| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Ulysses Knapse
 duna corp
 
 667
 
 
      | Posted - 2013.11.29 11:13:00 -
          [1] - Quote 
 There are three universal combat roles that you can find in any tactical combat games. Breaching, to weaken the enemy's defenses; Suppression, to force the enemy into defense; Assault, to conquer or inflict severe harm to the enemy. The main role of the Machine Gun in real life is to suppress, not to weaken defenses or assault positions. I propose we reimagine the Heavy Machine Gun, and its future factional equivalents, to that of a suppression role. First, let's review what is needed for effective suppression.
 
 1. Threat of Harm: In order for suppression to be effective, the firing weapon needs to be very threatening. It can't be too powerful, however, or the balance of the game would break. Fortunately, there is more than one way to make a weapon threatening without making it too powerful. This is the most important aspect of suppression.
 
 2. Continuous Fire: Suppression only lasts for as long as the firing weapon remains operational. For that reason, the weapon needs to be capable of keeping the heat on the enemy for long periods of time. If it loses the ability to fire, even for a small while, that gives the enemy time to react. This is the second most important aspect of suppression.
 
 3. Range: The ability to project a threat, and project it for long periods of time is undoubtedly important. However, there is another aspect of suppression. Range. This doesn't necessarily mean all suppression weapons need to be capable of sniping, but they need to have at least the same range or better than the enemy's assault rifles. This is especially vital if the weapon has poor continuous fire capability, such as for sniping and bombardment weapons.
 
 The Heavy Machine Gun is perfectly capable of continuous fire, so let's look at the other two: threat of harm, and range. The HMG's main problem is with range. It can't suppress without good range. But if we just buff its accuracy and range, we might make it too powerful. Same with the future factional equivalents. So, how do we make them good for suppression without making them overpowered? By reducing their ability to assault and breach. Each machine gun will have a distinct advantage and a distinct disadvantage. Additionally, when firing them, your movement and aiming speed take a massive dive, so using them at close range is a no-go.
 
 Heavy Machine Gun - Minmatar
 Has the greatest base damage potential of all the machine guns, but takes a while to reach its maximum rate of fire. As such, in the first few seconds of firing, it has a fairly low damage potential. The barrels stay revved for a short while after firing, so firing in short bursts can conserve ammo and reduce heat while preserving your rate of fire.
 
 Rotary Gauss Gun - Caldari
 Has the greatest base range of all the machine guns, but must be charged before firing. This makes it the poorest for close quarters combat, but very good at suppressing enemies at long range, including snipers. Unlike the HMG, it can't fire in short bursts effectively.
 
 Rapid Pulse Maser - Amarr
 Fires projectiles that, upon hitting the enemy, destabilizes them, reducing their accuracy (mimics the scope sway of sniper rifles). As a penalty, it has low initial damage, so it must be fired continuously to maximize damage output. If you don't need high damage output and just want to reduce the enemy's ability to hit you and your buddies, you can fire in short bursts. The Rapid Pulse Maser also has the smallest spread of all the machine guns.
 
 Phase Autocannon - Gallente
 It shoots very, very hot stuff. Upon hitting the enemy, it covers them in scorching hot plasma, doing damage over time, as well as increasing their own weapon heat. While not immediately more lethal than the HMG, it's definitely not something you want to get hit with. It also leaves ridiculously hot plasma residue on the ground and walls, and getting too close to it will damage you. As penalty, it has poor accuracy and range when you initially fire it, and also has the highest base spread and lowest range of all the machine guns.
 
 Humanity is the personification of change. | 
      
      
        |  Ulysses Knapse
 duna corp
 
 719
 
 
      | Posted - 2013.12.12 22:40:00 -
          [2] - Quote 
 I'm sure you people have more to say than just that...
 
 Humanity is the personification of change. | 
      
      
        |  Kazu Fujiwara
 Rinas' Raiders
 
 12
 
 
      | Posted - 2013.12.12 22:58:00 -
          [3] - Quote 
 See, the issue I'm having is that you're placing more emphasis on the Heavy doing a support role, but... we don't get points for suppressing enemies, or damaging vehicles. Yes, we can get assist points but... still.
 
 A Logi can just pull out every piece of equipment under the sun, get no kills, and be top of the leaderboards. A Heavy can't, unless systems are put in place specifically for that. Give points for suppression, area denial, etc - which would be incredibly awkward to introduce.
 While I'm not against the suggestion of the weapons, in fact I quite like the Rapid Pulse Maser, it's merely the fact that a system to reward combat orientated support that ISN'T kill assists isn't in the game, and I have no idea how you would introduce such a system.
 
 Dakka dakka | 
      
      
        |  SickJ
 sephiroth clones
 D.E.F.I.A.N.C.E
 
 118
 
 
      | Posted - 2013.12.12 23:21:00 -
          [4] - Quote 
 
 Ulysses Knapse wrote:Rapid Pulse Maser - Amarr
 Fires projectiles that, upon hitting the enemy, destabilizes them, reducing their accuracy (mimics the scope sway of sniper rifles). As a penalty, it has low initial damage, so it must be fired continuously to maximize damage output. If you don't need high damage output and just want to reduce the enemy's ability to hit you and your buddies, you can fire in short bursts. The Rapid Pulse Maser also has the smallest spread of all the machine guns.
 
 Ulysses Knapse wrote:Fires projectiles
 
 But... Masers shoot microwaves...
 
 Everything else sounds cool, but that sentence just bugs me.
 | 
      
      
        |  True Adamance
 Scions of Athra
 
 4847
 
 
      | Posted - 2013.12.12 23:25:00 -
          [5] - Quote 
 As long as they aren't all underslung Minguns I'm cool with it, Squad suppression LMG or Bowning 50. Cal style guns = better looking.
 
