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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 09:15:00 -
[1] - Quote
http://i.imgur.com/4LI774k.jpg
132 armor plate > 66 shield extender 34 damage Assault Rifle > 17.6 damage HMG 915 HP Sentinel > 430 HP Assault
I swear to god from now on whenever people compare shield extenders HP and armor plates HP directly again without considering any other variable I will shoot a puppy with a plasma cannon, as illustrated here.
No, I'm not saying they're fine, I'm saying that you have to look at all the variables together or else everything breaks down very, very fast. So PLEASE stop doing that, for the puppies.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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hails8n
DEATH BY DESTRUCTION
379
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Posted - 2015.07.27 09:21:00 -
[2] - Quote
So...
Get some life in your hands.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 09:22:00 -
[3] - Quote
*Prepares Plasma Cannon* Yes?
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
522
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Posted - 2015.07.27 09:25:00 -
[4] - Quote
Cat Merc wrote:*Prepares Plasma Cannon* Yes?
Shields are not surperitior den armrors theys not equallys matched... Shields need faster regen to keep up wit amor. Shieldy HP should be moar den amor.
Hopes up 4 Logi vehicles
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 09:35:00 -
[5] - Quote
Radiant Pancake3 wrote:Cat Merc wrote:*Prepares Plasma Cannon* Yes? Shields are not surperitior den armrors theys not equallys matched... Shields need faster regen to keep up wit amor. Shieldy HP should be moar den amor. http://i.imgur.com/ZY0vBWx.gif
*Shoots all puppies in sight with hot green plasma*
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.27 09:38:00 -
[6] - Quote
Fitting shield fit is much harder than fitting armor fit while being much worse.
Loyal to The State
Official Caldari Commando User
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 09:41:00 -
[7] - Quote
Mejt0 wrote:Fitting shield fit is much harder than fitting armor fit while being much worse.
Cat Merc wrote: No, I'm not saying they're fine, I'm saying that you have to look at all the variables together or else everything breaks down very, very fast. So PLEASE stop doing that, for the puppies.
Cat Merc wrote: No, I'm not saying they're fine,
You're one of the few who aren't guilty of this stupidity Metj0, don't make me disappointed in you.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
522
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Posted - 2015.07.27 09:42:00 -
[8] - Quote
Cat Merc wrote:Radiant Pancake3 wrote:Cat Merc wrote:*Prepares Plasma Cannon* Yes? Shields are not surperitior den armrors theys not equallys matched... Shields need faster regen to keep up wit amor. Shieldy HP should be moar den amor. http://i.imgur.com/ZY0vBWx.gif*Shoots all puppies in sight with hot green plasma*
Meh. It had to be done... If I didn't do it someone was....
Hopes up 4 Logi vehicles
Join Logi Heaven! Chat: "Triage Ward"
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I-Shayz-I
I----------I
6
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Posted - 2015.07.27 09:45:00 -
[9] - Quote
Cat Merc wrote:132 armor plate > 66 shield extender 34 damage Assault Rifle > 17.6 damage HMG 915 HP Sentinel > 430 HP Assault
Stop giving away the FOTM omg
7162 wp with a Repair Tool!
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 09:48:00 -
[10] - Quote
I-Shayz-I wrote:Cat Merc wrote:132 armor plate > 66 shield extender 34 damage Assault Rifle > 17.6 damage HMG 915 HP Sentinel > 430 HP Assault
Stop giving away the FOTM omg THE PEOPLE HAVE TO KNOW
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.27 09:52:00 -
[11] - Quote
How is cat merc giving away anything?
No one on this forum bothers with anything as trivial as math!
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 09:58:00 -
[12] - Quote
Breakin Stuff wrote:How is cat merc giving away anything?
No one on this forum bothers with anything as trivial as math! Pfft, math. Math is for dem crazy mathematicians and their number loving fetish.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
522
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Posted - 2015.07.27 10:25:00 -
[13] - Quote
Cat Merc wrote:Breakin Stuff wrote:How is cat merc giving away anything?
No one on this forum bothers with anything as trivial as math! Pfft, math. Math is for dem crazy mathematicians and their number loving fetish.
