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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.09 12:45:00 -
[31] - Quote
FLIR = Forward Looking Infra Red Infra Red = Thermal
You either missed it, or were looking for a the same thing using different terminology. |
Commander Xtreme
Tronhadar Free Guard Minmatar Republic
31
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Posted - 2012.07.09 13:21:00 -
[32] - Quote
To OP, best Electronic Warfare request, and you've almost done CCP's job with detailed description. Would love to see similar features added |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.07.09 14:17:00 -
[33] - Quote
How about a simple radar jammer thats a piece of equipment, generates random inacurate pings on all radar. Deployable like a nano hive or drop uplink. Various kinds will have expanded AOE for fewer inacurate pings etc.
If im not mistaken they had something like this in Halo. No I dont want this game to become halo, but it would be a simple Quick dirty way of introducing EWAR into the game. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.09 14:45:00 -
[34] - Quote
Damn, man. You're about to have me go EWAR in Dust, and then I'll be EWAR in -both- games. |
Vexen Arc
OSG Planetary Operations Covert Intervention
10
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Posted - 2012.07.09 16:55:00 -
[35] - Quote
A very thorough post, well done. I'm generally in favor of most of these ideas - really, anything that adds more to the game than pew pew is, imo, A Good Thing (TM).
Additionally, I will offer my opinion on voice communications for your consideration, as I have some ideas that tie them in with EWAR.
There used to be a game for the Xbox360 called Chromehounds which had a voice comms mechanic I found introduced a great deal of delicious tension to the multiplayer game. Essentially, the map was "dark" by default, meaning players couldn't communicate by voice at all, and "lighting up" an area to enable communications was accomplished by capturing static structures, or by fitting certain equipment. Communications coverage was represented on the map, and it made for quite a bit of hand wringing when a teammate was approaching the edge of that coverage -- it was not uncommon to watch, say, a scout disappear off of the map, only to have them reappear several moments later after having captured a control point (or sometimes not at all!). It also made it much easier to pick the enemy off if you were able to cut off their communications.
While this exact mechanic may not work for Dust, I bring it up specifically because I remember it so vividly, and as something I hope doesn't go overlooked as a possibility to introduce here.
As for how I see it working, and in order to stay on topic: A deployable device may be used to disrupt enemy communications in a certain range. Such a device would totally inhibit voice comms within its effective radius until either it times out or is destroyed. Such an effect might be cancelled by the use of a fitted command module, which allows for uninterruptable communications within its own radius.
More complex elements may be introduced for null-sec gameplay. For instance, EVE players may choose to build structures at their outposts that totally inhibit enemy communication across the entire map unless command suits or deployable communication structures are used by the attackers. This promotes real world reconaissance and cross-platform information exchange (or possibly disinformation!) as well as increased risk and complexity for the attacking team, who now have objectives of their own to defend. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 16:56:00 -
[36] - Quote
Corban Lahnder wrote:How about a simple radar jammer thats a piece of equipment, generates random inacurate pings on all radar. Deployable like a nano hive or drop uplink. Various kinds will have expanded AOE for fewer inacurate pings etc.
That is Radar Spoofing.
Its in the OP. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 16:57:00 -
[37] - Quote
Kiso Okami wrote:Traynor Youngs wrote:So, what ideas/opinions do you guys have? I haven't checked this in a while, so I'll have to ask: Has someone thought about drop-uplink jamming? The idea would be to somehow make it difficult for the enemy to respawn, maybe by increasing the re-spawning in a certain area. Maybe you don't want to capture a CRU so that players get a false sense of security, but you don't also want them dropping in on you every ten to fifteen seconds. Maybe you just want to use an up-link jammer that increases the time it takes for a clone to re-spawn in a given area if only to mess with their heads or make them double-guess the possibility of "there being someone waiting at the other end of that tunnel"... or not. See what I mean? MY idea, of course would be to have a jammer that could increase the time to re-spawn on a given location by a time dependent on the type of "jamming" that you do to the given spawn point (hack jamming, module jamming, EMP, etc), and, in true New Eden Universe fashion, the trained level of a related skill to this specific ability.
I like that idea.
