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Avallo Kantor
840
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Posted - 2015.07.10 17:45:00 -
[61] - Quote
What if they made a shield module that was based around a "shield" reactive plate?
Basically: It gives some hp (smaller than extender) and gives shield regen... when running. (This shield regen being independent of other types of shield regen) This way it promotes shields to be done on the move, and helps to enhance their appeal in quick movement / skirmish situations.
Also, make the Shield Energizer provide (in addition to its other bonuses) a bonus to threshold. (not a big one, but something to help make the module more attractive.)
"Mind Blown" - CCP Rattati
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
225
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Posted - 2015.07.10 18:05:00 -
[62] - Quote
Avallo Kantor wrote:What if they made a shield module that was based around a "shield" reactive plate?
Basically: It gives some hp (smaller than extender) and gives shield regen... when running. (This shield regen being independent of other types of shield regen) This way it promotes shields to be done on the move, and helps to enhance their appeal in quick movement / skirmish situations.
Also, make the Shield Energizer provide (in addition to its other bonuses) a bonus to threshold. (not a big one, but something to help make the module more attractive.)
2 problem's.
1. the running module wouldn't be appealing and would be seen as a coward's module. If CCP did this, shield user's would lose their faith in the company, in terms of shield balance. Also, the module itself sound's very complex, and almost worthless, given how much damage high alpha shield weapon's do. Simplicity vs Complexity, simplicity will win out in this game.
2. energizers are highly appealing as they are and it would be nice if they did that. BUT, then we'd be looking at other shield modules to do the same that energizers do, but in different aspect's, putting more in CCP's bowl of **** to balance.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Devadander
Woodgrain Atari
353
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Posted - 2015.07.10 18:31:00 -
[63] - Quote
All of this and a ball of twine.
First, I would like to point out, threshold is for all suits. Raise this too high and that's the end of that.
Second, we have brainstormed time and time again over possible equipment/augment/tools, with no response.
Third, at this point I've lost any hope of an answer to shield users laments.
We could have 3 types of extenders... We could have better racial skillboosts... We could have tools and equipment...
But we don't, and most likely never will.
[Bittervetting intensifies]
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
225
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Posted - 2015.07.10 19:15:00 -
[64] - Quote
Devadander wrote:All of this and a ball of twine.
First, I would like to point out, threshold is for all suits. Raise this too high and that's the end of that.
Second, we have brainstormed time and time again over possible equipment/augment/tools, with no response.
Third, at this point I've lost any hope of an answer to shield users laments.
We could have 3 types of extenders... We could have better racial skillboosts... We could have tools and equipment...
But we don't, and most likely never will.
[Bittervetting intensifies]
Y'know how Tony Stark built the "Stark Reactor" in the first Iron Man movie and Obadiah Stane said: "That thing was made just to shut the hippies up!". That's what the threshold for shield's is used for, just to shut the shield's up.
EDIT: Still won't stop me from making the arguments that shield's are worthless, until they buff them at least.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.10 19:30:00 -
[65] - Quote
Squagga wrote:I don't really feel as though the regen, or even the "threshold" which sounds like a made up CCP thing. Is the issue. I really think it just needs an hp buff and a pg/cpu reduction I disagree, regen will make it so you can have more hp instead of me having to waste 1-2 high slots and 2-3 lows just to make a decent caldari suit, whereas if it already has that built in then I can use those slots for hp...
Removed inappropriate content - CCP Logibro
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Squagga
Fatal Absolution Negative-Feedback
889
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Posted - 2015.07.10 20:11:00 -
[66] - Quote
Whelp shield regen is gonna effect all the suits. Not just shield suits. Also I already have a high regen. It's not working. It's not working for any of us. It should be a Caldari bonus, to have more shield hp at a lower cost
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
226
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Posted - 2015.07.10 20:18:00 -
[67] - Quote
Squagga wrote:Whelp shield regen is gonna effect all the suits. Not just shield suits. Also I already have a high regen. It's not working. It's not working for any of us. It should be a Caldari bonus, to have more shield hp at a lower cost
Or caldari suit's shield's could constantly regen... Given the massive DPS from weapon's, it'd balance itself out. And in exchange we can remove the native armor repairs to the caldari suit.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Squagga
Fatal Absolution Negative-Feedback
891
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Posted - 2015.07.10 22:14:00 -
[68] - Quote
Zan Azikuchi wrote:Squagga wrote:Whelp shield regen is gonna effect all the suits. Not just shield suits. Also I already have a high regen. It's not working. It's not working for any of us. It should be a Caldari bonus, to have more shield hp at a lower cost Or caldari suit's shield's could constantly regen... Given the massive DPS from weapon's, it'd balance itself out. And in exchange we can remove the native armor repairs to the caldari suit.
