Pages: 1 2 3 [4] 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
629
|
Posted - 2013.09.09 12:52:00 -
[91] - Quote
TheAmazing FlyingPig wrote:Confirmed for 1.5. Let the speculation threads begin.
Maybe he wanted to say: "1.5... is not the patch that gets new infantry weapons." |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
239
|
Posted - 2013.09.09 13:00:00 -
[92] - Quote
Always thought the next weapon was explosive rounds ar not this assault swarm masslock. A amarr can dream a amarr can dream. |
Sgt Kirk
SyNergy Gaming EoN.
1542
|
Posted - 2013.09.09 13:06:00 -
[93] - Quote
This is very good news for my Gallente Assault, if 1.5 contains hybrid sidearms. Can't wait. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
629
|
Posted - 2013.09.09 13:07:00 -
[94] - Quote
Garrett Blacknova wrote:Combat Rifle - made of rust and duct tape. Who do you think built it?
Sleepers? It's got to be a sleeper weapon. Right? RIGHT?! |
Disturbingly Bored
The Strontium Asylum
686
|
Posted - 2013.09.09 13:52:00 -
[95] - Quote
CCP Logibro wrote:For the good of the community, I can confirm that the new weapons are not lamp post launchers.
So, I take it this means no new heavy weapons?
And I had all these lamp posts just laying around... |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
776
|
Posted - 2013.09.09 14:45:00 -
[96] - Quote
Foundation Seldon wrote:Temper your expectations people, don't expect anything more than the Magsec SMG (Shield SMG?) and either the Minmatar or Caldari Assault Rifle variant.
|
Patiently Hating
Forty-Nine Fedayeen Minmatar Republic
0
|
Posted - 2013.09.09 14:52:00 -
[97] - Quote
CRISIS BATTLESUIT wrote:would that be all weapons and all racial suits for 1.5?
Let's not count our grenades before they explode, now. |
Vin Mora
Sanguis Defense Syndicate
134
|
Posted - 2013.09.09 15:00:00 -
[98] - Quote
Patiently Hating wrote:CRISIS BATTLESUIT wrote:would that be all weapons and all racial suits for 1.5? Let's not count our grenades before they explode, now. Witty.
|
omega 015
Shadow Hawks of Orion
90
|
Posted - 2013.09.09 15:03:00 -
[99] - Quote
It's most likely going to be a light weapon or sidearm. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
379
|
Posted - 2013.09.09 15:06:00 -
[100] - Quote
Beren Hurin wrote:If they release new rifles, they need to make sure that each rifle skill tree is balanced. They should all hopefully get a specialization skill, like AR has sharpshooter, while the scrambler rifle has none. Also they need to weigh in a bit more on what they intend with the various weapon designs. If they plan on keeping the scrambler rifle around while it can be outranged by a PLASMA TAC-AR that doesn't make sense, but there should be some additional scrambler rifle variants as well.
-A hybrid side-arm will help the gallente assault with more fitting happiness. -A longer range side-arm, especially a magsec SMG with some range, could effectively become a second AR. Having a side-arm that can compete with the AR, could FINALLY force caldaris into the longer range roles that they were made for. -Also, rifles should be designed with new player experience (NPE) in mind. If players choose Gallente, only then shoudl they get AR. Amarr players should start out with amarr weapons, but also, new players should be shown how to use them and their damage/range profiles. It's going to be the Combat rifle, Rail rifle and Magsec SMG, as datamined from the 1.1/1.4 data dump and talked about in this post here. The Combat rifle is going to have the sharpshooting skill.
I agree somewhat with the idea that the trees should be balanced, considering that Combat and Assault rifles will use the Sharpshooting skill (and the "regular" SMG as well), but then again I don't think that skills should be added (or removed) for skills' sake. Take the sharpshooting skill, for example: in the context of the AR (close-to-medium range, high damage full auto) and the Combat rifle (CR) (medium-to-medium-long range 3 shot burst), having less dispersion on your weapons makes a lot of sense. It makes them more powerful at various ranges. The AR gets better at ranges outside its optimal, and the Combat rifle gets better, stronger hits, but is still limited by its 3 shot burst. Yet, a SCR (high single-shot damage rounds at medium ranges) and a Rail rifle (RR?) (low rof, high damage long range) already have and likely will have low dispersion/high accuracy anyway, with the drawbacks being single shot and low rof. Their assault variants, while fully automatic, aren't capable of being made any more accurate with a sharpshooting skill, which keeps both their single-shot/low rof versions, as well as their assault full auto versions, balanced. So, taking this into account, adding a sharpshooting skill doesn't really make sense to these two rifles, as it would unbalance their power at their intended ranges and their intended play styles.
