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Spectral Clone
Dust2Dust. Top Men.
503
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Posted - 2013.11.15 08:16:00 -
[121] - Quote
Nice, Im awaiting the changes eagerly. Might actually play a few games when they are released.
KDR > ALL
ME > KDR
ME > ALL
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Iron Wolf Saber
Den of Swords
10260
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Posted - 2013.11.15 08:20:00 -
[122] - Quote
Spectral Clone wrote:Nice, Im awaiting the changes eagerly. Might actually play a few games when they are released.
Let me make a slight integration, plans will only fire if deemed necessary by the development team.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Cosgar
ParagonX
7787
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Posted - 2013.11.15 08:22:00 -
[123] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:Ghost Kaisar wrote:Iron Wolf Saber wrote: His only post I have ever agreed with Good to see we agree about something for once I am a pretty level headed guy at most times just I can't make everyone happy all the time, there are as you might note in this thread people who disagree with the short ttk being an issue. Let's cut to the chase. Is CCP looking at TTK, or should I just take another extended break until things get sorted out? Yes its being TTK is being actively monitored and there are some plans ready to fire to address it, it may need fine tuning based on the results. Just started a thread to create context, debate, and content for considerations. If it's being actively monitored like the academy, I might as well take a break then.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Iron Wolf Saber
Den of Swords
10261
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Posted - 2013.11.15 10:05:00 -
[124] - Quote
Cosgar wrote:If it's being actively monitored like the academy, I might as well take a break then.
That's a different team which I heard has been tasked with something more important lately. Also they're busy enough not to break lunch with us often so
Team Kong has nearly daily contact with the CPM however and we can nearly poke about it every day.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Shotty GoBang
Pro Hic Immortalis
2279
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Posted - 2013.11.18 04:28:00 -
[125] - Quote
Following up out of curiosity ... Was the feedback well-received?
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Iron Wolf Saber
Den of Swords
10368
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Posted - 2013.11.18 05:15:00 -
[126] - Quote
Shotty GoBang wrote:Following up out of curiosity ... Was the feedback well-received?
No updates over the weekend, sorry.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Beren Hurin
Onslaught Inc RISE of LEGION
1790
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Posted - 2013.11.18 20:41:00 -
[127] - Quote
Boy, I'm really glad we came to an agreement on how low is too low. I can see us all being happy here in a few months when CCP figures it all out. I was worried that all that jello we were nailing to the wall was going to be for nothing.
...Oh wait... |
Vell0cet
Company of Marcher Lords Amarr Empire
598
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Posted - 2013.11.24 05:13:00 -
[128] - Quote
Great post IWS. My 2 ISK is TTK was too long in 1.3, slightly too short in 1.4/1.5 and broken in 1.6. I agree with the 10% damage nerf to the weapons you mentioned (and likely the RR & CR) as well as adding a slight bit of kick/dispersion to the AR (less than the AScR though) so it's not behaving like a LR with pinpoint accuracy at crazy ranges (with none of the drawbacks). The AR kick mechanism should be designed so a turbo controller can't bypass it.
I would really like to hear from CCP about TTK. Give us an ETA for when you'll address this game-breaking issue. Especially with the new rifles coming out (and no mention of TTK in the dev blog), the silence is becoming very worrying.
Quick/Dirty Test Range Idea
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Iron Wolf Saber
Den of Swords
10595
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Posted - 2013.11.24 05:52:00 -
[129] - Quote
I can't give an eta thats for the developmment team Ill keep poking until they decide to do it.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Shotty GoBang
Pro Hic Immortalis
2428
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Posted - 2013.11.24 06:02:00 -
[130] - Quote
Iron Wolf Saber wrote:I can't give an eta thats for the developmment team Ill keep poking until they decide to do it. That sounds alot like "don't get your hopes up for 1.7" ... More of the same to come, though in two new and exciting different flavors. Is it just me, or are Rifles somehow and inexplicably sacred?
Thanks again for your and CPM's ceaseless efforts. o7 |
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HUNK tm
What The French
21
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Posted - 2013.11.24 06:44:00 -
[131] - Quote
In Call Of Dusty 1.6 whatever your role, you will all be killed at the same speed. There is no more heavys like there is no more logistics since Uprising's new rules killed them. (thx op logi armors!)