 "Shudder. Again another smart idea from an Amarr..."- Forlorn Destrier (11/12/13) LAWL | 
      
      
        |  Ulysses Knapse
 duna corp
 
 720
 
 
      | Posted - 2013.12.12 23:58:00 -
          [6] - Quote 
 
 SickJ wrote:Ulysses Knapse wrote:Rapid Pulse Maser - Amarr
 Fires projectiles that, upon hitting the enemy, destabilizes them, reducing their accuracy (mimics the scope sway of sniper rifles). As a penalty, it has low initial damage, so it must be fired continuously to maximize damage output. If you don't need high damage output and just want to reduce the enemy's ability to hit you and your buddies, you can fire in short bursts. The Rapid Pulse Maser also has the smallest spread of all the machine guns.
 Ulysses Knapse wrote:Fires projectiles
 
 But... Masers shoot microwaves... Everything else sounds cool, but that sentence just bugs me. Microwaves are a specific wavelength of photons. Photons are particles. Moving particles are projectiles.
 
 Humanity is the personification of change. | 
      
      
        |  Ulysses Knapse
 Knapse and Co. Mercenary FIrm
 
 797
 
 
      | Posted - 2013.12.19 07:53:00 -
          [7] - Quote 
 Bump.
  
 What's the difference between an immobile Minmatar ship and a pile of garbage? The pile of garbage looks nicer. | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 KOBAYASHI MARU PROJECT
 
 229
 
 
      | Posted - 2013.12.19 15:09:00 -
          [8] - Quote 
 This is some great stuff and I hope that they implement these concepts . Good work as usual .
 
 " BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!! | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 KOBAYASHI MARU PROJECT
 
 229
 
 
      | Posted - 2013.12.19 15:12:00 -
          [9] - Quote 
 Can you give the Caldari some love though ??? This would be good when all of the racial variants come out . I hope that they have ideals like these in mind or just build off of yours .
 
 " BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!! | 
      
      
        |  Shinobi MumyoSakanagare ZaShigurui
 KOBAYASHI MARU PROJECT
 
 229
 
 
      | Posted - 2013.12.19 15:19:00 -
          [10] - Quote 
 Good work Ulysses .
 
 " BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!! | 
      
      
        |  Shadow Archeus
 OSG Planetary Operations
 Covert Intervention
 
 180
 
 
      | Posted - 2013.12.19 15:35:00 -
          [11] - Quote 
 I actually thought of something for caldari......instead of using rail slugs......would it be possible for a hopper type system to drop handfuls of smaller projectiles into the machine firing them.......like an autoshotty but much faster.......
 | 
      
      
        |  Ulysses Knapse
 Knapse and Co. Mercenary Firm
 
 809
 
 
      | Posted - 2013.12.20 00:27:00 -
          [12] - Quote 
 Hm? I think the Rotary Gauss Gun is fine.
 
 If you think there's something inadequate about it, please tell me what it is. I'll fix it as soon as possible.
 
 What's the difference between an immobile Minmatar ship and a pile of garbage? The pile of garbage looks nicer. | 
      
      
        |  Ulysses Knapse
 Knapse and Co. Mercenary Firm
 
 914
 
 
      | Posted - 2013.12.29 06:02:00 -
          [13] - Quote 
 Bump.
 
 What's the difference between an immobile Minmatar ship and a pile of garbage? The pile of garbage is more lethal. | 
      
      
        |  Veka Kari
 NECROM0NGERS
 Covert Intervention
 
 21
 
 
      | Posted - 2013.12.29 06:13:00 -
          [14] - Quote 
 I happen to like all of this and would like to see it implemented immediately!
 
 MUST READ (All Suits): The Logi Code. You depend on it. | 
      
      
        |  Jacques Cayton II
 Providence Guard
 Templis CALSF
 
 446
 
 
      | Posted - 2014.01.06 04:18:00 -
          [15] - Quote 
 
 True Adamance wrote: As long as they aren't all underslung Minguns I'm cool with it, Squad suppression LMG or Bowning 50. Cal style guns = better looking. That would be most likely Caldari
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  James Blaise
 Subdreddit
 Test Alliance Please Ignore
 
 56
 
 
      | Posted - 2014.01.06 06:18:00 -
          [16] - Quote 
 I do like the Caldari mg, but I think the range should be shorter.
 The gellente mg should be a short range blaster
 the amarr should be short range lasers
 
 None of that bob, no plasma slime.
 | 
      
      
        |  Ulysses Knapse
 Knapse and Co. Mercenary Firm
 
 1031
 
 
      | Posted - 2014.01.06 09:16:00 -
          [17] - Quote 
 
 James Blaise wrote:I do like the Caldari mg, but I think the range should be shorter. The gellente mg should be a short range blaster
 the amarr should be short range lasers
 Why short range? That makes them useless for supression.
 
 
 James Blaise wrote:None of that bob, no plasma slime.  Why take away their special effects?
 
 What's the difference between an immobile Minmatar ship and a pile of garbage? The pile of garbage is more lethal. | 
      
      
        |  Ulysses Knapse
 Knapse and Co. Mercenary Firm
 
 1094
 
 
      | Posted - 2014.01.21 14:09:00 -
          [18] - Quote 
 Tap.
 
 What's the difference between an immobile Minmatar ship and a pile of garbage? The pile of garbage is more lethal. | 
      
        |  |  | 
      
      
        | Pages: [1]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |