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421. Should DS/ADS pilots not be able to bail on a dead DS? - in General Discussions [original thread]
Probably has been suggested but how about on top of the damage needed to send a DS down in flames, add an extra threshold needed to be exceeded that results in instant explosion. For example, consider a DS with 3,000 ehp being hit with 3,000 dama...
- by Toby Flenderson - at 2014.02.01 22:55:00
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422. (DEV/CPM) Damage mods. - in General Discussions [original thread]
Happy Violentime wrote: Sinboto Simmons wrote: quick question: why are they in high slot and are they ever going to be moved to low? Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this a...
- by Toby Flenderson - at 2014.02.01 17:49:00
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423. 5x sp for wp - in General Discussions [original thread]
Alena Ventrallis wrote: When ccp did the 5x sp for wp earned during the triple sp event, that's how it needs to be, all the time. Theres no difference between my sp gained from getting 1500wp and from AFKing. AFK sp < AFK sp + 1500 wp
- by Toby Flenderson - at 2014.01.31 23:34:00
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424. Plasma Cannon.... - in General Discussions [original thread]
Iron Wolf Saber wrote: Killed 4 havs and 6 foot mobiles in a single match with an advanced PLC and flux grenade. To top it all off Basic Gallente Logistics Suit, thus it was the only lethal weapon I had. Try harder. I use it with a gallo...
- by Toby Flenderson - at 2014.01.28 03:35:00
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425. Suit Bonuses - in General Discussions [original thread]
2100 Angels wrote: demonkiller 12 wrote: So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light s...
- by Toby Flenderson - at 2014.01.28 03:21:00
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426. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Takahiro Kashuken wrote: Toby Flenderson wrote: Atiim wrote: Takahiro Kashuken wrote: In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work You ca...
- by Toby Flenderson - at 2014.01.28 02:25:00
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427. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Atiim wrote: Takahiro Kashuken wrote: In my tank i have 2 drones working blow decks for the reloading of turrets and activating modules, other than that its me doing all the work You cant prove otherwise With no DEV confirmation you can...
- by Toby Flenderson - at 2014.01.27 04:41:00
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428. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
The Attorney General wrote: Atiim wrote: The Attorney General wrote: Tanks can be taken down by a single AV person. This thread is just silly. LAVs can also be taken out by HMGs, Mass Drivers, Flaylock Pistols and Combat Rifles. C...
- by Toby Flenderson - at 2014.01.27 04:28:00
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429. so, on an alt today I tried the charge sniper in the academy... - in General Discussions [original thread]
This happened in academy.
- by Toby Flenderson - at 2014.01.27 00:23:00
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430. Flux lock the new Av weapon - in General Discussions [original thread]
Atiim wrote: Toby Flenderson wrote: The flaylock is not dead. It just takes more skill to use. I hate to say it but get good. Until you realize that your out-performed by a MLT Scrambler Pistol. Scouts also take tons more skill to use tha...
- by Toby Flenderson - at 2014.01.23 12:32:00
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431. Flux lock the new Av weapon - in General Discussions [original thread]
The flaylock is not dead. It just takes more skill to use. I hate to say it but get good.
- by Toby Flenderson - at 2014.01.23 02:38:00
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432. New Scanner Specs hurt Scouts - in General Discussions [original thread]
You're title is misleading, this post is not about how the new specs hurt scouts rather than how they are weak enough robe beaten by medium suits as well. Doesn't steal from the scout.
- by Toby Flenderson - at 2014.01.23 02:36:00
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433. No respec plz - in General Discussions [original thread]
GǪok, so he doesn't want his, CCP. Please just respec the rest of us then
- by Toby Flenderson - at 2014.01.22 12:16:00
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434. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
Bendtner92 wrote: Toby Flenderson wrote: The OP stacked the damage increases additively. Wouldn't they stack multiplicatively since the suit/proficiency/damage mods are all separate skills? You are completely correct and your math is 100% ...
- by Toby Flenderson - at 2014.01.21 02:58:00
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435. Hold off on AV buff until 1.9 - in General Discussions [original thread]
Benjamin Ciscko wrote: The Attorney General wrote: Logi Bro wrote: Don't pretend for one second that 1.0-1.6 was as bad for tanks as 1.7 is currently for AV. Lets see: 75m render range. I think that since infantry can see tanks at a...
- by Toby Flenderson - at 2014.01.20 22:30:00
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436. Equalize the scout bonuses - in General Discussions [original thread]
True Adamance wrote: Arkena Wyrnspire wrote: Minmatar has 4 proto modules in built? What? So there's the codebreaker... And...? The knife damage? I suppose you're comparing that to sidearm damage amps. You know a 25% sidearm damage increase...
- by Toby Flenderson - at 2014.01.20 22:14:00
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437. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
The OP stacked the damage increases additively. Wouldn't they stack multiplicatively since the suit/proficiency/damage mods are all separate skills? What I mean is that it would be Damage * 1.1 for the suit. Then (Damage * 1.1) * 1.15 for the pro...
- by Toby Flenderson - at 2014.01.20 21:37:00
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438. Hold off on AV buff until 1.9 - in General Discussions [original thread]
Benjamin Ciscko wrote: Charlotte O'Dell wrote: Let's see how the Caldari Sentinal with Forge and Minmitar Commando with Swarm Launcher do. You would think they would test it before release. Just like they tested tanks in 1.7? I agree wi...
- by Toby Flenderson - at 2014.01.20 21:27:00
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439. AVers are slightly ******** - in General Discussions [original thread]
Fizzer94 wrote: RuckingFetard wrote: Seriously, why shoot at triple-hardened HAVs using only Militia Forge-Guns? Plus, the infantry surrounding them is usually even more ******** ( had a NovaScout try and ambush me in a complex,, wit...
- by Toby Flenderson - at 2014.01.20 12:53:00
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440. Reload Sprint Cancel - in General Discussions [original thread]
Zerus Ni'Kator wrote: Knight Soiaire wrote: No, anyone can use it, if its removed we go back to Chromosone reloading where your gun wouldn't reload at all even though the animation was finished. I did say to just remove reloading altogeth...
- by Toby Flenderson - at 2014.01.20 12:47:00
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