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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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crazy space 1
Unkn0wn Killers
1701
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Posted - 2013.09.05 17:56:00 -
[211] - Quote
WHAT DID THEY REMOVE EVE TIME FFFFFFFFFFFFFFFFFFFFFFF WHY! who asked for tha! why don't they work on whqat they promised in that huge update thread that's a year old, why do they make our quafe suits not pink, change time stamps, and other odd changes no one wanted or asked for?
still great update CCP but please, focus...
you left out half of the changes that were in this patch from the patch notes. Can't you get us a working list of patch notes without missing anything for once? It doesn't make you guys look good. |
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Garrett Blacknova
Codex Troopers
3692
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Posted - 2013.09.05 18:01:00 -
[212] - Quote
c1ipper wrote:And I still do not see anything in the "known issues" about the phantom "Team" chat channel I have found myself stuck in on 2 occasions after quitting a battle, once solo and once a whole squad got bugged with it, we all had to restart our PS3s as just quitting the game and re starting does not disconnect you from the channel, it is still there when you log back in and you are unable to start any battles because of it The devs have commented in one of the threads dedicated to this issue. It's part of the collective "matchmaking" situation, and is being looked into along with the rest. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1550
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Posted - 2013.09.05 23:06:00 -
[213] - Quote
Still having a very rough time getting everyone into the same match from matchmaking. |
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castba
Penguin's March
104
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Posted - 2013.09.06 01:02:00 -
[214] - Quote
Try making sure that everyone in your squad has all Neocon and Chat windows closed prior to the leader selecting a battle.
Seemed to work well for the squad I was in yesterday. Nobody was left behind once we started doing this. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5775
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Posted - 2013.09.06 01:46:00 -
[215] - Quote
The special effect for active modules on Gallente dropships extend forward beyond the shape of the dropship. Might also be the case for the Caldari ones also. Sometimes the visual effect stays on after the module is deactivated. |
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TODDSTER024
Royal Uhlans Amarr Empire
109
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Posted - 2013.09.06 06:48:00 -
[216] - Quote
When I bail out of my dropship, I get insta killed. |
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X-eon
Molon Labe. RISE of LEGION
46
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Posted - 2013.09.06 07:19:00 -
[217] - Quote
Don't know if it's a bug or intentional, but you cannot reverse and turn at the same time in either LLAV. I'll check to see if it's all of them or just the logi's |
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Niuvo
The Phoenix Federation
445
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Posted - 2013.09.06 14:35:00 -
[218] - Quote
My novaknives stopped working on a perfectly flanked heavy. He was in my optimal range and my knives wouldn't swing. Of course this cost me my clone. In the same game I flanked another guy, missed with the nks and he began to move around and spraying like a lunatic and of course I lost a clone. You call that skill? |
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Horrowind
RisingSuns
0
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Posted - 2013.09.06 15:02:00 -
[219] - Quote
What exactly is the stacking penalty for light damage modifiers now? Does this stacking penalty only apply if I try to use two or more complex light damage modifiers on the same suit; or would it apply if I try to use one complex light damage modifier, and an enhanced light damage modifier on the same suit? |
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Stile451
Red Star. EoN.
210
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Posted - 2013.09.06 15:10:00 -
[220] - Quote
Another PC interface problem: Only the reinforcement clones are shown in the corporation contracts screen(you have to go to the district in the star map to see how many clones are on it).
TODDSTER024 wrote:When I bail out of my dropship, I get insta killed. This has been the experience with several others as well. |
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Monkey MAC
killer taxi company General Tso's Alliance
245
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Posted - 2013.09.06 15:11:00 -
[221] - Quote
Devs can you check lag compensation and hitbox alterations, people are getting shot through walls after being shot in the open! Also are hitboxes trailing behind the player? |
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Vin Mora
Sanguis Defense Syndicate
127
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Posted - 2013.09.06 15:42:00 -
[222] - Quote
Horrowind wrote:What exactly is the stacking penalty for light damage modifiers now? Does this stacking penalty only apply if I try to use two or more complex light damage modifiers on the same suit; or would it apply if I try to use one complex light damage modifier, and an enhanced light damage modifier on the same suit? Stacking Penalties work for all modules that have the notice, regardless of the quality (level) of the modules used.