^
Hopes up 4 Logi vehicles
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Georgia Xavier
Incorruptibles
989
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Posted - 2015.07.27 10:36:00 -
[14] - Quote
Cat Merc wrote:*Shoots all puppies in sight with hot green plasma* Nooooo! How could you?
Click for an instant good day! (or atleast cheer you up a bit)
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
522
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Posted - 2015.07.27 10:37:00 -
[15] - Quote
Georgia Xavier wrote:Cat Merc wrote:*Shoots all puppies in sight with hot green plasma* Nooooo! How could you?
I'm innocent.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.27 10:40:00 -
[16] - Quote
I made a thing
http://i.imgur.com/zBG7ccP.png
Volunteer For The PSD!
Design A SKIN 2
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
523
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Posted - 2015.07.27 10:43:00 -
[17] - Quote
Gg.
EDIT: Yu furgut Cat's Kitty fuce.
Hopes up 4 Logi vehicles
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 10:56:00 -
[18] - Quote
Purrfect
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Harry Hazzard
Simple Minded People Pty. Ltd.
0
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Posted - 2015.07.27 11:08:00 -
[19] - Quote
how to fit a caldari assault ck.o PROPERLY (this fit is made from my measly 7.5mill sp pool.
2 or 3x complex shield extenders 2 or 3x enhanced light damge mods 1x enhanced shield recharger (if you go 2 shex/2 eld)
3x enhanced shield regulators
kalikota RR adv mag sec or BP
locus grenades
nanohives
566 shields 2.3 shield recharge delay 2.5 depleted shield recharge delay (these numbers are off the top of my head not on dust atm to give exact numbers)
I honestly don't see how armour is superior to shields. armour only gets repair and reactive mods to regen their hp. compared to shields which have regulators, rechargers, amplifiers and relays to increase the strength of their shields. amrour at most can get 55 hp/s shields can go over 100 hp/s and have low deleay times to recharge.
shields work best at range where they can utilize surroundings/times to initate recharge. armour is better for closer ranges where you will need to regen on the go albeit at a reduced pace.
the only thing that allows armour to dominate shields is that ******* scrambler rifle charged shot. |
Sicerly Yaw
Corrosive Synergy No Context
717
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Posted - 2015.07.27 11:12:00 -
[20] - Quote
comparing shields and armor may not be an exact science if a science at all
but when TTK is so low the amount of HP one has is important a few extra seconds can make or break you
if having more shields makes shields users OP at range then good, because shied users primarily use long range weaponry and they should excel at that
armor users primary use short range weaponry and they certainly do excel at that
even tho both armor and shields have different play styles and ways of regaining health (armor or shields) they are still about equal when it comes to straight up taking damge two of the most commonly used weapons are the ScR and AR and they both do shields damage, although many seem to be moving to using the ARR due to the extra range and efficiency with dealing with shields and harldly any down sides to using it as shileds go down just as fast due to the lack of extra eHP that armor suits can have (not to mention that most armor suits can stack damage mods without sacrificing anything important
now all that being said I am curious to what you have to say about it, you dont seem to have a point other then stating obvious facts
example the AR and HMG may have different amounts of damage per bullet but at their respective optimal ranges the HMG only beats out the AR by about 180 points of damge thats at the HMG's optimal, at the AR's optimal the HMG's damge falls off and the AR takes over dealing about 100 extra damge and it is also more accurate making the difference even greater
this makes them balanced due to the different factors that affect weapons, but shields and armor are not affected by range other then the shields threshold that doesn't make much of a difference as most weapons deal enough damage even at great range to negate it
so my question is what other variables do you think need to be considered, damge profiles are one thing that may be considered although it doesn't really make a difference when each weapon has a respective profile that makes it better against one or the other (although some seem to do well against both) range might be something to consider due to the threshold and range of different types of weaponry but that still doesn't necessarily mean shields are in a good place it means that the weapons may not be working as they should, anyway instead of just making a comment that doesn't really add anything to the discussion I would like to hear your side and what you think should be done to improve shield mechanics
I would not be against a buff to armor as well if that's what it takes to bring shields and armor up to par against one another, after shields were buffed to a reasonable position whether that be increasing shield threshold and passive armor reps or some other way to balance them both (perhaps by giving each faction their respective long and short range weapons and improving the shields mechanics to be up to par with armor by increasing shield extender hp)
click here if you are making a new account and want some free BPO's
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.07.27 11:20:00 -
[21] - Quote
Step one - Define the role.
