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XXfootnoteXX
ZionTCD Legacy Rising
76
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Posted - 2013.02.14 03:43:00 -
[1] - Quote
This is an idea I have been rolling around in my head for a few days. ItGÇÖs far from perfect but I think it will add some something to the game. Currently there are a few problems with skirmish. The main being redlining. I believe most people will agree that itGÇÖs a ****** tactic, but at the same time, most people will also do it because no one is going to give up ground in the interest of giving the opposing force a GÇ£fair chanceGÇ¥. This is my personal opinion on the subject though.
My thoughts for Mobile Skirmish is that you have the battle ground like all the other maps do, but the MMCGÇÖs are circling the area of operations. Get rid of the red line. The battle field is fully open. As the MCCGÇÖs circle the battlefield, Drop Suits are dropping out of the MCC without landing in a static landing zone waiting for an incoming headshot.
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kyan west
D3ath D3alers RISE of LEGION
8
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Posted - 2013.02.14 04:46:00 -
[2] - Quote
Genius! +1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.14 04:50:00 -
[3] - Quote
jenza aranda suggested this before, but the thread is locked due to inactivity. I liked the idea back then, and I still like it now. I want this to happen. +1 |
Mac Dac
Wraith Shadow Guards
42
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Posted - 2013.02.14 05:41:00 -
[4] - Quote
We used to have that kind of skirmish, it was called skirmish 1.0 where the MCC moved and attackers had to succesfully dock the MCC to win. I dont ever remembering anybody haveing a problem with it in fact I loved that mode.
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XXfootnoteXX
ZionTCD Legacy Rising
76
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Posted - 2013.02.14 07:14:00 -
[5] - Quote
Mac Dac wrote:We used to have that kind of skirmish, it was called skirmish 1.0 where the MCC moved and attackers had to succesfully dock the MCC to win. I dont ever remembering anybody haveing a problem with it in fact I loved that mode.
Good to hear, I imagin they will bring it back. In my head I think they are cycling game modes. This was before I started playing. I only joined up maybe 3 weeks before open. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.16 02:48:00 -
[6] - Quote
I would still very much like this. |
Kain Spero
Imperfects Negative-Feedback
907
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Posted - 2013.02.17 06:39:00 -
[7] - Quote
Moving MCC's? Yes please. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.19 03:08:00 -
[8] - Quote
MCCs need to move in Skirmish |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.02.19 20:45:00 -
[9] - Quote
+1 this would be great. |
J Lav
Lost-Legion
28
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Posted - 2013.02.19 23:57:00 -
[10] - Quote
+1 to every post here, since I like it so much |
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Meeko Fent
Kinsho Swords Caldari State
12
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Posted - 2013.02.20 02:33:00 -
[11] - Quote
In fact, since this would use up an ENTIRE district to battle here are my Points... 1) It adds the new Ideology of Logistics to the game, And there would be more reason to be a Logi-Bro, as no one likes walking 5 KM to get to the Fight. A) This would also make the adjustments of a Longer Bleed-Out time, or perhaps the even elimination of Bled-out all together. (If We have Nanite that can revive someone, Why cant the Nanites completely Bring them back from the dead state, and the Host could Jump Back Into the body?)
2) It would make being a decent Commander VERY important. If I have My Contingent of 10 Guys Cut off from Supply lines, i.e. New vehicles and Ammo, They're Prized for the slaughter by any roaming DS. And this goes back to Walking 5 KM, Nobody wants to do that every time they get killed, Especially when their leader put them in this Predicament. A) Bigger player Counts. You have to fill all that space with People if Battle is to perform well. No Kiddos, not MAG's 256 Player Monstrosity, More so 50 Players per team. This Increases the Idea Of Commander from, I tell you to do this, you do this, to "If I move these guys here, and these Men Advance, I Put these Solders in a corner to make them respawn entirely!"
3) New Vehicles. Since this Brand new idea called supply Lines just shown Up, How are we supposed to implant it? Well The Logistics Vehicles will have to be more then just a Simple Money Drain. Perhaps the MAV could be two things. An APC/MTAC and a Supply Truck. The Supply truck works Similarly to a Supply Depot except It Moves, Has Much lower HP, It Resupplies slower, and it cannot call in Vehicles (well it can, but that Is still dependent on the Cloaky-Thing.)
4) Lastly, If Bled Out Is not eliminated, We should have a ability to Stop the Bleed out process so our buddy can survive for a Logi-Bro to show up. (CPR anybody?)
All Of these Ideas are DEFINATELY Not going to make it in until at least the Build after Next, but its a good Idea to have a idea of what the player-base wants at the moment so when our Balancing bugs are Balanced out, The awesome gamemodes like this can be put in |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3068
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Posted - 2013.02.27 07:37:00 -
[12] - Quote
Even for regular small Skirmish this would be good. This needs to be in regular Skirmish. |
Thrillhouse Van Houten
Expert Intervention Caldari State
4
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Posted - 2013.02.27 08:03:00 -
[13] - Quote
Its a fan favorite.
It doesn't open up as many logistics or command situations as people are suggesting since I am assuming you will still be able to spawn at NULL cannons and CRUs on the ground, but it is still a pretty cool idea. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2013.02.27 08:05:00 -
[14] - Quote
Mobile Command Centers need to be mobile. |
Kray Dytt
THE DOLLARS
4
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Posted - 2013.02.27 15:30:00 -
[15] - Quote
Sounds like a great idea, to be honest.
Alternatively, we could rename the MCC's to ICC's or SCC's >.> |
Jathniel
G I A N T
45
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Posted - 2013.02.27 21:36:00 -
[16] - Quote
Yeah, this has been recommended before. Was an excellent idea then, and is now.
They think snipers are cowards for shooting from the red line. We think they are idiots for standing exposed ON the red line.
No red line AND no static spawn points. Standoff resolved.
All that needs to happen is enabling shooting small arms from vehicles.
Create more than just null cannon installations as vital installations (create installations that can either gradually recharge an MCC's shields, or delay it sustaining damage).
Enable the capture of static spawn bases.
And enable players to use the turrets on the MCC.
Totally eliminate the red zone, and let the MCC's fly across districts to at least 10 different objectives.
All that combined, I think would make for an interesting mobile skirmish. |
Jathniel
G I A N T
45
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Posted - 2013.02.27 21:59:00 -
[17] - Quote
OR....... and I believe this was the intention to begin with....
Allow a player from both sides to provide an MCC. The EVE corp sponsoring the DUST corp can subsidize a MCC if it sees fit, or the DUST corp can.
Actual player command of and from the MCC (it is a Mobile COMMAND Center).
Multiple orders can be given to multiple squads within the team. Each squad receives a dedicated tab on an overview map interface. Selecting a tab will display all current objectives and orders issued to that particular squad.
Shoot, I can even see players dedicated to "Operator" roles, that remain on the MCC... whose roles would be to analyze the situation on the ground, between all districts, and communicate with both ground troops and EVE starship pilots. The player piloting the MCC, can be freed up to focus on battling the other MCC with his dedicated gunners.
Oh the f**king possibilities!! |
Aeon Amadi
Maverick Conflict Solutions
1014
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Posted - 2013.02.27 22:06:00 -
[18] - Quote
I like it. +1.
Also liked the original Skirmish where you had to actually assault a city block after destroying the initial null cannons and have the MCC 'dock' with the city.
That was awesome. Really want that back. |
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