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41. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The-Errorist wrote: Displaying a comma in the ISK transfer window would be great. It'll make determing how much ISK is displayed easier when transferring ISK . We don't get commas in EVE. Count the zeros. Stop whinin...
- by Velvet Overkill - at 2013.07.04 03:22:00
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42. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Boot Booter wrote: I only read the first two pages FYI. 20 seemed kind of excessive. I am mainly a shield guy but entirely agree with a lot that has been said by the OP. I think a large increase in armour plates should be implemented, but (CC...
- by Velvet Overkill - at 2013.07.04 02:45:00
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43. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
Meeko Fent wrote: Meeko Fent wrote: This thread shalt never die! Das Bump! Must Never Die! Das Bump Again! Devs read this and said they are planning something like this. Don't bump if you don't have anything constructive to say.
- by Velvet Overkill - at 2013.06.24 21:24:00
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44. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
A spiky sand-storm canyon at night lit by a dim super giant start. Behind that star would be a dark nebula.
- by Velvet Overkill - at 2013.06.22 13:20:00
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45. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
A great way to make all of this work, Maken Tosch's and the OP's idea, is for there to be Dust item crafting and If the resources required to build Dust items are from the same minerals in the EVE market. When there a Dust player market then a f...
- by Velvet Overkill - at 2013.06.14 04:56:00
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46. [Request] EVE/Dust contracts: fighting over EVE industrial locations - in Feedback/Requests [original thread]
Battles right now that come up under the Mercenary tab are meaningless, doesn't have EVE players giving out contracts, and gives no incentives to win. That is not what CCP promised us and it needs to be fixed.
- by Velvet Overkill - at 2013.06.13 09:27:00
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47. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Very good analysis and suggested fix for armor vs shield dropsuit balancing. The reason why the Amarr logi only has 6 slots is because it has a sidearm slot.
- by Velvet Overkill - at 2013.06.13 09:00:00
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48. [Request] Control of SI, null cannon, installation, and red-line placement on di... - in Feedback/Requests [original thread]
Having this and skirmish 1.0 for PC battles would be amazing.
- by Velvet Overkill - at 2013.06.12 21:10:00
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49. Make the combat rifle greater than 4 round burst (if it isn't already) - in Feedback/Requests [original thread]
Since the combat rifle will be a burst rifle, It would great it would not be just another 3 round burst assault rifle. Having it shoot a burst of around 5-7 rounds would be great. I really liked the burst AR when it was a 7 round burst, before the...
- by Velvet Overkill - at 2013.06.12 05:09:00
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50. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I would like the maps to be more dynamic by having more moving/changing parts. For example, the Skim Junction and other maps could have moving mechanics parts, have steam being vented from machinery, and more sparks or something being done to the ...
- by Velvet Overkill - at 2013.03.23 01:37:00
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51. [Request] Game mode: stealing clone reserves - in Feedback/Requests [original thread]
We need more modes, and I would really like a non-generic game mode like this.
- by Velvet Overkill - at 2013.03.17 19:53:00
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52. [Suggestion] Mobile Skirmish - in Feedback/Requests [original thread]
Mobile Command Centers need to be mobile.
- by Velvet Overkill - at 2013.02.27 08:05:00
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53. Request - Dropship bombs - in Feedback/Requests [original thread]
That would not be for dropships but for another flying vehicle because bombing doesn't fit the role of a DS. https://dust514.com/universe/vehicles/ More flying vehicles will come in the future and so will WP for dropships doing stuff like havin...
- by Velvet Overkill - at 2013.02.27 07:57:00
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54. [Request] A game mode based on Prisoner's Dilemma - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Game theory applied to a game mode would be cool. You should not be able to pick your own teammates though to ensure the the element of risk and betrayal stays. Having players able to squad up would not remove rem...
- by Velvet Overkill - at 2013.02.24 01:12:00
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55. STANDINGS: Social Justice, Vengeance and Solidarity for all, as it in EVE, let ... - in Feedback/Requests [original thread]
Vaeul wrote: Randoms are stealing my fitted rides and crashing them. I cant shoot them. I cannot prevent them from being on my side. Current system lacks consequences. In fact there are zero consequences in Dust 514. This is not the EVE Univers...
- by Velvet Overkill - at 2013.02.24 01:09:00
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56. [Request] A game mode based on Prisoner's Dilemma - in Feedback/Requests [original thread]
gbghg wrote: I've seen similar ideas before and they've always intrigued me, reminded me a bit of kane and lynch 2 multi player but it could get annoying if you get instakilled by a friendly at the start of the match and have nothing to do but ...
- by Velvet Overkill - at 2013.02.23 23:15:00
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57. Infiltration "remake" - in Feedback/Requests [original thread]
Please use the search feature of the forums, many people have asked for something like this already. Also, don't make the same thread twice. If you didn't like the lack of attention your thread was getting, you can edit it, and post stuff which bu...
- by Velvet Overkill - at 2013.02.23 22:50:00
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58. {Feedback} railgun installation - in Feedback/Requests [original thread]
It's crazy how AI controlled railgun turrets can turn just as fast as blaster turrets.
- by Velvet Overkill - at 2013.02.23 22:34:00
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59. [Request] A game mode based on Prisoner's Dilemma - in Feedback/Requests [original thread]
Eris Ernaga wrote: Velvet Overkill wrote: You and several other people are contracted to plant a bomb and detonate it in a rogue drone hive. You all start off with some installations and other resources and you can either coorperate with oth...
- by Velvet Overkill - at 2013.02.23 22:27:00
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60. Broken Positional Awareness - in Feedback/Requests [original thread]
Balzich Rotaine wrote: You are missing something here. It's the beta. Just because it's a beta doesn't mean the developers don't need feedback from the players. If this wasn't a beta, but a fully completed game instead, there wouldn't be a Fe...
- by Velvet Overkill - at 2013.02.23 21:05:00
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