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481. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Just to add: If you think of things from a new player's perspective I think we'll have a better idea of game design that makes sense. So newish player A goes into a match in his medium suit. Sees the "you have been scanned" message a lot, and no...
- by Varoth Drac - at 2015.08.31 22:26:00
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482. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The way active scanners work needs some tweaking, but I don't see why it's a bad thing for a suit not designed to be sneaky (assaults) can be found by a suit designed to find sneaky suits (GalLogi). Why should assaults t...
- by Varoth Drac - at 2015.08.31 21:56:00
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483. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Mobility is useful for the laser due to it's range. You can also get away with less hp as you can be so far away. It's not a subtle weapon though. There's no benefit to stealth with the laser, so not really any point using it with a scout. I just...
- by Varoth Drac - at 2015.08.31 18:59:00
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484. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm not talking about using the laser rifle on a minmatar suit. I'm talking about the amarr scout, commando and logi. The fact that none of THEM can use the laser rifle particularly well is a problem in mine eyes. Perha...
- by Varoth Drac - at 2015.08.31 11:21:00
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485. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Right now what are the biggest failure points of the scanning side, and what are the biggest failure points of the dampening side? I think it's reasonably balanced to be honest. It's been a lot worse, and a lot of work we...
- by Varoth Drac - at 2015.08.30 14:31:00
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486. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: What if the battery was fed by the suit, but the overheat fried the battery, making it necessary to replace? Interesting. The PG cost would have to be increased. I don't know if all laser weaponry should be the same. I'm not ...
- by Varoth Drac - at 2015.08.29 20:00:00
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487. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: Llast 326 wrote: Sgt Kirk wrote: What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance....
- by Varoth Drac - at 2015.08.29 18:05:00
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488. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Sgt Kirk wrote: What if we got rid of the magazine for the Laser rifle and just gave it a charge amount (basically a large magazine) The only thing that would hold you back is heat management as distance. Lore wise this can makes sense as wel...
- by Varoth Drac - at 2015.08.29 17:56:00
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489. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: Because scouts are irritating... On a more serious (yes that was a joke) note, I am genuinely interested in what the scout community at large has to say about this idea. Please bring your game fac...
- by Varoth Drac - at 2015.08.29 16:39:00
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490. Another shot at changing turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive? Tweaks to turrets is something we can do Small blasters are still not effective enough in my opinion.
- by Varoth Drac - at 2015.08.29 13:50:00
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491. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
So long as CCP are careful with any changes to scanning. I suggested just a +5% to range mods. More of a buff than this would likely be OP.
- by Varoth Drac - at 2015.08.29 07:43:00
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492. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
I've put forward suggestions for improving the status quo with minor tweaks. If bonuses were to be changed more drastically, like Breakin suggests, I've seen other ideas kicking around. We could accept that stealth is the key purpose of the scou...
- by Varoth Drac - at 2015.08.28 21:51:00
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493. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I like the idea of them being a fast assault unit that can move around the battlefield quickly, shoring up the Amarrian front line at the points where it's beginning to buckle, and when they have the upper hand they can...
- by Varoth Drac - at 2015.08.28 20:29:00
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494. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Can it not do either, depending on how you fit it? There is more than one way to fit a scout suit. Amarr counter recon light assault Amarr assassin The main thing the Amarr scout does better than other scouts is it's passive scan precision....
- by Varoth Drac - at 2015.08.28 20:09:00
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495. Scout Registry / Killboard - in General Discussions [original thread]
Thinking about passive scans again. Perhaps it's a simple as buffing range amps to 10/15/20%? Someone suggested this before. Logi inner scans wouldn't be long enough to counter scouts entirely. Amarr and Caldari scouts should be able to get prett...
- by Varoth Drac - at 2015.08.28 14:22:00
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496. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: Adipem Nothi wrote: Already done! And it ended up working pretty well: https://forums.dust514.com/default.aspx?g=posts&m=2792926#post2792926 The HP / Speed Curve was rolled out alongside a reduction in strafe spe...
- by Varoth Drac - at 2015.08.28 14:00:00
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497. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
It isn't binary. Luck is involved to a degree, as is the case with most elements of most games, and I don't think it should be eliminated. But predominantly, stealth scout vs heavy / medium is a battle of skill and wit. A fact which people often m...
- by Varoth Drac - at 2015.08.28 09:08:00
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498. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
I would prefer targets to be scanned only be targeting with ads rather that simply hitting them. It feels like it makes more sense to be deliberately scoping out targets. Just hitting them seems a little too much. I don't know, I just don't like t...
- by Varoth Drac - at 2015.08.28 05:33:00
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499. Amarr Scout - in General Discussions [original thread]
Passively scanning a scout confers a significant advantage in scout v scout combat, even at only 15m. This is based on my experience speed deploying in PC with precision mods. I haven't used the Amarr scout, but I imagine it would be good with pr...
- by Varoth Drac - at 2015.08.27 19:44:00
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500. Port dust to next gen - in General Discussions [original thread]
Considering what CCP Rouge said at Fanfest 2014, I think it's unlikely they won't release on PC.
- by Varoth Drac - at 2015.08.26 20:42:00
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