the level 1 of that Skill will leave you with a 60 round clip and 315...
- by Vin Mora - at 2013.03.07 13:35:00
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407. [BUG] X weapon upgrade skills not working as intended?! - in Technical Support/Bugs [original thread]
OK, so I have all of the Light Weapon skills at least at level 1 (Capacity, Sharpshooter, Rapid Reload, and Upgrade) with Capacity and Rapid Reload at level 3, and I don't think that they are working. Both my Militia Assault Rifle and my 'Exile' ...
- by Vin Mora - at 2013.03.07 13:04:00
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408. [BUG] Spawning into enemy base camp - in Technical Support/Bugs [original thread]
OK, I have only had this happen to me once, and I was trying pear down my drop suit stock anyway, but it is a pretty big bug. I was spawning onto a CRU that an enemy was hacking, and the second that my timer ticked to 0:00 they had flipped it the...
- by Vin Mora - at 2013.03.07 12:55:00
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409. Heavy Assault Vehicles - Owners Manual (Guide to HAVs) - in Rookie Training Grounds [original thread]
Another thing that works really well if your on mic with a tank driver (and in one of his turrets) is that you can spot important targets by looking at the overhead map. I actually did this with Tac Com the other night, and it let him focus on pi...
- by Vin Mora - at 2013.03.06 18:15:00
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410. 0/10, 0WP - Why Keep Playing? - in General Discussions [original thread]
Sobriety Denied wrote: you could have been trying too hard, some matches are hopeless. unless it's a corp match you're not obligated to anyone to keep throwing away gear on a hopeless battle. this is why i have to solo most of the time, eve...
- by Vin Mora - at 2013.03.06 17:44:00
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411. Black Eagle Scout? - in General Discussions [original thread]
Soraya Xel wrote: Can you tell someone at CCP that not running an event for 24 hours is unacceptable? The entire run of this event is during the normal working hours of full-time employees in the US TZ. Its from 6AM to 10PM EST! You can't po...
- by Vin Mora - at 2013.03.06 14:09:00
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412. Mercenary pack submachine gun isnt special? - in Rookie Training Grounds [original thread]
Question what is Meta Level, and how does that affect anything? Edit: I have also heard that the Toxin does decent damage (for an SMG) to vehicles. Might not be true though. @Free Healing: I was in a match against you the other day! I felt so ba...
- by Vin Mora - at 2013.03.06 13:18:00
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413. whats the difference between passive and active sp? - in Rookie Training Grounds [original thread]
Fornacis Fairchild wrote: Active SP = SP earned in combat. 190k cap per week resets each Wed. Passive = SP earned outside of combat and logged in or out of game. No cap. Both can be boosted via AUR boosters from the store. AFK = Players with...
- by Vin Mora - at 2013.03.04 13:53:00
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414. Tank Busting - in Rookie Training Grounds [original thread]
Quote: Severance Pay wrote: I am always David, constantly looking to take down goliath. @.@ but... David was alone. It was David and Goliath, not Davaid, four of his friends, assault rifles, rocket launchers, forge guns, precision strike...
- by Vin Mora - at 2013.02.28 15:32:00
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415. Tank Busting - in Rookie Training Grounds [original thread]
I find that just shooting a tank with a Swarm Launcher will take a tank out of the fight because they have to relocate if they can't fire back. I have Logi fit (probably not the best) that is Swarm + AV Grenades with a Proximity Mines/Nanohive/Dr...
- by Vin Mora - at 2013.02.28 13:23:00
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