Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1001. [SUGGESTION] how to fix lasers - in Feedback/Requests [original thread]
Vermaak Doe wrote: I'm sure he's referring to physics, as a distance = loss in damage for energy weapons, like flashlights not being as useful farther away. That's assuming that whatever the object is stays in the same form and acts in the sa...
- by Ulysses Knapse - at 2013.05.29 07:53:00
|
1002. Weapons don't need less range, they need more falloff. - in Feedback/Requests [original thread]
ZDub 303 wrote: Just gonna leave this here... https://forums.dust514.com/default.aspx?g=posts&m=786065#post786065 This thread was made before that post.
- by Ulysses Knapse - at 2013.05.29 06:08:00
|
1003. [SUGGESTION] how to fix lasers - in Feedback/Requests [original thread]
D legendary hero wrote: laser did almost no damage at close range and at long range they did massive damage. this is not physically possible Not physically possible? And you know this... how?
- by Ulysses Knapse - at 2013.05.29 06:07:00
|
1004. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Arc-08 wrote: OK ok, Fix to all of this. We call it the * Plasma Blaster But... all blasters shoot plasma. There isn't a single one that doesn't.
- by Ulysses Knapse - at 2013.05.28 06:29:00
|
1005. Tac AR is conpletely fine - in Feedback/Requests [original thread]
Icy TIG3R wrote: Are you blind or just plain stupid? In the top-right corner kill log it outright says GEK-38 Assault Rifle. I don't see any Duvolle Tactical Assault Rifle kills in the top-right corner at 2:35. Also, PDIGGY isn't in that vide...
- by Ulysses Knapse - at 2013.05.28 05:05:00
|
1006. Make the mercenaries scream when they take damage - in Feedback/Requests [original thread]
N1ck Comeau wrote: KAGEHOSHI Horned Wolf wrote: Your body doesn't take any damage until your shields and armor are down, and at that point you die from one hit no matter where you're shot because our weapons are so advanced. I don't see why ...
- by Ulysses Knapse - at 2013.05.27 23:51:00
|
1007. Balance prices instead of nerfing everything to death - in Feedback/Requests [original thread]
Cost is not a balancing factor.
- by Ulysses Knapse - at 2013.05.27 22:10:00
|
1008. [Feedback] The Advanced Scrambler Rifle is perfect. - in Feedback/Requests [original thread]
The Scrambler Rifle is almost perfect. A few things are holding it back. 1. Tactical Assault Rifles outrange them, do just as much damage and don't produce heat. 2. Charged shots produce way too much heat to be viable against a suspecting opponen...
- by Ulysses Knapse - at 2013.05.27 22:00:00
|
1009. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Klivve Cussler wrote: So blaster is confusing, but scrambler isn't? We have scrambler pistols and rifles, and I've never heard the two mixed up on coms. Scrambler Rifle vs. Scambler Pistol: Scrambler Pistols are called Scrambler Pistols. Sc...
- by Ulysses Knapse - at 2013.05.27 22:00:00
|
1010. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Klivve Cussler wrote: I don't understand why you wouldn't want to call them blasters because of the Eve turrets. Not just EVE Turrets, Dust Vehicle Turrets, too. Wouldn't it be confusing if you were talking about how you can't get close enoug...
- by Ulysses Knapse - at 2013.05.27 19:51:00
|
1011. Weapon Naming - in Feedback/Requests [original thread]
Assault Rifle --> Phase Rifle The Assault Rifle isn't the only Assault Rifle anymore. Its name should be changed to reflect that. Some proposed Blaster, which I think is used too much in New Eden. Some proposed Plasma Rifle, which I thi...
- by Ulysses Knapse - at 2013.05.27 19:47:00
|
1012. Remove ROF - in Feedback/Requests [original thread]
No, we should make them fire 789.5 rounds per minute.
- by Ulysses Knapse - at 2013.05.27 19:09:00
|
1013. Weapons don't need less range, they need more falloff. - in Feedback/Requests [original thread]
Herpn Derpidus wrote: Garrett Blacknova wrote: Ulysses Knapse wrote: Missiles Past their optimal, missiles should NOT disappear, they should just have less thrust, and therefore a slower velocity. Under no circumstances should a missi...
- by Ulysses Knapse - at 2013.05.27 19:08:00
|
1014. Buying a different MQ - in Feedback/Requests [original thread]
Because the Mercenary Quarters are provided by station management, and you can't change stations.
- by Ulysses Knapse - at 2013.05.27 08:02:00
|
1015. [REQUEST] Mounting Infantry Weapons on Vehicles - in Feedback/Requests [original thread]
This is proof that small turrets suck. People would rather shoot a handheld weapon than use a high-powered vehicle turret. It is so contradictory...
- by Ulysses Knapse - at 2013.05.27 08:01:00
|
1016. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
That completely defeats the purpose of it being a shotgun. You may as well make it a rifle.
- by Ulysses Knapse - at 2013.05.27 08:00:00
|
1017. Variable Damage Grenades - in Feedback/Requests [original thread]
Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type. Flux Grenade Converted into an EM-damage grenade. Very strong against shields, but very w...
- by Ulysses Knapse - at 2013.05.26 21:52:00
|
1018. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
No. You should be forced to choose between passive and buffer tanking.
- by Ulysses Knapse - at 2013.05.26 07:04:00
|
1019. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
Force Gun, eh? Couldn't possibly be misread as Forge Gun.
- by Ulysses Knapse - at 2013.05.26 06:30:00
|
1020. Shield Tanking for Dropsuits - Revamped - in Feedback/Requests [original thread]
Shield Extenders (High Slot) Shield capacity increased greatly.
Shield recharge rate decreased.
Forces you to choose between buffer tanking and passive tanking.
Shield Relay Regulator (Low Slot) Shield recharge delay decreased ...
- by Ulysses Knapse - at 2013.05.26 02:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |