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261. [Suggestion] Dual hitboxes - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.11.15 11:16:00
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262. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Also there's an active shield module that increases damage resistance and there isn't one for armor.
- by Velvet Overkill - at 2012.11.15 11:12:00
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263. [Request] Let us see what weapon players used to get the most skills - in Feedback/Requests [original thread]
BF3 shows that stuff and best vehicle but its only for your own stats. It would be nice to have something like that for others to see.
- by Velvet Overkill - at 2012.11.14 10:41:00
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264. Weaponless Dropship Variant - in Feedback/Requests [original thread]
More dropship variety/options are needed.
- by Velvet Overkill - at 2012.11.14 10:11:00
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265. REQ:Clock in the MQ set to EVE time? - in Feedback/Requests [original thread]
This is a must.
- by Velvet Overkill - at 2012.11.14 10:01:00
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266. Corps renting mercs from other corps - in Feedback/Requests [original thread]
We should also be able to make alliances with other corps.
- by Velvet Overkill - at 2012.11.14 09:52:00
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267. Remove generic weapon names - in Feedback/Requests [original thread]
When the gauss and scrambler rifle comes, there'll be 4 guns that fit the "assault" role: Plasma, Scrambler, Laser, and Gauss rifle. When those other guns come in they'll need to take up space in the store. Grouping roles/types of weapons like how...
- by Velvet Overkill - at 2012.11.14 09:39:00
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268. Remove generic weapon names - in Feedback/Requests [original thread]
Barnabas Wrex wrote: I think I get what you're saying; name guns as if they were real gun, not generic "Breach Assault Rifle". Maybe instead.... K4000 Breach Rifle In reality, guns are named off a person's name who designed it or company and...
- by Velvet Overkill - at 2012.11.14 09:22:00
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269. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
ADS feels unsatisfactory. There needs to be some sort of acceleration when turning with ADS.
- by Velvet Overkill - at 2012.11.13 04:59:00
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270. Synchronizing with servers problem. - in Technical Support/Bugs [original thread]
Not sure if this is bug or not. It took over a minute to synchronize while normally it would take my ps3 like 20 seconds.It seems toget stuck at between 75 & 77%.
- by Velvet Overkill - at 2012.11.09 23:32:00
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271. [Request] Show health meter while using overview map - in Feedback/Requests [original thread]
Simple request, and it would be useful.
- by Velvet Overkill - at 2012.11.02 02:00:00
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272. Pilot Commission - in Feedback/Requests [original thread]
+1 I also think that pilots should be rewarded for having people spawn inside like how spawning on a drop uplink rewards the person who had set it.
- by Velvet Overkill - at 2012.10.31 07:41:00
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273. [Request] Loading bar on loading screens - in Feedback/Requests [original thread]
To give us a sense of how much more we have to wait. Could be right below the loading screen image.
- by Velvet Overkill - at 2012.10.28 22:12:00
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274. just a few ideas - in Feedback/Requests [original thread]
Removing the suposably temporary hotfix that made swarmlauncher missles have no effect on infantry and have it single fire could be ok, but the requirements to use it and the cost should be more like the foregun. I also agree with 3, but not 1. Mi...
- by Velvet Overkill - at 2012.10.28 15:45:00
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275. REQUEST D514 Color! - in Feedback/Requests [original thread]
Dust needs better color modules in it's fitting.
- by Velvet Overkill - at 2012.10.28 01:03:00
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276. Make Support Worth My Time - in Feedback/Requests [original thread]
Getting no WP for repping was part of the temporary hotfix for the precision strike abuse from farming WP using the repair tool. Repair tools will once again give WP for repairing in future.
- by Velvet Overkill - at 2012.10.28 00:56:00
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277. [Request] A game mode like the skirmish 1.0 and the other map versions from 4 bu... - in Feedback/Requests [original thread]
Skirmish 1.0 from 4 builds ago had defense relays which made skirmish more dynamic. Defense relays had to be destroyed by damaging them or hacking them before the MCC could advance and dock with the outpost further down the map. The Biomass (Skim ...
- by Velvet Overkill - at 2012.10.28 00:22:00
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278. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Minmatar and Amarr would probably have the most aesthetically pleasing HUDs I think. Well Gallente's curvy HUD elements and color could be very aesthetically pleasing too if you're into that kind of stuff; basical...
- by Velvet Overkill - at 2012.10.27 23:35:00
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279. Big Request to CCP & EVERYONE - in Feedback/Requests [original thread]
A game mode with lots of objectives like MAG domination would be nice. PS You could have added another video showing how the battle and objectives progressed further, since mag has been out for a long time now.
- by Velvet Overkill - at 2012.10.27 23:25:00
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280. [Feedback] Enemy colision damage from players - in Feedback/Requests [original thread]
+1 for CCP for making it possible to hurt someone by jumping on them. On a match I had barely any armor left on my scouts and was crouched behind a sniper charging my knife and a rocket missed him. He suddenly jumped backwards on to of me and I di...
- by Velvet Overkill - at 2012.10.27 22:18:00
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