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Bojo The Mighty
L.O.T.I.S.
2739
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Posted - 2014.01.17 06:43:00 -
[1] - Quote
Or forge guns are too fast.
4600 Armor Grimsnes goes down in two shots and maybe 5 seconds from the first blue ball of light to the second. I understand that forge guns need to be able to down a HAV in something reasonable but when you have a target as easy as a dropship (I'm talking Myrons and Grimsnes).
No here, take this list
- Dropship is easy to hit from long ranges due to lack of cover
- Dropship weak-points are conveniently flaunted to the ground
- The Assault Dropship is as maneuverable as the old dropships. Recent dropships are by far too unresponsive (at least Grimsnes) DS like the Grimsnes are far too bulky and obvious a target to put out into the open air.
- Afterburners are more than required and also not as potent as olden tymes
- Passive modules besides reps are just not worth the slot space
- Assault DS has more CPU/PG yet less slots (Do Not Take this As "Oh Nerf ADS")
The list goes on and on but these are just some of the reasons no one cares to take up STD dropships very often. The cost versus risk versus reward is absolutely slanted. Dropship is basically a mathematical function for death Input> More Altitude Output> Railguns, Forge Guns, and Damage Amplifiers oh my! Input> Less Altitude Output> HAVs! Turrets! Evade! Evade! Input> Let's just hit the flight ceiling Output> This is not fun
CCP how many of those Nullabor prefits do you sell? How many LP store transactions for the State Myron and Federation Grimsnes are tracked? How often do you see a Grimsnes or a Myron? They used to be a valid squad asset and now look at it; Condor Squad is way more silent, some people remained in the channel although admit that they do not pilot and have put off SP (or further SP) into Dropships. The ADS is different I am talking STD. We clear? GRIMSNES AND MYRON FEEDBACK!
Please save the Sky Whales!
Check out latest BSOTT Guide
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
466
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Posted - 2014.01.17 06:47:00 -
[2] - Quote
You forgot the irrational blimp mechanics of the ships..
If you can read this, it means you are reading.
Unless you are skimming
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Bojo The Mighty
L.O.T.I.S.
2739
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Posted - 2014.01.17 06:48:00 -
[3] - Quote
Oh my bad I meant to put this in feedback section, sorry.
Check out latest BSOTT Guide
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Tch Tch
Red Shirts Away Team
162
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Posted - 2014.01.17 06:48:00 -
[4] - Quote
Need chaff equivalent
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Jackof All-Trades
The Southern Legion The Umbra Combine
338
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Posted - 2014.01.17 06:51:00 -
[5] - Quote
Hey, Bojo!
Just would like to say the chances are it's the rail tanks and installations again. Fire incredibly fast and melt dropships. Most of everything else is completely tankable within reason
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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Bojo The Mighty
L.O.T.I.S.
2739
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Posted - 2014.01.17 06:53:00 -
[6] - Quote
Jackof All-Trades wrote:Hey, Bojo!
Just would like to say the chances are it's the rail tanks and installations again. Fire incredibly fast and melt dropships. Most of everything else is completely tankable within reason Oh the thing that killed me was for sure a forge gun because A) it came from a building B) I landed conveniently close and tried to hunt him down and got visual that it was indeed a forge gun.
Also Hey!
Check out latest BSOTT Guide
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Joel II X
Dah Gods O Bacon
553
|
Posted - 2014.01.17 07:16:00 -
[7] - Quote
Get good. I see pilots up there that never die and take out some of my men with their rapid fire missiles. |
Alena Ventrallis
The Neutral Zone
478
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Posted - 2014.01.17 07:18:00 -
[8] - Quote
Less movement when trying to hover would be nice, as would making the dropship transparent when looking down. Beyond that, I think they should get an efficiency bonus to hardeners, since they are far more exposed than any other vehicle. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7914
|
Posted - 2014.01.17 07:19:00 -
[9] - Quote
2 shots with a forge gun doing 4600 armour? That's not physically possible unless you're using a breach...?