When a militia SMG can down a 1500 hp stuff in 3 sec there is a problem. And wtf? The new hit detection don't change nothing for the HMG doing of it so ******.
Since 1.6 I finally feel I should stop Dust one day. I never thinked about it before that. excuse my english)
Why the HMG seems so inaccurate ?
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Shotty GoBang
Pro Hic Immortalis
2428
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Posted - 2013.11.24 06:53:00 -
[132] - Quote
HUNK tm wrote:In Call Of Dusty 1.6 whatever your role, you will all be killed at the same speed. There is no more heavys like there is no more logistics since Uprising's new rules killed them. (thx op logi armors!)
When a militia SMG can down a 1500 hp stuff in 3 sec there is a problem. And wtf? The new hit detection don't change nothing for the HMG doing of it so ******.
Since 1.6 I finally feel I should stop Dust one day. I never thinked about it before that. excuse my english)
Your English is quite bad, but your point quite clear. Some things work too well, and other things don't work well at all. As a Shotgun Scout, you can count me among the latter.
I share in your discontent. The more I play Dust, the less I want to.
Buff Heavies. Buff Scouts. Buff their favorite toys. Nerf EZ Mode, and nerf it hard enough to bring it into balance. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
103
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Posted - 2013.11.24 07:05:00 -
[133] - Quote
List of things to do: Aim Assist only in pubs The other stuff you said.
"Do not underestimate the power you have."
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HUNK tm
What The French
25
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Posted - 2013.11.24 10:36:00 -
[134] - Quote
Shotty GoBang wrote:HUNK tm wrote:In Call Of Dusty 1.6 whatever your role, you will all be killed at the same speed. There is no more heavys like there is no more logistics since Uprising's new rules killed them. (thx op logi armors!)
When a militia SMG can down a 1500 hp stuff in 3 sec there is a problem. And wtf? The new hit detection don't change nothing for the HMG doing of it so ******.
Since 1.6 I finally feel I should stop Dust one day. I never thinked about it before that. excuse my english) Your English is quite bad, but your point quite clear. Some things work too well, and other things don't work well at all. As a Shotgun Scout, you can count me among the latter. As you are an HMG Heavy, I share in your discontent. You think 3 seconds is worthy of outrage? Run Scout for a day and see what 0.3 seconds feels like. Doesn't matter how fast your run, its always the same. They don't even have to aim. Buff Heavies. Buff Scouts. Buff their favorite toys. Nerf EZ Mode, and nerf it hard enough to bring it into balance.
You're too kind. Let's talk french then ? :)
C'est quasiment g+¬n+¬ral, beaucoup ont le sentiment que la 1.6 n'a rien apport+¬ de bon et je partage leur avis. Je pense que CCP devrait y rem+¬dier et r+¬+¬quilibrer les d+¬g+óts.
This is the same feeling for many. Many are tired of the news of 1.6 and I'm agree with them. I think CCP should rebalance the damages.
Why the HMG seems so inaccurate ?
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Shotty GoBang
Pro Hic Immortalis
2428
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Posted - 2013.11.24 14:41:00 -
[135] - Quote
HUNK tm wrote:Shotty GoBang wrote:HUNK tm wrote:In Call Of Dusty 1.6 whatever your role, you will all be killed at the same speed. There is no more heavys like there is no more logistics since Uprising's new rules killed them. (thx op logi armors!)
When a militia SMG can down a 1500 hp stuff in 3 sec there is a problem. And wtf? The new hit detection don't change nothing for the HMG doing of it so ******.
Since 1.6 I finally feel I should stop Dust one day. I never thinked about it before that. excuse my english) Your English is quite bad, but your point quite clear. Some things work too well, and other things don't work well at all. As a Shotgun Scout, you can count me among the latter. As you are an HMG Heavy, I share in your discontent. You think 3 seconds is worthy of outrage? Run Scout for a day and see what 0.3 seconds feels like. Doesn't matter how fast your run, its always the same. They don't even have to aim. Buff Heavies. Buff Scouts. Buff their favorite toys. Nerf EZ Mode, and nerf it hard enough to bring it into balance. You're too kind. Let's talk french then ? :) C'est quasiment g+¬n+¬ral, beaucoup ont le sentiment que la 1.6 n'a rien apport+¬ de bon et je partage leur avis. Je pense que CCP devrait y rem+¬dier et r+¬+¬quilibrer les d+¬g+óts. This is the same feeling for many. Many are tired of the news of 1.6 and I'm agree with them. I think CCP should rebalance the damages.
