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101. [Request] A game mode based on Prisoner's Dilemma - in Feedback/Requests [original thread]
You and several other people are contracted to blow up a a rogue drone hive. You all start off with some installations and other resources and you can either cooperate with others in ways like pooling in war points with by forming a squad, setting...
- by Velvet Overkill - at 2013.02.23 02:51:00
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102. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
If Dust gets an option to control acceleration and turn speed, it would be a win for everybody. Those who like the current controls can leave acceleration to 0 and those who don't could tweak it to their liking.
- by Velvet Overkill - at 2013.02.22 22:19:00
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103. gunlogi / after chromosome surge reinforcement glitch - in Technical Support/Bugs [original thread]
Mortedeamor wrote: i have noticed that while under shield surge reinforcement on the gunlogi the front 180 turrent turns friendly sight and hits shield The large turret does what exactly?
- by Velvet Overkill - at 2013.02.22 09:24:00
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104. [BUG} Friendly takes your vehicle, isnt returned even if it survives the map. - in Technical Support/Bugs [original thread]
Misses Trickster wrote: This is odd, i had a game where my tank got stolen by the enemy. The tank didnt get destroyed and i had it returned at the end of the match, i dont see why a friendlily stealing it would cause that I let an enemy hack ...
- by Velvet Overkill - at 2013.02.22 09:20:00
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105. [Reoccurring Bug] Sever Suit Change at Supply Depot Results in Lost Equipment - in Technical Support/Bugs [original thread]
Happens to me too.
- by Velvet Overkill - at 2013.02.22 09:12:00
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106. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
SickJ wrote: +1. Bigger text would also be nice. I like to sit back when I'm in menus or loading. Sure, bigger text would be nice.
- by Velvet Overkill - at 2013.02.22 09:04:00
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107. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Fundamental PFS mechanics like as aiming (scoped and unscoped), running, walking, crouching, firing, and jumping in polished games that are successful feel fluid and intuitive after some getting used to. In Dust 514, aiming requires getting used t...
- by Velvet Overkill - at 2013.02.22 08:51:00
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108. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Mithridates VI wrote: Spawn killing is fine. Dust isn't like other games. Learn how to not get killed on random spawn. Sound glitching and looping is fine. Dust isn't like other games. Pretend it's a remix and learn...
- by Velvet Overkill - at 2013.02.22 08:26:00
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109. To all vehicle users - in Corporation Recruitment [original thread]
If you feel like you dropship or tank gets destroyed too easily, join the Condor Squad chat channel if you fly dropships or EMV if you use tanks. I and others can show you how to manage your shiny and expensive vehicles and have them not blo...
- by Velvet Overkill - at 2013.02.19 08:49:00
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110. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
If anyone want to see how an expensive dropships or tanks can last in a battle with foreguns and other AV weapons and survive, just mail me at Agent Overkill and I'll show you. I'll even help you with yours. I'll be on the Condor Squad chat channel.
- by Velvet Overkill - at 2013.02.19 07:44:00
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111. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Hunter Fencen wrote: Seriously making everything militia? Its bad enough having my 700k dropship shot out of the sky 24/7 by your crapppy unlosable weapons. Adding more militia stuff with more damage would make everything else pointless If yo...
- by Velvet Overkill - at 2013.02.19 07:37:00
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112. Dropship Trip Request's - in Feedback/Requests [original thread]
This would be a nice thing to have for better communication with passengers and pilots.
- by Velvet Overkill - at 2013.02.19 07:31:00
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113. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: The turn rate is linked directly with the stick's amount of deflection off center. So you need to learn to finesse the stick. Either that or get stick extensions so you can get finer control with larger movements. Tha...
- by Velvet Overkill - at 2013.02.19 07:05:00
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114. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
I agree with the OP. That clutter can sometimes even make you miss completely since it gets harder to discern the dot from the less vital info in the way. Change is needed to make long range sniping of groups of enemies not a task of finding the r...
- by Velvet Overkill - at 2013.02.19 07:01:00
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115. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
If forgeuns are that much of a threat, get a standard tank with better modules. Especially active resistance modules. The more forge gunners there are, the easier it is for your team to kill, because they are more focused on AV. Just have your sq...
- by Velvet Overkill - at 2013.02.19 06:32:00
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116. [Feedback] The Instant Battle matchmaking tweaks are great - in Feedback/Requests [original thread]
The tweaks to the matchmaking for Instant Battles are just awesome. Nearly every player I'm with knows what to do and a lot more of them actually have voice chat enabled. The enemies aren't just random players with relatively low skill and actua...
- by Velvet Overkill - at 2013.02.19 06:10:00
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117. [Request] Education: Improve out of battle tutorial & add in battle tutorial - in Feedback/Requests [original thread]
Last week I was trying to get some of my PSN friends to try Dust. Two of the few who did said that they quit because they didn't understand the game. Far too many people quit this game just because they don't understand it and they are potential b...
- by Velvet Overkill - at 2013.02.18 23:52:00
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118. [Exploit] How to colide your dropship on another dropship to kill it and survive - in Technical Support/Bugs [original thread]
When you're close to the ground, your landing gear will deploy. I'll later try to see if it deploys when hovering over other vehicles.
- by Velvet Overkill - at 2013.02.18 01:25:00
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119. [Exploit] How to colide your dropship on another dropship to kill it and survive - in Technical Support/Bugs [original thread]
Mithridates VI wrote: Have you experimented thoroughly enough to be able to confirm that the landing gear had an effect? It's not just that your dropship had more armor than the enemy or that the enemy dropship had already suffered enough dama...
- by Velvet Overkill - at 2013.02.17 23:57:00
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120. [Exploit] How to colide your dropship on another dropship to kill it and survive - in Technical Support/Bugs [original thread]
Requirements: A dropship. Steps to reproduce: Lure enemy dropship to an area where you can go low enough to get your landing gear out. When you landing gear is out, lightly tap the other dropship to kill it and survive with 30-40%-ish armor remai...
- by Velvet Overkill - at 2013.02.17 21:25:00
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