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Vitharr Foebane
Living Like Larry Schwag
489
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Posted - 2014.01.17 07:24:00 -
[10] - Quote
Arkena Wyrnspire wrote:2 shots with a forge gun doing 4600 armour? That's not physically possible unless you're using a breach...? proto breach with prof V and one Comp damage mod could do it
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse though to slack off on releasing a heavy laser =.=
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THUNDERGROOVE
ZionTCD Public Disorder.
454
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Posted - 2014.01.17 07:24:00 -
[11] - Quote
Arkena Wyrnspire wrote:2 shots with a forge gun doing 4600 armour? That's not physically possible unless you're using a breach...? Probably rail + Forge. Honestly forges are perfectly fine against STD dropships. Assaults are a different story(Not enough slots, CPU and PG for tank and keep decent turrets on it) It's the shitheads who run three damage mods on a gunlogi who are the problem.
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
Current weapon: Kaalakiota Rail Rifle
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Vulpes Dolosus
SVER True Blood Public Disorder.
616
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Posted - 2014.01.17 07:41:00 -
[12] - Quote
What was your fit, if you don't mind me asking. To address your points:
-True, but we have speed and agility, even without AB. I agree that rails need a slight RoF nerf, but at what could be considered "long range," quick maneuvers do just fine for a while, at least to escape. -I am not aware of any "weak point". Regardless, it's only exposed when your in your optimal position, right above them. It's give and take. -ADSs are fine, I would like a bit more agility from the STDs though. -They are not required if you're tank is good and you fly we'll without it, though it is very very nice to have. -All modules need to compliment each other to form a good fit. I have fits with many active mods, and some with only an AB (which happens to be my favorite fit). Only mod I've had trouble fitting is the ammo mod. -Because it's a T2 vehicle and has an extra turret. Idk the specific math behind it.
In short, it sounds like you need better fits and more flying skill. You can't just hover in one place and expect to be left alone. Someone is going to get pissed and bring out a tank/forge/all the above. Always stay moving, get transversal to throw off their tracking (if you play EvE, you know what I mean). If things are getting hot, lay low for a while and then jump them unexpectedly. Fly defensively.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Kharga Lum
Arcana Imperii Ltd.
238
|
Posted - 2014.01.17 07:42:00 -
[13] - Quote
Bojo The Mighty wrote:Or forge guns are too fast. 4600 Armor Grimsnes goes down in two shots and maybe 5 seconds from the first blue ball of light to the second. I understand that forge guns need to be able to down a HAV in something reasonable but when you have a target as easy as a dropship (I'm talking Myrons and Grimsnes). No here, take this list - Dropship is easy to hit from long ranges due to lack of cover
- Dropship weak-points are conveniently flaunted to the ground
- The Assault Dropship is as maneuverable as the old dropships. Recent dropships are by far too unresponsive (at least Grimsnes) DS like the Grimsnes are far too bulky and obvious a target to put out into the open air.
- Afterburners are more than required and also not as potent as olden tymes
- Passive modules besides reps are just not worth the slot space
- Assault DS has more CPU/PG yet less slots (Do Not Take this As "Oh Nerf ADS")
The list goes on and on but these are just some of the reasons no one cares to take up STD dropships very often. The cost versus risk versus reward is absolutely slanted. Dropship is basically a mathematical function for death Input> More Altitude Output> Railguns, Forge Guns, and Damage Amplifiers oh my! Input> Less Altitude Output> HAVs! Turrets! Evade! Evade! Input> Let's just hit the flight ceiling Output> This is not fun CCP how many of those Nullabor prefits do you sell? How many LP store transactions for the State Myron and Federation Grimsnes are tracked? How often do you see a Grimsnes or a Myron? They used to be a valid squad asset and now look at it; Condor Squad is way more silent, some people remained in the channel although admit that they do not pilot and have put off SP (or further SP) into Dropships. The ADS is different I am talking STD. We clear? GRIMSNES AND MYRON FEEDBACK! Please save the Sky Whales!
...you're doing it wrong. Seriously. Dropships are loads of fun. |
8213
0uter.Heaven Ishuk-Raata Enforcement Directive
1351
|
Posted - 2014.01.17 07:56:00 -
[14] - Quote
Wait, so a single FG killed you 2 shots? 5 seconds between shots?
So, you got shot two times in a row from a Proto Breach FG...
YOU GOT OUTPLAYED.... cry elsewhere. FGs don't need to be touched, and neither do DSes. DSes are actually more OP than tanks, so it's YOU, not the equipment.
Pick up an FG tomorrow, and use it every time an enemy DS comes to the battle. Then come back here and tell me how many of those DSes you knocked out of the sky by yourself.
Fish in a bucket!
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Bojo The Mighty
L.O.T.I.S.
2743
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Posted - 2014.01.17 16:47:00 -
[15] - Quote
8213 wrote:Wait, so a single FG killed you 2 shots? 5 seconds between shots?
So, you got shot two times in a row from a Proto Breach FG...
YOU GOT OUTPLAYED.... cry elsewhere. FGs don't need to be touched, and neither do DSes. DSes are actually more OP than tanks, so it's YOU, not the equipment.
Pick up an FG tomorrow, and use it every time an enemy DS comes to the battle. Then come back here and tell me how many of those DSes you knocked out of the sky by yourself. An unhardened Grimsnes is OP? You sir are kidding. And WTF did I say huh? I said this is not about touching the FG. Please, next time, how about YOU get in a grimsnes with 4 enhanced plates and try to outplay a forge gun.
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Bojo The Mighty
L.O.T.I.S.
2743
|
Posted - 2014.01.17 16:54:00 -
[16] - Quote
Vulpes Dolosus wrote:What was your fit, if you don't mind me asking. To address your points:
-True, but we have speed and agility, even without AB. I agree that rails need a slight RoF nerf, but at what could be considered "long range," quick maneuvers do just fine for a while, at least to escape. -I am not aware of any "weak point". Regardless, it's only exposed when your in your optimal position, right above them. It's give and take. -ADSs are fine, I would like a bit more agility from the STDs though. -They are not required if you're tank is good and you fly we'll without it, though it is very very nice to have. -All modules need to compliment each other to form a good fit. I have fits with many active mods, and some with only an AB (which happens to be my favorite fit). Only mod I've had trouble fitting is the ammo mod. -Because it's a T2 vehicle and has an extra turret. Idk the specific math behind it.
In short, it sounds like you need better fits and more flying skill. You can't just hover in one place and expect to be left alone. Someone is going to get pissed and bring out a tank/forge/all the above. Always stay moving, get transversal to throw off their tracking (if you play EvE, you know what I mean). If things are getting hot, lay low for a while and then jump them unexpectedly. Fly defensively. Ok, 4 Enhanced plates: I was NOT STILL, I was on my merry way. When I took the first forge shot I immediately attempted a bank but the thing would just not respond fast enough like in the old days. I could not fricken bring the thing to turn. In two shots, between them five seconds it could've been a little under, the thing would just not move. An Incubus can outmaneuver and the Incubus handles as well as the old Grimsnes. By the time I took the second hit my velocity vector had barely changed.
REMEMBER EVERYONE I'M TALKING ABOUT A GRIMSNES HERE
Admittedly I am semi-rusty on my piloting skills I used to be a kickass pilot in a kickass myron that ran without hardeners and without an after burner but the days changed it so badly that I'm ******* saying it's not fine. The old Dropship was fine. They were hard to take out but not a damn impossibility. Now, anything less than an ADS without hardeners is just impossible.