Agreed.
CCP did an excellent job addressing Knives and Shotguns. Though, the net effect of 1.6 was to major buff AR / ScR.
Will anything good come from 1.7? Perhaps a hard-counter or two to AR-514?
So far, what I see is more ARs. Which appear to be balanced against the old ARs. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
444
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Posted - 2013.11.24 15:50:00 -
[136] - Quote
Shotty GoBang wrote:HUNK tm wrote:Shotty GoBang wrote:HUNK tm wrote:In Call Of Dusty 1.6 whatever your role, you will all be killed at the same speed. There is no more heavys like there is no more logistics since Uprising's new rules killed them. (thx op logi armors!)
When a militia SMG can down a 1500 hp stuff in 3 sec there is a problem. And wtf? The new hit detection don't change nothing for the HMG doing of it so ******.
Since 1.6 I finally feel I should stop Dust one day. I never thinked about it before that. excuse my english) Your English is quite bad, but your point quite clear. Some things work too well, and other things don't work well at all. As a Shotgun Scout, you can count me among the latter. As you are an HMG Heavy, I share in your discontent. You think 3 seconds is worthy of outrage? Run Scout for a day and see what 0.3 seconds feels like. Doesn't matter how fast your run, its always the same. They don't even have to aim. Buff Heavies. Buff Scouts. Buff their favorite toys. Nerf EZ Mode, and nerf it hard enough to bring it into balance. You're too kind. Let's talk french then ? :) C'est quasiment g+¬n+¬ral, beaucoup ont le sentiment que la 1.6 n'a rien apport+¬ de bon et je partage leur avis. Je pense que CCP devrait y rem+¬dier et r+¬+¬quilibrer les d+¬g+óts. This is the same feeling for many. Many are tired of the news of 1.6 and I'm agree with them. I think CCP should rebalance the damages. Agreed. CCP did an excellent job addressing Knives and Shotguns. Though, the net effect of 1.6 has been to massively buff AR / ScR. Will anything good -- as in harder-counters / nerfs / etc -- come from 1.7? So far, what I see is more ARs. Which appear to be balanced against the old ARs.
Which is probably why there isn't much comment about TTK. They've already created those weapons and published the stats. So, doing anything significant to address TTK is probably wasted effort in their minds right now, which, considering the sheer number of things that need some polish (thankfully the list is getting shorter and each item less game-breaking) is probably a wise decision on their part.
They already tried the model of deploying a bunch of hot-fixes that not infrequently caused as many problems as they solved; it was inefficient and didn't work. Ever since they moved to a more thorough and well thought out ground-up development model there has been a net increase in the pace of improvement, IMO. Yes, they should have done that in beta, but that's a whole other discussion.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Shotty GoBang
Pro Hic Immortalis
2437
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Posted - 2013.11.24 17:02:00 -
[137] - Quote
John Demonsbane wrote: Which is probably why there isn't much comment about TTK...
My thoughts exactly. Which is why this thread -- and underlying efforts by CPM -- is so important.
Each iteration of Uprising to date has served to reinforce the status quo. Improvements seem to revolve around MedFrames and Rifles.
Sure, there are other suits and weapons ... Be patient, we'll get around to those eventually ... In the mean time, check out this new Rifle ...
This thread is a call for CCP to prioritize balance. I'm quite impressed here with IWS and his counterparts. |
Text Grant
Death Firm.
244
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Posted - 2013.12.03 22:48:00 -
[138] - Quote
Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
223
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Posted - 2013.12.03 22:55:00 -
[139] - Quote
Text Grant wrote:Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER. All a long TTK will do is make less and less people play it. If you want to play chess, go play chess. If you want to play a FPS then STFU. If you die too fast here is an idea, equip some tank mods. You know, those things that raise your HP. |
Text Grant
Death Firm.