Would, then, adding two "fluff" skills make sense just so their users have to train the same amount? Does that make sense? Having drawbacks to certain weapon systems is part of the game. I don't necessarily know, however, if an sp-sink should be one of those drawbacks.
* * *
As a side comment, though: the militia fits really, REALLY ought to get their racial weapon variant when the new rifles are introduced, or at the most, when all racial rifles and pistols are introduced. Mercs should play their racial playstyle from the get-go, with the other weapons and suits being "test-able" via limited-quantity militia fits provided to new players (hopefully part of a revamped NPE).
|
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
353
|
Posted - 2013.09.09 15:16:00 -
[101] - Quote
The bringer of Rain !!!!!!!!
All plans on hold and SP miser mode enabled. |
RuckingFetard
Better Hide R Die
518
|
Posted - 2013.09.09 15:17:00 -
[102] - Quote
Heinrich Jagerblitzen wrote:Foundation Seldon wrote:Temper your expectations people, don't expect anything more than the Magsec SMG (Shield SMG?) and either the Minmatar or Caldari Assault Rifle variant. You prick |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1670
|
Posted - 2013.09.09 15:19:00 -
[103] - Quote
Come on Saint Wolfman, for the glory of the Amarr master race please let one of the new weapons be the Amarr heavy laser. |
Jathniel
G I A N T EoN.
870
|
Posted - 2013.09.09 15:19:00 -
[104] - Quote
Can't wait to see the new utility weapons!
Rail Rifle is going to be awesome. |
Garrett Blacknova
Codex Troopers
3935
|
Posted - 2013.09.09 15:56:00 -
[105] - Quote
True Adamance wrote:Garrett Blacknova wrote:Vrain Matari wrote:Cyrius Li-Moody wrote:will sacrifice lamb for more minmatar gear. Will sacrifice Ammarians for more Minmatar gear. WIll sacrifice Minmatar for lambs in Faction Warfare. Cannot sacrifice Minmatar it would be a sin Blacknova. We have to set a good example for them as they do not understand this universe enough yet to know the sins they commit. I'm not Amarr. I'm Caldari.
For the right price, I'll sacrifice my own clone (as long as I have a spare). |
The Robot Devil
Molon Labe. RISE of LEGION
933
|
Posted - 2013.09.09 15:59:00 -
[106] - Quote
Shadow Of-Chaos wrote:saving SP to unlock the proto assault swarm masslock on day 1.
You're supposed to ask for a respec because the game changed. Noob. |
CharCharOdell
Shining Flame Amarr Empire
660
|
Posted - 2013.09.09 16:10:00 -
[107] - Quote
Which ones? |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
382
|
Posted - 2013.09.09 16:13:00 -
[108] - Quote
The Robot Devil wrote:Shadow Of-Chaos wrote:saving SP to unlock the proto assault swarm masslock on day 1. You're supposed to ask for a respec because the game changed. Noob. SoonGäó. Just wait for the new weapons to actually get released. Post after post will be demanding a respec....and even worse if the militia fits are changed to actually reflect racial playstyles. |
Zekain K
Expert Intervention Caldari State
423
|
Posted - 2013.09.09 16:18:00 -
[109] - Quote
Bright Cloud wrote:Oh you better do that and i hope there are some heavy weapons included. Cause we allready have too many light weapons for the crowds. And you allready added quite a few light weapons in the past. Its time for some heavy weapons or im gonna hunt you with a PCP-30. CCP Logibro wrote:For the good of the community, I can confirm that the new weapons are not lamp post launchers. Oh please thats so E3. Though where did the lampost go? Are they extinct or what happend to them? They're evolving into mushroom trees. |
Nick nugg3t
United Universe Corp
105
|
Posted - 2013.09.09 16:30:00 -
[110] - Quote
CCP Logibro wrote:For the good of the community, I can confirm that the new weapons are not lamp post launchers. Such a tease haha
|
|
Killar-12
The Corporate Raiders
1043
|
Posted - 2013.09.09 16:34:00 -
[111] - Quote
KingBlade82 wrote:hope u guys r testing it and isn't gonna be OP like a flaylock or UP like the PLC |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
384
|
Posted - 2013.09.09 16:49:00 -
[112] - Quote
Killar-12 wrote:KingBlade82 wrote:hope u guys r testing it and isn't gonna be OP like a flaylock or UP like the PLC I think given all its drawbacks of charge up time, low rate of fire, one-round-per-clip, etc., turning the PLC into an actual "rocket launcher"-style projectile wouldn't make the weapon overpowered, and it'd probably breathe some life into the weapon.
