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1121. laser rifles should get an optimal range buff per tier level. - in General Discussions [original thread]
Melchiah ARANeAE wrote: I say give LR an optimal range of 60m to 250m and give them a camera scope. Make them the Amarr Racial Sniper. Then add an assault variant with optimal of 30m - 120, faster heat build up and cool down and the current sig...
- by Vell0cet - at 2013.11.25 16:48:00
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1122. laser rifles should get an optimal range buff per tier level. - in General Discussions [original thread]
All LRs are going to need a significant buff to max range or they won't be viable. The RR will be able to do everything the LR can do without all of the crazy drawbacks that make the LR fun/interesting/unique. The one thing the LR had going for it...
- by Vell0cet - at 2013.11.25 16:12:00
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1123. Another CPM Question; What first inspired you to play this game? - in General Discussions [original thread]
I'm an EVE player who bought a PS3 just to play this game. It's been a rough ride, but I'd do it again without a doubt. I truly believe that this game can become the best FPS ever made. The SP system, depth of character growth, endless fits, tons ...
- by Vell0cet - at 2013.11.24 21:21:00
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1124. CCP, do not commit the mistake of buffing hp to make TTK higher. - in General Discussions [original thread]
+1 Another balancing problem you didn't mention is the effectiveness of tanking modules would be diminished if base HP's were buffed. In other words, If suits got an extra 500 HP that complex shield mod is making a smaller percentage impact on th...
- by Vell0cet - at 2013.11.24 18:19:00
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1125. You do not think that the Plasma Cannon should be improved? - in General Discussions [original thread]
If CCP wanted to buff the AV capabilities, one option would be to give it adhesion like AV 'nades. It could be stronger adhesion the faster the vehicle is moving, with none if the vehicle is stationary. It's nearly impossible to hit a fast-moving ...
- by Vell0cet - at 2013.11.24 13:15:00
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1126. You do not think that the Plasma Cannon should be improved? - in General Discussions [original thread]
Buffing the Plasma Cannon is a tricky issue. If done wrong it could easily become incredibly OP. I think it should be buffed incrementally. Begin by a significant increase in the projectile velocity (at least 20% faster) and I could see allowing t...
- by Vell0cet - at 2013.11.24 05:19:00
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1127. Why a low average TTK bad. - in General Discussions [original thread]
Great post IWS. My 2 ISK is TTK was too long in 1.3, slightly too short in 1.4/1.5 and broken in 1.6. I agree with the 10% damage nerf to the weapons you mentioned (and likely the RR & CR) as well as adding a slight bit of kick/dispersion to t...
- by Vell0cet - at 2013.11.24 05:13:00
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1128. CPM Question: What motivates you to play? - in General Discussions [original thread]
SP is what keeps me logging in each week when things are rough (TTK issues, my LR being garbage right now, etc.). More specifically it's the fear of loosing the opportunity to get SP by not capping out. What makes me put up with the many flaws is...
- by Vell0cet - at 2013.11.23 22:51:00
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1129. Question we all probably want answered by a DEV - in General Discussions [original thread]
I keep my minmatar slave girl locked up in there. I can hear her crying sometimes if it's really quiet. She keeps my merc quarters spotless when I'm fighting for ISK, so that's nice.
- by Vell0cet - at 2013.11.23 22:34:00
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1130. compensation for bpo removal - in General Discussions [original thread]
I'm loosing BPOs. I can't remember if I bought them cheap or not (some were full price for sure). I think CCP's approach is perfectly reasonable. I'm not butthurt. I understand why this solution is the easiest/simplest fix. I don't want CCP squand...
- by Vell0cet - at 2013.11.23 22:30:00
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1131. CCP Please Post Video of New Rifles - in General Discussions [original thread]
Bump
- by Vell0cet - at 2013.11.23 17:18:00
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1132. CCP Please Post Video of New Rifles - in General Discussions [original thread]
I think all of us would love to see footage of the new rail rifle and combat rifle shooting in hipfire and ADS. It doesn't need to be a fancy, highly-polished production, just a quick/easy raw footage capture. Bonus points for including the varian...
- by Vell0cet - at 2013.11.23 08:06:00
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1133. IS DUST DYING? - in General Discussions [original thread]
MINA Longstrike wrote: Vell0cet wrote: Thor McStrut wrote: For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. ...
- by Vell0cet - at 2013.11.23 06:56:00
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1134. IS DUST DYING? - in General Discussions [original thread]
Thor McStrut wrote: For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll just stop participati...
- by Vell0cet - at 2013.11.23 06:44:00
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1135. IS DUST DYING? - in General Discussions [original thread]
Thor McStrut wrote: Vell0cet wrote: xLuca Brasi wrote: ...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare...
- by Vell0cet - at 2013.11.23 06:13:00
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1136. IS DUST DYING? - in General Discussions [original thread]
xLuca Brasi wrote: ...what does dust add to the gaming world, or FPS? Incredibly deep customization and the risk of real loss makes combat more interesting than any other FPS game ever made. Compare the motivation to survive in a million ISK ...
- by Vell0cet - at 2013.11.23 00:32:00
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1137. Example of the sort of "Lack of Communication" from CCP that upsets me - in General Discussions [original thread]
Marston VC wrote: And besides..... TTK isn't even a big deal anyway...... This game gives you FAR more reaction time then 99% of other shooters even with the recent decrease in TTK. So I don't get why you people complain. Yes it sucks that mili...
- by Vell0cet - at 2013.11.21 23:16:00
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1138. Nerf the AR. Nerf Aim Assist. Nerf hit detection. - in General Discussions [original thread]
AR, ScR, SMG, (probably the new rifles based on the stats) need a significant base DPS nerf. ARs need a little kick (less than what the AScR has) and need to be turbo-proof. Keep AA, it's very weak compared to other games and is in-line with peopl...
- by Vell0cet - at 2013.11.21 22:16:00
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1139. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
It's been nearly a week... Does it really take that long to type up a short interview?
- by Vell0cet - at 2013.11.21 20:08:00
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1140. 1.7 = tiericide of vehicles? - in General Discussions [original thread]
Harpyja wrote: Given our reduced slot layouts, it might appear that it's paving the future for ADV and PRO vehicles... Which is a good thing. More slots = more diverse setups which is the thing that makes this game interesting and fun. I'm lo...
- by Vell0cet - at 2013.11.21 19:42:00
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