244
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Posted - 2013.12.03 23:03:00 -
[140] - Quote
Rowdy Railgunner wrote:Text Grant wrote:Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER. All a long TTK will do is make less and less people play it. If you want to play chess, go play chess. If you want to play a FPS then STFU. If you die too fast here is an idea, equip some tank mods. You know, those things that raise your HP. Go back to COD |
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Cosgar
ParagonX
8272
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Posted - 2013.12.03 23:24:00 -
[141] - Quote
Shotty GoBang wrote:John Demonsbane wrote: Which is probably why there isn't much comment about TTK...
My thoughts exactly. Which is why this thread -- and underlying efforts by CPM -- is so important. Each iteration of Uprising to date has served to reinforce the status quo. Improvements seem to revolve around MedFrames and Rifles. Sure, there are other suits and weapons ... Be patient, we'll get around to those eventually ... In the mean time, check out this new Rifle ...This thread is a call for CCP to prioritize balance. I'm quite impressed here with IWS and his counterparts. But the biggest issue is broken mechanics that need to take priority. Remember the video proof that the AR has 0 kick/dispersion after 30 rounds? They don't know if it's mechanically intended or not.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Atiim
Living Like Larry Schwag
1562
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Posted - 2013.12.03 23:27:00 -
[142] - Quote
Rowdy Railgunner wrote:Text Grant wrote:Just reduce every weapon by 10% and maybe medium range weapons by 12 or 13%. The point of this game is long TTK to make it different from EVERY OTHER SHOOTER. All a long TTK will do is make less and less people play it. If you want to play chess, go play chess. If you want to play a FPS then STFU. If you die too fast here is an idea, equip some tank mods. You know, those things that raise your HP. COD Is this way
You're better off here. And you'll get locked up with the rest of your "people" where you truly belong.
My Very First Thread About Tanks
-HAND
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abarkrishna
warravens
111
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Posted - 2013.12.06 14:48:00 -
[143] - Quote
I for one would love to see an increase in TTK. playing this game for a year grinding every week to still die in one second is crap.
Secondly TTK has resulted in everyone stacking as much HP as possible. Because of this everyone ends up running the same builds. Suits with lower HP like scouts particularly suffer because of this. I came to this game with the promise that it would be different, that their would be significant differences between peoples suits.
Now it is just like COD. Everyone running the same guns with the same modules crying about suits that fit slightly more HP (like the logi)
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Daxxis KANNAH
Distinct Covert Initiative
501
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Posted - 2013.12.06 14:59:00 -
[144] - Quote
While I wouldnt mind seeing a slight raise in this mythical TTK, I dont want it to be how it was in beta where Proto suits just ate rounds on end.
People who want this game to be a "tracking shooter" or whatever I think want what the masses dont want and will differ with CCP on the market they are trying to capture imho.
If it ends up similar to Gears then I would be happy. Some weapons kill extremely quick, some take time. Thats why I would support toning down the full auto weapons a bit. Its the reason they have so many rounds.
Buff shotguns, flaylocks, plasma cannons and the only full auto the hmg. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1401
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Posted - 2013.12.06 15:10:00 -
[145] - Quote
Spectral Clone wrote:Cosgar wrote:Iron Wolf Saber wrote:Ghost Kaisar wrote:Iron Wolf Saber wrote: His only post I have ever agreed with Good to see we agree about something for once I am a pretty level headed guy at most times just I can't make everyone happy all the time, there are as you might note in this thread people who disagree with the short ttk being an issue. Let's cut to the chase. Is CCP looking at TTK, or should I just take another extended break until things get sorted out? I want an answer to this too. When can we get a indication if CCP will do something about this or not? Its a really bad time to completely change a basic game mechanic and ruining the game.
Heh, I'm already taking a break. I'll come back when 1.7 is released to try out the new toys, but I expect TTK won't have changed yet so I won't be around long. I had more fun in early closed beta than I'm having lately. I get about 2 matches in and I'm ready to go play something else, so I just stopped playing in the first place. |
Kazeno Rannaa
BIG BAD W0LVES
350
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Posted - 2013.12.06 15:13:00 -
[146] - Quote
VAHZZ wrote:I stopped after "welcome to Hit Detection 514"...TOO....MUCH....WOOOOORDS!
No, you are just lazy. Your clone should be liquidated fro biomass.
