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41. Add LP to wallet history - in Feedback/Requests [original thread]
In addition to the previously asked for AUR wallet history, an LP wallet history should be added.
- by Velvet Overkill - at 2015.03.17 20:19:00
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42. Question for closed beta vets - in General Discussions [original thread]
I really wish CCP found some way to recreate the Craterlake.
- by Velvet Overkill - at 2015.03.17 20:15:00
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43. Question for closed beta vets - in General Discussions [original thread]
I really miss a lot of this: Skirmish 1.0 Music Wobbly UI Running animations AR actually looked like it was firing plasma Forgegun lightning Kill sound Small turret installations camera sights Hit indicators were always right
- by Velvet Overkill - at 2015.03.17 16:11:00
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44. AM assault completely removes ASCR's drawback - in General Discussions [original thread]
xxwhitedevilxx M wrote: CCP Rattati wrote: I played around with it for a few matches, my KDR dropped from ARR and ACR. Still has problems with armor. Let's see how it performs using real data. Why don't we just define it a pulse-laser an...
- by Velvet Overkill - at 2015.03.17 15:55:00
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45. Range amplifiers - in Feedback/Requests [original thread]
Does anyone have anything so say about the numbers I'm suggesting?
- by Velvet Overkill - at 2015.03.17 15:36:00
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46. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
Justicar Karnellia wrote: I'd say good idea. I find it highly unlikely with the dev resources they have they'll be able to make these but variety is always the spice of life (or Dust). I'd say the heat sinks might shoot some weapons into the O...
- by Velvet Overkill - at 2015.03.17 15:29:00
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47. Consolidated AV vs Dropship feedback and solutions - in General Discussions [original thread]
Lupus Wolf wrote: The speed shouldn't be cut as much imo, as long as it's possible to out-maneuver swarms. Currently, they still follow you behind cover and the only way to avoid them is if you're already running when they're fired (or if they ...
- by Velvet Overkill - at 2015.03.17 00:19:00
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48. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Please also tone down regulator PG costs. When It becomes a low slow module, I won't be able to fit turrets that match my tank tier if I use one with only one fitting mod remaining. Passive mods shouldn't be so costly compared to active mods like ...
- by Velvet Overkill - at 2015.03.17 00:02:00
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49. Consolidated AV vs Dropship feedback and solutions - in General Discussions [original thread]
This thread was made to consolidate discussions and issues regarding AV vs dropships. Both AV and pilot ideas are welcome. How are shield and armor regen? Shield and armor regen are fine, but dropships should also have a bit of passive armor re...
- by Velvet Overkill - at 2015.03.16 23:37:00
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50. Consolidated AV vs Dropship feedback and solutions - in General Discussions [original thread]
Reserved
- by Velvet Overkill - at 2015.03.16 23:37:00
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51. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
I would also want a mod that increases reload speed. axis alpha wrote: Nice, I'm just interested in range mods >:) I already have a thread for that.
- by Velvet Overkill - at 2015.03.16 23:25:00
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52. @Rattati: please go through with arm time RE nerf - in General Discussions [original thread]
This is really needed.
- by Velvet Overkill - at 2015.03.13 22:49:00
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53. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Shield regs also cost a ton
- by Velvet Overkill - at 2015.03.13 22:24:00
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54. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
This thread needs to be stickied ASAP. Haerr wrote: Can you take a look at reintroducing nanos and overdrives for vehicles? A lucky few of us still have overdrives in our assets and yeah, they should be properly reintroduced. Fox Gaden wr...
- by Velvet Overkill - at 2015.03.13 22:15:00
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55. Do vehicle shield regulator stacking penalty? - in Rookie Training Grounds [original thread]
MINA Longstrike wrote: Percentile modules almost always do. Almost always, but I want to know for sure.
- by Velvet Overkill - at 2015.03.12 20:15:00
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56. Do vehicle shield regulator stacking penalty? - in Rookie Training Grounds [original thread]
Do vehicle shield regulators have a stacking penalty?
- by Velvet Overkill - at 2015.03.12 18:32:00
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57. Small blaster inverse dispersion not working - in Technical Support/Bugs [original thread]
The dispersion for the small blaster doesn't decrease the longer I fire it.
- by Velvet Overkill - at 2015.03.12 18:06:00
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58. Range amplifiers - in Feedback/Requests [original thread]
Bump (my alt The-Errorist is temp banned from forums)
- by Velvet Overkill - at 2015.03.12 17:15:00
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59. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
This is The-Errorist's main. I have a spreadsheet with a tab with these non-radical changes with tabs with the letter "A" suffix. Tabs with letter "B" suffix has logistics split into two types , and the "best progression fixes" is something e...
- by Velvet Overkill - at 2015.03.12 13:16:00
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60. Basic medium frames with 2 equipment slots - in Feedback/Requests [original thread]
I have a spreadsheet with this and logistics fixes. Click the tabs with the letter "A" suffix. Tabs with letter "B" suffix has logistics split into two types , and the "best progression fixes" is something else you can read about here .
- by Velvet Overkill - at 2015.03.12 13:14:00
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