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1121. Yellow - in Feedback/Requests [original thread]
Zeylon Rho wrote: The yellow logi business is a bit much. It singles out medics on the field for the enemy to kill That's the idea >:3. Either way, now that all classes are getting standard, assault and logistics, how else are we supposed ...
- by Ulysses Knapse - at 2013.05.07 09:07:00
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1122. Sniper Distance - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: I think the old range was a bit too much (redline snipers killing each others across the map) That's the idea.
- by Ulysses Knapse - at 2013.05.07 09:00:00
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1123. Sniper Distance - in Feedback/Requests [original thread]
They really should increase the base optimal range to make it more realistic. There are World War I battle rifles with better range than our sniper rifles. I'm sure you could say the same with modern assault rifles compared to ours, but then again...
- by Ulysses Knapse - at 2013.05.07 08:31:00
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1124. [Feedback] Flight ceiling is broken. - in Feedback/Requests [original thread]
Well, that's sort of the idea. The higher up you go, the less vulnerable you are. Maybe we'll get dedicated anti-aircraft guns, but until then, just HTFU. The sky is the pilot's domain. If you are unhappy having control over your domain, you have ...
- by Ulysses Knapse - at 2013.05.07 08:27:00
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1125. Some Praise for Uprising - in Feedback/Requests [original thread]
Corp chat is linked, but it has never had voice chat, not even for EVE players.
- by Ulysses Knapse - at 2013.05.07 08:09:00
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1126. Nuclear bombs - in Feedback/Requests [original thread]
Dagger-Two wrote: Ulysses Knapse wrote: Dagger-Two wrote: Just wait for battleship-sized weapons doing orbital strikes. Not even capital-class turrets fire the equivalent of nukes. The closest thing is probably a doomsday weapon from a...
- by Ulysses Knapse - at 2013.05.06 02:22:00
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1127. BPO proto assults for everybody!! - in Feedback/Requests [original thread]
I find the Heavy Sniper to be great at counter-sniping because of its durability. The Logistics makes for great team support, though I wouldn't use it with anything other than an Assault Rifle due to the lack of a sidearm. The Scout is good for qu...
- by Ulysses Knapse - at 2013.05.06 01:35:00
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1128. Caelum Naves - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2013.05.06 01:21:00
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1129. Nuclear bombs - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: A mini-nuke can be a Minmatar strike. Could have a nice mushroom cloud after-effect. Mushroom clouds aren't specific to nuclear weapons, just really, really big explosions. The smallest real-world nuke had an are...
- by Ulysses Knapse - at 2013.05.05 23:52:00
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1130. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
I'd tap that.
- by Ulysses Knapse - at 2013.05.05 23:49:00
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1131. [Request] Intergalactic Summit Forum Equivalent - in Feedback/Requests [original thread]
It isn't backstory. Backstory is what happened before the game's events. The Intergalactic Summit is just roleplaying, plain and simple. Doesn't matter what kind. Recent occurings, past events, future speculations, etc. Rant over. That being sai...
- by Ulysses Knapse - at 2013.05.05 22:20:00
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1132. Nuclear bombs - in Feedback/Requests [original thread]
Dagger-Two wrote: Just wait for battleship-sized weapons doing orbital strikes. Not even capital-class turrets fire the equivalent of nukes. The closest thing is probably a doomsday weapon from a Titan.
- by Ulysses Knapse - at 2013.05.05 22:12:00
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1133. Weapon idea [ plasma bow ] - in Feedback/Requests [original thread]
Bows are just a horrible idea.
- by Ulysses Knapse - at 2013.05.05 22:08:00
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1134. CCP is making a big mistake on 5/14 - in Feedback/Requests [original thread]
Zahle Undt wrote: And you are releasing this game with orbitals regardless of Eve ships present Actually, you do require EVE ships present to use orbital bombardment for Planetary Conquest. Zahle Undt wrote: no economic ties to Eve They...
- by Ulysses Knapse - at 2013.05.05 22:07:00
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1135. how about this one? FIX YOUR FUCKIN SPAWNS! - in Feedback/Requests [original thread]
Nariec wrote: They have it fixed on Uprising, May 6th. When you spawn to the battlefield, you're completely invisible to everyone until you move or a set time has elapsed. Fixed.
- by Ulysses Knapse - at 2013.05.05 22:04:00
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1136. Revenge! Nerf the AR Thread! - in Feedback/Requests [original thread]
Big miku wrote: Simple Fix to ARs Reduce greatly the hipfire accuracy, ARs should not have as good of hip fire accuracy as SMGs, EVER. Reduce the mag size by 10. Increase muzzle climb. What I am saying, is make the ARs more like AR irl. Muz...
- by Ulysses Knapse - at 2013.05.04 04:17:00
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1137. The AR isent good enough!! - in Feedback/Requests [original thread]
Assault Rifles should have heat build-up. 'Nuff said.
- by Ulysses Knapse - at 2013.05.04 01:23:00
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1138. [Request] Long Range Sidearm - in Feedback/Requests [original thread]
As said by others, the Bolt Pistol will be a high alpha, decently ranged sidearm. Of course, it isn't coming out all that soon. However, the Flaylock Pistol seems to have a decent range (compared to other sidearms) if you aim well.
- by Ulysses Knapse - at 2013.05.04 01:10:00
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1139. Maybe I'll just quit Dust 514 - in Feedback/Requests [original thread]
Skillpoints and gear isn't everything. It mostly depends on how you play the game. I've gotten two dozen kills in a single match (top of my team) using only militia gear in a role I am familiar with, and I've also lost horribly despite my very adv...
- by Ulysses Knapse - at 2013.05.02 21:57:00
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1140. Conquest - Replacing Skirmish in the Sandbox - in Feedback/Requests [original thread]
I'd totally tap that.
- by Ulysses Knapse - at 2013.05.02 02:05:00
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