Could be targeted on a CRU and prevent that CRU from operating at all, or an AOE that slows it down over an area. I think vehicles targeted with an uplink jammer would be prevented from cloning anyone also. |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.09 17:11:00 -
[38] - Quote
things that go ........ in the night |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 18:50:00 -
[39] - Quote
Hawk Von Draum wrote:things that go ........ in the night Im not sure what you are trying to say. |
Creidiki Streaker
1
|
Posted - 2012.07.09 22:15:00 -
[40] - Quote
This is a dumb idea.
This game is already too complicated by far for people who play FPS games.
If you want to use electronic warfare, go play Eve, its all you Eve players talk about anyway.
Its a dumb idea to prevent someone from getting any kills just cause of some nerd with a radio. |
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Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2012.07.09 22:43:00 -
[41] - Quote
Creidiki Streaker wrote:This is a dumb idea.
This game is already too complicated by far for people who play FPS games.
If you want to use electronic warfare, go play Eve, its all you Eve players talk about anyway.
Its a dumb idea to prevent someone from getting any kills just cause of some nerd with a radio.
Nerds can play Dust and people of less intellect can play COD, bit like EVE vs WOW really :) |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.09 22:47:00 -
[42] - Quote
Traynor Youngs wrote:Hawk Von Draum wrote:things that go ........ in the night Im not sure what you are trying to say.
just in case that wasn't sarcasm
the missing word was......
Bump |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.11 19:11:00 -
[43] - Quote
i think a Ewar would had a interesting element to the standard Fps game and make dust feel more futuristic then some of the other standard Fps games |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.11 22:30:00 -
[44] - Quote
Creidiki Streaker wrote:This is a dumb idea.
This game is already too complicated by far for people who play FPS games.
If you want to use electronic warfare, go play Eve, its all you Eve players talk about anyway.
Its a dumb idea to prevent someone from getting any kills just cause of some nerd with a radio. "The game is already too complicated by far for people who play FPS games..."
Except the ones who WANT a thoughtful FPS. Or the ones who play FPS games AND games like EVE. Or the ones who like FPS games and WANT something a bit more in-depth than most FPS games offer. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.14 23:43:00 -
[45] - Quote
Bump |
Bzeer
MG GROUP
41
|
Posted - 2012.07.14 23:49:00 -
[46] - Quote
Ricktus Molikroth wrote:Being able to tap in to enemy voice comms would be neat kinda like that splinter cell multiplayer that was out for a while, eaves droping on the enemy team for a short period.
The current voice com gets crosstalk often enough.... |
Guildo Crow
ZionTCD Legacy Rising
15
|
Posted - 2012.07.14 23:55:00 -
[47] - Quote
I don't have anything to add, but I want to +1 this thread and bump it, because it's a FREAKEN AWESOME IDEA!
erhum. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.15 01:06:00 -
[48] - Quote
Creidiki Streaker wrote:This is a dumb idea.
This game is already too complicated by far for people who play FPS games.
If you want to use electronic warfare, go play Eve, its all you Eve players talk about anyway.
Its a dumb idea to prevent someone from getting any kills just cause of some nerd with a radio.
That same nerd with the radio is directing air strikes and orbital strikes.
Anyways good job on the sensor front. Gravimetric sensors wouldnt work to well in a gravity well.
Also you can make the sensors more prevalent to detect certain types of targets such as magnetic sensors will ping vehicles on tac net much easier than infantry.
Currenlty as it stands there is the sensors in eve online as you described.
Radar used by Amarrians
Lidar used by Minmatar
Gravimetric used by the Caldari
Magnetics used by the Gallente
If future expansions you can design the factions to have 'sensor' weaknesses most of which are developed to find the hostile faction they're against.
Now early video previews showed deployable scans, but also equipment item you can press down on to kill your current detection tag.
What is to come next however is not only some form of iteration mentioned in the OP but additional layers and layers of electronic warfare not mentioned in this thread yet. Ill describe the few which where mentioned in earlier interviews, sessions and thier basis from eve online.
Capacitor Warfare Capacitors are easily rechargable batteries that power vehicles additional functions, they are basically the stamina of any vehicle, With it a vehicle can perform many more functions such as armor repair, afterburners, cloaking, even thier own electronic warfare. To help out when the juice is low is capacitor injector module which comes with limited number of batteries that have to be resupplied if they run out. Capacitor warfare has however evolved in eve to be combated in two flavors. Capacitor Drain which de-energizes a target's capacitor to add to one's own, and capacitor neutralization the means of just basically getting rid of that energy. If you dont think capaciitor warfare is important imagine pinning down a sagaris with alot of damage and then nailing it with a neutralizer disabling its ability to use the shields or turbo engine to escape. This was interviewed and likely to be added in soon (tm)
Stasis Webifiers With understanding of inertia dampeners one can amplify the effect to crippeling levels of movement of the turret infantry and even vehicles. A well places stasis field can significnatly slow down any large sized target traveling though it making it an easier target for anyone nearby. This was hinted at of being a grenade type of Ewar. This is the counter for 'speed' tankers.
Target Painters Target Painters are self described as such they paint targets, make them bigger on electronic profiles making any system lock onto them much quicker, and any computer guided warhead or weapon system has a much better chance to inflict damage as more information on that target is available, Expect this to appear as well to assist swarm launcher AV guys to bring down muraders faster. I also expect any target hit by a painter to be lit up on tac net.
Sensor Dampeners Spoofing in space has so far been ineffective in space, however obsurfication to the point that the computer simply will not register targets at a certain range however does work thus decreasing effective sensor range or reconition. This is an eve only ewar so far and not been mentioned in any sources.
Tracking Disruptors Using a combination of various computer warfares tracking disruptors can severly degrade a turrets ability to turn and track targets a LAV equipped with this could effectively kite a sagaris if the sagaris pilot tried to continue to track the LAV the hard way. This is also an eve online only ewar known so far. However I can see this being more advantagous as a thrown grenade for foot mobiles.
ECM Jammers as described here in the OP they prevent sensors from registering the target and are well on thier way.
Cloaking this tech allows one to dissapear visually on the visible and electronic sensor spectrum however any fast movement damage or activation of modules can decloak any wearer of this. Expect to be at least vehicle level.
Either way small taste of things to come, expect them to be vehicle modules, throwables or deployables or even sensors versions.
This also opens up the helmet slot if for the sensors. maybe a way to change how the dot is on the scope.
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H arpoon
WarRavens
26
|
Posted - 2012.07.15 02:23:00 -
[49] - Quote
I agree with most of these however it seems like an awful lot of options. I'd suggest cutting out a few. EMP and the sensors were some of my favorite. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.15 15:25:00 -
[50] - Quote
H arpoon wrote:I agree with most of these however it seems like an awful lot of options. I'd suggest cutting out a few. EMP and the sensors were some of my favorite.
I think the number of options was the point.
The more complicated the game is, the more options there are for players to define their own gameplay.
For example: The way it is now there is one type of sensor, it can't be changed or modified. Everyone is the same except by skill points. The only way to allow players to avoid sensors is by the DEVs creating some kind of feature or mechanic to exploit which forces players to do it ONE way.
If there are a bunch of options all with counters, then when your Corp invades a planet, you can get intel on what sensors the other guys use most often and design your fittings to best counter them, effectively negating their fittings. This puts the power to "make" new gameplay systems in the hands of the players.
And that is good sandbox game design. |
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Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.17 19:55:00 -
[51] - Quote
Bump |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 20:04:00 -
[52] - Quote
Well the number of options are good it gives player some thoughts on how they want to approach sitiautions just provide that all options are equally good in thier respective and disrespective situations.
Also the more options in ewar the less likely it is to be invincible to all of them something is going to work against you and there isnt a lot you can do once it works.
I have to say one thing first though they need to fix the Tac Net Entirely its way to hard to get a fix on a tank people can see but icons are not popping up. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.07 17:49:00 -
[53] - Quote
Bump |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.07 18:17:00 -
[54] - Quote
Shot in the dark idea: What if when we have the capability to call in Command Centers and other types of deployable structures we could have a device that when on the field scrambles/distorts/jams enemy communications until said structure is destroyed. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.07 18:35:00 -
[55] - Quote
Dante Daedrik wrote:Shot in the dark idea: What if when we have the capability to call in Command Centers and other types of deployable structures we could have a device that when on the field scrambles/distorts/jams enemy communications until said structure is destroyed.
That is a good idea. Structure based EWAR.
I like it. |
Emerson Dante
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.08.07 18:37:00 -
[56] - Quote
My favorite part of this post is the different types of sensors.
It would make the game so much more complex and would add a layer of metagaming to it as well. If your corp has intel that the enemy is using all thermal sensors, then you can spoof just thermal and run a train on them.
I love it. I also like that you said scouts have a lot of sensors and heavies have none, that way scouts have a purpose in a supporting role as ...wait for it....SCOUTS!
+1 for the best all around idea i have seen on these forums.
CCP, are you listening? |
panoscape01
Doomheim
71
|
Posted - 2012.08.07 21:49:00 -
[57] - Quote
Not all EWAR rifles, but they could be fun to use:
He3 Plasma Rifle When fired, a plasma ball of highly active hydrogen atoms collide against each other causing a reaction and creation of helium 3. This streaking sun ball would go down range and burn what ever it landed on. Plus, as an added bonus, it would have the same affect as staring into the sun, temporarily creating sun spots on the eyes of the unfortunate who gazed at it. This temp. blindness would last for ten seconds or so. The shooter would need to have a welders glass filter that would have to be activated once the weapon was fired so they would not blind themselves.
NeoMagnet Rifle When fired at ferrous materials, such as soldier armor or vehicles, the ferrous material would become hyper magnetized for a period of time. This would cause the affected to be instantly attracted to other magnetized items and or ferrous structures. Think about a team of soldiers getting blasted and they all are attracted to each other and become a ball of flapping arms and legs. Tanks could be locked to metal building or crates and possibly suck up soldiers who walked too close to them.
Electrogravitic Rifle When fired, the target is hit with a blast of high voltage and current that charges the target up and creates an ion bubble, causing the target to float into space for a period of time. When worn off, the target would come crashing down.
Tractor Beam Rifle When fired it would create a controllable beam where the rifleman could do anything with the targeted individual. Toss them high into the air to their death or place a team member gently on a rooftop. It could pull wounded soldiers across the battlefield to safety or pick up enemies and smash them against each other. It would have a lifting capability of 400 lbs., so it would have no affect on vehicles.
Dark Matter Rifle When fired downrange it would create an area of negative space. What was once positive is now negative, what was once adhered particles is now repulsed. Instant atomic separation awaits those who are unfortunate to be caught within its grip. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.07 23:11:00 -
[58] - Quote
panoscape01 wrote: NeoMagnet Rifle When fired at ferrous materials, such as soldier armor or vehicles, the ferrous material would become hyper magnetized for a period of time. This would cause the affected to be instantly attracted to other magnetized items and or ferrous structures. Think about a team of soldiers getting blasted and they all are attracted to each other and become a ball of flapping arms and legs. Tanks could be locked to metal building or crates and possibly suck up soldiers who walked too close to them.
I like this simply because it reminds me of vacuum missiles/bombs.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.08 11:13:00 -
[59] - Quote
+1 This thread is full of great ideas, and deserve CCP's attention.
I thought about a device that creates false enemy readings on the minimap, and as red chevrons on the HUD, this would be a great equipment device. Glad that its suggested. I would love to see some EMP weapons, not just grenades, but maybe sidearms. EMP weapons should do lots of damage to shields, and even disable HUD functions temporarily. Fully upgraded sensor equipment should be able to spot cloaked players. |
Emerson Dante
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.08.08 14:55:00 -
[60] - Quote
panoscape01 wrote:He3 Plasma Rifle I like this idea. It could also be used to spoof thermal sensors, or tag large targets to thermal sensors (like tanks that have thermal coverings to prevent thermal sigs)
panoscape01 wrote:NeoMagnet Rifle I think this would be slightly over powered. Perhaps a better use for this kind of thing would slow people down somehow... I don't know. I just think it would be a little bit too much.
panoscape01 wrote:Electrogravitic Rifle Assuming that maps with varying gravity show up at some point, I would be ok with a weapon that altered that gravity for a short duration, but as written, it would be a bit much.
panoscape01 wrote:Tractor Beam Rifle No one likes losing control of themselves in a game. It would break the game IMO. Now, a webifier gun that slows people down (enough of them on one target can practically hold it in place), that is something else entirely and should definitely be in the game SOON(TM)
panoscape01 wrote:Dark Matter Rifle Not sure what this is except a fired mine kind of thing. I don't like it. Mines are coming SOON(TM), but this seems a little bit much/weird.
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