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901. Concept for a Artillery - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Godin Thekiller wrote: 1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up a...
- by True Adamance - at 2015.02.12 22:10:00
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902. Concept for a Artillery - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: That's not what I meant. We're on planets, and they have gravity. Additionally, There's many weapon systems made tonot go directly towards the target, but rather up and arches to it. Again, it's easier to get out dug...
- by True Adamance - at 2015.02.12 21:51:00
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903. Concept for a Artillery - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics...
- by True Adamance - at 2015.02.12 21:39:00
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904. Concept for a Artillery - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Only turret with two fire modes? Why? Having two variants, one with direct and the other with indirect, seems like it would fit existing mechanics better. Continuity is sexy. I sort of understa...
- by True Adamance - at 2015.02.12 21:34:00
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905. Concept for a Artillery - in Feedback/Requests [original thread]
Only turret with two fire modes? Why?
- by True Adamance - at 2015.02.12 21:11:00
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906. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mary Sedillo wrote: Breakin Stuff wrote: Mary Sedillo wrote: Also, lets remove proto-suits in the game that are incredibly tough to 1v1 in basic or militia suits. 1 = 1 right? Even for Infantry. I find it hilario...
- by True Adamance - at 2015.02.12 21:07:00
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907. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tesfa Alem wrote: Here is the whole balance in a nutshell. 1 tank vs Infantry = Tank wins 1 Infantry AV vs 1 tank = tank advantage 2 Infantry AV vs 1 Tank, = AV advantage 1 Tank + 1 infantry vs 2 AV = Infantry advantage, Tank and AV disadv...
- by True Adamance - at 2015.02.12 21:04:00
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908. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Mary Sedillo wrote: Godin Thekiller wrote: Lorhak Gannarsein wrote: @Godin, you say 'only `1/3 of fits can deal with DS''. Well, my missiles have no problem either. So that's 2/3rds. Now, blasters have a pro...
- by True Adamance - at 2015.02.12 20:54:00
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909. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Mary Sedillo wrote: Guys, tanks aren't that hard to run off if you work as a team. Also consider the price of a well-fit tank. They aren't meant to lose as many of them per game as a dropsuit. 1 player = 1 player A si...
- by True Adamance - at 2015.02.12 20:43:00
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910. [Suggestion] Vehicles on Radar - in Feedback/Requests [original thread]
I'm not really into that kind of thing to be honest auto-scanning vehicles kinda sounds like a cop out for not wanting to have to bother looking. I'm not inclined to agree that this is a good idea especially when there are not stealth oriented ve...
- by True Adamance - at 2015.02.12 20:36:00
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911. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Mary Sedillo wrote: True Adamance wrote: Mary Sedillo wrote: True Adamance wrote: Mary Sedillo wrote: Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wol...
- by True Adamance - at 2015.02.12 20:19:00
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912. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Mary Sedillo wrote: True Adamance wrote: Mary Sedillo wrote: Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV sh...
- by True Adamance - at 2015.02.12 20:06:00
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913. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Mary Sedillo wrote: Swarm Launchers do NOT need a buff. I repeat, they are fine as they are. Work as a TEAM. You should NOT be able to easily lone wolf a tank. I need teamwork to survive, and AV should have the same weight on their shoulders. ...
- by True Adamance - at 2015.02.12 19:53:00
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914. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Tebu Gan wrote: Pokey Dravon wrote: Spkr4theDead wrote: Anything a vehicle can do, infantry can do 10x better, except taking good links off a roof. Again, what's the point of vehicles in that case? And thus you've finally reached the ...
- by True Adamance - at 2015.02.12 19:48:00
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915. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see how this is a better fix than just buffing the current logistics. Neither when you could simply run Kin Cats on an Ak.0 and have a "Light Logistics"
- by True Adamance - at 2015.02.12 19:05:00
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916. Remove bullseye from tank - in Feedback/Requests [original thread]
Breakin Stuff wrote: Teeee Bone wrote: Too many people JUST hunting tanks. Remone damage warpoints from just tanks. Too much pay in hunting tanks!! Other than that i believe tanks are balanced. get out Sigh...... I know how you feel
- by True Adamance - at 2015.02.12 18:38:00
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917. a turret in the back of a dropship? - in Feedback/Requests [original thread]
bathtubist wrote: incase the 2 side turrets miss the hav or redberries on the ground the back of the dropship would be finishing the garbage off Or I don't know........you could......turn around........ perhaps.
- by True Adamance - at 2015.02.12 04:03:00
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918. Question about battle duration - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well for one, 32v32 simply wont happen, system can't handle it. Secondly, are there win conditions? FW doesn't have win conditions so its not like much would change.
- by True Adamance - at 2015.02.12 01:17:00
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919. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
DUST Fiend wrote: It takes all of one second to pivot your tank and turn your turret.... Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turr...
- by True Adamance - at 2015.02.11 23:41:00
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920. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Banjo Robertson wrote: Breakin Stuff wrote: Banjo Robertson wrote: How about letting HAVs and LAVs burn for a few seconds at 0hp before blowing up so people can escape those too? why? I reply with. Why not? The OP of this thread is ...
- by True Adamance - at 2015.02.11 03:24:00
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