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61. [Request] Assassin's Dropsuit - in Feedback/Requests [original thread]
Also with a profile dampener module.
- by Velvet Overkill - at 2013.02.23 21:02:00
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62. [Request] A game mode based on Prisoner's Dilemma - in Feedback/Requests [original thread]
You and several other people are contracted to blow up a a rogue drone hive. You all start off with some installations and other resources and you can either cooperate with others in ways like pooling in war points with by forming a squad, setting...
- by Velvet Overkill - at 2013.02.23 02:51:00
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63. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
If Dust gets an option to control acceleration and turn speed, it would be a win for everybody. Those who like the current controls can leave acceleration to 0 and those who don't could tweak it to their liking.
- by Velvet Overkill - at 2013.02.22 22:19:00
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64. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
SickJ wrote: +1. Bigger text would also be nice. I like to sit back when I'm in menus or loading. Sure, bigger text would be nice.
- by Velvet Overkill - at 2013.02.22 09:04:00
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65. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Fundamental PFS mechanics like as aiming (scoped and unscoped), running, walking, crouching, firing, and jumping in polished games that are successful feel fluid and intuitive after some getting used to. In Dust 514, aiming requires getting used t...
- by Velvet Overkill - at 2013.02.22 08:51:00
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66. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Mithridates VI wrote: Spawn killing is fine. Dust isn't like other games. Learn how to not get killed on random spawn. Sound glitching and looping is fine. Dust isn't like other games. Pretend it's a remix and learn...
- by Velvet Overkill - at 2013.02.22 08:26:00
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67. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
If anyone want to see how an expensive dropships or tanks can last in a battle with foreguns and other AV weapons and survive, just mail me at Agent Overkill and I'll show you. I'll even help you with yours. I'll be on the Condor Squad chat channel.
- by Velvet Overkill - at 2013.02.19 07:44:00
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68. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Hunter Fencen wrote: Seriously making everything militia? Its bad enough having my 700k dropship shot out of the sky 24/7 by your crapppy unlosable weapons. Adding more militia stuff with more damage would make everything else pointless If yo...
- by Velvet Overkill - at 2013.02.19 07:37:00
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69. Dropship Trip Request's - in Feedback/Requests [original thread]
This would be a nice thing to have for better communication with passengers and pilots.
- by Velvet Overkill - at 2013.02.19 07:31:00
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70. [Request] Sensitivity acceleration: controls feel off without it (CCP is watching) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: The turn rate is linked directly with the stick's amount of deflection off center. So you need to learn to finesse the stick. Either that or get stick extensions so you can get finer control with larger movements. Tha...
- by Velvet Overkill - at 2013.02.19 07:05:00
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71. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
I agree with the OP. That clutter can sometimes even make you miss completely since it gets harder to discern the dot from the less vital info in the way. Change is needed to make long range sniping of groups of enemies not a task of finding the r...
- by Velvet Overkill - at 2013.02.19 07:01:00
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72. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
If forgeuns are that much of a threat, get a standard tank with better modules. Especially active resistance modules. The more forge gunners there are, the easier it is for your team to kill, because they are more focused on AV. Just have your sq...
- by Velvet Overkill - at 2013.02.19 06:32:00
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73. [Feedback] The Instant Battle matchmaking tweaks are great - in Feedback/Requests [original thread]
The tweaks to the matchmaking for Instant Battles are just awesome. Nearly every player I'm with knows what to do and a lot more of them actually have voice chat enabled. The enemies aren't just random players with relatively low skill and actua...
- by Velvet Overkill - at 2013.02.19 06:10:00
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74. [Request] Education: Improve out of battle tutorial & add in battle tutorial - in Feedback/Requests [original thread]
Last week I was trying to get some of my PSN friends to try Dust. Two of the few who did said that they quit because they didn't understand the game. Far too many people quit this game just because they don't understand it and they are potential b...
- by Velvet Overkill - at 2013.02.18 23:52:00
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75. [Request] Hardcore Mode - in Feedback/Requests [original thread]
I believe FF is planned for null sec battles.
- by Velvet Overkill - at 2013.02.08 05:59:00
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76. [Request] More & Improved sounds for neocom interaction, notifications and i... - in Feedback/Requests [original thread]
After playing other games, I noticed how much better the menu sounds are in general compared to the ones in Dust. There should a new sounds for events like: Receiving mail
Getting a Squad Invite
When an Orbital Strike is available
L...
- by Velvet Overkill - at 2013.02.08 05:50:00
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77. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
Why was this even removed?
- by Velvet Overkill - at 2013.02.08 05:03:00
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78. [Request] Option to Dampen Game Sound When Someone is Speaking - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2013.02.08 04:47:00
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79. (Request) Officer Turrets - in Feedback/Requests [original thread]
I support that there be a chance to get officer everything. All weapons, modules, equipment, grenades, vehicles, dropsuits, and installations.
- by Velvet Overkill - at 2013.02.08 03:56:00
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80. Feedback: Core Gameplay - in Feedback/Requests [original thread]
If you viewed the other tutorials in the Help section of the Neocom, such as Market and Fittings, you would have no problems with dealing with the market and editing/making fittings
- by Velvet Overkill - at 2013.02.08 03:51:00
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