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181. armor and shield balancing - in Feedback/Requests [original thread]
Sounds interesting but could make heavies OP if not done correctly.
- by Velvet Overkill - at 2012.10.11 23:14:00
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182. skill plan - in Feedback/Requests [original thread]
Also have the total SP needed for the plan. This would be a very useful tool.
- by Velvet Overkill - at 2012.10.10 08:04:00
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183. [Request] Omnidirectional Spawn Emergence & Dynamic Spawn Entry - in Feedback/Requests [original thread]
+1 to the OP and drop uplinks actually matching their description by making you spawn in the sky above them and inertial dampen down.
- by Velvet Overkill - at 2012.10.10 07:39:00
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184. Feedback/Request Breach Assault Rifle un-nerf - in Feedback/Requests [original thread]
xprotoman23 wrote: The breach has been useless since precursor it needs a performance boost increase the clipsize to 42 and slightly increase the RoF The RoF is fine, it just needs a slight damage and major accuracy buff.
- by Velvet Overkill - at 2012.10.10 07:25:00
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185. laser rifles - in Feedback/Requests [original thread]
The LR needs a damage buff and something needs to be done so it does decent damage at close range. Maybe make it have a higher base damage and remove the increased damage over distance, but keep the increased damage over time. According to the of...
- by Velvet Overkill - at 2012.10.10 06:59:00
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186. MCC's should deflect/block orbital strikes - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.10.10 06:51:00
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187. Please answer Devs: When is Sisi due to be accessed by Eve players again? - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.10.10 06:48:00
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188. Request: GameTime Clock & CountDown Timer - in Feedback/Requests [original thread]
Too many numbers, especially those that change will confuse and putt off casual gamers. *sarcasm*
- by Velvet Overkill - at 2012.10.10 06:47:00
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189. Gladiator Arena (E-Sports) suggestion thread - in Feedback/Requests [original thread]
+1 for gladiator arena gambling
- by Velvet Overkill - at 2012.10.10 06:45:00
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190. WP for counter hacking - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.10.10 06:35:00
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191. Reskin the hmg - in Feedback/Requests [original thread]
Vermaak Doe wrote: (Facepalm) hence the title to reskin it and technically, it could way the same amount as a scrambler *Facepalm* You don't know the difference between remodel and reskin. To reskin would be to change the colors and or textur...
- by Velvet Overkill - at 2012.10.10 05:44:00
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192. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
For those that never tried running sideways, try walking forward and turn it slowly into sideway walking, you'll need to eventually have one leg cross the other every other step. Using your arms for balancing may help you.
- by Velvet Overkill - at 2012.10.10 05:39:00
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193. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
Also with that said I want the nerf to strafing reverted since people can strafe and even not every1 does so at the same speed and efficiency. Skinnier people do it better than heavies so assaults and scouts shouldn't share the same slow strafing ...
- by Velvet Overkill - at 2012.10.10 05:32:00
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194. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
Goric Rumis wrote: Veigar Mordekaiser wrote: I am talking about slight diagonal movement while sprinting, not sprinting sideways. So sad that you guys somehow don't understand this, considering the "never played a game that doesn't have this...
- by Velvet Overkill - at 2012.10.10 05:28:00
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195. [Feedback] Do dropsuits really need to be a x8? Assorted skill whine focus thread. - in Feedback/Requests [original thread]
When a missile explodes, it's radius is NOT 0.
- by Velvet Overkill - at 2012.10.10 04:35:00
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196. Different models for different guns. - in Feedback/Requests [original thread]
It's based on the engine their using. As Leyvin-Kari Tesio said, memory management with Unreal Engine 3 (UDK) isn't very easy. COD BO2's small map size, low texture, and particle effects, and lack of a complex physics system, allows them to how c...
- by Velvet Overkill - at 2012.10.09 01:57:00
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197. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Pwny Rainbow wrote: When someone with the basic AR, at the edge of my range, outguns me (I've got a laser rifle with a light damage modifier, and some skills increasing range and damage, while reducing heat generation)...
- by Velvet Overkill - at 2012.10.09 01:31:00
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198. [Request] I have a solution to repping abuse... - in Feedback/Requests [original thread]
TMC;DR Too Much Caps; Didn't Read (Trying to read so much capital letters hurts my eyes ) Velvet Overkill wrote: As for SP farming, people can get points for damaging a friendly vehicle constantly and repairing it for endless points. Also peop...
- by Velvet Overkill - at 2012.10.09 01:09:00
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199. [Request] Warbarge Immersion Update - in Feedback/Requests [original thread]
angelarch wrote: When our character is in his/her quarters, is that on a station [like in EVE], or is that on a warbarge somewhere in orbit over a battle? In a EVE station angelarch wrote: I thought that appearing in the warbarge before...
- by Velvet Overkill - at 2012.10.09 00:26:00
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200. [Request] Warbarge Immersion Update - in Feedback/Requests [original thread]
I agree with you on everything except for these points below. Bosse Grahn wrote: 2. While in the warbarge allow private chat channels between players or groups of players. This will let new people ask individuals for help without being trolled...
- by Velvet Overkill - at 2012.10.09 00:21:00
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