Step two - Create stats suitable for said role.
Step three - profit!?
1- Shields should skirmish or brawl? (Skirmish is the general theory)
2- Shields in a skirmish situation need similar HP levels to now (possibly a bit more raw hp) but certainly need buffs to regen / delay
3- Shields now work well for their intended role. Armour for big HP brawls, Shield for hit and run skirmish while both can still mingle in with other role-ies = happy days = people spend more money = profit!
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Sicerly Yaw
Corrosive Synergy No Context
717
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Posted - 2015.07.27 11:24:00 -
[22] - Quote
Harry Hazzard wrote:how to fit a caldari assault ck.o PROPERLY (this fit is made from my measly 7.5mill sp pool.
2 or 3x complex shield extenders 2 or 3x enhanced light damge mods 1x enhanced shield recharger (if you go 2 shex/2 eld)
3x enhanced shield regulators
kalikota RR adv mag sec or BP
locus grenades
nanohives
566 shields 2.3 shield recharge delay 2.5 depleted shield recharge delay (these numbers are off the top of my head not on dust atm to give exact numbers)
I honestly don't see how armour is superior to shields. armour only gets repair and reactive mods to regen their hp. compared to shields which have regulators, rechargers, amplifiers and relays to increase the strength of their shields. amrour at most can get 55 hp/s shields can go over 100 hp/s and have low deleay times to recharge.
shields work best at range where they can utilize surroundings/times to initate recharge. armour is better for closer ranges where you will need to regen on the go albeit at a reduced pace.
the only thing that allows armour to dominate shields is that ******* scrambler rifle charged shot.
armor can be repped trough various ways and does not require a delay to begin regaining health, even a std armor rep tool can rep more then most shield suits with stacked rechargers and most armor suits have (if not all) have a better ability to stack health without giving up damage potential or having to worry about delays
armor can also be repped by nano hives which makes solo tanking be just as easy if not easier then shield tanking
2 seconds of delay or even just 1 second can mean life and death when most weapons can simply kill you just as fast if not faster (not to mention taking damage negates it meaning you have to wait even more unless the damage is under 6 points)
the best passive recharge and lowest delay (both depleted and normal delay) are that of the cal scout but that is negated due to the fact that the low eHP that shields give make it easy to one shot by just about any high alpha weapon (including charged ScR shots) so even if you have 100+ recharge with 1 sec depleted delay it means little to nothing when any weapon can destroy you in half that time even with stacked hp whereas armor scouts can stack 400+ armor still have good shield stats to buffer and rep even faster due to armor reps or triage nano hives (compact included)
armor gives up little to nothing (perhaps other then speed) to stack armor, but shields give up a lot even taking punishment to its delays when stacking shield extenders and the fact still stand that armor mods are easier to fit and give 2.5 times the HP they may reduce speed but not this can be negated almost completely (to sprint speed at least) by using just one kincat without giving up too much compared to shields
click here if you are making a new account and want some free BPO's
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.27 11:25:00 -
[23] - Quote
The picture you drew representing Shields is better than that of Armour. Unfair! NERF IT! BALANCE THAT **** YOU FELINE!
DO IT NOW!
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.07.27 11:33:00 -
[24] - Quote
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
I am the Anti-FoTM
Fear my Cal Assault and Amarr Scout!
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.27 11:34:00 -
[25] - Quote
Cat is blatantly lying.
He's committing puppy genocide anyway.
CPM2 candidate
Gallente Guide
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.27 11:35:00 -
[26] - Quote
Sicerly Yaw wrote:Harry Hazzard wrote:how to fit a caldari assault ck.o PROPERLY (this fit is made from my measly 7.5mill sp pool.
