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741. Scanner Nerf a bit harsh! - in General Discussions [original thread]
Active scanners need to be valuable tools in the hands of specialists. They should be particularly good at countering brick-fit scouts. Nobody wants "scanerinas," but they should be viable and good in the right hands.
- by Vell0cet - at 2014.03.28 05:18:00
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742. on the topic of brick tanked cloaked scouts - in General Discussions [original thread]
One thing to bear in mind is active scanners are buggy (at least that's what I've read). Making Gal logis a more viable counter to scouts not running damps should create more incentive for less bricked fits. There's no advantage if your cloaked, b...
- by Vell0cet - at 2014.03.28 05:11:00
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743. CPM cloak discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: Sinboto Simmons wrote: Iron Wolf Saber wrote: Ydubbs81 RND wrote: I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with". CPM should relay...
- by Vell0cet - at 2014.03.28 04:53:00
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744. CPM cloak discussion - in General Discussions [original thread]
An additional point to consider is I've heard the active scanner angles are bugged (i.e. they're scanning in a more narrow arc than they should). A big part of cloaking balance is having the counters to them functioning properly. I don't want to g...
- by Vell0cet - at 2014.03.28 03:45:00
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745. CPM cloak discussion - in General Discussions [original thread]
I think decloaking on taking damage with some recloaking delay penalty (maybe 5 secs) is a reasonable nerf. Hacking while cloaked also seems excessive. But I think they seem reasonably balanced otherwise. If people want to burn ammo spraying rando...
- by Vell0cet - at 2014.03.28 03:17:00
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746. Trees 1.9 - in General Discussions [original thread]
Vegetation, water, caves, etc. would be awesome, but sadly I think we'll have to wait for the PS4 to see these. The performance issues are already a major problem. Adding more polygons to the maps will only exacerbate the issue.
- by Vell0cet - at 2014.03.27 22:43:00
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747. ccp thks 4 cloak device - in General Discussions [original thread]
Just a few points: 1. Cloaks are new and people are excited to try them out, so expect a few weeks of cloak spam before it gets old and people move on to other fits. 2. Some suit bonuses are broken (e.g. the Amarr Assault). I'm running cloak s...
- by Vell0cet - at 2014.03.27 22:38:00
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748. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
echo47 wrote: So with the laser rifle should the overheat occur at the same time if I am not releasing the trigger? I am finding that the overheat varies sometime I can get 60 rounds off before overheat sometimes I can get 80. Yes, overheat...
- by Vell0cet - at 2014.03.27 22:31:00
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749. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
CCP? Any word?
- by Vell0cet - at 2014.03.27 20:21:00
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750. Fanfest build name contest! - in General Discussions [original thread]
DUST 514: "Post-Beta"
- by Vell0cet - at 2014.03.27 20:08:00
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751. Has Anyone Thanked CCP yet? - in General Discussions [original thread]
o7
- by Vell0cet - at 2014.03.27 19:01:00
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752. Amarr scout... - in General Discussions [original thread]
Savaric Koldaga wrote: So instead of respecing that skill to fix your mistake I'm 1mill sp in the hole now? Awesome... Did you want the suit or not?
- by Vell0cet - at 2014.03.27 18:50:00
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753. Assault buff: Add extra slot to each suit and a bit more CPU/PG? - in General Discussions [original thread]
People seem dissapointed with the Assault class. Would giving them an extra slot (and more CPU/PG to fit something in it) make them more appealing? This would allow the Assault suit to have an even broader diversity of fittings. The bonuses are a...
- by Vell0cet - at 2014.03.27 18:39:00
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754. Lets fix cloaks - in General Discussions [original thread]
4 - taking damage while cloaked decloaks you with some penalty delay before re-cloaking (perhaps 5 secs). 5 - very brief firing delay after decloaking (0.5 secs)
- by Vell0cet - at 2014.03.27 18:26:00
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755. negative 1,000,000+ sp - in General Discussions [original thread]
Yagihige wrote: Xander Mercy wrote: so this is just messed up i would have rather had my sp refunded and the multiplier fixed. seeing negative 1 million sp is just making me not want to play. i'm going to send in a ticket to see if ccp will ...
- by Vell0cet - at 2014.03.27 18:13:00
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756. So who's taking a break of dust? - in General Discussions [original thread]
I'm waiting on hotfixes for the known bugs.
- by Vell0cet - at 2014.03.27 17:10:00
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757. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
I didn't see this one mentioned in the hotfix list. Any news? It's hard to test/evaluate the LR changes with the broken suit bonus.
- by Vell0cet - at 2014.03.27 17:02:00
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758. Post your Fanfest predictions here. - in General Discussions [original thread]
I would be THRILLED if DUST got a test server (make it on the PC running in an emulator so CCP can sidestep Sony approvals). Also it needs a 10/10 NPE. These two things are the most important to the overall health of this game going forward. The...
- by Vell0cet - at 2014.03.27 16:27:00
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759. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
CCP Saberwing wrote: I-Shayz-I wrote: KenKaniff69 wrote: Why not buff AV and leave hardeners alone? Hardeners are the only way to survive against mod'd rails If you take away their effectiveness, vehicle combat will consist of two shot...
- by Vell0cet - at 2014.03.27 05:50:00
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760. laser is still mediocre in 1.8 - in General Discussions [original thread]
Musta Tornius wrote: G Torq and I done a followup analysis on laser in 1.8, not to mention I spoke to some CCP peeps. Basically the heat how it is now is correct, the patch notes were incorrect. The amarr assault is bugged but that's different....
- by Vell0cet - at 2014.03.26 21:37:00
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