I could do without the native armor repairer
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
891
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Posted - 2015.07.10 22:15:00 -
[69] - Quote
Also I'm pretty sure I'd rather just have a Caldari bonus to shield hp at a lower cost. Which it should already be a lower cost, than what it is now
Shields, the silent killer.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
228
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Posted - 2015.07.10 22:34:00 -
[70] - Quote
Squagga wrote:Also I'm pretty sure I'd rather just have a Caldari bonus to shield hp at a lower cost. Which it should already be a lower cost, than what it is now
Well, more HP won't stop us from getting thrashed by SCR no doubt, but constant regen would stop gun's like the CR from insta gibbing us. Aside from that, HP or constant regen, that's what we'd have to decide here, either one get's us the results we want.
Bonus' side however, yeah we should be getting racial bonus' for shield's, but CCP refuses to do so, racial bonus' that is. Well, regardless of whichever, this game wasn't made intended for the play style made up for caldari, it need's to be changed.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Squagga
Fatal Absolution Negative-Feedback
892
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Posted - 2015.07.10 23:41:00 -
[71] - Quote
I don't believe that these changes will directly effect the ScR. That gun just tears through anything. That's a separate issue, in my opinion. But all the guns tear through shields, and ARs are supposed to get a buff soon. Ratatti's vision of a more perfect Gallente game.
Shields, the silent killer.
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Omega Nox
Consolidated Dust
110
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Posted - 2015.07.11 06:54:00 -
[72] - Quote
Squagga wrote:I don't believe that these changes will directly effect the ScR. That gun just tears through anything. That's a separate issue, in my opinion. But all the guns tear through shields, and ARs are supposed to get a buff soon. Ratatti's vision of a more perfect Gallente game.
Buffin the AR will be another shield nerf.
The scram was nerfed, way back when for a reason, and now it's back.
The AR was nerfed for a reason now it'll be back.
it only took them a year and a half to fix the calogi cpu imbalance...lol.
Mordu's walking quafe mascot.
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Malcom Kashada
Expert Intervention Caldari State
3
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Posted - 2015.07.11 18:53:00 -
[73] - Quote
I hate when i hear people say 'caldari characters should stay at long range, where shields are more effective'
1- how the hell are we supposed to do that, given the current map design?? Every single objective, in every map (except maybe one) are enclosed within buildings and cover -> range is completely useless
2- what the hell does fight at range means? use a long range weapon? like what? the RR can be used by any suit class. tell you what, armor users use the RR even better than whatever caldari suit (except maybe cal commando) because of the damage mods (and at the same time have high hp)
3- the ScR still has a quite long range, and completely annihilates shields as we shield users all know too well
Furthermore:
4- as previously stated, treshold would be beneficial, but useless if you don't have enough hp to survive. same with regen and delay. what do i do with high regen if i can't pop out long enough to kill someone?
5- as stated, fluxes
6- AR is apparently going to be buffed?
7- as stated, non-sense fitting requirements
Also, keep in mind that buffing/adding shield modules will also affect minnie suits, and i don't want to know what would happen if the minnassault was buffed more.
Plus, racial bonus for assault: reload time. seriously? |
Omega Nox
Consolidated Dust
110
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Posted - 2015.07.11 19:53:00 -
[74] - Quote
Squagga wrote:Also I'm pretty sure I'd rather just have a Caldari bonus to shield hp at a lower cost. Which it should already be a lower cost, than what it is now
CCP's obtuse refusal to bind the weapon to the suit is the problem, i am not saying "not allow" usage. i am saying a RR on an amarr suit would NOT work to 100% efficiency.
Do arms manufactures in the future "OPEN SOURCE"?...lol
if you tie the weakness of the suit to the strength of the weapon or conversly the strength of the suit to the weakness of the weapon a number of things would occur.