2 Complex = Individual bonuses: 10.00%, 8.69%, Total bonus: 19.56% 1 Complex and 1 Enhanced = Individual bonuses: 10.00%, 4.35%, Total bonus: 14.78%
Great online version can be found here. |
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Sgt Buttscratch
Resheph Interstellar Strategy Gallente Federation
726
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Posted - 2013.09.06 17:09:00 -
[223] - Quote
CCP Logibro wrote:
Dying in a vehicle displays two deaths Known issue that we're looking into internally. UPDATE: We have determined that this is only a UI issue while in a match. Your actual death count post-battle is correct. We are still working on a fix.
Listed both death on my chaacter sheet |
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Hellkeizer
The Avutora Complex
55
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Posted - 2013.09.06 18:01:00 -
[224] - Quote
When a game ends, it won't show the results screen. ISK and SP are still gained |
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Shadow of War88
0uter.Heaven
65
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Posted - 2013.09.06 23:24:00 -
[225] - Quote
sqd members not deployed and remain in merc quarters |
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The Fallen Crow
LATINOS KILLERS CORP Amenaza Inminente
0
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Posted - 2013.09.07 00:37:00 -
[226] - Quote
Has anyone noticed that the adv Caldari assault dropsuit is the same as the basic std and adv Caldari dropsuit? |
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Garrett Blacknova
Codex Troopers
3837
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Posted - 2013.09.07 01:40:00 -
[227] - Quote
CCP Logibro wrote:Dying in a vehicle displays two deaths Known issue that we're looking into internally. UPDATE: We have determined that this is only a UI issue while in a match. Your actual death count post-battle is correct. We are still working on a fix. I heard from someone in chat that having a turret blown up while you're operating it also does this.
And some people have reported that it costs the team 2 clones (a bigger issue than the endgame or post-match K/D stats) |
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Gorelocke
Ostrakon Agency Gallente Federation
0
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Posted - 2013.09.07 04:46:00 -
[228] - Quote
Hola |
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Stile451
Red Star. EoN.
211
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Posted - 2013.09.07 06:53:00 -
[229] - Quote
If I use the dualshock to choose equipment and switch to the mouse my clone will look up(equipment selection with the mouse isn't good enough yet). I use the dualshock for movement and the mouse for the rest with keys mapped to the mouse buttons(bluetooth keyboard is connected but is only for typing).
The DS3 right analog stick will be back to center before I touch the mouse.
This did not happen in any build before 1.4. |
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ThouArtGorey
Death in Two Strikes
1
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Posted - 2013.09.07 09:20:00 -
[230] - Quote
Now that people have brought it up I've also had the issue where leaving a dropship causes suicide. But in most cases my dropship was safely on the ground, sometimes touching a wall for visual cover. Not only this, but this happened for me immediately before 1.4, and I haven't tried to replicate this since. Not that I'd want to kill myself just to prove a point. Heh
Another issue. Not a bug but an intended feature. I've been told that if you're in a tank right... and you aim your main turret behind you and hit start "you'll get a surprise from CCP. check it out"
They told me the surprise and man such a sweet one. I haven't tried to replicate this either. As if I'd want to kill myself just to prove a point, especially with the current bug where dying in a vehicle displays and records two deaths. And then on top of that I'm not wasting isk on a soma I won't use in any productive way besides killing myself to prove a point. Heh  |
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Eversor Beercase
Beer For Evil Mercs
11
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Posted - 2013.09.07 09:26:00 -
[231] - Quote
Posted in the Technical Support/Bugs -section:
[BUG] Sniper rifle hit detection (possibly other weapons too) |
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Hellkeizer
The Avutora Complex
62
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Posted - 2013.09.07 15:47:00 -
[232] - Quote
I got a star map bug lol, I'm sorry CCP! Anyway if you click on too many maps it'll make my tv have strange rainbow colors. It happened on my tube and my tv with 720p setting. Quitting the game fixes the problem at least |
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The legend345
TeamPlayers EoN.
