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161. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
ADS feels unsatisfactory. There needs to be some sort of acceleration when turning with ADS.
- by Velvet Overkill - at 2012.11.13 04:59:00
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162. [Request] Show health meter while using overview map - in Feedback/Requests [original thread]
Simple request, and it would be useful.
- by Velvet Overkill - at 2012.11.02 02:00:00
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163. Pilot Commission - in Feedback/Requests [original thread]
+1 I also think that pilots should be rewarded for having people spawn inside like how spawning on a drop uplink rewards the person who had set it.
- by Velvet Overkill - at 2012.10.31 07:41:00
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164. [Request] Loading bar on loading screens - in Feedback/Requests [original thread]
To give us a sense of how much more we have to wait. Could be right below the loading screen image.
- by Velvet Overkill - at 2012.10.28 22:12:00
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165. just a few ideas - in Feedback/Requests [original thread]
Removing the suposably temporary hotfix that made swarmlauncher missles have no effect on infantry and have it single fire could be ok, but the requirements to use it and the cost should be more like the foregun. I also agree with 3, but not 1. Mi...
- by Velvet Overkill - at 2012.10.28 15:45:00
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166. REQUEST D514 Color! - in Feedback/Requests [original thread]
Dust needs better color modules in it's fitting.
- by Velvet Overkill - at 2012.10.28 01:03:00
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167. Make Support Worth My Time - in Feedback/Requests [original thread]
Getting no WP for repping was part of the temporary hotfix for the precision strike abuse from farming WP using the repair tool. Repair tools will once again give WP for repairing in future.
- by Velvet Overkill - at 2012.10.28 00:56:00
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168. [Request] A game mode like the skirmish 1.0 and the other map versions from 4 bu... - in Feedback/Requests [original thread]
Skirmish 1.0 from 4 builds ago had defense relays which made skirmish more dynamic. Defense relays had to be destroyed by damaging them or hacking them before the MCC could advance and dock with the outpost further down the map. The Biomass (Skim ...
- by Velvet Overkill - at 2012.10.28 00:22:00
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169. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Minmatar and Amarr would probably have the most aesthetically pleasing HUDs I think. Well Gallente's curvy HUD elements and color could be very aesthetically pleasing too if you're into that kind of stuff; basical...
- by Velvet Overkill - at 2012.10.27 23:35:00
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170. Big Request to CCP & EVERYONE - in Feedback/Requests [original thread]
A game mode with lots of objectives like MAG domination would be nice. PS You could have added another video showing how the battle and objectives progressed further, since mag has been out for a long time now.
- by Velvet Overkill - at 2012.10.27 23:25:00
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171. [Feedback] Enemy colision damage from players - in Feedback/Requests [original thread]
+1 for CCP for making it possible to hurt someone by jumping on them. On a match I had barely any armor left on my scouts and was crouched behind a sniper charging my knife and a rocket missed him. He suddenly jumped backwards on to of me and I di...
- by Velvet Overkill - at 2012.10.27 22:18:00
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172. [REQUEST] Please remove the "would you like to fit this" from the market - in Feedback/Requests [original thread]
No, I like it. That feature is useful and its not that hard to press circle.
- by Velvet Overkill - at 2012.10.25 21:51:00
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173. Dust / EVE Server? - in Feedback/Requests [original thread]
I too feel the same way. I would like some clarification from CCP as to when EVE players will regain acess to SiSi.
- by Velvet Overkill - at 2012.10.17 23:07:00
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174. Instead of faster strafing speeds should there be a evasive mechanic? - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Even as a scout user i hated the neo bullet dodging strafing speed, being able to change directions on a dime, but i also do think suits should still have differences in lateral movement, so I thought of a smoother alter...
- by Velvet Overkill - at 2012.10.17 23:01:00
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175. [Request] STEALTH: Nova Knives, range-based shot detection, & stealth gun va... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: More knife variants would indeed be nice, but my main concern is to make the weapon actually have a purpose since right now the shotgun does its job much better, cheaper, and with less limitations. Having the charge...
- by Velvet Overkill - at 2012.10.14 18:39:00
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176. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
Eskel Bondfree wrote: I did some testing with the hand held scanner today, here's what I found: it's working in a 360-¦ radius and through walls / terrain
the scan pulse is emitted once you pull the trigger ( it does the same sound as a ...
- by Velvet Overkill - at 2012.10.14 16:14:00
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177. [Bug/Feedback] Please fix hacking to be more stable - in Feedback/Requests [original thread]
Gcember wrote: I think that the hackings secuence should go backwards instead when you are being interrupted, you know when you are hacking and the bars in the wheel fill up. When you stop to hack, imagine it going backwards instead and if you ...
- by Velvet Overkill - at 2012.10.14 15:56:00
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178. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Dust needs, this. It will explain why some1 died or got a kill so quickly and is rewarding to the person making the headshot.
- by Velvet Overkill - at 2012.10.14 15:51:00
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179. Name labels for Squad members, while viewing the map. - in Feedback/Requests [original thread]
+1
- by Velvet Overkill - at 2012.10.14 15:22:00
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180. Remove generic weapon names - in Feedback/Requests [original thread]
Rename assault rifle to plasma rifle and rename sniper rifle to railgun rifle. Their names are too vague and seem like catagories instead of the gun type.
- by Velvet Overkill - at 2012.10.14 15:20:00
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