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1101. [suggestion] Whats the difference between attackers and defenders? - in Feedback/Requests [original thread]
If the attacker wins, they win a district. If the defender loses, they lose a district. Oh, you meant game mechanics wise?
- by Ulysses Knapse - at 2013.05.10 21:07:00
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1102. Request - Stop calling for nerfs! - in Feedback/Requests [original thread]
Forum whiners need a nerf.
- by Ulysses Knapse - at 2013.05.09 10:46:00
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1103. Assault Rifle sound - in Feedback/Requests [original thread]
tander09 wrote: KAGEHOSHI Horned Wolf wrote: tander09 wrote: how bout the scrambler rifle, in the gameplay vid of uprising, it doesn't sound like its shooting superheated electricity at all, it sounded like a lazor gun. Its actually sho...
- by Ulysses Knapse - at 2013.05.08 15:13:00
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1104. [request] sniper rifle with iron sights - in Feedback/Requests [original thread]
Dear god, why? If I got a tactical version of this, I would murder EVERYTHING THAT MOVED. You cannot allow me to have that kind of power. Stop suggesting these deliciously powerful weapons.
- by Ulysses Knapse - at 2013.05.08 15:04:00
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1105. [REQUEST] QUICK DRAW SKILL - in Feedback/Requests [original thread]
We already switch weapons crazy fast.
- by Ulysses Knapse - at 2013.05.08 14:57:00
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1106. [IDEA] Heavy Suits reduce Speed Penalty of Armor Plates - in Feedback/Requests [original thread]
Armor plates affect Heavies less than they affect other dropsuits, since it is percentage-based. Still, I support.
- by Ulysses Knapse - at 2013.05.08 14:56:00
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1107. Feedback on grenades - in Feedback/Requests [original thread]
Grenades should toss shrapnel past the blast radius that has a chance to hit you. That way, both sides are happy. The grenadier doesn't necessarily have to get a direct hit to damage you, and the victim has solace in the fact that the grenadier ri...
- by Ulysses Knapse - at 2013.05.08 02:33:00
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1108. Pictures of items you are purchasing - in Feedback/Requests [original thread]
You can already view a 3D model of any item with such a model. What more could you want?
- by Ulysses Knapse - at 2013.05.08 02:31:00
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1109. Weapons don't need less range, they need more falloff. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: It is more CPU intensive. Barely. Computing-wise, it is actually quite simple. A vehicle physics engine, by comparison, is far, far more CPU intensive, yet we seem to handle it just fine. Besides, we already have falloff...
- by Ulysses Knapse - at 2013.05.08 02:22:00
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1110. CCP, You did alot right! - in Feedback/Requests [original thread]
NeoWraith Acedia wrote: The fact that a few people are able to do well despite the handicaps placed on the heavy does not mean that the class is just fine. Seriously, if you yourself have never played a heavy, this build or in another, then you...
- by Ulysses Knapse - at 2013.05.08 02:08:00
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1111. Amarr Medium Dropsuits are Shield Tankers?! - in Feedback/Requests [original thread]
CCP, I'm in a rage over this! Why would you do this?!
- by Ulysses Knapse - at 2013.05.07 22:17:00
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1112. Amarr Medium Dropsuits are Shield Tankers?! - in Feedback/Requests [original thread]
CCP, how could you do this? I thought better of you until now.
- by Ulysses Knapse - at 2013.05.07 21:09:00
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1113. Weapons don't need less range, they need more falloff. - in Feedback/Requests [original thread]
What the title says. Stop nerfing weapon ranges the way you are doing it right now. It might do the job, but it also frustrates way too many people. Just add better falloff. Lasers For lasers, just decrease the amount of damage done outside o...
- by Ulysses Knapse - at 2013.05.07 19:58:00
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1114. [Feedback] DO DEVS actually read this board? Myth? - in Feedback/Requests [original thread]
Apparently they do.
- by Ulysses Knapse - at 2013.05.07 19:36:00
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1115. Assult class for new update/release - in Feedback/Requests [original thread]
Jackwolf 84 wrote: I definitley agree. SMG range on a rifle? its a rifle damit It's also a blaster that shoots unstable plasma.
- by Ulysses Knapse - at 2013.05.07 19:33:00
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1116. [Feedback] Every weapon is about perfect now. HMGs are not. Why? - in Feedback/Requests [original thread]
ARF 1049 wrote: well.... it is not supposed to do more damage than an assault rifle Worse range than an assault rifle, worse accuracy than an assault rifle, worse against shields than an assault rifle, greater fitting requirements, and virtua...
- by Ulysses Knapse - at 2013.05.07 19:22:00
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1117. A Second Respec - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I skilled a decent way into the vehicle fitting skills. Tried to build a Sica, and found I was short on PG/CPU. I tried skilling further into my fitting skill to be able to create the fitting I wanted, went back, and fo...
- by Ulysses Knapse - at 2013.05.07 10:22:00
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1118. Can't Login - in Feedback/Requests [original thread]
Ever since Uprising, I haven't been able to login to the server. It says it is "unavailable". I tried restarting connection, then restarting Dust, then restarting my PS3, but still nothing. And the login screen is all twinkly. I don't have much e...
- by Ulysses Knapse - at 2013.05.07 10:17:00
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1119. [Feedback] Proposed fix for weapon issues, I'm not trolling or griping this ... - in Feedback/Requests [original thread]
Khemlar Maktaar wrote: the heavy is so bad atm amarr are armor tanking suits so weres my 5th low slot? You can have your 5th low slot once Standard Heavies have a 4th low slot.
- by Ulysses Knapse - at 2013.05.07 10:12:00
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1120. Specialized Specializations - in Feedback/Requests [original thread]
This is a suggestion about specialization branches, similar to what is found within EVE. (i.e, with Field Command and Fleet Command ships, Combat Interceptors and Tackling Interceptors, Force Recon and Field Recon) Assault Blitz Assault ...
- by Ulysses Knapse - at 2013.05.07 10:00:00
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