1. the classic and historic battle between the armor desinger and the weapon designer-this is DUST's true paradigm. 2. balance, and polish not nerf/buff. 3. the end of FOTM.
Mordu's walking quafe mascot.
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Omega Nox
Consolidated Dust
110
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Posted - 2015.07.11 19:58:00 -
[75] - Quote
Malcom Kashada wrote:I hate when i hear people say 'caldari characters should stay at long range, where shields are more effective'
1- how the hell are we supposed to do that, given the current map design?? Every single objective, in every map (except maybe one) are enclosed within buildings and cover -> range is completely useless
2- what the hell does fight at range means? use a long range weapon? like what? the RR can be used by any suit class. tell you what, armor users use the RR even better than whatever caldari suit (except maybe cal commando) because of the damage mods (and at the same time have high hp)
3- the ScR still has a quite long range, and completely annihilates shields as we shield users all know too well
Furthermore:
4- as previously stated, treshold would be beneficial, but useless if you don't have enough hp to survive. same with regen and delay. what do i do with high regen if i can't pop out long enough to kill someone?
5- as stated, fluxes
6- AR is apparently going to be buffed?
7- as stated, non-sense fitting requirements
Also, keep in mind that buffing/adding shield modules will also affect minnie suits, and i don't want to know what would happen if the minnassault was buffed more.
Plus, racial bonus for assault: reload time. seriously?
EVE lore say that the Caldari are technically and economically inferior to all the other races, and they do not respect the honoring of military service nor industry.
they have a small ineffective military, because the officer selection process is based on 3 traits 1. personal political connections and bong usage. 2. howling at the moon and tribal machismo. 3. getting your balls cut off and praying to the gooey squid god.
the Caldari are slow weak and fat, because they do not PT-because they drink, smoke and take drugs while watching **** all day long. they live broken undisciplined lives and suffer from broken homes.
caldari industry specifically is run by ******** half-wits that create military systems that amazingly defy logic, reason, function, performance needed by the warfighter to survive the battle space. these systems in fact break the laws of physics!
Mordu's walking quafe mascot.
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Joseph Ridgeson
WarRavens D.E.F.I.A.N.C.E
4
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Posted - 2015.07.11 20:20:00 -
[76] - Quote
Malcom Kashada wrote:I hate when i hear people say 'caldari characters should stay at long range, where shields are more effective' People that state that completely ignore the fact that range has more to do with weapon and that shields give no inherent advantage to being at range. Weapon is the easiest to go with.
"Fight at range; that's where Caldari win!" This is entirely dependent on a weapon rather than the suit's defensive choice. An Amarr Assault with a Rail Rifle or Scrambler Rifle (they have similar range, yes?) is just as good at long range as a Caldari Assault with a Rail Rifle of Scrambler Rifle. Fighting at range means you are likely getting the first shot (surprise) and your targets may be using a weapon that is incapable of harming you. In those conditions, it often doesn't matter what your defensive stats are. You could be in a naked Scout suit and still probably be in a not terrible spot. It has almost nothing to do with the suit itself; range is all about the weapon.
The fact that one of the only arguments for Shields not being inferior is essentially "fight in areas where the enemy is incapable of hurting you" doesn't bode well. Seriously: what is the difference between an Amarr Assault with X weapon at 50 meters and a Caldari Assault with X weapon at 50 meters? What would happen if they were put at 15 meters?
The next part is the belief that a Shield suit is somehow superior to an Armor suit at range. As stated above, it has more to do with weapon but even then they are probably equivalent. An Amarr Assault can throw out some of their Plates for Repairers and essentially do the "I have less EHP but I regain health fast" shtick of Shields. The Caldari suit doesn't get some special bonus for being far away. Anyone can do it.
It isn't that Shield suits are better at long range compared to Armor; it is that Shield suits are quite bad at close range compared to Armor. At close range, it is more often a DPS race with some variables. Shields, naturally, have lower EHP than Armor so they are worse at close range fighting where shots are a lot more likely to hit. So it becomes a "I am not better at long range, which is where I guess I am supposed to fight, and I am worse than you at close range" sort of deal.
