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241. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
Also have your squad support you as you're destroying vehicles so you're not as defenseless.
- by Velvet Overkill - at 2012.11.24 01:29:00
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242. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
Try assault forgeguns, the charge time is lower and you get more damage. Good for killing vehilces and infantry. Have a Heavy weapon damage mod and an assault SMG sidearm with atleast sidearm sharpshooter lv4. You should get better results with that.
- by Velvet Overkill - at 2012.11.24 01:25:00
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243. [Request] PDU for infantry - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.11.24 01:22:00
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244. [Request] Battle Field Photographer Dropsuit - in Feedback/Requests [original thread]
I love this idea and support it.
- by Velvet Overkill - at 2012.11.24 01:20:00
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245. [Request] Low ammo icon, nanohive carrier symbol, and ammo requests - in Feedback/Requests [original thread]
When you aim at a friendly it show show their special icons if they have any support items regardless if you need them or not.
- by Velvet Overkill - at 2012.11.24 01:18:00
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246. Railgun instalation turret turning speed and the Overnerfed - in Feedback/Requests [original thread]
The breach assault's hipfire accuracy and damage has gone down compared to the last build and the regular assault riffle's accuracy has increased. The railgun installation turret's turning speed has been reduced. Missile's range, damage, and splas...
- by Velvet Overkill - at 2012.11.24 01:10:00
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247. Game doesn't exit out of SQUAD / Can't Play cause of SQUAD - in Technical Support/Bugs [original thread]
I'm not exactly sure I understand what you mean by this. Also when you join a battle, it'll automatically put you in a squad. The reason that you might not be able to talk to anyone might be because of several reasons: 1) You might have not have v...
- by Velvet Overkill - at 2012.11.23 22:42:00
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248. Help Needed: Info on Disconnections/Infinite Loading - in Technical Support/Bugs [original thread]
Got disconnected again after playing on the same skirmish map after the battle ended when I entered my merc quarters.
- by Velvet Overkill - at 2012.11.23 22:19:00
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249. [New][Recruitment] Overkill Inc. - in Corporation Recruitment [original thread]
We are a new and friendly corporation with lots of experience and value communication, teamwork, and just having fun. Overkill Inc.'s decisive operations ensures that all threats face large-scale overkilling. We will give you the information you n...
- by Velvet Overkill - at 2012.11.23 21:10:00
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250. Help Needed: Info on Disconnections/Infinite Loading - in Technical Support/Bugs [original thread]
Today 3minutes ago since my first edit. It was skirmish on the Line Harvest map and I'm playing from Florida, United States.
- by Velvet Overkill - at 2012.11.23 18:20:00
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251. [Request/Feedback][PlayStation® Move] - in Feedback/Requests [original thread]
Hopefully the fixes for next build includes improvements for the Move.
- by Velvet Overkill - at 2012.11.19 23:20:00
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252. New - in General Discussions [original thread]
I recommend trying out all the weapons whenever you can to see what works for you, though that might require a lot of skill books to buy and leveling up those skills... too bad there isn't a militia variant with no prerequisites for all guns for t...
- by Velvet Overkill - at 2012.11.19 23:19:00
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253. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Would be interesting if this idea gets totally forgotten, then gets implemented as a surprise like 3 years from now.
- by Velvet Overkill - at 2012.11.19 23:15:00
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254. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
More concept art would be nice, some of the screens are just 80% black and empty.
- by Velvet Overkill - at 2012.11.18 02:48:00
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255. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
We also need to be able to form a group of squads that que up together for battles.
- by Velvet Overkill - at 2012.11.15 13:17:00
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256. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
Having drones be deployed from installations or vehicles like logistics LAVs would be nice. It would give logi LAVs the needed usefulness boost that it sorely needs.
- by Velvet Overkill - at 2012.11.15 13:03:00
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257. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
This is a really great well thought out idea. kudo to you.
- by Velvet Overkill - at 2012.11.15 12:54:00
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258. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Velvet Overkill wrote: Also there's an active shield module that increases damage resistance and there isn't one for armor. Whoah you digged that one quite far mate ^^ And i think you're talking about vehicles whe...
- by Velvet Overkill - at 2012.11.15 12:50:00
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259. [Request] Chat timestamps - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.11.15 12:29:00
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260. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Boss Dirge wrote: So to me either the gravity on these planets is extreme or all players in the NBA take fall damage after a slam dunk. This made me lol I agree that falling damage is too high and the height requirement to use inertia dampe...
- by Velvet Overkill - at 2012.11.15 12:27:00
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