2 or 3x complex shield extenders 2 or 3x enhanced light damge mods 1x enhanced shield recharger (if you go 2 shex/2 eld)
3x enhanced shield regulators
kalikota RR adv mag sec or BP
locus grenades
nanohives
566 shields 2.3 shield recharge delay 2.5 depleted shield recharge delay (these numbers are off the top of my head not on dust atm to give exact numbers)
I honestly don't see how armour is superior to shields. armour only gets repair and reactive mods to regen their hp. compared to shields which have regulators, rechargers, amplifiers and relays to increase the strength of their shields. amrour at most can get 55 hp/s shields can go over 100 hp/s and have low deleay times to recharge.
shields work best at range where they can utilize surroundings/times to initate recharge. armour is better for closer ranges where you will need to regen on the go albeit at a reduced pace.
the only thing that allows armour to dominate shields is that ******* scrambler rifle charged shot. armor can be repped trough various ways and does not require a delay to begin regaining health, even a std armor rep tool can rep more then most shield suits with stacked rechargers and most armor suits have (if not all) have a better ability to stack health without giving up damage potential or having to worry about delays armor can also be repped by nano hives which makes solo tanking be just as easy if not easier then shield tanking 2 seconds of delay or even just 1 second can mean life and death when most weapons can simply kill you just as fast if not faster (not to mention taking damage negates it meaning you have to wait even more unless the damage is under 6 points) the best passive recharge and lowest delay (both depleted and normal delay) are that of the cal scout but that is negated due to the fact that the low eHP that shields give make it easy to one shot by just about any high alpha weapon (including charged ScR shots) so even if you have 100+ recharge with 1 sec depleted delay it means little to nothing when any weapon can destroy you in half that time even with stacked hp whereas armor scouts can stack 400+ armor still have good shield stats to buffer and rep even faster due to armor reps or triage nano hives (compact included) armor gives up little to nothing (perhaps other then speed) to stack armor, but shields give up a lot even taking punishment to its delays when stacking shield extenders and the fact still stand that armor mods are easier to fit and give 2.5 times the HP they may reduce speed but not this can be negated almost completely (to sprint speed at least) by using just one kincat without giving up too much compared to shields Two points: 1. Armor Rep requires a fellow Logi to give up using his gun. It's not free regen, your team losses DPS. Comparing a rep tool to built in regen is dumb. Shields need Logi tools, yes, but comparing an equipment to built in regen shouldn't even happen.
2. The speed penalty from armor is absolutely massive, trying to underplay it is absolutely stupid. And remember that the strafe penalty is double that of the normal armor penalty, so you're looking at -20% strafe speed for two complex plates. There's a reason most non sentinels don't use normal plates, you get hit far more, and it isn't worth the extra HP you gain.
As for the rest... For every point you make, you're thinking in a vacuum, not looking at how all the pieces fall together. Trying to make a coherent reply to that mess is... not going to happen.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.27 13:28:00 -
[27] - Quote
I'm totally ok with this thread, so long as those are Amarrian puppies. Better still if they belong to Ammarian kids.
PSN: RationalSpark
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Balistyc Farshot
MONSTER SYNERGY
316
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Posted - 2015.07.27 14:16:00 -
[28] - Quote
Cat Merc wrote:Sicerly Yaw wrote:Harry Hazzard wrote:how to fit a caldari assault ck.o PROPERLY (this fit is made from my measly 7.5mill sp pool.
2 or 3x complex shield extenders 2 or 3x enhanced light damge mods 1x enhanced shield recharger (if you go 2 shex/2 eld)
3x enhanced shield regulators
kalikota RR adv mag sec or BP
locus grenades
nanohives
566 shields 2.3 shield recharge delay 2.5 depleted shield recharge delay (these numbers are off the top of my head not on dust atm to give exact numbers)
I honestly don't see how armour is superior to shields. armour only gets repair and reactive mods to regen their hp. compared to shields which have regulators, rechargers, amplifiers and relays to increase the strength of their shields. amrour at most can get 55 hp/s shields can go over 100 hp/s and have low deleay times to recharge.
shields work best at range where they can utilize surroundings/times to initate recharge. armour is better for closer ranges where you will need to regen on the go albeit at a reduced pace.