When people say "Play the Caldari right! Fight at range, flank the opponent, and don't just Rambo into the enemy team!" they are basically saying "play better to overcome your inherent weaknesses." If one side can "play better" and utilize strategy like favorable fights, flanking, and map awareness but can also be Rambo while the other side is essentially relegated to only "playing better", how is that not an obvious weakness? If one side requires X for Y result and the other requires X+2 for Y result, is that not the definition of underpowered?
Think of it this way: Since the nerfing of the Bumblebee, there have only been two Shield suits that have come to the forefront enough to earn the ire of the forums. The first is the Caldari Scout. It has amazing Shield stats; seriously, ever Caldari suit needs to get base recharge, delay, and depleted like these (I think that is one of the problems). It is also very fast and has the incredibly powerful Cloaking tool as well as having the best overall bonuses.
The second is the reworked/buffed Minmatar Assault dropsuit. It had Scout like speed and still boasted a fairly decent EHP. It was a good suit.
It took two suits that pretty much everyone was in agreement were too powerful, for a Shield suit to be considered decent.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Malcom Kashada
Expert Intervention Caldari State
4
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Posted - 2015.07.11 20:53:00 -
[77] - Quote
Joseph Ridgeson wrote:Malcom Kashada wrote:I hate when i hear people say 'caldari characters should stay at long range, where shields are more effective' People that state that completely ignore the fact that range has more to do with weapon and that shields give no inherent advantage to being at range. Weapon is the easiest to go with. "Fight at range; that's where Caldari win!" This is entirely dependent on a weapon rather than the suit's defensive choice. An Amarr Assault with a Rail Rifle or Scrambler Rifle (they have similar range, yes?) is just as good at long range as a Caldari Assault with a Rail Rifle of Scrambler Rifle. Fighting at range means you are likely getting the first shot (surprise) and your targets may be using a weapon that is incapable of harming you. In those conditions, it often doesn't matter what your defensive stats are. You could be in a naked Scout suit and still probably be in a not terrible spot. It has almost nothing to do with the suit itself; range is all about the weapon. The fact that one of the only arguments for Shields not being inferior is essentially "fight in areas where the enemy is incapable of hurting you" doesn't bode well. Seriously: what is the difference between an Amarr Assault with X weapon at 50 meters and a Caldari Assault with X weapon at 50 meters? What would happen if they were put at 15 meters? The next part is the belief that a Shield suit is somehow superior to an Armor suit at range. As stated above, it has more to do with weapon but even then they are probably equivalent. An Amarr Assault can throw out some of their Plates for Repairers and essentially do the "I have less EHP but I regain health fast" shtick of Shields. The Caldari suit doesn't get some special bonus for being far away. Anyone can do it. It isn't that Shield suits are better at long range compared to Armor; it is that Shield suits are quite bad at close range compared to Armor. At close range, it is more often a DPS race with some variables. Shields, naturally, have lower EHP than Armor so they are worse at close range fighting where shots are a lot more likely to hit. So it becomes a "I am not better at long range, which is where I guess I am supposed to fight, and I am worse than you at close range" sort of deal. When people say "Play the Caldari right! Fight at range, flank the opponent, and don't just Rambo into the enemy team!" they are basically saying "play better to overcome your inherent weaknesses." If one side can "play better" and utilize strategy like favorable fights, flanking, and map awareness but can also be Rambo while the other side is essentially relegated to only "playing better", how is that not an obvious weakness? If one side requires X for Y result and the other requires X+2 for Y result, is that not the definition of underpowered? Think of it this way: Since the nerfing of the Bumblebee, there have only been two Shield suits that have come to the forefront enough to earn the ire of the forums. The first is the Caldari Scout. It has amazing Shield stats; seriously, ever Caldari suit needs to get base recharge, delay, and depleted like these (I think that is one of the problems). It is also very fast and has the incredibly powerful Cloaking tool as well as having the best overall bonuses. The second is the reworked/buffed Minmatar Assault dropsuit. It had Scout like speed and still boasted a fairly decent EHP. It was a good suit. It took two suits that pretty much everyone was in agreement were too powerful, for a Shield suit to be considered decent.
Perfectly agree, as of now caldaris have no definite role: they're no brawlers (for obvious reasons), they're no speedsters, they don't have high tank, they don't have range supremacy (any suit can fit a RR and pop people at range) and they have no ewar worth of this name :/ |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
233
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Posted - 2015.07.12 19:26:00 -
[78] - Quote
Either way, when you look at it, there are a few sure good fire way's to fix the problem, many ways to fix the problem, you could fix base shield's and armor, example written below.