|
George Moros
WarRavens League of Infamy
87
|
Posted - 2013.09.09 17:33:00 -
[113] - Quote
Vespasian Andendare wrote:It's going to be the Combat rifle, Rail rifle and Magsec SMG, as datamined from the 1.1/1.4 data dump and talked about in this post here. The Combat rifle is going to have the sharpshooting skill.
If this is indeed correct, I wonder why is CCP adding new weapons to the light/sidearm lineup which is already pretty decently filled up. Why not add new heavy weapons? And dropsuits for that matter? |
Vin Mora
Sanguis Defense Syndicate
137
|
Posted - 2013.09.09 17:42:00 -
[114] - Quote
George Moros wrote:Vespasian Andendare wrote:It's going to be the Combat rifle, Rail rifle and Magsec SMG, as datamined from the 1.1/1.4 data dump and talked about in this post here. The Combat rifle is going to have the sharpshooting skill. If this is indeed correct, I wonder why is CCP adding new weapons to the light/sidearm lineup which is already pretty decently filled up. Why not add new heavy weapons? And dropsuits for that matter? Because every suit can use Light weapons.
|
Anarchide
Greedy Bastards
593
|
Posted - 2013.09.09 18:01:00 -
[115] - Quote
New weapon suggestion |
Master Jaraiya
Ultramarine Corp
714
|
Posted - 2013.09.09 18:05:00 -
[116] - Quote
CCP Wolfman wrote:Since we've seen how much everyone likes to talk about OP weapons we've decided to introduce a new weapon called the LASESSAULT SWARM MASSFORGELOCK. I think you're going to love it ;-) Fied it for you. |
First Prophet
Unkn0wn Killers
989
|
Posted - 2013.09.09 18:07:00 -
[117] - Quote
Vrain Matari wrote:Cyrius Li-Moody wrote:will sacrifice lamb for more minmatar gear. Will sacrifice Ammarians for more Minmatar gear. This message is not endorsed by and does not reflect the views of the Minmatar peoples. Only this Merc. I endorse it. |
Chris F2112
High-Damage
450
|
Posted - 2013.09.09 18:14:00 -
[118] - Quote
They should have limited respecs on the weapons where they introduce new variants. Would be quite fun. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
384
|
Posted - 2013.09.09 18:18:00 -
[119] - Quote
Vin Mora wrote:George Moros wrote:Vespasian Andendare wrote:It's going to be the Combat rifle, Rail rifle and Magsec SMG, as datamined from the 1.1/1.4 data dump and talked about in this post here. The Combat rifle is going to have the sharpshooting skill. If this is indeed correct, I wonder why is CCP adding new weapons to the light/sidearm lineup which is already pretty decently filled up. Why not add new heavy weapons? And dropsuits for that matter? Because every suit can use Light weapons. Well, this AND the fact that all racial play styles should be reflected. Namely, Caldari and Minmatar, with their emphasis on shield and speed, don't work as well as brawlers (given that shield HP typically is lower than armor and is balanced around being outside of combat), and their game play is centered around medium-range engagements using longer range burst- and breach-style weapons. Once these fundamental rifles are added, rounding out the various styles of play and increasing racial identities, then I think there's plenty of room for improvement across other weapon lines (ion and bolt pistols, amarr and minmatar heavy weapons) and racial drop suits (Caldari light/heavy, Amarr light, etc.).
|
Disturbingly Bored
The Strontium Asylum
688
|
Posted - 2013.09.09 18:20:00 -
[120] - Quote
That was the Heavy Machine Gun in Uprising 1.0, remember? |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 :: one page |
First page | Previous page | Next page | Last page |