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1241. Caelum Naves - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Why would you prefer a Planetary a planetary strike ship over a destroyer for a tactical strike? Frigates have a maximum of 3 guns (4 in rare cases but those are T2 and NOT cheap), destroyer have 8 and they are not t...
- by Ulysses Knapse - at 2013.04.15 06:59:00
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1242. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
Rusty Shallows wrote: You may be onto something here Knapse. Heck, maybe Dust farming could be linked to Eve booster production.... One Universe, one drug trade. Funny you mention that. Improved Boosters actually use Spirits in their product...
- by Ulysses Knapse - at 2013.04.15 06:53:00
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1243. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
Sometimes, war just gets tiring. In those cases, you can return to your peasant roots with some peaceful agricultural traditions. Tilling the Land First, you must build an Agricultural Facility on the District. This automatically tills arab...
- by Ulysses Knapse - at 2013.04.15 06:44:00
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1244. Caelum Naves - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: You forgot the War Barge itself. Nope. The title means "Sky Ships" in Latin, but the Warbarge can't / won't go into the atmosphere.
- by Ulysses Knapse - at 2013.04.15 06:07:00
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1245. [Suggestion] Purchase better RDV pilots - in Feedback/Requests [original thread]
Funny. If I recall correctly, RDVs are drones. Constantly I see threads about drunk RDV pilots. Sure, it's a joke, but it isn't a funny one because it is quite obvious that RDVs are drones. Drones don't have pilots and drones cannot be drunk.
- by Ulysses Knapse - at 2013.04.15 03:34:00
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1246. Caelum Naves - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2013.04.15 03:31:00
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1247. Caelum Naves - in Feedback/Requests [original thread]
Mobile Command Center We already know what these are. Cruiser-sized general-purpose ships. They can provide most everything you need. Clone Capacity - 150
Offensive Capability - Poor
Defensive Capability - Good
Support Capability ...
- by Ulysses Knapse - at 2013.04.14 15:32:00
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1248. HMG turret - in Feedback/Requests [original thread]
If I had a nickel for every time this was suggested, I could buy the Mercenary Pack.
- by Ulysses Knapse - at 2013.04.14 13:39:00
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1249. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Honestly, I'm not worried about total balance here. I'm worried that modules designed for passive shield recharging will be neglected because shield extenders are more useful. Perhaps we can meet midway? For example: Shielded Vehicle Shield HP - ...
- by Ulysses Knapse - at 2013.04.14 12:30:00
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1250. Developer common sense #1 - in Feedback/Requests [original thread]
Meh. If you have two fits, each using an Assault Dropsuit, two Damage Modifiers and a Nanohive. One has an Assault Rifle and a Scrambler Pistol. The other has a Scrambler Rifle and a Submachine Gun. You want five of each. So, naturally you restoc...
- by Ulysses Knapse - at 2013.04.14 12:16:00
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1251. Lasers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I stand my point, laser rifles require skill and are not OP. I disagree, not that it will change your opinion. I've seen Laser Riflemen kill dropsuits within a second, even without continous fire. I'm not sure how they d...
- by Ulysses Knapse - at 2013.04.14 09:11:00
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1252. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
Valkreena Haederox wrote: Ulysses Knapse wrote: Cat Merc wrote: Current suits are T1. Bullocks. If they were all Tech 1, their meta levels would never exceed 4, which of course, they do exceed. Not so! Officer gear is not tech two, b...
- by Ulysses Knapse - at 2013.04.14 08:50:00
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1253. Lasers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ulysses Knapse wrote: KING CHECKMATE wrote: Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use? Quote me on when i said that and i will n...
- by Ulysses Knapse - at 2013.04.14 08:46:00
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1254. Lasers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use?
- by Ulysses Knapse - at 2013.04.14 08:37:00
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1255. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
KING CHECKMATE wrote: That its supposed to be a matter of skill not who spawns a tank first. Wait, what? At first I was just in disagreement with you, but now you are spouting nonsense. You think it is easy using a HAV? It isn't. And since yo...
- by Ulysses Knapse - at 2013.04.14 08:35:00
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1256. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Harpyja wrote: But back to all seriousness. You had to use the Rokh as your example? I get my drake up to 150+ shield/s with decent resists on top of that. It's not like it matters, not the Drake nor the Rokh have any particular bonuses towar...
- by Ulysses Knapse - at 2013.04.14 08:06:00
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1257. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
KING CHECKMATE wrote: i dont think its fair to spawn 5 times in a row surrounded by tanks and enemy soldiers. KING CHECKMATE wrote: Its not unfair. Its stupid. You know, people would take you more seriously if you didn't contradict your...
- by Ulysses Knapse - at 2013.04.14 07:56:00
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1258. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Well thats it. I know some people need to spawn 3 tanks in an Ambush game to pad their stats vs blueberries,but taking into consideration is the game type that reflects your K/D ratio i dont think its fair to spawn 5 time...
- by Ulysses Knapse - at 2013.04.14 07:43:00
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1259. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ulysses Knapse wrote: ARF 1049 wrote: go check out my idea of a flame thrower.... since you can walk through the burning structures on here anyway why should heat do damage? instead acid... its a few posts abo...
- by Ulysses Knapse - at 2013.04.14 04:04:00
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1260. Supply Depos are abused - in Feedback/Requests [original thread]
Jason Pearson wrote: I don't argue that it shouldn't be able to insta switch suits, I argue that instaHP regen is bad. When swapping a suit you should have the HP of the other suit based on a percentage. Switch from a scout with 10% Armor left...
- by Ulysses Knapse - at 2013.04.14 04:03:00
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