Caldari Assault Armor:120 +25% (natural skilling to armor) = 150 Shield's: 400 +25% (natural skilling to shield) = 500 (Something regular for all basic caldari shield suits delays wise) Delay: 3 Depleted Delay: 4 Shield Recharge Unchanged (30) Anything not mentioned remain's unchanged.
Caldari Sentinel Armor:200 +25% (armor skill) = 250 Shield:600 +25% (shield skill) = 750 Delay:2 Depleted Delay:1 Shield Recharge: 50 Anything not mentioned remain's unchanged
Caldari Scout Armor: 80 +25% (armor skill) = 100 Shield:280 +25% (shield skill) = 350 Delay: 5 Depleted Delay: 6 Recharge: 40 Scan Precision: 35 Suit Profile: 30 Anything not mentioned remain's unchanged.
Well let me know what you think about the stat's. Try to keep in mind that shield's get destroyed easily by EVERYTHING as well (talk to you armor boy's).
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
238
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Posted - 2015.07.13 15:22:00 -
[79] - Quote
Bump
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Squagga
Fatal Absolution Negative-Feedback
907
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Posted - 2015.07.14 02:38:00 -
[80] - Quote
Ha. Ty buddy
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
998
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Posted - 2015.07.27 01:51:00 -
[81] - Quote
Still waitin on that buff, Ratatti. I know your busy making the Gallente the "master race" and all. But you still need to make those ones and zeros happen. To fix my shields
Shields, the silent killer.
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Mortishai Belmont
G.L.O.R.Y
800
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Posted - 2015.07.27 01:55:00 -
[82] - Quote
A little added shield to Caldari suits would be very nice indeed.
They could stand an extra 100 or so to 'em.
The C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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xavier zor
Vader's-Fist
1
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Posted - 2015.07.27 02:09:00 -
[83] - Quote
been running caldari assault, just an FYI so i don't get called a FoTM chaser when everyone starts running them.
Shields need a different threshold for regeneration to stop. Instead of a hp value shields should stop regenerating after 10% of the total shield value has been damaged.
So if the guy had 100, with him having 600 if he regens fully and he gets 59 damage dealt he should still regen, but if he had 60 damage dealt he would stop.
shield tanking is hard mode, period.
currently fighting for 100% of MH
Rexero!
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.27 04:03:00 -
[84] - Quote
Kiiran-B wrote:They are lol. Caldari needs their Base regen and Base delay numbers fixed. Now it's 5 and 6 six seconds for delay. Make it 3 and 5. Keep hp the same and change Base regen to 40 and shields might make a comeback. Lower hp, higher and faster regen: the way Shields are meant to be.
But when we buff Shields we'll nerf armour -.- as always.
CCP, KEEP ARMOUR THE SAME WHEN BUFFING SHIELDS, DO NOT TOUCH IT! 3x Complex Extenders, 2x Complex Energizers, 2x Complex Regulators
I am literally performing better with that than I ever was before, even when I used Scrambler Rifles stacked with Damage Modifiers.
What everyone needs to realize is the beauty of the Caldari Assault Suit is when you use it to pick and choose your engagements. When I hang out at medium range and take cover whenever my shields get low, I am a serious threat. If you use Caldari suits like the Caldari intended, you will win.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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xavier zor
Vader's-Fist
1
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Posted - 2015.07.27 04:04:00 -
[85] - Quote
mobius, there a 3 slots on the cal assault not 2 :P
i use 4 extenders, a recharge, a reactive and 2 regulators. Beast fit.
shield tanking is hard mode, period.
currently fighting for 100% of MH
Rexero!
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.27 07:58:00 -
[86] - Quote
Have you guys seen what awesome stuff you can do with Shields on the Balac's Assault officer suit? Now just imagine all shields were as powerful as this......
"Madness how we turned our common-ground into a battle-ground.." - Essa
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xavier zor
1
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Posted - 2015.07.27 08:01:00 -
[87] - Quote
CommanderBolt wrote:Have you guys seen what awesome stuff you can do with Shields on the Balac's Assault officer suit? Now just imagine all shields were as powerful as this......
Shields should add 300hp for basic, 400 for adv and 600 for proto |
Kiiran-B
Seraphim Initiative.