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Reav Hannari
Red Rock Outriders
2614
|
Posted - 2014.01.17 17:14:00 -
[17] - Quote
I fly mostly the Python and sometimes the Viper. My primary Python fit has about 2500 shield and I'll react after the first hit, can usually absorb the second but by then I'm on full afterburner and either running for cover or the ceiling. I'm surprised your heavily tanked Grimsnes only took two shots to go down but I've been two shotted at least twice so I suppose its possible.
Agility of the non-ADS is crappy and stacking plates is probably making it a lot worse. You might try stacking hardeners instead to retain what little maneuverability that you do have. I'm currently working on my core engine skills in order to maximize my active modules and may move to twin hardeners. It looks more effective to do that on the armor ships too but an armor pilot will know better.
When the HAVs are in a good position to cover the skies I've been having some luck working near the ground and inside the outposts. It's a lot riskier with all that hard stuff close by to break your ship but it can be done. Otherwise, I try and go tank hunting.
Overall I think the dropships are balanced against everything accept rail guns. Forge guns hurt but with a hardener I can duel with them for a bit before needing to leave. Blaster tanks can drive me off but I don't have to react instantly or die. Large missiles can hit hard but are hard to aim so I just have to keep moving. Swarms are almost useless and deserve a buff.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Vell0cet
SVER True Blood Public Disorder.
799
|
Posted - 2014.01.17 17:29:00 -
[18] - Quote
I could see boosting their agility a touch, but that would be the only change I would support.
Quick/Dirty Test Range Idea
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Beld Errmon
The Southern Legion
1228
|
Posted - 2014.01.17 17:40:00 -
[19] - Quote
8213 wrote:Wait, so a single FG killed you 2 shots? 5 seconds between shots?
So, you got shot two times in a row from a Proto Breach FG...
YOU GOT OUTPLAYED.... cry elsewhere. FGs don't need to be touched, and neither do DSes. DSes are actually more OP than tanks, so it's YOU, not the equipment.
Pick up an FG tomorrow, and use it every time an enemy DS comes to the battle. Then come back here and tell me how many of those DSes you knocked out of the sky by yourself.
Sounds like someone has been molested by a dropship one too many times. |
DUST Fiend
OSG Planetary Operations Covert Intervention
10092
|
Posted - 2014.01.17 17:41:00 -
[20] - Quote
The lack of maneuverability was CCPs way of saying the Assault dropship had improved performance. It basically retained the original dropship mechanics, while standard and militia just got axed to all hell.
If an aspiring pilot asks for tips, the first tip I tell them is to NEVER fly anything other than an Assault Dropship, you're just teaching yourself bad habits.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Vulpes Dolosus
SVER True Blood Public Disorder.
619
|
Posted - 2014.01.17 18:35:00 -
[21] - Quote
Bojo The Mighty wrote:Vulpes Dolosus wrote:What was your fit, if you don't mind me asking. To address your points:
-True, but we have speed and agility, even without AB. I agree that rails need a slight RoF nerf, but at what could be considered "long range," quick maneuvers do just fine for a while, at least to escape. -I am not aware of any "weak point". Regardless, it's only exposed when your in your optimal position, right above them. It's give and take. -ADSs are fine, I would like a bit more agility from the STDs though. -They are not required if you're tank is good and you fly we'll without it, though it is very very nice to have. -All modules need to compliment each other to form a good fit. I have fits with many active mods, and some with only an AB (which happens to be my favorite fit). Only mod I've had trouble fitting is the ammo mod. -Because it's a T2 vehicle and has an extra turret. Idk the specific math behind it.
