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141. new recon only sidearm - in Feedback/Requests [original thread]
James Thraxton wrote: had an idea for stealth rather than sniper recon's, as a sidearm, a tracker pistol that allows autolocking for all missile systems, including locks from vehicle and dropship small missile launchers. btw, as a sidearm, the ...
- by Velvet Overkill - at 2013.01.21 03:39:00
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142. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
The lack of information and notifications for a game like this is disturbing.
- by Velvet Overkill - at 2013.01.16 10:13:00
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143. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
For a game that relies heavily on teamwork, voice chat should be on by default. If you look at other team based online games, they have voice chat on by default for good reasons. Some reasons to have it On by default: It doesn't make logical sens...
- by Velvet Overkill - at 2013.01.16 10:04:00
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144. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
I like the changes you made since the last edit. Before, it would just be another reason to instantly bleed out and not wait to be revived. What if you could get a low percentage of gaining loot from using it? Have the meta level of the stuff fro...
- by Velvet Overkill - at 2013.01.13 10:30:00
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145. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
On the help screen for the default flying vehicles that occasionally shows up on loading screens and the info for DS controls after you enter a dropship, it says that square is used to open/close bay doors.
- by Velvet Overkill - at 2013.01.13 08:59:00
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146. [ Suggestion] Remember that game Brink? - in Feedback/Requests [original thread]
All dropsuit types should be able to do it. Heavies definitely need this a lot.
- by Velvet Overkill - at 2013.01.13 08:49:00
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147. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
Great ideas. Things like this would make the game more diverse and fun.
- by Velvet Overkill - at 2013.01.13 08:47:00
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148. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
I find it funny how the Mobile Command Center is soo stationary.
- by Velvet Overkill - at 2013.01.11 06:03:00
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149. [Request] S+ásÑ+ -_./!@#$%^&*()=+[]\{}|<>?;':", - in Feedback/Requests [original thread]
+1 It would add more variety to names and it would be great. Someone could make a name like C++, /kill, 'less than sign'User_name'greater than sign', (>^-^)>, and more. If you're afraid of people having vulgar names, people already have some...
- by Velvet Overkill - at 2013.01.11 03:58:00
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150. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: My idea is that: 3) MCCs should move quickly around the map to add a bit of challenge for the null cannon gunners. I like how this would help prevent MCC camping and give players more options to safely drop ...
- by Velvet Overkill - at 2013.01.10 04:17:00
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151. [Suggestion] Weapon: Heavy Sniper Rifle - in Feedback/Requests [original thread]
Talos Alomar wrote: Maybe a forge-gun variant with reduced damage and little to no splash damage but with a basic zoom function. This sounds more practical. Heavies do need more weapons. If something like this is added it would be for only ...
- by Velvet Overkill - at 2013.01.08 09:49:00
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152. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
+1 to OP and bringing back the old skirmish mode. Loosing or winning by a huge margin is really boring and doesn't make you feel like there's anything else you can do. If something like this is added, we will have more options and enhance the who...
- by Velvet Overkill - at 2013.01.08 09:32:00
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153. "accept revive" - in Feedback/Requests [original thread]
Khal V'Rani wrote: There are times when I get dropped I sit there and bleed out on purpose just to highlight the enemy on the map. While the area is swarmed with red dots I shouldn't be revived... The icon flashing only when help is requested ...
- by Velvet Overkill - at 2013.01.08 09:07:00
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154. Condor Squad Pilot Labor Union - in Corporation Recruitment [original thread]
I'm interested in this. I'll join this channel.
- by Velvet Overkill - at 2013.01.08 08:51:00
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155. Market, chat channels not updating, and matches from instant battle are unavailable - in Technical Support/Bugs [original thread]
Market is unavailable, chat channels are not updating, and there are no matches from instant battle available.
- by Velvet Overkill - at 2013.01.08 05:36:00
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156. Infinite loading screens becomes more frequent - in Technical Support/Bugs [original thread]
Today I experienced more infinite loading that any other time, more specifically, at the time of writing this.
- by Velvet Overkill - at 2013.01.07 07:04:00
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157. Teleportation while exiting an exploding LAV - in Technical Support/Bugs [original thread]
On the Line Harvest skirmish, I was in my LAV militia Gallente vehicle and it was on the brink of destruction and I exited it right before it exploded and was teleported to between block 2b and 3c on the grid . I think that I died but instantly ...
- by Velvet Overkill - at 2013.01.05 04:45:00
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158. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
Lorpsajee Nos wrote: I guess modules make the most sense. Would also limit over powered fittings. What about equipment slot? The module would go into a weapon fit, it wouldn't go in as a module for you dropsuit. Equipment slots could be where...
- by Velvet Overkill - at 2012.12.29 14:30:00
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159. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
I support the OP. Having ammo pack modules would improve the game. For those against it, look at how well it worked in Section 8.
- by Velvet Overkill - at 2012.12.29 14:27:00
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160. Bringing Back Skim Skirmish - in Skim Junction [original thread]
In this Chromosome, lots of memory problems due to dust, wind, and other problems have been fixed and would like to see this map brought back. This was of my favorite skirmish maps.
- by Velvet Overkill - at 2012.12.29 12:53:00
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