268
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Posted - 2015.07.27 10:00:00 -
[88] - Quote
Mobius Wyvern wrote:Kiiran-B wrote:They are lol. Caldari needs their Base regen and Base delay numbers fixed. Now it's 5 and 6 six seconds for delay. Make it 3 and 5. Keep hp the same and change Base regen to 40 and shields might make a comeback. Lower hp, higher and faster regen: the way Shields are meant to be.
But when we buff Shields we'll nerf armour -.- as always.
CCP, KEEP ARMOUR THE SAME WHEN BUFFING SHIELDS, DO NOT TOUCH IT! 3x Complex Extenders, 2x Complex Energizers, 2x Complex Regulators I am literally performing better with that than I ever was before, even when I used Scrambler Rifles stacked with Damage Modifiers. What everyone needs to realize is the beauty of the Caldari Assault Suit is when you use it to pick and choose your engagements. When I hang out at medium range and take cover whenever my shields get low, I am a serious threat. If you use Caldari suits like the Caldari intended, you will win.
Its not useless. But that doesn't mean it shouldn't be buffed.
I use that fitting pretty much as well, can still fight up close. But having to use two low slots for a module that should have stacking penalty speaks volumes for how the shield suits are underpowered.
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Squagga
Fatal Absolution Negative-Feedback
1
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Posted - 2015.07.27 14:09:00 -
[89] - Quote
Kiiran-B wrote:Mobius Wyvern wrote:Kiiran-B wrote:They are lol. Caldari needs their Base regen and Base delay numbers fixed. Now it's 5 and 6 six seconds for delay. Make it 3 and 5. Keep hp the same and change Base regen to 40 and shields might make a comeback. Lower hp, higher and faster regen: the way Shields are meant to be.
But when we buff Shields we'll nerf armour -.- as always.
CCP, KEEP ARMOUR THE SAME WHEN BUFFING SHIELDS, DO NOT TOUCH IT! 3x Complex Extenders, 2x Complex Energizers, 2x Complex Regulators I am literally performing better with that than I ever was before, even when I used Scrambler Rifles stacked with Damage Modifiers. What everyone needs to realize is the beauty of the Caldari Assault Suit is when you use it to pick and choose your engagements. When I hang out at medium range and take cover whenever my shields get low, I am a serious threat. If you use Caldari suits like the Caldari intended, you will win. Its not useless. But that doesn't mean it shouldn't be buffed. I use that fitting pretty much as well, can still fight up close. But having to use two low slots for a module that should have stacking penalty speaks volumes for how the shield suits are underpowered.
This. What the **** this guy said
Shields, the silent killer.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.27 14:34:00 -
[90] - Quote
Squagga wrote:Kiiran-B wrote:Mobius Wyvern wrote:Kiiran-B wrote:They are lol. Caldari needs their Base regen and Base delay numbers fixed. Now it's 5 and 6 six seconds for delay. Make it 3 and 5. Keep hp the same and change Base regen to 40 and shields might make a comeback. Lower hp, higher and faster regen: the way Shields are meant to be.
But when we buff Shields we'll nerf armour -.- as always.
CCP, KEEP ARMOUR THE SAME WHEN BUFFING SHIELDS, DO NOT TOUCH IT! 3x Complex Extenders, 2x Complex Energizers, 2x Complex Regulators I am literally performing better with that than I ever was before, even when I used Scrambler Rifles stacked with Damage Modifiers. What everyone needs to realize is the beauty of the Caldari Assault Suit is when you use it to pick and choose your engagements. When I hang out at medium range and take cover whenever my shields get low, I am a serious threat. If you use Caldari suits like the Caldari intended, you will win. Its not useless. But that doesn't mean it shouldn't be buffed. I use that fitting pretty much as well, can still fight up close. But having to use two low slots for a module that should have stacking penalty speaks volumes for how the shield suits are underpowered. This. What the **** this guy said The issue here is the damage mods. You should be able to fit damage mods, just like an armour tanker.
If energisers were buffed, you could get a good shield tank like this: 2 damage mods 1 energiser 2 extenders 2 regulators 1 biotic
All that needs doing is a buff to energisers so that you can fit damage mods as well as shield tank, and get a high enough regen to make up for the lower hp and regen delay compared to armour.
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