the only thing that allows armour to dominate shields is that ******* scrambler rifle charged shot. armor can be repped trough various ways and does not require a delay to begin regaining health, even a std armor rep tool can rep more then most shield suits with stacked rechargers and most armor suits have (if not all) have a better ability to stack health without giving up damage potential or having to worry about delays armor can also be repped by nano hives which makes solo tanking be just as easy if not easier then shield tanking 2 seconds of delay or even just 1 second can mean life and death when most weapons can simply kill you just as fast if not faster (not to mention taking damage negates it meaning you have to wait even more unless the damage is under 6 points) the best passive recharge and lowest delay (both depleted and normal delay) are that of the cal scout but that is negated due to the fact that the low eHP that shields give make it easy to one shot by just about any high alpha weapon (including charged ScR shots) so even if you have 100+ recharge with 1 sec depleted delay it means little to nothing when any weapon can destroy you in half that time even with stacked hp whereas armor scouts can stack 400+ armor still have good shield stats to buffer and rep even faster due to armor reps or triage nano hives (compact included) armor gives up little to nothing (perhaps other then speed) to stack armor, but shields give up a lot even taking punishment to its delays when stacking shield extenders and the fact still stand that armor mods are easier to fit and give 2.5 times the HP they may reduce speed but not this can be negated almost completely (to sprint speed at least) by using just one kincat without giving up too much compared to shields Two points: 1. Armor Rep requires a fellow Logi to give up using his gun. It's not free regen, your team losses DPS. Comparing a rep tool to built in regen is dumb. Shields need Logi tools, yes, but comparing an equipment to built in regen shouldn't even happen. 2. The speed penalty from armor is absolutely massive, trying to underplay it is absolutely stupid. And remember that the strafe penalty is double that of the normal armor penalty, so you're looking at -20% strafe speed for two complex plates. There's a reason most non sentinels don't use normal plates. You get hit far more, and it isn't worth the extra HP you gain. As for the rest... For every point you make, you're thinking in a vacuum, not looking at how all the pieces fall together. Trying to make a coherent reply to that mess is... not going to happen.
Some of you seem to understand the truth of this post. My Cal scout is trash talked a lot, but it is the perfect hit and run suit. Sprint in, shotty, sprint out, shields back up. Give their scout's racial bonus a reboot and all the cals be quiet.
Cat Merc - AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON He is the guy who made the flying pig and several other animal combinations. You need to watch them all in a row. It is painful!
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Bradric Banewolf
D3ATH CARD RUST415
1
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Posted - 2015.07.27 14:22:00 -
[29] - Quote
Speed and reps if you're armor based. Who the hell uses armor plates? They slow you down making you an easy target. You die faster with 800 armor than you do with 500 armor, reps, and speed.
Cat merc is right. You guys don't compare all variables. Comparing a shield plate to an armor plate is going to lead you wrong every time.
"Anybody order chaos?"
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.27 14:25:00 -
[30] - Quote
I made two fits to compare armour and shield tanking. I'm not saying they are the best fits in the world, but they should be pretty useable and are close examples to best compare shield and armour tanking:
Caldari Assault
Gallente Assault
Both suits have two damage mods and one biotic, for as fair a comparison as possible. They also both have three regen mods and two hp mods, with no speed penalties.
The Caldari assault has a total hp of 662. The Gallente assault has 703 hp.
Regen is a little complicated, but for the sake of simplicity let's compare the Caldari's shield regen to the Gallente's armour. Caldari shield regen; time to regen all shields from 0 = 11.8 seconds Gallente armour regen; time to regen all armour from 0 = 17 seconds
So, as you can see, the Caldari assault has less hp and faster regen than the Gallente. In line with the design philosophy.
Another factor to take into account, is that the armour will regen through damage, whereas the shields have a delay.
Personally I don't feel the 5 seconds faster regen on the Caldari is quite enough to justify both the slightly lower hp and (more significantly) the regen delay.
To balance this I recommend buffing shield energisers / rechargers, to enhance shield tanking's distinction as high regen/low hp/delay, when compared to armour tanking.
I would not be in favour of removing the delay or buffing extenders, as that would just make shield tanking very similar to armour. I like that there is a clear difference between the two. People should be encouraged to fit energisers, and get a good benefit for doing so. |
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