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81. [Feedback] Reloading fixes and improvements (out of sync, etc) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: One of the worst things about basic combat in Dust. So true.
- by Velvet Overkill - at 2013.02.08 03:44:00
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82. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
This will be a good way make progressing through this game feel more rewarding, worthwhile, and fun. Lots of people will appreciate this kinda thing.
- by Velvet Overkill - at 2013.01.29 10:03:00
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83. [Request]Make tanks have a password for allies. - in Feedback/Requests [original thread]
It would be great if you could save those passwords so that it can automatically entered.
- by Velvet Overkill - at 2013.01.28 06:46:00
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84. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
Here's a video of the EVE Fanfest 2012: DUST Keynote showing Wobbling HUD in action. I skipped the beginning to quickly show the awesomeness that is Wobbling HUD.
- by Velvet Overkill - at 2013.01.28 06:32:00
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85. [Request] Controller Layout - in Feedback/Requests [original thread]
Customizable controls are already coming in the future. Please use the forum search before you post.
- by Velvet Overkill - at 2013.01.28 06:22:00
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86. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
Having start with 50-100 of each of militia fits or different weapons and dropsuits as starter fits is a good idea. A lot of the new players I've met don't even know thats there's more than just sniper rifles, pistols, assault rifles, and swarm la...
- by Velvet Overkill - at 2013.01.28 06:03:00
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87. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
Thranx1231 wrote: There is this great tool called Unity. Why don't you pick it up and make a game? Then you could have sliders, harvesters, vampires, immortal rubber chickens and Ideagasms (tm) all the damned fool day long. The best part is y...
- by Velvet Overkill - at 2013.01.22 09:35:00
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88. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
To those of you who are reading this thread and don't know what the cap for active SP is, its 27.2k without a booster.
- by Velvet Overkill - at 2013.01.22 08:47:00
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89. new recon only sidearm - in Feedback/Requests [original thread]
James Thraxton wrote: had an idea for stealth rather than sniper recon's, as a sidearm, a tracker pistol that allows autolocking for all missile systems, including locks from vehicle and dropship small missile launchers. btw, as a sidearm, the ...
- by Velvet Overkill - at 2013.01.21 03:39:00
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90. [Request] Notify players when they hit a limit - in Feedback/Requests [original thread]
The lack of information and notifications for a game like this is disturbing.
- by Velvet Overkill - at 2013.01.16 10:13:00
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91. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
For a game that relies heavily on teamwork, voice chat should be on by default. If you look at other team based online games, they have voice chat on by default for good reasons. Some reasons to have it On by default: It doesn't make logical sens...
- by Velvet Overkill - at 2013.01.16 10:04:00
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92. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
I like the changes you made since the last edit. Before, it would just be another reason to instantly bleed out and not wait to be revived. What if you could get a low percentage of gaining loot from using it? Have the meta level of the stuff fro...
- by Velvet Overkill - at 2013.01.13 10:30:00
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93. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
On the help screen for the default flying vehicles that occasionally shows up on loading screens and the info for DS controls after you enter a dropship, it says that square is used to open/close bay doors.
- by Velvet Overkill - at 2013.01.13 08:59:00
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94. [ Suggestion] Remember that game Brink? - in Feedback/Requests [original thread]
All dropsuit types should be able to do it. Heavies definitely need this a lot.
- by Velvet Overkill - at 2013.01.13 08:49:00
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95. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
Great ideas. Things like this would make the game more diverse and fun.
- by Velvet Overkill - at 2013.01.13 08:47:00
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96. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
I find it funny how the Mobile Command Center is soo stationary.
- by Velvet Overkill - at 2013.01.11 06:03:00
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97. [Request] S+ásÑ+ -_./!@#$%^&*()=+[]\{}|<>?;':", - in Feedback/Requests [original thread]
+1 It would add more variety to names and it would be great. Someone could make a name like C++, /kill, 'less than sign'User_name'greater than sign', (>^-^)>, and more. If you're afraid of people having vulgar names, people already have some...
- by Velvet Overkill - at 2013.01.11 03:58:00
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98. [IDEAGASM] Skirmish: manned cannons, limited missiles, CTF-like missile capture - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: My idea is that: 3) MCCs should move quickly around the map to add a bit of challenge for the null cannon gunners. I like how this would help prevent MCC camping and give players more options to safely drop ...
- by Velvet Overkill - at 2013.01.10 04:17:00
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99. [Suggestion] Weapon: Heavy Sniper Rifle - in Feedback/Requests [original thread]
Talos Alomar wrote: Maybe a forge-gun variant with reduced damage and little to no splash damage but with a basic zoom function. This sounds more practical. Heavies do need more weapons. If something like this is added it would be for only ...
- by Velvet Overkill - at 2013.01.08 09:49:00
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100. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
+1 to OP and bringing back the old skirmish mode. Loosing or winning by a huge margin is really boring and doesn't make you feel like there's anything else you can do. If something like this is added, we will have more options and enhance the who...
- by Velvet Overkill - at 2013.01.08 09:32:00
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