In short, it sounds like you need better fits and more flying skill. You can't just hover in one place and expect to be left alone. Someone is going to get pissed and bring out a tank/forge/all the above. Always stay moving, get transversal to throw off their tracking (if you play EvE, you know what I mean). If things are getting hot, lay low for a while and then jump them unexpectedly. Fly defensively. Ok, 4 Enhanced plates: I was NOT STILL, I was on my merry way. When I took the first forge shot I immediately attempted a bank but the thing would just not respond fast enough like in the old days. I could not fricken bring the thing to turn. In two shots, between them five seconds it could've been a little under, the thing would just not move. An Incubus can outmaneuver and the Incubus handles as well as the old Grimsnes. By the time I took the second hit my velocity vector had barely changed. REMEMBER EVERYONE I'M TALKING ABOUT A GRIMSNES HERE Admittedly I am semi-rusty on my piloting skills I used to be a kickass pilot in a kickass myron that ran without hardeners and without an after burner but the days changed it so badly that I'm ******* saying it's not fine. The old Dropship was fine. They were hard to take out but not a damn impossibility. Now, anything less than an ADS without hardeners is just impossible. So you're flying an already slow, bulky ship weighed down by 4 enhanced plates (with no repair, I might add) and your surprised your maneuverability is low? I think I found our problem.
The key is not just staying still, it's altering your flight path to throw off their projected aim. It's not difficult to judge where a dropship going in a straight line is headed, and even banking is easily adjusted for.
I'm not too familiar with fitting a Grimsnes, but I'd advise using a hardener or two and a heavy rep. Afterburners are nice in a tight spot.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Bojo The Mighty
L.O.T.I.S.
2744
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Posted - 2014.01.17 18:49:00 -
[22] - Quote
Vell0cet wrote:I could see boosting their agility a touch, but that would be the only change I would support. That's the only change we need
When you hunt fowl, you don't use a rifle, you use a shotgun because the fowl are small and agile. Using a rifle without birdshot is going to require a lot of skill
Yet it doesn't take a lot of skill to down a non-ADS with a railgun or forge
We need to work DS agility back to where they were a difficult target
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Bojo The Mighty
L.O.T.I.S.
2744
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Posted - 2014.01.17 18:59:00 -
[23] - Quote
Vulpes Dolosus wrote: So you're flying an already slow, bulky ship weighed down by 4 enhanced plates (with no repair, I might add) and your surprised your maneuverability is low? I think I found our problem.
The key is not just staying still, it's altering your flight path to throw off their projected aim. It's not difficult to judge where a dropship going in a straight line is headed, and even banking is easily adjusted for.
I'm not too familiar with fitting a Grimsnes, but I'd advise using a hardener or two and a heavy rep. Afterburners are nice in a tight spot.
Again I understand the basics of avoiding forge guns I used to have to do it all the time But again the thing would not respond and I was well aware that I had four plates but I honestly thought that the HP would be made up, like CCP should have designed them. But no, two shots and I can't even get the nose to tilt 20 degrees before the second shot.
Dropships used to be much much much much better and I am merely asking why did they get nerfed? HAVs can retreat better than a dropship these days, it's semimadness.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
468
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Posted - 2014.01.18 04:20:00 -
[24] - Quote
Bojo The Mighty wrote:Vell0cet wrote:I could see boosting their agility a touch, but that would be the only change I would support. That's the only change we need When you hunt fowl, you don't use a rifle, you use a shotgun because the fowl are small and agile. Using a rifle without birdshot is going to require a lot of skill Yet it doesn't take a lot of skill to down a non-ADS with a railgun or forge We need to work DS agility back to where they were a difficult target
I'd have to agree with that. I've seen a few dropships with excellent maneuverability, and they all were presumably assault. Most of the dropships I've seen I've been shooting at, and to be blunt, there is not much fun in something that goes down in under 5 seconds. The ones where I miss about 10 times due to their speed and angle changes were the most tense, however I've noticed more and more dropships who are just taking a single hit, then simply boosting to the height ceiling straight upwards to recover. That's like a major red flag for me that forward and backward mobility are probably broken if UP is the fastest way to evade. :/ It's 100% predictable, but can get you out of range before a 2nd or 3rd shot can connect.
Another large problem ships have is that apparently the "learning tier" or Militia dropships don't have the same handling as Assault, which is confounding as all get-out.