"Mind is the Only reality, of which all other natures are better or worse reflections.GÇ¥ RWE
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
430
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Posted - 2013.12.06 15:30:00 -
[147] - Quote
Zero Harpuia wrote:I agree with the general idea here IWS, but its far too wordy. Not too long, I read it all easily, but the prose is too purple, try and go for a nice beige next time. Ypu speak alot of words, but forget to be clear as well as concise and as a result raise a ton of questions. You don't even explain your reasoning, just give your solution and sit on it :c
As for your 'solution', it is ham-handed at best. Lowering the damage output of the ARs, the SMGs, and the ScRs might fix it, but it might not. I'm also wondering how you will lower the output of the standard ScR's shots, but not it's charge. That seems like abit more work than CCP has ever given a weapon re-balance. Furthermore, what do you mean by 'High Auto'? Does this not include the Tactical and Burst AR, or the Breach AR and SMG? Give us precise names here. If that is the case, why should the ScR be nerfed, but not the TAR? And if you aren't careful with the Breach-to-Assault power balance then they might lose their intended purposes, with Assault having higher Damage per Second and Breach having higher Damage per Clip.
I'm sorry, but it just feels like too little and in too odd a set of places. I mean, most of us can agree that the AR is ahead of the curve, true, but the SMG? It's a short ranged weapon, correct? Is it too effective for a sidearm? And the ScR, a medium-long weapon? The AScR I understand, as it has to be weaker than the AR because it is the Tactical Rifle force-ably retrofitted into an AR,
The person who gets the color thing gets a space cookie.
^^ spot on. +1
I am 85% on board with you, IWS. Not sure why you only singled out those weapons if ALL received the previous 10% damage buff. Why the SMG if this is about medium range? Medium range is the far side of optimal for that weapon class.
I do think recoil / dispersion need to be addressed in some weapons such as the AR. I invite you to compare performance of the ASCR and AR in this matter...you'll fined that the weapon that essentially uses a controlled mini explosion to shoot a "doped plasma" round has waaaay less recoil and dispersion than a pulse laser. I don't have a physics degree but that sounds a bit shady.
Again...I really like where you and the CPM are on this and you make some good points but it does need to be examined. |
IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.12.06 15:39:00 -
[148] - Quote
Seriously - why would a newbie play a new shooting game (Called DUST514) when they are at such a disadvantage vs vets in proto suits in proto squads?
Its bad game design, this is not eve and there is no other modes or options to chose from (Like PVP or proper matchmaking)
I understand there has to be differences and the "Eve universe is harsh" *yawn...* but its just too much of a margin I think, personally. This is coming from someone who played since beta.
That is just one of manyyyy problems....It is also the main problem anyone I have tried to get into this game has told me. Also starting gear is just way off the mark. At least give new guy proper fits instead of the junk you give them. |
Thorn Badblood
Dust2Dust. Top Men.
83
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Posted - 2013.12.06 15:44:00 -
[149] - Quote
I miss the times when a good fire fight with an enemy would be something I talked about for the rest of the day.
D2D. A Non-Prophet Organization
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Maken Tosch
DUST University Ivy League
5686
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Posted - 2013.12.08 21:37:00 -
[150] - Quote
Iron Wolf Saber wrote:DTOracle wrote:I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM. I wished that was a solution but we're at our speed limits almost. (proto minni scout + max proto kin kats = almost breaking game)
IWS, I like to let you know that I believed in this statement of yours.
...
...well... back when hit detection was actually crap back in Uprising 1.3. But we are now on the eve of Uprising 1.7 and so far the hit detection has been vastly improved ever since Uprising 1.5. It's not too much to ask anymore to buff the sprint speed of the scout suits.
As DTOracle pointed out below:
Quote: I don't need to dodge bullets, but if it only takes 1-4 to take me down. I should be hard as hell to hit.
He's not exaggerating at all on what it takes to take a scout down. I often run Minmatar Scout and only dedicate the only two low slots I have to kin cats and so far it's just not enough, at least not anymore.
We're not asking to dodge anything like Super Sayians in DragonBall Z Ultimate Tenkaichi. We're just asking for a chance to at least escape when we have to. So far, escape is no longer an option. If I'm spotted, I'm dead no matter what action I take.
OK, CCP. When are knives finally going to be improved?
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