950
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Posted - 2013.09.07 19:14:00 -
[233] - Quote
Keep getting kicked to loading screen and not being deployed. When will these be fixed?
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The Fallen Crow
LATINOS KILLERS CORP Amenaza Inminente
1
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Posted - 2013.09.07 20:31:00 -
[234] - Quote
The militia assault rifle does way more damage than a prototype assault rifle. Why is this happening and has anyone else notices this happening. |
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501st Headstrong
Super Nerds
14
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Posted - 2013.09.07 21:19:00 -
[235] - Quote
The Fallen Crow wrote:The militia assault rifle does way more damage than a prototype assault rifle. Why is this happening and has anyone else notices this happening.
Absol-Fricking-lutely. I run with my Advanced Amarr Basic class, 471 Shield, 405 armor. Militia Assualt Rifle kills me in 20 bullets, however the firerate on the damn Assault Rifle for this gun in ridculous, at 12.5 rounds per second, and 34 damage per shout. It can do 400 damage in 1 second. My proto Duvolle seems to do WAY! less damage than that. I have stand and aim forever at targets. I also have Assault Rifle Dispersion at level 2, so I should be hitting targets dead on, but still no kill. No idea what to do, since I don't want anything to get nerfed, but honestly this ridiculous....I may say this though because I don't want to have wasted all the SP, so I'm biased....But yes, I have experienced this |
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Dengar Skirata
the third day
1
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Posted - 2013.09.07 21:51:00 -
[236] - Quote
I use the advanced Caldari assault dropsuit, but I've noticed that ever since 1.4 being released, instead of having the white paint job that it use to have, it now looks just like the standard Caldari dropsuits. I believe the same is true of the advanced Amarr assault dropsuit, as well. Please fix this, CCP. Thank you.
Also, would be too much to ask for as light buff to commando dropsuits? Maybe more base health, or more modules, or a grenade slot? Anything would be good. Thanks again. |
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501st Headstrong
Super Nerds
16
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Posted - 2013.09.07 21:56:00 -
[237] - Quote
Dengar Skirata wrote:I use the advanced Caldari assault dropsuit, but I've noticed that ever since 1.4 being released, instead of having the white paint job that it use to have, it now looks just like the standard Caldari dropsuits. I believe the same is true of the advanced Amarr assault dropsuit, as well. Please fix this, CCP. Thank you.
Also, would be too much to ask for as light buff to commando dropsuits? Maybe more base health, or more modules, or a grenade slot? Anything would be good. Thanks again.
That would be heavenly. The Commando is so outclassed right now. Honestly, I thought a Commando would be almost like an Officer suit, capable of leading the men around him/her into battle with their array weapons. I have yet to see a proto Commando in this game. CCP, can you also design a Dropsuit that can have dual SMGs or Scrambler Pistols. You fire each one with L1 or R1, like in COD, but if you want to put one away, you hit R2 and L2. |
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Dengar Skirata
the third day
1
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Posted - 2013.09.07 22:33:00 -
[238] - Quote
The Fallen Crow wrote:The militia assault rifle does way more damage than a prototype assault rifle. Why is this happening and has anyone else notices this happening.
I blame the aim assist.
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Macchi00
Famous.OTF Only The Famous
0
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Posted - 2013.09.07 22:54:00 -
[239] - Quote
Dengar Skirata wrote:The Fallen Crow wrote:The militia assault rifle does way more damage than a prototype assault rifle. Why is this happening and has anyone else notices this happening. I blame the aim assist. Do you thing that assist working to only the militia assault rifle? |
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501st Headstrong
Super Nerds
18
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Posted - 2013.09.07 23:02:00 -
[240] - Quote
Macchi00 wrote:Dengar Skirata wrote:The Fallen Crow wrote:The militia assault rifle does way more damage than a prototype assault rifle. Why is this happening and has anyone else notices this happening. I blame the aim assist. Do you thing that assist working to only the militia assault rifle?
Exactly my point! And everyone whining about the Aim Assist being to strong, grow a pair and turn the damn thing off! Unless it's mandatory in which case I apologize for my outburst lol
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