I tried flying a few militia dropships... and they were like weather balloons bobbling around to who knows where, cause I was definitely not telling it to list sideways to the left while the top was pointing to the right... changing the direction of the main engines does nothing at all, unless the nose of the ship is involved, and that's just absurd.
Basically it's like flying a blimp marionette. You tug on the front wire, the nose goes forward down and the ship goes forward, you tug on the back wire and the ship tilts up and goes backwards... etc...
If you can read this, it means you are reading.
Unless you are skimming
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ANON Cerberus
Tiny Toons
49
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Posted - 2014.01.18 04:28:00 -
[25] - Quote
I could understand giving DS`s a tad move manoeuvrability but not too much more. Already right now I have seen pilots like Judge and Foxhound pull off some pretty awesome piloting feats.
However If you stuck around and took 2 breach FG rounds then I cant have much sympathy for you. Its hard work swatting things with a breach. Granted the first shot will surprise them and sting a lot but 9/10 times the pilot will move off and out of the way by the time the 2nd round is ready to fire. |
Bojo The Mighty
L.O.T.I.S.
2762
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Posted - 2014.01.18 04:31:00 -
[26] - Quote
ANON Cerberus wrote:I could understand giving DS`s a tad move manoeuvrability but not too much more. Already right now I have seen pilots like Judge and Foxhound pull off some pretty awesome piloting feats.
However If you stuck around and took 2 breach FG rounds then I cant have much sympathy for you. Its hard work swatting things with a breach. Granted the first shot will surprise them and sting a lot but 9/10 times the pilot will move off and out of the way by the time the 2nd round is ready to fire. Are we on the same page here? The Assault DS is as maneuverable as the old standard dropships. That's how maneuverable to old dropships were and that's why they were fine. You couldn't stand and deliver but you at least had a chance to out pilot them. Nowadays, in a grimsnes that's just a far off hope, it's as agile as Fat Albert.
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Texs Red
DUST University Ivy League
114
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Posted - 2014.01.18 04:47:00 -
[27] - Quote
It's not just a matter of agility, it's size! The regular dropships are meant for troop transport so they are big to be able to hold all those troops, and if you look at it there is really room for probably twice as many mercs in there than what seat openings are given. Currently a dropship is a larger vehicle than a tank! However the assault dropship is meant for attacking, not troop transport, and just like the shape of an attack helicopter is different then so too should the shape of the assault dropship differ from the regular ones. Imagine how much harder to hit it would be if you cut out all of that troop transport space and thinned it's width to slightly wider than a single person. Suddenly it becomes *much* harder to hit. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
533
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Posted - 2014.01.18 04:52:00 -
[28] - Quote
Still? The more things change...
You may be immortal, but are you bulletproof?
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DUST Fiend
OSG Planetary Operations Covert Intervention
10135
|
Posted - 2014.01.18 05:19:00 -
[29] - Quote
Texs Red wrote:It's not just a matter of agility, it's size! The regular dropships are meant for troop transport so they are big to be able to hold all those troops, and if you look at it there is really room for probably twice as many mercs in there than what seat openings are given. Currently a dropship is a larger vehicle than a tank! However the assault dropship is meant for attacking, not troop transport, and just like the shape of an attack helicopter is different then so too should the shape of the assault dropship differ from the regular ones. Imagine how much harder to hit it would be if you cut out all of that troop transport space and thinned it's width to slightly wider than a single person. Suddenly it becomes *much* harder to hit. A mans man right here.
I was originally pretty upset with the announcement of Assault Dropships largely thanks to them sharing the same models as regular dropships. They really do deserve to be their own thing, and hopefully one day they will. For now though, at least their performance is nice.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
614
|
Posted - 2014.01.18 05:27:00 -
[30] - Quote
Are you kidding me? Forge Guns and Tanks are the only thing that can down dropships. Tanks are confirmed to be getting a nerf, and flyers still are still complaining about being vulnerable to Heavies with FG while being invincible to any other suit in the game? |
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